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Submitted by System on 09/03/2006, 09:50. Print file.
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BRIEFING: The city must be taken! Kill anything that moves and reduce the city to rubble!

ENEMY: House Atreides

The key here is speed! Set up your base as quickly as you can, and send out
a Scout so you can tell when an enemy force is heading your way. Watch out for the Snipers hiding in the infantry cover near your starting point!

Once your base has started, get a House of Ix up immediately, and start pumping out 3-5 Projector Tanks. Clone Missile Tanks and Inkvine Catapaults.
Use the clones to defend yourself. Soon afterwards, Ornithopters and Fremen may attack your position. Because of the Fremen's stealth ability, they can be a challenge to defeat. If your replicas can't handle it, have Flamethrower
Infantry and/or Flame Tanks take care of the problem.

Have your clone army advance toward the smaller outposts outside the "central" Atreides base. Missile Tanks can take out a Minotaurus in one full rocket salvo. Turrets will take more time to destroy.

Although clones may make this mission a bit time consuming, you'll save a lot of money that can be spent elsewhere. ALWAYS watch your clones and make new ones when they are needed.



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BRIEFING: You must destroy the enemy's capital on Arrakis. Then we will launch an attack on their homeworld and reduce it to ash. The Sardaukar will join us in battle. You must not fail now, Commander. Remember, you fight for Giedi Prime!

ENEMY: House Ordos

This is the same map that was used in the Atreides campaign, however, your starting position is reversed. So, you might as follow the strategy I have listed under the Atreides section...



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BRIEFING: The city must be taken! Kill anything that moves and reduce the city to rubble!

ENEMY: House Ordos

Again, see the Atreides section for a general strategy...



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BRIEFING: The Emperor Worm must be killed while it still sleeps. Defeat means death for us all. Victory or death!

ENEMY: House Atreides, House Ordos, Guild, Tleilaxu

I hate to sound a broken record here, but...this mission is identical to when you do it as House Atreides. Have your Elite Flame Tanks and Devastators placed at the "front" of your base where most of the attack waves will maneuver through. Then go crazy with the Ixian Projector Tanks, and clone your attack army. Follow the tips I have for Atreides...


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=-   10)   HOUSE ORDOS OVERVIEW                                          -=
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This section covers the required missions for House Ordos.


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BRIEFING: Terminate the enemy and capture the territory.

ENEMY: House Atreides

If you played the other campaigns, you should know this mission by now. I'd recommend moving the deployed Mortar Infantry out of the way, replacing them with AA Troopers, and building more Gas Turrets to be safe.

Once the Elite reinforcements arrive, move them outside of the Atreides base. Have a Laser Tank pick off the explosive barrels, and send in the rest of the group to finish any remnants off.



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BRIEFING: You will receive further briefing during the conflict.

ENEMY: House Atreides, House Harkonnen

Your objective here is to infiltrate an oxygen recycling plant, and release
Deviator gas throughout the heighliner. As usual with the indoor areas, you start off with a small group of infantry. Because this is House Ordos, the soldiers will always regenerate their health regardless of their veternancy level.

The main soldier to use is the Mortar Infantry. He is key to eliminating troops and barrels from a long range. The mortar shots usually down any enemy in a hit or two. Force fire (Ctrl + Click) helps to add range to his weapon by taking advantage of the mortar splash damage.

Remember, you do not need to demolish the Atreides and Harkonnen frigates at all! Simply take out anything in your path, and avoid everything else. If you need extra soldiers, there's an APC with a second Mortar Infantry and a couple
Sardaukar coffins. You probably won't need them, however.

When you have located the oxygen recycling plant, send one of your two
Engineers into the structure to sabotage it. Any remaining enemies will become affected by the Deviator gas.



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BRIEFING: Our homeworld is threatened. Swarms of Tleilaxu bioforms have infested our primary metropolis. Exterminate these infectious invaders before it is too late. Success is the only acceptable outcome.

ENEMY: Tleilaxu

The first thing to do is capture the Construction Yard, Windtrap, and
Factory with your Engineers. Build and upgrade a Barracks, and train a Scout,
5-10 Troopers, and 5-10 Mortar Infantry. I would recommend upgrading the
Factory and producing an APC. Beef up your defenses with a mix of Gas and
Pop-up Turrets.

