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Prerequisites: Structures needed to construct/train this.
Tech Level: Level on the game's tech tree.
Armor Type: Type of armor used. There are a couple armor types not listed in this guide, but the majority are covered in the data.
Sight Range: Amount of cells a unit can see from a position.
Speed: Movement rating of the unit.
Veternancy Bonuses: The bonuses a unit receives if it racks up enough points.
The "pts." listed is the amount needed to reach that level.
Weapon Damage: Amount of HP damage a unit deals with an attack.
Weapon Range: Amount of cells a unit can attack from.
Rate of Fire: Measurement of how fast a unit attacks.
Damage vs. Armor: Amount of HP damage done to certain armor types.
>
This table lists what values the buildings and units are the final battle score. You can also use this data to help figure out how fast you can increase the veternancy level of units.
HOUSE ATREIDES
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Barracks 3 | Engineer 2 |
Construction Yard 4 | Infantry 2 |
Factory 4 | Kindjal Infantry 2 |
Hangar 4 | Scout 1 |
Landing Pad 2 | Sniper 2 |
Machinegun Post 3 ---------------------------
Outpost 3 | Advanced Carryall 3 |
Palace 4 | Air Drone 2 |
Refinery 4 | APC 3 |
Rocket Turret 3 | Carryall 3 |
Starport 4 | Harvester 4 |
Wall 0 | MCV 4 |
Windtrap 2 | Minotaurus 4 |
| Mongoose 3 |
| Ornithopter 3 |
| Repair Vehicle 3 |
| Sand Bike 2 |
| Sonic Tank 4 |
HOUSE HARKONNEN
--------------------------- ------------------------------
Name Points | Name Points |
--------------------------- ------------------------------
Barracks 3 | Engineer 2 |
Construction Yard 4 | Flamethrower Infantry 2 |
Factory 4 | Light Infantry 2 |
Flame Turret 3 | Scout 1 |
Gun Turret 3 | Trooper 2 |
Hangar 4 ------------------------------
Landing Pad 2 | Advanced Carryall 3 |
Outpost 3 | Air Defense Platform 2 |
Palace 4 | Assault Tank 4 |
Refinery 4 | Buzzsaw 2 |
Starport 4 | Carryall 3 |
Wall 0 | Devastator 4 |
Windtrap 2 | Flame Tank 3 |
| Gunship 3 |
| Harvester 4 |
| Inkvine Catapault 3 |
| MCV 4 |
| Missile Tank 4 |
HOUSE ORDOS
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Barracks 3 | AA Trooper 2 |
Construction Yard 4 | Chemical Trooper 2 |
Factory 4 | Engineer 2 |
Gas Turret 3 | Mortar Infantry 2 |
Hangar 4 | Saboteur 2 |
Landing Pad 2 | Scout 1 |
Outpost 3 ---------------------------
Palace 4 | Advanced Carryall 3 |
Pop-up Turret 3 | Anti-Aircraft Mine 2 |
Refinery 4 | APC 3 |
Starport 4 | Carryall 3 |
Wall 0 | Deviator 4 |
Windtrap 2 | Dust Scout 3 |
| Eye in the Sky 3 |
| Harvester 4 |
| Kobra 4 |
| Laser Tank 3 |
| MCV 4 |
SUB-HOUSES
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Fremen Camp 4 | Fremen Fedaykin 0 |
Guild Palace 4 | Fremen Warrior 0 |
House of Ix 4 | Guild Maker 0 |
Sardaukar Barracks 4 | Guild NIAB Tank 0 |
Tleilaxu Flesh Vat 4 | Ixian Infiltrator 0 |
| Ixian Proj. Tank 0 |
| Sardaukar 0 |
| Sardaukar Elite 0 |
| Tleilaxu Contam. 0 |
| Tleilaxu Leech 0 |
>
Although it is not necessary to know the shortcut keys, they can certainly make your control of the battlefield more efficient.
-------------
View Commands
-------------
Scroll View Arrow keys
Rotate View Ctrl + Left/Right Arrow Key; Hold Right + Left Mouse buttons and drag
Zoom Ctrl + Up/Down Arrow Key
Move to home base H
Reset Camera Home
Go to Radar Alert Space
Follow Unit F
Define Bookmark Ctrl + F1 to F10
Move to Bookmark F1 to F10
-----------
Unit Orders
-----------
Stop S
Guard G
Scatter X
Deploy D
Cheer C
Retreat to Base R
Retreat from Map Shift + R
Formation Move Hold J while giving an order
Force Attack Hold Ctrl and select target
Force Move Hold Alt and select destination
----------------------
Unit Selection & Teams
----------------------
Multiple Selection Hold Shift and select
Define Current Selection as Team Ctrl + 1 to 9
Select Defined Team 1 to 9
Find Team Alt + 1 to 9
Clear Group (nothing selected) Ctrl + 1 to 9
Next Unit N
Previous Unit M
Cycle Elite Units Y
Type Select T (press once for onscreen, twice for entire map)
Select All Armed Units P (press once for onscreen, twice for entire map)
--------------
Chat and Misc.
