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BRIEFING: Destroy the enemy's capital here on Arrakis. We will then launch an assault on their homeworld to prevent any further aggression. The
Fremen and the Sardaukar have agreed to fight alongside us. This is a critical time, Commander. The Duke is depending on you. You must not fail him!
ENEMY: House Harkonnen
Follow the same strategy used on the attack against the capital of House
Ordos. One thing you should note is that it's best to harvest spice in the space between your base and the Fremen settlement. If you mine there instead of the middle of the map, you won't have to put up with constant ambushes on your harvesters.
What I found odd about this mission is that sometimes the Harkonnen forces will enter a "Retreat" mode very early on. Of course, if they fail to exit the map, you win with hardly any effort...
>
BRIEFING: The city must be taken, and our enemies neutralized. Reduce it to rubble!
ENEMY: House Harkonnen
Again, follow the same guide I provided for against House Ordos. It may just be me, but it seems you receive fewer funds here on Giedi Prime than you would on Draconis IV. Due to that fact, ALWAYS watch your money! Use Ixian Projector
Tanks to create unlimited attack waves instead of pumping out several real units.
>
BRIEFING: If the Emperor Worm awakens, all mankind is doomed to eternal slavery! You must destroy it!
ENEMY: House Harkonnen, House Ordos, Guild, Tleilaxu
As you can tell, you'll be fighting quite a few different fronts here! Start constructing your base as soon as possible. Deploy your APCs to discover a few
Elite infantry. Send them into the Barracks! You should have enough to train
Elite-ranked Snipers and Kindjal Infantry. Remember this: Elite Snipers are
NOT placed under Guard mode by default! Initiate Guard mode if you actually want them to attack enemy units when they're close enough to the Snipers.
For the moment, do not disturb the Harkonnen base south of your beginning position. You will fight them soon enough. Use a mix of Sonic Tanks,
Minotaures, Kindjal, etc. for defenses. Keep some units that are capable of hitting air targets, as you'll be ambushed by Gunships at times. Guild NIAB
Tanks are another threat. They usually teleport right smack dab in the middle of your base, so watch yourself!
Eventually, the Atreides Mentat informs you of the Emperor Worm attempting to awaken. You then have thirty minutes to destroy the worm, or lose the mission. Use Minotaures to destruct the Tleilaxu turrets on the cliffs and blaze a path to the worm. Have Projector Tanks clone Fremen Fedaykin (or whatever else) to help. Ignore the NIAP Flyers you see scattered all over
Creation. They're only drones and do absolutely nothing to both air and ground units. If you manage to move a sizable force to attack the worm, you should win.
If you're facing extreme difficulty, here's a tip. Take an Advanced Carryall and pick up a unit that will be used against the worm. Force move (Alt +
Click) the Carryall to the corner near the Harkonnen base. Proceed to fly it along the very edge of the map. The Carryall should now be near all of the
Guild Refineries near the worm. Drop off the unit a distance away from the
Emperor Worm, and then attack. Hopefully, you can catch your enemies off guard and not have to worry about losing your unit. The Guild Mega Cannon will be a problem. So, either capture/destroy it, or use heavily armored units to attack
(Minotauruses last quite a while). I was able to deplete nearly 1/3 of the worm's health with only one Minotaurus! Send multiple units in at once to ensure your hopes of victory!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 9) HOUSE HARKONNEN OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the required missions for House Harkonnen.
>
BRIEFING: Crush the enemy and capture the territory in the name of House
Harkonnen!
ENEMY: House Atreides
The mission is identical to the first one in the Atreides campaign. Defend yourself from the first few waves of units. Train more Troopers to take out any incoming Sand Bikes. Once your Elite reinforcements of Buzzsaws and
Assault Tanks arrive, ship 'em over outside the enemy base. Destroy any opposition there, and shoot the barrels to quickly level the entire base.
