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Submitted by System on 09/03/2006, 09:50. Print file.
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you find the Favel Ancestral Tomb and enter. Minabi is just inside and she will ask you to kill an evil spirit in the tomb named Kanit Ashurnisammis. He is an easy kill. Talk to Minabi again after you kill it, and she will send you back to
Sinnamu. Return to the Ahemmusa camp and talk to Sinnamu again. She will ask you if you killed the ghost. Tell the truth and she will allow Minabi to meet with
Skink. Return to the Mage's Guild in Sadrith Mora and tell Skink of your success.
REWARD:??

5.3.4 Necromancy is bad for business

ENEMIES:??
Skink is upset. Telura Ulver has become a necromancer, and everybody knows necromancy is bad. Your mission is to find Shal and eliminate her. Skink warns that Shal may be hard to find, but fortunately, it's not. The quickest way to
Hla Oad is taking the Guild Guide to Vivec. Leave the Foreign Quarter Canton, head to the bottom of the canton to the North, and take a left to reach the boat. Take the boat to Hla Oad. Once in Hla Oad, take the road going north until you cross a bridge. After the bridge, stay to the left along the coast until you reach another bridge on your left. Take this bridge and once you cross it, head slightly southwest. The entrance to Shal is on the edge of the water. Kill
Telura Ulver and return to Skink for the next quest.
REWARD: None!

5.3.5 Yappin' about Yakin

ENEMIES: Skeletons, Sleepers, Dreamers, and Ash Ghouls (oh my!)
Some of these monsters are at level 20, so be aware that you need to be pretty powerful to get by in Yakin.

The lizard informs you that he would like to study the soul of an Ash Ghoul. He is also kind enough to provide the location of the Ash Ghouls: Yakin. Skink will provide two grand soulgems and two scrolls of Ephyggi's Gem Feeder to help you out. To reach Yakin, take the boat in Sadrith Mora to Tel Aruhn an Island over.
From Tel Ahrun, head almost exactly NW over the water until you reach the coast of the mainland. Yakin is almost at the water's edge, so if you don't see Yakin right away, move up and down along the edge of the coast. Yakin is large and contains many monsters, many of which are tough. The Ash Ghouls move around, so run around Yakin until you find one. Once you do, use the Gem Feeder Scroll on it, and kill it as quickly as possible. If you do it right, you should receive a message saying that you successfully trapped a soul. The Ash Ghoul soul is worth 50k if you need cash. Return your prey to Skink to complete the quest.
REWARD: None!

5.3.6 The Vampire Chronicles

ENEMIES: None!
Skink wants you to find yet another Vampire book for him. This one talks about an Ordinator from Bal Ur who was cured of vampirism. The book is called Galor
Rither's Papers. Skink doesn't give much to go on, but when it comes to rare books, there is only one place to go. Jobasha's Rare Books in the lower waistworks of the Foreign Quarter of Vivec. Use the guild guide. Upon talking to
Jobasha, he informs you that he doesn't have a copy. Instead, Jobasha suggests that you can find what you are looking for in the library in the Hall of
Justice. Thanks to everyone who pointed this out. There IS a library in the Hall of Justice in the Office of the Watch. Check the Office of the Watch for a trapdoor under the rug. This door is both locked and trapped, and you'll need to sneak to avoid being caught. Once you get inside the library, Galor Rither's
Papers is a smallish red book. Grab it and take it back to Skink. (Haze 1973,
Matt Campbell, Matt Wells, r s, Rainox)
REWARD:??

NOTE: Here is another method of obtaining Galor Rither's Papers. If you enter inside the Ghostgate, there are several large Dwemar Strongholds. One of them,
Tureynulal, has a location called the Library of Kagrenac inside (its misspelled). You can find Galor Rither's Papers at the back of the Library. Only use this if you are far along in the main plotline. It is MUCH easier (and less time-consuming) to search the Hall of Justice in Vivec. (Dave Baker)

5.3.7 Trebonius' Walking Papers

ENEMIES: None!
After you fulfill all of your other duties, Skink will tell you that he has a letter to deliver to Trebonius from Ocato, the person who appointed Trebonius to the head of the Mage's Guild. Deliver the letter for Skink by using the guild guide to reach Vivec. I haven't completed this mission yet.
REWARD: Advancement to Arch-Mage

NOTE: Skink's letter makes you a SECOND Arch-Mage along with Trebonius. You can still complete Trebonius's other missions as well, so if you are in a hurry to become the Arch-Mage, you can do both. (John Long, LmpBzktWlt)

More Updates Coming Soon!!!