--------------
Ally with Opponent A (multiplayer only)
Unit Transfer O (co-op campaign only)
Options Menu Escape
Chat (all players) Return/Enter
Chat (allies) Backspace
Chat (player of selected units) \
Diplomacy Screen Tab
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 4) HOUSE ATREIDES OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers general information on House Atreides.
>
The Atreides advantage over the other houses is found in its infantry.
Whenever an Atreides infantry reaches an elite status (3 chevrons), you have the option of sending the unit into your Barracks. You lose that unit, but you can now train that particular infantry with a one chevron ranking at no extra cost. Repeat this process two more times, and you can train an infantry unit at an elite status! Very useful for Snipers.
On a totally unrelated note, pay attention to Duke Achillus. Recognize him?
The Duke is actually Michael Dorn, better known as Worf from Star Trek, among other roles (including the cartoon character I.M. Weasel).
>
--------------------------
Atreides Construction Yard
--------------------------
Health: 4,000 Prerequisites: None
Cost: N/A Tech Level: 0
Buildtime: N/A Armor Type: Building
Power: +0 Infantry Released: 3
Upgradeable: Yes
Upgrade Cost: $600
Upgrade Buildtime: 0
Your base of operations. Without this, you can't construct any buildings.
You can move the Yard to a new location by selecting it and ordering it to travel there. This unpacks the building into an MCV. The MCV can be deployed back into a Construction Yard. Due to its importance, the Con. Yard is extremely difficult to destroy without several units to do it.
-----------------
Atreides Windtrap
-----------------
Health: 1,500 Prerequisites: Construction Yard
Cost: $225 Tech Level: 1
Buildtime: 240 Armor Type: Building
Power: +100 Infantry Released: 1
Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A
Windtraps are the equivalent of Power Plants. These structures are cheap and don't take long to build. Keep in mind it doesn't take much to eliminate them, especially if they're concentrated in a small zone. Watch your power meter in the upper-right corner! Reaching "low power" disables your radar and defenses.
-----------------
Atreides Barracks
-----------------
Health: 2,500 Prerequisites: Construction Yard, Windtrap
Cost: $225 Tech Level: 1
Buildtime: 309 Armor Type: Building
Power: -20 Infantry Released: 3
Upgradeable: Yes
Upgrade Cost: $800
Upgrade Buildtime: 0
Tech Level: Level on the game's tech tree.
Armor Type: Type of armor used. There are a couple armor types not listed in this guide, but the majority are covered in the data.
Sight Range: Amount of cells a unit can see from a position.
Speed: Movement rating of the unit.
Veternancy Bonuses: The bonuses a unit receives if it racks up enough points.
The "pts." listed is the amount needed to reach that level.
Weapon Damage: Amount of HP damage a unit deals with an attack.
Weapon Range: Amount of cells a unit can attack from.
Rate of Fire: Measurement of how fast a unit attacks.
Damage vs. Armor: Amount of HP damage done to certain armor types.
>
This table lists what values the buildings and units are the final battle score. You can also use this data to help figure out how fast you can increase the veternancy level of units.
HOUSE ATREIDES
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Barracks 3 | Engineer 2 |
Construction Yard 4 | Infantry 2 |
Factory 4 | Kindjal Infantry 2 |
Hangar 4 | Scout 1 |
Landing Pad 2 | Sniper 2 |
Machinegun Post 3 ---------------------------
Outpost 3 | Advanced Carryall 3 |
Palace 4 | Air Drone 2 |
Refinery 4 | APC 3 |
Rocket Turret 3 | Carryall 3 |
Starport 4 | Harvester 4 |
Wall 0 | MCV 4 |
Windtrap 2 | Minotaurus 4 |
| Mongoose 3 |
| Ornithopter 3 |
| Repair Vehicle 3 |
| Sand Bike 2 |
| Sonic Tank 4 |
HOUSE HARKONNEN
--------------------------- ------------------------------
Name Points | Name Points |
--------------------------- ------------------------------
Barracks 3 | Engineer 2 |
Construction Yard 4 | Flamethrower Infantry 2 |
Factory 4 | Light Infantry 2 |
Flame Turret 3 | Scout 1 |
Gun Turret 3 | Trooper 2 |
Hangar 4 ------------------------------
Landing Pad 2 | Advanced Carryall 3 |
Outpost 3 | Air Defense Platform 2 |
Palace 4 | Assault Tank 4 |
Refinery 4 | Buzzsaw 2 |
Starport 4 | Carryall 3 |
Wall 0 | Devastator 4 |
Windtrap 2 | Flame Tank 3 |
| Gunship 3 |
| Harvester 4 |
| Inkvine Catapault 3 |
| MCV 4 |
| Missile Tank 4 |
HOUSE ORDOS
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Barracks 3 | AA Trooper 2 |
Construction Yard 4 | Chemical Trooper 2 |
Factory 4 | Engineer 2 |
Gas Turret 3 | Mortar Infantry 2 |
Hangar 4 | Saboteur 2 |
Landing Pad 2 | Scout 1 |
Outpost 3 ---------------------------
Palace 4 | Advanced Carryall 3 |
Pop-up Turret 3 | Anti-Aircraft Mine 2 |
Refinery 4 | APC 3 |
Starport 4 | Carryall 3 |
Wall 0 | Deviator 4 |
Windtrap 2 | Dust Scout 3 |
| Eye in the Sky 3 |
| Harvester 4 |
| Kobra 4 |
| Laser Tank 3 |
| MCV 4 |
SUB-HOUSES
--------------------------- ---------------------------
Name Points | Name Points |
--------------------------- ---------------------------
Fremen Camp 4 | Fremen Fedaykin 0 |
Guild Palace 4 | Fremen Warrior 0 |
House of Ix 4 | Guild Maker 0 |
Sardaukar Barracks 4 | Guild NIAB Tank 0 |
Tleilaxu Flesh Vat 4 | Ixian Infiltrator 0 |
| Ixian Proj. Tank 0 |
| Sardaukar 0 |
| Sardaukar Elite 0 |
| Tleilaxu Contam. 0 |
| Tleilaxu Leech 0 |
>
Although it is not necessary to know the shortcut keys, they can certainly make your control of the battlefield more efficient.
