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This is a rather interesting piece of work... When deployed, the Projector
Tank can "clone" any unit. Select the tank and then choose the unit you wish to duplicate. Remember that you are not restricted to cloning your own units!
You can also click enemy units and use them as your forces. You can differenciate a clone and the real deal by its color. A replica has a lighter shade. Replicas look and even attack like their genuine counterparts!
Duplicated units cannot go into a deployed mode. As a result, it's pointless to clone certain units (Ordos Saboteur, Ixian Infiltrator, etc.). Clones can disappear in a couple ways: their time limit disappears (their health circle is their time limit) or an enemy unit fires or touches them.
>
------------------
Tleilaxu Flesh Vat
------------------
Health: 4,000 Prerequisites: Construction Yard, Factory
Cost: $1,000 Tech Level: 4
Buildtime: 864 Armor Type: Building
Power: -60 Infantry Released: 2
Upgradeable: Yes
Upgrade Cost: $1,500
Upgrade Buildtime: 0
The Flesh Vat produces Tleilaxu units. Upgrading adds the Tleilaxu Leech.
---------------------
Tleilaxu Contaminator
---------------------
Health: 1,000 Prerequisites: Tleilaxu Flesh Vat
Cost: $300 Tech Level: 3
Buildtime: 432 Armor Type: None
Sight Range: 12 Speed: 3.5
Veterancy Bonuses: Level 1 (4 pts.) - Extra Armor
Level 2 (10 pts.) - Extra Armor
Level 3 (20 pts.) - Extra Armor
Weapon Damage: 10 Weapon Range: 1 Rate of Fire: 30
Damage vs. Armor: N/A
Contaminators are trained solely for the purpose of infecting other infantry. When an enemy soilder is infected, it morphs into another
Contaminator you can control. It doesn't take much effort to send a viral outbreak in the enemy's troops. Keep in mind Contaminators are extremely slow.
Use APCs if you can.
--------------
Tleilaxu Leech
--------------
Health: 1,000 Prerequisites: Tleilaxu Flesh Vat (upgraded)
Cost: $800 Tech Level: 5
Buildtime: 589 Armor Type: Light
Sight Range: 8 Speed: 14
Veterancy Bonuses: Level 1 (4 pts.) - Extra Damage
Level 2 (8 pts.) - Extra Armor
Level 3 (16 pts.) - Self-Repair
Weapon Damage: 200 Weapon Range: 7 Rate of Fire: 30
Damage vs. Armor: N/A
Leeches operate like the Contaminators, except for vehicles. Against the AI, this unit can be your best friend, as the AI rarely bothers to remove the leech spores with Repair Vehicles or Engineers. When a spore is attached to a vehicle, it acts as a poison and gradually takes away health. Once the unit is destroyed, another Leech appears, which can then spread the spores to other units. Use the Tleilaxu Leech to disable or cripple slow-moving vehicles
(Devastators and the like) before they wreck havoc in your base.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 8) HOUSE ATREIDES CAMPAIGN -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the required missions for House Atreides.
>
BRIEFING: Destroy the enemy and capture this territory for the Duke!
ENEMY: House Harkonnen
Being your very first mission for the Atreides, it is pathetically easy.
Place extra Snipers around the Machinegun Posts for extra defense against infantry. Build a Barracks and train them, if necessary.
Eventually, reinforcements arrive as Sand Bikes and Mongooses. Move some
Mongoose units to your turrets. Now you should have enough power to prevent what little the Harkonnen throw at you.
The game then displays a small enemy force being attacked by a sandworm. Get used to it, as it'll happen to you a lot later in the game. Recruit a strike team of Snipers, Sand Bikes, and Mongooses and order them to move towards the center of the map.
Here, you'll find a Harkonnen Frigate, crates, and explosive barrels. Grab the crates for extra cash and continue on to the main base. Defeat whatever
Buzzsaws and Light Infantry they have. Use the Snipers to hit the barrels from a safe distance, and watch the base explode!