5.4 Missions from Trebonius, Vivec Guild Steward

5.4.1 Dwemar Insanity

ENEMIES: Corprus Beasts (don't kill them), Slaughterfish
The high Guild Steward, Trebonius, randomly tells you to find out what happened to the Dwemar. The locals in Vivec think he's a little loco, and there isn't much to go on. Trebonius tells you to talk to the local Mages in Vivec. If you talk to Trebonius again, he will suggest talking to Edwinna in Ald-Ruhn. Edwinna isn't much help. Remember how you picked up those three books, the Hanging
Gardens, Egg of time, and Divine Metaphysics? You need them now. Take the local guild guide to Sadrith Mora. Once you leave the Wolverine Hall, head southwest into the water. Swim directly southwest until you approach a small island with a dock. On this island is the Telvanni tower of Tel Fyr. Enter Tel Fyr and find the Corprusarium. Go straight ahead through the wooden gate, and find the door to the Corprusarium Bowels. Search around in here for an ugly fat Dwarf called
Yagrum Bagarn. He has the distinction of being the last living dwarf. As such, he seems to know what happened to the dwarves. Talk to him until your journal is updated. Once it has, use Almsivi Intervention. This will take you to Molag Mar.
Take the Silt Strider here to Vivec. From here, find the Mage's Guild and talk with Trebonius. He talks big, but he doesn't understand what really happened. He thanks you, and promises another mission later. (Dbarnes.4, Kuran, Teh Hoe Yue)
REWARD: One Reputation

5.4.2 The Telvanni Weedwhacker

NOTE: In order to be able to accept this mission, you must first complete the main quest. Otherwise, the Telvanni Wizards that Trebonius asks you to kill will prevent you from finishing the game. If you haven't finished the main story, then Trebonius will say something to the effect of "I will have more duties for you when this dies down."

ENEMIES: Powerful Old Mean Obnoxious Cunning Telvanni Mages
For some reason, Trebonius doesn't like the Telvanni. He asks you to 'remove' six of the most powerful Telvanni Mage's. I have not completed this mission yet, but explanations on how to find the Telvanni will eventually be included
REWARD: Trebonius' Amulet and Ring, and Advancement to Arch-Mage.
(Uselesscrap007_)

5.4.3 Death to Trebonius

ENEMIES: Trebonius
This is what you have been waiting for. Once you reach the rank of Master-
Wizard, you can challenge Trebonius to a duel to see who will be Arch-Mage of the Mage's Guild. Trebonius challenges you to fight him in the Vivec Arena.
Search around central Vivec until you find the Arena Canton. Enter the Arena Pit and Trebonius will be waiting for you. If you win the fight against Trebonius, then the Mage's Guild is yours. (Andy Scott)
REWARD: Advancement to Arch-Mage, Trebonius' cool robe.

5.4.4 Yet another way to remove Trebonius

ENEMIES: None!
Remember the letter that Skink gave you? If you give that letter to Trebonius, you will become Arch-Mage. (Teh Hoe Yue)
REWARD: Title of Arch-Mage

NOTE: If you use this method, you can't fight Trebonius in the Arena and take his things. If you still want his cool stuff, 'taunt' him into fighting you.
When he attacks, kill him and take his stuff. (John Long)

5.5 Sud-sing it Up

I'm placing the mission to Sud after everything else so it can be easily found, and also because it can be obtained from any of the Guild Stewards.

ENEMIES: Lots of Skeletons, Atronochs, and Powerful Sorceresses.
When you ask advancement to become a Wizard, you are given a choice. You can buy
a Wizard's Staff from whomever you are talking to (for 5000 Septims) or you can go on a trip to find one.

It's much easier to buy the staff, and the staff itself it worth 10k. If you sell the staff to Creeper, you can make a nice 5k profit.

