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=- Emperor: Battle For Dune (PC) -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written By: Ryan "MetroidMoo" Ammerman
GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 149 KB
FIRST RELEASED ....................... June 24, 2002
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.18
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
1) Version History
2) Story
3) Game Overview
[3.1] Interface
[3.2] Building Structures & Units
[3.3] Gathering Resources
[3.4] Wormsign & Sandstorms
[3.5] Unit Veternancy
[3.6] Structure/Unit Data Explanation
[3.7] Scoring Table
[3.8] Shortcut Keys
4) House Atreides Overview
[4.1] House Advantage
[4.2] Structures
[4.3] Infantry
[4.4] Vehicles
5) House Harkonnen Overview
[5.1] House Advantage
[5.2] Structures
[5.3] Infantry
[5.4] Vehicles
6) House Ordos Overview
[6.1] House Advantage
[6.2] Structures
[6.3] Infantry
[6.4] Vehicles
7) Sub-House Overview
[7.1] Introduction
[7.2] Fremen
[7.3] Guild
[7.4] Imperial Sardaukar
[7.5] Ix
[7.6] Tleilaxu
8) Atreides Campaign
9) Harkonnen Campaign
10) Ordos Campaign
11) Downloads
12) Credits
13) Contact/Legal Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 1) VERSION HISTORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.18 - SEPTEMBER 26, 2004
Updated e-mail address.
VERSION 1.17 - DECEMBER 8, 2003
Revised the file's format, and adjusted the number of characters per line.
VERSION 1.07 - APRIL 27, 2003
Added an extra tidbit about Duke Achillus at the beginning of the
House Atreides section.
VERSION 1.06 - FEBRUARY 28, 2003
Added a piece of information on the refinery upgrades.
VERSION 1.05 - OCTOBER 14, 2002
Updated contact information and made a few other changes.
VERSION 1.0 - JUNE 24, 2002
First (and complete, too!) version of the guide. As a note, there may be some inaccuracies with the unit/structure data, but the majority of the information is correct.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 2) STORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Emperor's storyline, from the instruction manual...
The planet Arrakis, also known as Dune, is home to the Spice Melange. Spice is the most powerful substance in the known universe. With it comes the abil- ity to prolong human life, give Future Sight to the Bene Gesserit Sisterhood, and fold space, allowing interstellar travel. Many battles have been fought to control this precious substance, but Dune and the Spice have remained under the control of House Corrino until now.
Seeking to secure his position as Emperor of the Known Universe, Emperor
Frederick IV of House Corrino initiated a grand battle between the next three great Houses for control of the governorship of Arrakis. Frederick had hoped that the other Houses would destroy each other and that he, along with his feared Sardaukar, could wipe out any remaining forces. This would have ensured that no one faction had enough power to usurp his position. What he didn't foresee was that his concubine, Lady Elara Moray Trieu of the Bene Gesserit, had plans of her own. She conspired to assassinate Frederick and bring Dune under the control of a more peacful ruling body, which she hoped would ensure an endless availability of Spice to her Sisterhood.
Now with the death of the emperor through the machinations of the Lady
Elara, the battle to control Dune has escalated. A civil war is brewing. The elite forces of the emperor, the Sardaukar, are without direction, becoming mercenary and siding with whoever holds the most power. A new emperor must be chosen.
Needing a ruling body to maintain order, the remaining three great Houses each seek to fill the void by gaining control of the emperor's throne. Each
House now fights to controls the most territories on Dune, for whoever con- trols the spice, controls the universe. Who will it be? The noble Atreides of the peaceful water world Caladan? The evil Harkonnen, who hail from the dark and cruel planet Giedi Prime? Or the insidious Ordos of the mysterious ice-covered world Draconis IV? It may be none at all. As the three Houses begin their war, the smaller Houses are making their own plans and are poised to take advantage of any weaknesses shown by the great Houses. Only military prowess and time will decide the fate of Arrakis, and the universe...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 3) GAME OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This sections explains the basics of Emperor and a few other things.