>
BRIEFING: Ordos and Harkonnen troops have defied the Great Convention. They have captured our troops en route to Arrakis on one of the Guild
Heighliners. The Spacing Guild has given us permission to use a small force of men to rescue them. You must be cautious, Commander.
ENEMY: House Harkonnen
Deviating from the usual format, you're now playing in an indoor area. Don't worry; it's a simple mission. You start out with four Snipers. Use these
Snipers to scout ahead and shoot out infantry. Remember that they always have a height advantage in this mission when attacking. Also make use of the convienently placed explosive barrels.
A couple times throughout the map, you will stumble upon coffin-like objects. Touch them with one your units to uncover an Imperial Sardaukar soldier. They are very useful to just about anything here.
When you encounter Harkonnen Frigates, destroy them! Everytime one is destroyed, two Harkonnen Light Infantry pop out. Activate your Atreides
Frigates for extra forces. Eventually you come to Gun Turrets and Energy
Gates. Shoot the barrels with your Snipers to demolish them.
Soon after that, there are some scattered Harkonnen vehicles about. Again, use the barrels, and they won't even get a shot off. Your Mentat then informs you of General Fomarch's capture at a Harkonnen docking bay.
A Harkonnen Devastator and a few infantry guard the general. Although seeing that oversize 'Mech may seem overwhelming, it's a pushover. Try to hit the barrels by it to destroy it. If you (unfortunately) "awaken" the Devastator, just wait until it approaches another barrel, shoot it, and watch it explode.
You shouldn't even need the Mongooses if you follow that strategy. With the general in safe hands, you're done!
>
BRIEFING: Our Duke and his Fremen guests are surrounded by Tleilaxu Gholas and
Face Dancers. We believe that House Ordos is behind the attack!
Engage the enemy and rescue the Duke! There is only on way out--by air! The majority of our troops still wage war on Arrakis. You must use our remaining units wisely! A transport crate containing an advanced prototype Carryall has been dropped in the area. Clear the enemy units, locate the Carryall, and fly the Duke to safety!
ENEMY: Tleilaxu, Assassins
Your number priorty in this mission on Caladan is to keep Duke Achillus alive at all costs. Lose him, and you fail! Order your starting forces to dash over to the crippled outpost nearby to "activate" it. Don't bother making any upgrades or repairs, as they will be a waste of funds. Send in your elite
Snipers into the Barracks to upgrade the default veternancy level, and train 6 elite Snipers with 1 Scout. Use your Scout to keep tabs on any Assassins or
Tleilaxu forces roaming about.
Move your Scout to the Carryall, and watch the Carryall self-destruct. Back at the outpost with Duke Achillus, the entire base will explode (so... reorganize your forces to a safer spot!). Attack any enemies with your Fremen soldiers and Snipers.
Towards the eastern edge of the map is a civilian settlement. There should be a rather large legion of Assassins wandering about. AVOID THEM AT ALL
COSTS! Although you can probably deal with them, you certainly won't get away without a few casualities. So, move along the western cliff to the base at the top of the mission to discover another outpost. Have Duke Achillus walk in to activate the fort.
If you take notice, you still have the ability to train elite Snipers.
Produce some and set them around your base for protection against enemies.
Eventually, reinforcements arrive in another corner. Use the Minotauruses to wipe out the remaining Assassins and Tleilaxu. You complete the mission once they're all eliminated.
>
With the previous mission complete, you now have the decision to either attack the Ordos captial or Harkonnen capital. In the end, it doesn't really matter which one you pick. Depending on how you reach a captial can make the game *much* longer than it needs to be. Don't go through missions that are not necessary!
>
BRIEFING: Destroy the enemy's capital here on Arrakis. We will then launch an assault on their homeworld to prevent any further aggression. The
Fremen and the Sardaukar have agreed to fight alongside us. This is a critical time, Commander. The Duke is depending on you. You must not fail him!