-------------
View Commands
-------------
Scroll View Arrow keys
Rotate View Ctrl + Left/Right Arrow Key; Hold Right + Left Mouse buttons and drag
Zoom Ctrl + Up/Down Arrow Key
Move to home base H
Reset Camera Home
Go to Radar Alert Space
Follow Unit F
Define Bookmark Ctrl + F1 to F10
Move to Bookmark F1 to F10
-----------
Unit Orders
-----------
Stop S
Guard G
Scatter X
Deploy D
Cheer C
Retreat to Base R
Retreat from Map Shift + R
Formation Move Hold J while giving an order
Force Attack Hold Ctrl and select target
Force Move Hold Alt and select destination
----------------------
Unit Selection & Teams
----------------------
Multiple Selection Hold Shift and select
Define Current Selection as Team Ctrl + 1 to 9
Select Defined Team 1 to 9
Find Team Alt + 1 to 9
Clear Group (nothing selected) Ctrl + 1 to 9
Next Unit N
Previous Unit M
Cycle Elite Units Y
Type Select T (press once for onscreen, twice for entire map)
Select All Armed Units P (press once for onscreen, twice for entire map)
--------------
Chat and Misc.
--------------
Ally with Opponent A (multiplayer only)
Unit Transfer O (co-op campaign only)
Options Menu Escape
Chat (all players) Return/Enter
Chat (allies) Backspace
Chat (player of selected units) \
Diplomacy Screen Tab
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 4) HOUSE ATREIDES OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers general information on House Atreides.
>
The Atreides advantage over the other houses is found in its infantry.
Whenever an Atreides infantry reaches an elite status (3 chevrons), you have the option of sending the unit into your Barracks. You lose that unit, but you can now train that particular infantry with a one chevron ranking at no extra cost. Repeat this process two more times, and you can train an infantry unit at an elite status! Very useful for Snipers.
On a totally unrelated note, pay attention to Duke Achillus. Recognize him?
The Duke is actually Michael Dorn, better known as Worf from Star Trek, among other roles (including the cartoon character I.M. Weasel).
>
--------------------------
Atreides Construction Yard
--------------------------
Health: 4,000 Prerequisites: None
Cost: N/A Tech Level: 0
Buildtime: N/A Armor Type: Building
Power: +0 Infantry Released: 3
Upgradeable: Yes
Upgrade Cost: $600
Upgrade Buildtime: 0
Your base of operations. Without this, you can't construct any buildings.
You can move the Yard to a new location by selecting it and ordering it to travel there. This unpacks the building into an MCV. The MCV can be deployed back into a Construction Yard. Due to its importance, the Con. Yard is extremely difficult to destroy without several units to do it.
-----------------
Atreides Windtrap
-----------------
Health: 1,500 Prerequisites: Construction Yard
Cost: $225 Tech Level: 1
Buildtime: 240 Armor Type: Building
Power: +100 Infantry Released: 1
Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A
Windtraps are the equivalent of Power Plants. These structures are cheap and don't take long to build. Keep in mind it doesn't take much to eliminate them, especially if they're concentrated in a small zone. Watch your power meter in the upper-right corner! Reaching "low power" disables your radar and defenses.
-----------------
Atreides Barracks
-----------------
Health: 2,500 Prerequisites: Construction Yard, Windtrap
Cost: $225 Tech Level: 1
Buildtime: 309 Armor Type: Building
Power: -20 Infantry Released: 3
Upgradeable: Yes
Upgrade Cost: $800
Upgrade Buildtime: 0
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Other files from this game:
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Strategies, Unit Guides, Fun Thi