>
Any Command & Conquer players will have absolutely no trouble jumping into
Emperor. On the right side of the screen, you will find the sidebar. The left column lists available structures that can be built, and the right has your units. The radar screen in the upper-right is open when you have an Outpost built. Use it to track your units and the enemy's units. Yellow dots on the radar indicate sandstorms and worms. In special circumstances, you might find a yellow flashing box on the radar screen, indicating important information can be found there. You caN hit Space to hop directly to that spot.
>
Standard RTS mechanics here. Click a structure on the sidebar to start its construction. Once its done, you can place it on the battlefield. The outline of the building comes in three colors: yellow (structure's front), green (buildable), and red (unbuildable). If even one square is red, you cannot deploy the structure. Either move it to an area out of any obstacles, or place it closer to your base. One useful trick is rotating the building's placement.
Hold down the left-mouse button and drag it to the direction you want the building to face.
Units are trained at three different structures. Barracks create infantry,
Factories make vehicles, and Hangars construct aircraft. Because of this setup, you are allowed to build a soldier, vehicle, and an aircraft all at the same time. However, deploying additional Barracks, etc. does not enable you to train multiple units of an identical type at once, nor does it shorten production time.
>
Resource gathering works the same as it did in Dune 2000 and other C&C games. When a Refinery is constructed, a Carryall and a Spice Harvester comes with it for free. The Carryall transports the Harvester to a spice field. It collects spice, is flown back to the Refinery, and dumps off the spice.
Remember a Carryall is not totally necessary to have, however it makes accumulating money quicker.
A single Refinery is capable of being upgraded twice. Each time adds an extra ramp (which also comes with a Carryall and Harvester). Although this takes up less space, losing the entire Refinery will be costly.
If you're not playing on a map with an Arrakis tileset (and thusly cannot build a refinery), you're given a payment of $10,000-$20,000 every 10 minutes or so. Your Mentat will inform you when this happens. You don't need to do anything special to be paid; just stay alive!
>
If you've played Dune II/Dune 2000, you should remember the oh-so-lovable worm attacks. And they're back! ^_^ Randomly on Arrakis maps, worms will appear and devour your or the enemy's units. There are two "styles" of attacks. The first is where a worm crawls on the desert surface and chases after a unit until it's eaten. The second is a worm that suddenly pops out of the ground and consumes whatever was sitting on its mouth. It's possible to take out the worm with your attacks, but you probably won't have enough time. If you see a sandworm on the surface pursueing your units, just sacrifice a cheap vehicle by driving it into the worm's mouth. Doing this causes the worm to return underground.
To go along with the sandworms, sandstorms were added. Again, these only appear on Arrakis maps. These storms damage anything it touches, be it infantry or structures. Keep in mind infantry have very little protection against them, so move the units out of the way if possible. There's no way to eliminate the storm...you have to wait it out!
>
As in Red Alert 2, units obtain ranks through fighting on the battlefield.
In Emperor, a unit goes through three different ranks, indicated by the number of chevrons (1 to 3). Each chevron acquired adds new abilities (Self-Repair,
Stealth, etc.) or upgrades armor, damage, or range.
Listed in the data for units in this guide is the number of points needed to reach a certain veternancy level. Each unit is worth a certain amount of points when destroyed. If a unit racks up enough points, it goes up in rank.
For example, an Atreides Sniper needs 4 pts. to reach the first veternancy level. This can be reached by having it kill two Chemical Troopers (each worth 2 pts.), 4 Scouts, or whatever combination that adds up to 4.
>
If you don't understand what the statistics mean in the structures and units sections, here's a listing of what they stand for. Some categories apply to both units and buildings, and some apply only to units OR buildings.
Health: Unit's/Building's HP. If it reaches 0, it's gone.
Cost: Amount of money (Solaris) needed to construct/train.
Buildtime: Amount of time it takes to construct/train. Every 32 "units" of buildtime equals about 1 second of real-time with the game speed set at 4.
Power: Amount of power a building produces or uses. "+0" means the building doesn't create or use up any power.
Upgradeable: Is the building upgradeable, or not?
Upgrade Cost: How much Solaris it costs to upgrade.
Upgrade Buildtime: Length of time it takes to upgrade.
Infantry Released: Amount of basic infantry units are released when the building is destroyed or sold.