>
BRIEFING: The guild has been bribed to overlook our...liberal interpretation of the Great Convention. Destroy the opposition. Blow up all of the enemy frigates! Death to those who oppose us!
ENEMY: House Atreides, House Ordos
In this indoor mission, you are provided with Elite infantry that are to be used to destroy any frigates you find here. Remember these soldiers all have the ability to self-heal! To make things even easier for you, the entire map is revealed.
Soon after the game starts, the Guild Navigators announces that everything in the heighliner will be jettisoned after fifteen minutes. So, you must work quickly!
Use the Troopers to destroy explosive barrels from a safe distance. These barrels make it quite easy to eliminate enemy soldiers. Have your Light
Infantry and Flamethrower Infantry handle situations the Troopers can't. Work your way through the ship, destroying the frigates.
Eventually, extra reinforcements arrive, although I feel they won't be that helpful to you. Scattered about are Sardaukar coffins. Touch them with one of your soldiers to "activate" them. An Imperial Sardaukar is stored in each coffin. Chances are you'll find them to be a great ally. Once all the frigates are gone, the mission is complete.
>
At this point in the campaign, the Baron dies, and his two sons are fighting over who should replace their father. You are forced to choose between Gunseng or Copec. What you decide has very little impact on the rest of the game. The only major change will be the cutscenes. Allying with Gunseng provides a bit of a challenge, but Copec is somewhat easier.
The choice is yours!
---------------------
Mission 7.1 - Gunseng
---------------------
BRIEFING: You will be briefed on the field of battle, Commander.
ENEMY: House Harkonnen
Let me be blunt here: THIS MISSION IS A NIGHTMARE! AAAAHHHH!!!
Now that's out of my system... You will pull your hair out and scream at the difficulty this mission can present. Immediately deploy your MCV and start churning out Troopers like crazy. Get Flame Turrets and Gun Turrets set up near the northwest corner of your starting territory. Watch out for enemy
Gunships!
Soon after the level starts, a frigate drops another MCV and some other units nearby. Move them back into your base. Deploy this MCV by the bridge in the southeast area, and build turrets there. Have 10 Troopers around that section.
Copec won't give you much time to be prepared. He'll send wave after wave of vehicles and infantry to stomp you. Keep training new Troopers, and you should be able to survive, assuming you've been blessed by the gods. Having trouble yet? You have the Death Hand Missile to worry about! If you are actually lucky enough to defend yourself from Copec's army, your funds will accumulate quickly. Use the funds to construct your own army against Copec. Use Missile
Tanks to safely eliminate enemy turrets from a distance.
Remember you can win simply by leveling Copec's Palace, even though it's guarded by Elite Devastators and Missile Tanks. Gunships may be a possible solution. Keep in mind you'll need many of them to even have a shot at destroying the building.
-------------------
Mission 7.2 - Copec
-------------------
BRIEFING: These are the enemies of the rightful Baron! Put an end to this conspiracy! Crush this revolt, but protect the Palace at all costs.
The Baron is inside, and without him we are lost.
ENEMY: House Harkonnen
Compared to what you could have chosen to play if you allied with Gunseng, this mission is a breeze!
There's one strategy I found useful, although it sounds lame to do. Simply let Gunseng demolish the upper base on the map. The Palace isn't there, so the base serves little use to you. Concentrate your defenses on the three exits in the main base. Troopers and turrets will work fine. Like the other mission,
Gunships will be used against you.
Once your guns are in place, build the House of Ix, construct the Projector
Tanks, and clone away! Have Missile Tanks sabotage Gunseng's turrets. You already have a Palace built (well, duh), so launch the Death Hand Missile as much as possible.
>
With the previous mission complete, you now have the decision to either attack the Atreides captial or Ordos capital. In the end, it doesn't really matter which one you pick. Depending on how you reach a captial can make the game *much* longer than it needs to be. Don't go through missions that are not necessary!