ENEMY: House Ordos
As along as you get a good defense set up early on, this mission will not pose a problem. There's a Fremen Camp in the lower corner of the map that needs defending. Place at least one Rocket Turret and a couple Machine Gun
Posts, and the settlement should be okay.
For your base's defense, use turrets, Snipers, Kindjal Infantry, Minotaurus, and whatever else you feel is needed. Get a House of Ix online and produce some Projector Tanks when you have the funds. Duplicate Fremen Warriors and
Fedaykin, and use their unique stealth abilities against House Ordos. Use the
Fremen replicas to destroy the Ordos harvesters to delay production of any waves of attack forces.
In the northwest corner of the map, the Ordos base is undefended (or at least should be that way). Have an Advanced Carryall drop off a couple
Projector Tanks, and pump out more Fremen dupes. Use the Warriors against infantry and the Fedaykin for everything else. As long as you keep making new copies, you should be able to sabotage the base easily.
>
BRIEFING: The city must be taken, and our enemies neutralized. Reduce it to rubble!
ENEMY: House Ordos
Unlike your other missions, you have no reinforcements and there's no spice to harvest (since this is not Arrakis). You start out with $35,000 and receive random payments at various time intervals. Just because you don't need to harvest spice doesn't mean you should go burn all your money in ten minutes...
The strategy for this map is almost the same as the last one. Build your defenses, create Ixian Projector Tanks, and dupe Fremen infantry. Because this map is so huge, produce several Projector Tanks (6-7 work best). To speed up the duplication process, select all of your tanks at once and click on the unit you want replicated. This makes all of the Projector Tanks produce one duplicate.
Send wave after wave of Fremen Fedaykin against House Ordos, as they will opt for vehicles instead of foot soldiers. These clones are more effective than what you may first believe. Large groups (30+) are formidable against any force. I find this a lot easier than spending money on actual units. Keep pushing House Ordos back, and eliminate all of their structures to win.
>
Tank can "clone" any unit. Select the tank and then choose the unit you wish to duplicate. Remember that you are not restricted to cloning your own units!
You can also click enemy units and use them as your forces. You can differenciate a clone and the real deal by its color. A replica has a lighter shade. Replicas look and even attack like their genuine counterparts!
Duplicated units cannot go into a deployed mode. As a result, it's pointless to clone certain units (Ordos Saboteur, Ixian Infiltrator, etc.). Clones can disappear in a couple ways: their time limit disappears (their health circle is their time limit) or an enemy unit fires or touches them.
>
------------------
Tleilaxu Flesh Vat
------------------
Health: 4,000 Prerequisites: Construction Yard, Factory
Cost: $1,000 Tech Level: 4
Buildtime: 864 Armor Type: Building
Power: -60 Infantry Released: 2
Upgradeable: Yes
Upgrade Cost: $1,500
Upgrade Buildtime: 0
The Flesh Vat produces Tleilaxu units. Upgrading adds the Tleilaxu Leech.
---------------------
Tleilaxu Contaminator
---------------------
Health: 1,000 Prerequisites: Tleilaxu Flesh Vat
Cost: $300 Tech Level: 3
Buildtime: 432 Armor Type: None
Sight Range: 12 Speed: 3.5
Veterancy Bonuses: Level 1 (4 pts.) - Extra Armor
Level 2 (10 pts.) - Extra Armor
Level 3 (20 pts.) - Extra Armor
Weapon Damage: 10 Weapon Range: 1 Rate of Fire: 30
Damage vs. Armor: N/A
Contaminators are trained solely for the purpose of infecting other infantry. When an enemy soilder is infected, it morphs into another
Contaminator you can control. It doesn't take much effort to send a viral outbreak in the enemy's troops. Keep in mind Contaminators are extremely slow.
Use APCs if you can.