=- Emperor: Battle For Dune (PC) -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written By: Ryan "MetroidMoo" Ammerman
GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 149 KB
FIRST RELEASED ....................... June 24, 2002
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.18
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
1) Version History
2) Story
3) Game Overview
[3.1] Interface
[3.2] Building Structures & Units
[3.3] Gathering Resources
[3.4] Wormsign & Sandstorms
[3.5] Unit Veternancy
[3.6] Structure/Unit Data Explanation
[3.7] Scoring Table
[3.8] Shortcut Keys
4) House Atreides Overview
[4.1] House Advantage
[4.2] Structures
[4.3] Infantry
[4.4] Vehicles
5) House Harkonnen Overview
[5.1] House Advantage
[5.2] Structures
[5.3] Infantry
[5.4] Vehicles
6) House Ordos Overview
[6.1] House Advantage
[6.2] Structures
[6.3] Infantry
[6.4] Vehicles
7) Sub-House Overview
[7.1] Introduction
[7.2] Fremen
[7.3] Guild
[7.4] Imperial Sardaukar
[7.5] Ix
[7.6] Tleilaxu
8) Atreides Campaign
9) Harkonnen Campaign
10) Ordos Campaign
11) Downloads
12) Credits
13) Contact/Legal Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 1) VERSION HISTORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.18 - SEPTEMBER 26, 2004
Updated e-mail address.
VERSION 1.17 - DECEMBER 8, 2003
Revised the file's format, and adjusted the number of characters per line.
VERSION 1.07 - APRIL 27, 2003
Added an extra tidbit about Duke Achillus at the beginning of the
House Atreides section.
VERSION 1.06 - FEBRUARY 28, 2003
Added a piece of information on the refinery upgrades.
VERSION 1.05 - OCTOBER 14, 2002
Updated contact information and made a few other changes.
VERSION 1.0 - JUNE 24, 2002
First (and complete, too!) version of the guide. As a note, there may be some inaccuracies with the unit/structure data, but the majority of the information is correct.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 2) STORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Emperor's storyline, from the instruction manual...
The planet Arrakis, also known as Dune, is home to the Spice Melange. Spice is the most powerful substance in the known universe. With it comes the abil- ity to prolong human life, give Future Sight to the Bene Gesserit Sisterhood, and fold space, allowing interstellar travel. Many battles have been fought to control this precious substance, but Dune and the Spice have remained under the control of House Corrino until now.
Seeking to secure his position as Emperor of the Known Universe, Emperor
Frederick IV of House Corrino initiated a grand battle between the next three great Houses for control of the governorship of Arrakis. Frederick had hoped that the other Houses would destroy each other and that he, along with his feared Sardaukar, could wipe out any remaining forces. This would have ensured that no one faction had enough power to usurp his position. What he didn't foresee was that his concubine, Lady Elara Moray Trieu of the Bene Gesserit, had plans of her own. She conspired to assassinate Frederick and bring Dune under the control of a more peacful ruling body, which she hoped would ensure an endless availability of Spice to her Sisterhood.
Now with the death of the emperor through the machinations of the Lady
Elara, the battle to control Dune has escalated. A civil war is brewing. The elite forces of the emperor, the Sardaukar, are without direction, becoming mercenary and siding with whoever holds the most power. A new emperor must be chosen.
Needing a ruling body to maintain order, the remaining three great Houses each seek to fill the void by gaining control of the emperor's throne. Each
House now fights to controls the most territories on Dune, for whoever con- trols the spice, controls the universe. Who will it be? The noble Atreides of the peaceful water world Caladan? The evil Harkonnen, who hail from the dark and cruel planet Giedi Prime? Or the insidious Ordos of the mysterious ice-covered world Draconis IV? It may be none at all. As the three Houses begin their war, the smaller Houses are making their own plans and are poised to take advantage of any weaknesses shown by the great Houses. Only military prowess and time will decide the fate of Arrakis, and the universe...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 3) GAME OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This sections explains the basics of Emperor and a few other things.