>
BRIEFING: You must destroy the enemy's capital on Arrakis. Then we will launch an attack on their homeworld and reduce it to ash. The Sardaukar will join us in battle. You must fail now, Commander. Remember, you fight for Giedi Prime!
ENEMY: House Atreides
Set up your base ASAP and start pumping out several Troopers (20 at least).
Have the Troopers take out any Ornithopters that will appear. The AI tends to mass *MANY* Sand Bikes or Mongooses and throws them at you all at once. Which is why you need the Troopers... Send some units over to help defend the
Sardaukar outpost in the corner of the map. Spare reinforcements work nicely for that.
You will probably find yourself a little short on funds at first. There are lots of derelict vehicles scattered across the dunes here. Destroy one, and pick up the crate it leaves behind for an easy $2,000. These treasures should be enough to fill your pockets.
Have Gun Turrets, Flame Turrets, Devastators, and whatever you feel is needed for defenses. Enemy aircraft will not be much of a concern; just watch out for those vehicle rushes!
There is one "backdoor" in the Atreides base that can make this mission a snap. It's in the very northern tip of the map. If you take the land route to there (approaching from where the Sardaukar base is), you will have to battle past Fremen Fedaykin. Use Inkvine Catapaults and Flame Tanks to toss them out of your way. Once at the corner, there are two Machinegun Posts up a ramp.
Have a Missile Tank or Devastator take them out. Other than that, you won't find much resistance inside the base. Have a Scout look ahead to locate any large groups of vehicles in the capital. If you already constructed the
Harkonnen Palace (which you should have!), deploy Death Hand Missiles to safely eliminate dense concentrations of vehicles you might spot.
Once the coast is clear for the most part, move Missile Tanks, Flame Tanks, and Devastators through the mentioned "backdoor." Let the Flame Tanks take care of any infantry, while the other two should fire upon any turrets,
Minotauruses, or any other long-range attack structure/unit. Inkvine Catapaults are a great alternative to taking out defense structures. The damage is low, but the range they can attack from makes up for it. Simply worm your way through the Atreides capital, and maul everything in sight!
Fremen and the Sardaukar have agreed to fight alongside us. This is a critical time, Commander. The Duke is depending on you. You must not fail him!
ENEMY: House Harkonnen
Follow the same strategy used on the attack against the capital of House
Ordos. One thing you should note is that it's best to harvest spice in the space between your base and the Fremen settlement. If you mine there instead of the middle of the map, you won't have to put up with constant ambushes on your harvesters.
What I found odd about this mission is that sometimes the Harkonnen forces will enter a "Retreat" mode very early on. Of course, if they fail to exit the map, you win with hardly any effort...
>
BRIEFING: The city must be taken, and our enemies neutralized. Reduce it to rubble!
ENEMY: House Harkonnen
Again, follow the same guide I provided for against House Ordos. It may just be me, but it seems you receive fewer funds here on Giedi Prime than you would on Draconis IV. Due to that fact, ALWAYS watch your money! Use Ixian Projector
Tanks to create unlimited attack waves instead of pumping out several real units.
>
BRIEFING: If the Emperor Worm awakens, all mankind is doomed to eternal slavery! You must destroy it!
ENEMY: House Harkonnen, House Ordos, Guild, Tleilaxu
As you can tell, you'll be fighting quite a few different fronts here! Start constructing your base as soon as possible. Deploy your APCs to discover a few
Elite infantry. Send them into the Barracks! You should have enough to train
Elite-ranked Snipers and Kindjal Infantry. Remember this: Elite Snipers are
NOT placed under Guard mode by default! Initiate Guard mode if you actually want them to attack enemy units when they're close enough to the Snipers.
For the moment, do not disturb the Harkonnen base south of your beginning position. You will fight them soon enough. Use a mix of Sonic Tanks,
Minotaures, Kindjal, etc. for defenses. Keep some units that are capable of hitting air targets, as you'll be ambushed by Gunships at times. Guild NIAB
Tanks are another threat. They usually teleport right smack dab in the middle of your base, so watch yourself!