--------------
Tleilaxu Leech
--------------
Health: 1,000 Prerequisites: Tleilaxu Flesh Vat (upgraded)
Cost: $800 Tech Level: 5
Buildtime: 589 Armor Type: Light
Sight Range: 8 Speed: 14
Veterancy Bonuses: Level 1 (4 pts.) - Extra Damage
Level 2 (8 pts.) - Extra Armor
Level 3 (16 pts.) - Self-Repair
Weapon Damage: 200 Weapon Range: 7 Rate of Fire: 30
Damage vs. Armor: N/A
Leeches operate like the Contaminators, except for vehicles. Against the AI, this unit can be your best friend, as the AI rarely bothers to remove the leech spores with Repair Vehicles or Engineers. When a spore is attached to a vehicle, it acts as a poison and gradually takes away health. Once the unit is destroyed, another Leech appears, which can then spread the spores to other units. Use the Tleilaxu Leech to disable or cripple slow-moving vehicles
(Devastators and the like) before they wreck havoc in your base.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 8) HOUSE ATREIDES CAMPAIGN -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the required missions for House Atreides.
>
BRIEFING: Destroy the enemy and capture this territory for the Duke!
ENEMY: House Harkonnen
Being your very first mission for the Atreides, it is pathetically easy.
Place extra Snipers around the Machinegun Posts for extra defense against infantry. Build a Barracks and train them, if necessary.
Eventually, reinforcements arrive as Sand Bikes and Mongooses. Move some
Mongoose units to your turrets. Now you should have enough power to prevent what little the Harkonnen throw at you.
The game then displays a small enemy force being attacked by a sandworm. Get used to it, as it'll happen to you a lot later in the game. Recruit a strike team of Snipers, Sand Bikes, and Mongooses and order them to move towards the center of the map.
Here, you'll find a Harkonnen Frigate, crates, and explosive barrels. Grab the crates for extra cash and continue on to the main base. Defeat whatever
Buzzsaws and Light Infantry they have. Use the Snipers to hit the barrels from a safe distance, and watch the base explode!
>
BRIEFING: Ordos and Harkonnen troops have defied the Great Convention. They have captured our troops en route to Arrakis on one of the Guild
Heighliners. The Spacing Guild has given us permission to use a small force of men to rescue them. You must be cautious, Commander.
ENEMY: House Harkonnen
Deviating from the usual format, you're now playing in an indoor area. Don't worry; it's a simple mission. You start out with four Snipers. Use these
Snipers to scout ahead and shoot out infantry. Remember that they always have a height advantage in this mission when attacking. Also make use of the convienently placed explosive barrels.
A couple times throughout the map, you will stumble upon coffin-like objects. Touch them with one your units to uncover an Imperial Sardaukar soldier. They are very useful to just about anything here.
When you encounter Harkonnen Frigates, destroy them! Everytime one is destroyed, two Harkonnen Light Infantry pop out. Activate your Atreides
Frigates for extra forces. Eventually you come to Gun Turrets and Energy
Gates. Shoot the barrels with your Snipers to demolish them.
Soon after that, there are some scattered Harkonnen vehicles about. Again, use the barrels, and they won't even get a shot off. Your Mentat then informs you of General Fomarch's capture at a Harkonnen docking bay.
A Harkonnen Devastator and a few infantry guard the general. Although seeing that oversize 'Mech may seem overwhelming, it's a pushover. Try to hit the barrels by it to destroy it. If you (unfortunately) "awaken" the Devastator, just wait until it approaches another barrel, shoot it, and watch it explode.
You shouldn't even need the Mongooses if you follow that strategy. With the general in safe hands, you're done!
>
BRIEFING: Our Duke and his Fremen guests are surrounded by Tleilaxu Gholas and
Face Dancers. We believe that House Ordos is behind the attack!
Engage the enemy and rescue the Duke! There is only on way out--by air! The majority of our troops still wage war on Arrakis. You must use our remaining units wisely! A transport crate containing an advanced prototype Carryall has been dropped in the area. Clear the enemy units, locate the Carryall, and fly the Duke to safety!
