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Now Ajira needs a ceramic bowl. She gives you 10 Septims and tells you to talk to Ra'Virr the trader. Ra'Virr's is one building down from the Mage's Guild.
Talk to Ra'Virr and buy a Ceramic Bowl, then return to Ajira. She thanks you and gives you another mission.
REWARD: None!
5.1.6 Galbedir's Revenge
ENEMIES: None!
Ajira's 'Shroom and flower reports have been stolen!! Apparently, Galbedir is taking this bet seriously after we booby-trapped her soulgem. Galbedir has hidden those purloined reports somewhere in the Mage's Guild. The mushroom report is on the middle floor under a basket by the stairs leading up to the upper entrance. The flower report is in the upper left-enclosed area of the big room on the bottom floor, to the left of the door to the guild guide. The report is under a cabinet with lock-level 15. Once you find the reports, talk to Ajira again to claim your prize. One you complete this mission, Ajira won't give you any more missions until you become a Warlock.
REWARD: one potion each of Exclusive Fire, Frost, and Lighting, two Exclusive
Spell Absorption, and one Reputation
NOTE: If you do all of these missions, you can advance to the Rank of Evoker.
You should become Apprentice, Journeyman, then Evoker.
5.1.7 Ajira knows a Secr-r-r-et
NOTE: You must be a Warlock to complete this mission.
ENEMIES: Several Daedroth, and some tough Necromancers, Atronochs etc.
Special: You will need some strong levitate spells/potions/scrolls. Bring ones with at least a magnitude 30 on them.
Once you've done the first five missions, Ajira tells you to come back when you become a Warlock and she will have some secrets to tell you. Ajira will first talk about the Staff of Magnus, which can be found in Assu on the slopes of
Mount Kand. Although it seems obscure, Assu is rather easy to find. Start out by taking the Silt Strider from Balmora to Suran, and then to Molag Mar. Once you're in Molag Mar, take the path going North past the Silt Strider, and keep going north at the fork in the road. After going north for a little while longer, the path will fork again. Don't miss it. Take the left part of the fork, which should be sloping upward. The path will begin to turn westward and eventually it will be heading almost due west. At one point, the path will come to a shar7p turn and abruptly head north again. The Mt. Kand cavern is here.
Explore it if you like, but there is nothing worthwhile inside. The path will split after a short distance. Take right path. It will almost do a u-turn, and head south. You should approach the cavern of Assu. There are several annoying
Dremora and some powerful sorceress's in there, so tread cautiously. Search around Assu. Eventually you will find a room where you must levitate to get up the wall. Do so, and you will be attacked by a sorceress. She will summon a
Greater Bonewalker. Kill her, and take the Staff of Magnus. You can also take this opportunity to search for scrolls of Ekash's Lock-Splitter. These 100 magnitude lock-breakers are good to have. Although they randomly spawn in crates and urns, there is still high probability of finding one here. Use Almsivi
Intervention to return to Molag Mar, and take the Silt Striders back to Balmora.
Report to Ajira. (Hop Bounce)
REWARD: Staff of Magnus (worth 210k!), one Reputation
NOTE: The Staff of Magnus cannot be used to satisfy the requirement of obtaining
a Wizard's Staff. Even if you have the Staff of Magnus, you still have to get one from Sud, or buy one from the Guild Steward that you talk to about the subject.
5.1.8 Ajira Knows More Secr-r-r-ets
ENEMIES: Atronochs, Powerful Sorceresses, any high level annoyance
Special: You will need high magnitude levitation potions again, and more than one.
Ajira's not finished yet. After your last success, Ajira feels that you are ready for another adventure. This time Ajira tells you about the Warlock's ring, held by a Vindamea Drethen in a cave called Ashirbadon east of Bal Fell. Ajira also adds that she doesn't exactly like Vindamea. If Bal Fell has been marked on your map, head there now. Otherwise, follow the directions below.