Eventually, the Atreides Mentat informs you of the Emperor Worm attempting to awaken. You then have thirty minutes to destroy the worm, or lose the mission. Use Minotaures to destruct the Tleilaxu turrets on the cliffs and blaze a path to the worm. Have Projector Tanks clone Fremen Fedaykin (or whatever else) to help. Ignore the NIAP Flyers you see scattered all over
Creation. They're only drones and do absolutely nothing to both air and ground units. If you manage to move a sizable force to attack the worm, you should win.
If you're facing extreme difficulty, here's a tip. Take an Advanced Carryall and pick up a unit that will be used against the worm. Force move (Alt +
Click) the Carryall to the corner near the Harkonnen base. Proceed to fly it along the very edge of the map. The Carryall should now be near all of the
Guild Refineries near the worm. Drop off the unit a distance away from the
Emperor Worm, and then attack. Hopefully, you can catch your enemies off guard and not have to worry about losing your unit. The Guild Mega Cannon will be a problem. So, either capture/destroy it, or use heavily armored units to attack
(Minotauruses last quite a while). I was able to deplete nearly 1/3 of the worm's health with only one Minotaurus! Send multiple units in at once to ensure your hopes of victory!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 9) HOUSE HARKONNEN OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the required missions for House Harkonnen.
>
BRIEFING: Crush the enemy and capture the territory in the name of House
Harkonnen!
ENEMY: House Atreides
The mission is identical to the first one in the Atreides campaign. Defend yourself from the first few waves of units. Train more Troopers to take out any incoming Sand Bikes. Once your Elite reinforcements of Buzzsaws and
Assault Tanks arrive, ship 'em over outside the enemy base. Destroy any opposition there, and shoot the barrels to quickly level the entire base.
>
BRIEFING: The guild has been bribed to overlook our...liberal interpretation of the Great Convention. Destroy the opposition. Blow up all of the enemy frigates! Death to those who oppose us!
ENEMY: House Atreides, House Ordos
In this indoor mission, you are provided with Elite infantry that are to be used to destroy any frigates you find here. Remember these soldiers all have the ability to self-heal! To make things even easier for you, the entire map is revealed.
Soon after the game starts, the Guild Navigators announces that everything in the heighliner will be jettisoned after fifteen minutes. So, you must work quickly!
Use the Troopers to destroy explosive barrels from a safe distance. These barrels make it quite easy to eliminate enemy soldiers. Have your Light
Infantry and Flamethrower Infantry handle situations the Troopers can't. Work your way through the ship, destroying the frigates.
Eventually, extra reinforcements arrive, although I feel they won't be that helpful to you. Scattered about are Sardaukar coffins. Touch them with one of your soldiers to "activate" them. An Imperial Sardaukar is stored in each coffin. Chances are you'll find them to be a great ally. Once all the frigates are gone, the mission is complete.
>
At this point in the campaign, the Baron dies, and his two sons are fighting over who should replace their father. You are forced to choose between Gunseng or Copec. What you decide has very little impact on the rest of the game. The only major change will be the cutscenes. Allying with Gunseng provides a bit of a challenge, but Copec is somewhat easier.
The choice is yours!
---------------------
Mission 7.1 - Gunseng
---------------------
BRIEFING: You will be briefed on the field of battle, Commander.
ENEMY: House Harkonnen
Let me be blunt here: THIS MISSION IS A NIGHTMARE! AAAAHHHH!!!
Now that's out of my system... You will pull your hair out and scream at the difficulty this mission can present. Immediately deploy your MCV and start churning out Troopers like crazy. Get Flame Turrets and Gun Turrets set up near the northwest corner of your starting territory. Watch out for enemy
Gunships!
Soon after the level starts, a frigate drops another MCV and some other units nearby. Move them back into your base. Deploy this MCV by the bridge in the southeast area, and build turrets there. Have 10 Troopers around that section.