ENEMY: Tleilaxu, Assassins
Your number priorty in this mission on Caladan is to keep Duke Achillus alive at all costs. Lose him, and you fail! Order your starting forces to dash over to the crippled outpost nearby to "activate" it. Don't bother making any upgrades or repairs, as they will be a waste of funds. Send in your elite
Snipers into the Barracks to upgrade the default veternancy level, and train 6 elite Snipers with 1 Scout. Use your Scout to keep tabs on any Assassins or
Tleilaxu forces roaming about.
Move your Scout to the Carryall, and watch the Carryall self-destruct. Back at the outpost with Duke Achillus, the entire base will explode (so... reorganize your forces to a safer spot!). Attack any enemies with your Fremen soldiers and Snipers.
Towards the eastern edge of the map is a civilian settlement. There should be a rather large legion of Assassins wandering about. AVOID THEM AT ALL
COSTS! Although you can probably deal with them, you certainly won't get away without a few casualities. So, move along the western cliff to the base at the top of the mission to discover another outpost. Have Duke Achillus walk in to activate the fort.
If you take notice, you still have the ability to train elite Snipers.
Produce some and set them around your base for protection against enemies.
Eventually, reinforcements arrive in another corner. Use the Minotauruses to wipe out the remaining Assassins and Tleilaxu. You complete the mission once they're all eliminated.
>
With the previous mission complete, you now have the decision to either attack the Ordos captial or Harkonnen capital. In the end, it doesn't really matter which one you pick. Depending on how you reach a captial can make the game *much* longer than it needs to be. Don't go through missions that are not necessary!
>
BRIEFING: Destroy the enemy's capital here on Arrakis. We will then launch an assault on their homeworld to prevent any further aggression. The
Fremen and the Sardaukar have agreed to fight alongside us. This is a critical time, Commander. The Duke is depending on you. You must not fail him!
ENEMY: House Ordos
As along as you get a good defense set up early on, this mission will not pose a problem. There's a Fremen Camp in the lower corner of the map that needs defending. Place at least one Rocket Turret and a couple Machine Gun
Posts, and the settlement should be okay.
For your base's defense, use turrets, Snipers, Kindjal Infantry, Minotaurus, and whatever else you feel is needed. Get a House of Ix online and produce some Projector Tanks when you have the funds. Duplicate Fremen Warriors and
Fedaykin, and use their unique stealth abilities against House Ordos. Use the
Fremen replicas to destroy the Ordos harvesters to delay production of any waves of attack forces.
In the northwest corner of the map, the Ordos base is undefended (or at least should be that way). Have an Advanced Carryall drop off a couple
Projector Tanks, and pump out more Fremen dupes. Use the Warriors against infantry and the Fedaykin for everything else. As long as you keep making new copies, you should be able to sabotage the base easily.
>
BRIEFING: The city must be taken, and our enemies neutralized. Reduce it to rubble!
ENEMY: House Ordos
Unlike your other missions, you have no reinforcements and there's no spice to harvest (since this is not Arrakis). You start out with $35,000 and receive random payments at various time intervals. Just because you don't need to harvest spice doesn't mean you should go burn all your money in ten minutes...
The strategy for this map is almost the same as the last one. Build your defenses, create Ixian Projector Tanks, and dupe Fremen infantry. Because this map is so huge, produce several Projector Tanks (6-7 work best). To speed up the duplication process, select all of your tanks at once and click on the unit you want replicated. This makes all of the Projector Tanks produce one duplicate.
Send wave after wave of Fremen Fedaykin against House Ordos, as they will opt for vehicles instead of foot soldiers. These clones are more effective than what you may first believe. Large groups (30+) are formidable against any force. I find this a lot easier than spending money on actual units. Keep pushing House Ordos back, and eliminate all of their structures to win.
>
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Other files from this game:
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Strategies, Unit Guides, Fun Thi