Otherwise, you will be given directions to find a rogue Mage's Guild member,
Anirne, in Sud. The directions to Sud aren't too difficult. Head out to Dagon
Fel. Once you're there, head west, and keep heading west until you reach the western coast of Sheogorad Island. Make sure that you go past the large finger- shaped area of Sheogorad. Once you reach the coast, Sud is on a large beach, at about the same level as the split between the 'finger' and the rest of Sheogorad (where the water ends). Searching shouldn't be much of a problem, because Sud is very close to the coast. Once inside there will be many Skeleton Archers. These can be a problem if you aren't at a high enough level. You may need levitation to get by at some point if your acrobatics skill isn't high enough. Search around until you find Anirne. She will attack you with powerful spells. Kill her and grab the staff. Then talk to any Guild Steward to be promoted to Wizard
REWARD: A Wizard's Staff and advancement to Wizard

NOTE: The Wizard Staff you get from Anirne is the same as the one you purchase from the Guild Steward. It's probably not a bad idea to get the one from Sud and sell it. Although the Guild Steward implies that you should keep the staff with you at all times, I've seen no indication that this is true. I sold the staff and didn't have any problems.

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6.0 USAGE OF THIS FAQ

The only sites with permission to post this FAQ are: www.GameFAQs.com
DLH.net

If you would like permission to use this FAQ, all or in part, please CONTACT ME
FIRST! I will most likely allow you to use this FAQ, as long as you are nice to me, and plan to give proper credit. If you can't understand this, don't even
THINK about using this FAQ on your site. You may not sell this FAQ, print, publish, plagiarize, or otherwise alter this FAQ without first consulting me
(Daniel Guidotti). My email address is klaxxin@hotmail.com. Please feel free to email me if you have any questions.

NOTE: If you would like to print this FAQ, or use it for yourself, that is fine.
If you want to do ANYTHING else, ask first.

------------------------------------------------------------------------------
7.0 CREDITS & ACKNOWLEDGEMENTS

Don't worry if you don't see yourself listed as a contributor yet. Unless some issue gets done to death, I'd like to credit everyone who helps me out with this
FAQ. I promise that everyone who helps me improve this FAQ will have their name (or handle) in this section at some point. If you don't see your name and want to know why, email me: klaxxin@hotmail.com. If you don't see your name, it probably falls into one of these categories: you submitted something after I sent in the next version of the FAQ, I already fixed the problem, or your info didn't help me significantly.

*Andrew Miles: Joining Imperial Legion to retrieve loot.
*Andy Scott: Fighting Trebonius at the Arena.
*Beaginator: Info on restoration trainer mission, Info on Telvanni Spy mission.
*Brian: Info on Itermeral's notes (the reason that I reworked the section).
*Chimpiechanga: Retrieving stolen items.
*Dan Lethcoe: Info on Sneaking.
*Dave Baker: Alternate way to Galor Rither's Papers.
*Dbarnes.4: Info on Trebonius quest for Dwemar.
*Derek Henderson: Info on getting rewards from NPCs.
*Drizzt: Joining Imperial Legion to retrieve loot.
*DrSwing72: Raising enchant skill.
*GatorAJ: Retrieving stolen items.
*Ghetto: Info on Neminda.
*Haze1973: Info on raising mercantile skill, finding mercantile book, explaining an alternate way to complete Ajira's quest, Milie Hestien flower shortcut, Info on Galor Rither's Papers.
*Hop Bounce: Info on Staff of Magnus requirements.
*James Foster: Dropping items when stealing.
*JIM: Retrieving stolen items.
*John Long: Skink's letter to Trebonius, Taunting Trebonius to fight him.
*Kaine Andrews: Info on Itermeral mission.
*Kevin Fournier: ANOTHER way to complete Ajira's quest.
*Kuran: Info on Neminda, Info on Trebonius quest for Dwemar.
*LmpBzktWlt: Skink's letter to Trebonius.
*Mallon-Blackfield: Raising enchant skill.
*ManaElf: Retrieving stolen items.
*Mark Boyle: Retrieving stolen items.
*MasPlumb: Another way to get a Dwemar Tube.
*Matt Campbell: Info on Huleen's Hut, Info on Galor Rither's Papers.
*Matt Wells: Info on Galor Rither's Papers.
*Mike Paulus: Info on Galbedir leaving desk.
*Monty Python: For some great (and extended) jokes.
*Optus: Joining imperial legion for easy access to Bethamez.
*R S: Getting another Chimarvamidium question, Info on Galor Rither's Papers.
*Rainox: Info on Galor Rither's Papers.
*Richard P: Info on Neminda.
*Robin Sequira: Info about NPCs and 'evidence' chests.
*Steve Cook: Info on Neminda.
*Teh Hoe Yue: Info on restoration trainer mission, Info on Trebonius quest for
Dwemar, Giving Trebonius Skink's letter.
*Todd Carnes: Retrieving stolen items.
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