Copec won't give you much time to be prepared. He'll send wave after wave of vehicles and infantry to stomp you. Keep training new Troopers, and you should be able to survive, assuming you've been blessed by the gods. Having trouble yet? You have the Death Hand Missile to worry about! If you are actually lucky enough to defend yourself from Copec's army, your funds will accumulate quickly. Use the funds to construct your own army against Copec. Use Missile
Tanks to safely eliminate enemy turrets from a distance.
Remember you can win simply by leveling Copec's Palace, even though it's guarded by Elite Devastators and Missile Tanks. Gunships may be a possible solution. Keep in mind you'll need many of them to even have a shot at destroying the building.
-------------------
Mission 7.2 - Copec
-------------------
BRIEFING: These are the enemies of the rightful Baron! Put an end to this conspiracy! Crush this revolt, but protect the Palace at all costs.
The Baron is inside, and without him we are lost.
ENEMY: House Harkonnen
Compared to what you could have chosen to play if you allied with Gunseng, this mission is a breeze!
There's one strategy I found useful, although it sounds lame to do. Simply let Gunseng demolish the upper base on the map. The Palace isn't there, so the base serves little use to you. Concentrate your defenses on the three exits in the main base. Troopers and turrets will work fine. Like the other mission,
Gunships will be used against you.
Once your guns are in place, build the House of Ix, construct the Projector
Tanks, and clone away! Have Missile Tanks sabotage Gunseng's turrets. You already have a Palace built (well, duh), so launch the Death Hand Missile as much as possible.
>
With the previous mission complete, you now have the decision to either attack the Atreides captial or Ordos capital. In the end, it doesn't really matter which one you pick. Depending on how you reach a captial can make the game *much* longer than it needs to be. Don't go through missions that are not necessary!
>
BRIEFING: You must destroy the enemy's capital on Arrakis. Then we will launch an attack on their homeworld and reduce it to ash. The Sardaukar will join us in battle. You must fail now, Commander. Remember, you fight for Giedi Prime!
ENEMY: House Atreides
Set up your base ASAP and start pumping out several Troopers (20 at least).
Have the Troopers take out any Ornithopters that will appear. The AI tends to mass *MANY* Sand Bikes or Mongooses and throws them at you all at once. Which is why you need the Troopers... Send some units over to help defend the
Sardaukar outpost in the corner of the map. Spare reinforcements work nicely for that.
You will probably find yourself a little short on funds at first. There are lots of derelict vehicles scattered across the dunes here. Destroy one, and pick up the crate it leaves behind for an easy $2,000. These treasures should be enough to fill your pockets.
Have Gun Turrets, Flame Turrets, Devastators, and whatever you feel is needed for defenses. Enemy aircraft will not be much of a concern; just watch out for those vehicle rushes!
There is one "backdoor" in the Atreides base that can make this mission a snap. It's in the very northern tip of the map. If you take the land route to there (approaching from where the Sardaukar base is), you will have to battle past Fremen Fedaykin. Use Inkvine Catapaults and Flame Tanks to toss them out of your way. Once at the corner, there are two Machinegun Posts up a ramp.
Have a Missile Tank or Devastator take them out. Other than that, you won't find much resistance inside the base. Have a Scout look ahead to locate any large groups of vehicles in the capital. If you already constructed the
Harkonnen Palace (which you should have!), deploy Death Hand Missiles to safely eliminate dense concentrations of vehicles you might spot.
Once the coast is clear for the most part, move Missile Tanks, Flame Tanks, and Devastators through the mentioned "backdoor." Let the Flame Tanks take care of any infantry, while the other two should fire upon any turrets,
Minotauruses, or any other long-range attack structure/unit. Inkvine Catapaults are a great alternative to taking out defense structures. The damage is low, but the range they can attack from makes up for it. Simply worm your way through the Atreides capital, and maul everything in sight!
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Strategies, Unit Guides, Fun Thi