>
Any Command & Conquer players will have absolutely no trouble jumping into
Emperor. On the right side of the screen, you will find the sidebar. The left column lists available structures that can be built, and the right has your units. The radar screen in the upper-right is open when you have an Outpost built. Use it to track your units and the enemy's units. Yellow dots on the radar indicate sandstorms and worms. In special circumstances, you might find a yellow flashing box on the radar screen, indicating important information can be found there. You caN hit Space to hop directly to that spot.
>
Standard RTS mechanics here. Click a structure on the sidebar to start its construction. Once its done, you can place it on the battlefield. The outline of the building comes in three colors: yellow (structure's front), green (buildable), and red (unbuildable). If even one square is red, you cannot deploy the structure. Either move it to an area out of any obstacles, or place it closer to your base. One useful trick is rotating the building's placement.
Hold down the left-mouse button and drag it to the direction you want the building to face.
Units are trained at three different structures. Barracks create infantry,
Factories make vehicles, and Hangars construct aircraft. Because of this setup, you are allowed to build a soldier, vehicle, and an aircraft all at the same time. However, deploying additional Barracks, etc. does not enable you to train multiple units of an identical type at once, nor does it shorten production time.
>
Resource gathering works the same as it did in Dune 2000 and other C&C games. When a Refinery is constructed, a Carryall and a Spice Harvester comes with it for free. The Carryall transports the Harvester to a spice field. It collects spice, is flown back to the Refinery, and dumps off the spice.
Remember a Carryall is not totally necessary to have, however it makes accumulating money quicker.
A single Refinery is capable of being upgraded twice. Each time adds an extra ramp (which also comes with a Carryall and Harvester). Although this takes up less space, losing the entire Refinery will be costly.
If you're not playing on a map with an Arrakis tileset (and thusly cannot build a refinery), you're given a payment of $10,000-$20,000 every 10 minutes or so. Your Mentat will inform you when this happens. You don't need to do anything special to be paid; just stay alive!
>
If you've played Dune II/Dune 2000, you should remember the oh-so-lovable worm attacks. And they're back! ^_^ Randomly on Arrakis maps, worms will appear and devour your or the enemy's units. There are two "styles" of attacks. The first is where a worm crawls on the desert surface and chases after a unit until it's eaten. The second is a worm that suddenly pops out of the ground and consumes whatever was sitting on its mouth. It's possible to take out the worm with your attacks, but you probably won't have enough time. If you see a sandworm on the surface pursueing your units, just sacrifice a cheap vehicle by driving it into the worm's mouth. Doing this causes the worm to return underground.
To go along with the sandworms, sandstorms were added. Again, these only appear on Arrakis maps. These storms damage anything it touches, be it infantry or structures. Keep in mind infantry have very little protection against them, so move the units out of the way if possible. There's no way to eliminate the storm...you have to wait it out!
>
As in Red Alert 2, units obtain ranks through fighting on the battlefield.
In Emperor, a unit goes through three different ranks, indicated by the number of chevrons (1 to 3). Each chevron acquired adds new abilities (Self-Repair,
Stealth, etc.) or upgrades armor, damage, or range.
Listed in the data for units in this guide is the number of points needed to reach a certain veternancy level. Each unit is worth a certain amount of points when destroyed. If a unit racks up enough points, it goes up in rank.
For example, an Atreides Sniper needs 4 pts. to reach the first veternancy level. This can be reached by having it kill two Chemical Troopers (each worth 2 pts.), 4 Scouts, or whatever combination that adds up to 4.
>
If you don't understand what the statistics mean in the structures and units sections, here's a listing of what they stand for. Some categories apply to both units and buildings, and some apply only to units OR buildings.
Health: Unit's/Building's HP. If it reaches 0, it's gone.
Cost: Amount of money (Solaris) needed to construct/train.
Buildtime: Amount of time it takes to construct/train. Every 32 "units" of buildtime equals about 1 second of real-time with the game speed set at 4.
Power: Amount of power a building produces or uses. "+0" means the building doesn't create or use up any power.
Upgradeable: Is the building upgradeable, or not?
Upgrade Cost: How much Solaris it costs to upgrade.
Upgrade Buildtime: Length of time it takes to upgrade.
Infantry Released: Amount of basic infantry units are released when the building is destroyed or sold.
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