Start by taking the Silt Strider to Vivec. Once you're there, jump in the water and swim to the boomerang-shaped island east of Vivec. If you happen to find the
Omani Manor while you are running around, you are in the right place. Head to the east side of this island and jump in the water again. The next medium-sized island east is the island of Bal Fell. Swim over there and make sure you find the Daedric ruins. If you explore the ruins, there are some boots in the inner sanctuary worth 22k, otherwise head to the east side of this island as well. The island with Ashirbadon on it is directly east of Bal Fell. Swim out to it and search in the middle of the island. Once inside Ashirbadon, you will need to fall to the ground. Search below for an old chest with an old key. Then levitate to the ceiling and look for the next passage. Head down it, kill the sorceress, and take the ring. Unlock the chests with the key and search for good scrolls.
Almsivi Intervention will take you back to Molag Mar.
REWARD: Warlock's Ring, one Reputation
5.1.9 Missions from Ranis Athrys, Balmora Guild Steward
Once you're done with Ajira, talk to Ranis Athrys again for another reasonably easy set of missions, and possibly some advancement if you qualify.
5.1.10 Double Trouble
ENEMIES: Rats, Cliff Racers, Kagouti, Nix Hounds, Alit, sometimes diseased, or blighted, and Manwe and Llarar if you aren't tactful enough or just feel mean.
The first thing that Ranis asks you to do is double duty. She has two problems that are very close to each other. The first problem is Manwe, who can be found in a cave called Punabi. She hasn't paid here 2000 Septims of guild dues in three months. Ranis offers you half of the cut if you fix the problem. Your second problem is Llarar Bereloth whom Ranis would like to join the guild.
Llarar is in the domed hideout of Sulipund. Ranis explains that these two locations are near an old Dunmer stronghold called Marandus, which she marks it on the world map for you. From Balmora head southeast toward Moonmoth fort, but take a left at the first fork toward Caldera. This will take you around the top of Fort Moonmoth to a large Dwemar bridge. Cross the bridge. Now head East toward Marandus any way you can. Following roads doesn't matter and you'll get there faster if you don't. Once you are in sight of Marandus head to the northernmost corner of the fort (its at an angle). From here, go a little northeast and take the path that heads directly north. You should see the cave of Punabi shortly. Manwe is just inside. Talk/Bribe/Kill Manwe. I didn't even need to bribe here to get the cash. A little ways north on this same road is
Sulipund. Once you find the entrance, head to the top floor to find Llarar. He doesn't like you very much and you will need to bribe him in order to avoid killing him. Otherwise, kill him and his followers. They won't give much of a fight. There is no penalty for killing them. Use Almsivi Intervention if you have one. It will take you back to Ald-Ruhn. From there, use the guild guide to get back to Balmora. Talk to Ranis
REWARD: 1000 Septims (1/2 of Manwe's Guild dues), 4 Quality Restore magicka for taking care of Llarar, and 1 Reputation.
NOTE: When you finish these missions, assuming that you did Ajira's missions first, you can now become a Conjuror if you pay Ranis 200 Septims (or any other
Guild Steward for that matter).
5.1.11 Only-He-Restores-There
ENEMIES: None!
Next, Ranis will inform you that an Argonian (Only-He-Stands-There) is at the
South Wall teaching unsanctioned restoration. The South wall is located across the river, near the Silt Strider. Once inside the South Wall, go to the bottom floor and find the lizard. Talk to him about unsanctioned training. He will offer you his skills. You may need to bribe him first. Tell him to stop teaching restoration, and he will agree. If you accept his offer of training you can lie to Ranis about it and take training from the Argonian later. Return to Ranis to complete the quest. (Beaginator, Teh Hoe Yue)
REWARD: Training from Only-He-Stands-There if you lie, otherwise nothing.
5.1.12 Easy Prey
ENEMIES: None! or Rats, Cliff Racers, or even Itermeral.
Ranis now wants you to escort a scholar named Itermeral to Peliagad, however, she informs you that all she really wants are his notes. The scholar is waiting at the Eight Plates just North of the Mage's Guild. This is where a good sneak skill comes in handy. I simply stole the notes from him inside the Eight Plates.