The next objective is to take control of the two abadoned outposts. Be warned, they're guarded by Contaminators! Place two Engineers and a Scout in an APC, and head on off to the first outpost. Either wait until there's an opening in the Contaminator formation for your Engineer, or send another unit to gain their attention. Whatever you do, capture the Outpost to reactive the turrets. A Tleilaxu force will move in. Don't worry...the defenses you just acquired will defeat them with little trouble. Do the same to the other outpost.

Obviously, all of those Leeches and Contaminators by the Great Hall can be a problem. However, there's a easier way to defeat them than by crashing into them head on. Use an expendable unit (preferably a Dust Scout), move it near the forces, and watch the poor Tleilaxu come rushing in after it. Direct the enemy into one of the outposts. Now watch the units get plastered! Build a few
Kobras and order them to eliminate what may be left of the Tleilaxu. In order to fully complete this mission, you must level the enemy base in the corner of the map. Your Kobras shouldn't have an ounce of trouble doing that.



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BRIEFING: The destruction of the enemy's capital on Arrakis is essential. This will leave their homeworld vulernable. The Sardaukar will assist us.
Do not fail, Commander. Failure is not an option.

ENEMY: House Atreides

This is the same as the Harkonnen's assault on the Atreides capital. I would suggest deploying your MCV right by the Sardaukar outpost and selling off those odd Sardaukar buildings. This makes it easier to protect your allies. If your funds run a bit low, search the desert for derelict vehicles and destroy them to acquire $2,000 crates.

AA Troopers and Kobras mixed with turrets are your best defense. Mortar
Infantry would be a good idea, yet, chances are their shots will hit more of your own units and buildings than the enemy. Unless you're trying to kill a slow-moving Minotaurus, don't bother with 'em.

Upgrade a Hangar or order Eye in the Sky units from your Starport. They are quite important to sabotaging the base. Towards the eastern side of the capital, there's a gap between some Rocket Turrets that you can send your EITS in. Keep an eye out for Air Drones, though. The EITS should be deployed to destroy the Refineries and Windtraps. Of course, this affects their unit production and disables most of their defenses. Wiping out what's left of the base won't be difficult.



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BRIEFING: Destroy the city. [Wow! How descriptive!]

ENEMY: House Atreides

Same as House Harkonnen... Get to work as fast as you can, or be defeated!
Have AA Troopers, Kobras, and turrets for defense. Use Ixian Projector Tanks to clone Sardaukar and Laser Tanks. Because most of the Ordos units need to be deployed to be of much use, the Projector Tanks might not play a critical role in defeating House Atreides. If you can manage, drop off Saboteurs or Eye in the Skys to take out important enemy structures.



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BRIEFING: The destruction of the enemy's capital on Arrakis is essential. This will leave their homeworld vulernable. The Sardaukar will assist us.
Do not fail, Commander. Failure is not an option.

ENEMY: House Harkonnen

You'll want to follow the tips I have for the Atreides capital in this campaign and the Atreides guide for attacking the Harkonnen capital. There are very few differences between the assault on either capital....

Like I mentioned in the Atreides campaign walkthrough, the Harkonnen AI may decide to enter a Retreat early in the game. If they do, it saves you a LOT of effort!



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BRIEFING: Destroy the city.

ENEMY: House Harkonnen

Pump out AA Troopers like there's no tomorrow! The enemy tends to launch several vehicles into your base at once. Scatter some anti-aircraft units throughout the base in case a couple Gunships manage to sneak in. What will really bug you is the Harkonnen Missile Tanks and Inkvine Catapaults. Their attack range is larger than most of what your arsenal is capable of. So, you probably need to watch your defenses and move in your units to take them down.
See other homeworld assault tips in the other walkthroughs, if you need some more ideas.



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BRIEFING: The Navigator Worm must be destroyed while it is still vulnerable.
This is the prime directive. There are no other directives. Failure is not an option.

ENEMY: House Atreides, House Harkonnen, Guild, Tleilaxu

Check the other walkthroughs for tips since this mission is, again, almost identical to the other Houses' campaigns...


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