If you can't STEAL Itermeral's notes at the Eight Plates, lead him to an isolated location and steal from him, or kill him. Otherwise, ask Itermeral about his notes. You will probably need to bribe Itermeral before he will listen to you. 80+ favor should to the trick. Itermeral will then inform you that he needs to be escorted to the Halfway Tavern in Peliagad. Once you arrive at the tavern, Itermeral will inform you that he will now give you access to his notes.
When finished, return to Ranis. (Brian, Kaine Andrews)
REWARD: None!
5.1.13 The Nix on Necromancy?
ENEMIES: None! Or Tashpi Ashibael
It seems that Tashpi Ashibael has turned to Necromancy, or has she? Ranis asks you to go to Maar Gan and take her out. Take the Silt Strider to Ald-Ruhn and then to Maar Gan. Check around the south end of town to find Tashpi's hut. Once you find her hut, and ask her about necromancy, you will be asked a series of questions. Tashpi will first ask you who told you she was a necromancer. If you say 'Ranis,' Tashpi will say that Ranis is taking revenge for Tashpi's not joining the Mage's Guild and ask another question. If you say 'none of your concern', Tashpi will tell you to ask around town. Your next choice will be to 'learn more' or 'die, necromancer'. You can talk to Tashpi or kill her. If you take the first choice, Tashpi will tell you how she helps the local citizens, and you will be offered a final choice, to let Tashpi go, or to kill her. Take your pick. If you choose not to kill Tashpi, she will leave Maar Gan. Return to
Balmora and talk to Ranis. If you didn't kill Tashpi, you will need to lie in order to complete this quest.
REWARD: Two Scrolls of Elemental Burst Fire, two Scrolls of Fourth Barrier, and one Reputation.
NOTE: If you did Ajira's missions and Ranis' missions, you can become a Magician at this point if your stats are good enough.
5.1.14 Hide-n-Seek
ENEMIES: None!
It seems that there is a spy in the Mage's Guild, and Ranis wants you to find the Telvanni spy. The spy in question is located in the Vivec Mage's Guild. Use the guild guide in Balmora and head on over to Vivec. On the lower level of the
Vivec Guild is a man named Tiram Gader. Ask him about the Telvanni Spy. He will be insulted and deny your accusation. Now talk to Arch-Mage Trebonius about the problem. He will ask about the identity of the spy. If you say that it is Ranis
Athrys then Trebonius will thank you and when you return to Balmora, Ranis will be gone. This isn't too bad because you have finished all of the Balmora missions anyway. If you say it is Tiram Gader, Trebonius will hand you Tiram
Gader's Credentials. Take these to Ranis as proof that the spy is in Vivec.
Ranis will thank you and inform you that she has no more jobs for you.
(Beaginator)
REWARD: Two Scrolls of Summon Golden Saint and the Soul Drinker, an enchanted short blade
5.2 Missions from Edwinna Elbert, Ald-Ruhn Guild Steward
Edwinna has a PILE of missions for you. Some are easy, and some may take hours.
Be warned that the later missions may require you to be level 20+ in order to survive long enough to finish the mission.
5.2.1 A Rare Find
ENEMIES: None!
The first thing that Edwinna Elbert will ask you to do is locate a rare book known as The Chronicles of Nchuleft. She says that none of the other Guild locations have a copy of this book. Edwinna will give you 250 Septims to cover the charge. This book can be obtained in Vivec at Jobasha's Rare Books (it's green if you want to steal it). Use the guild guide and go down to the lower waistworks of the Foreign to find Jobasha's rare books. He has several copies of
The Chronicles of Nchuleft. Return to Edwinna once you have the prize.
REWARD: None!
NOTE: At this point you can become a warlock and head back to Balmora and finish up Ajira's 2 remaining missions
5.2.2 Creature Feature
ENEMIES: None!
Next Edwinna informs you that she desires a certain Reveal Creature potion form
Only-He-Stands-There, the Guild Steward in Sadrith Mora. Use the guild guide and talk to Only-He-Stands-There about the potion. He will hand you the potion with a little bribery. One you have it, Return to Edwinna.
REWARD: One potion of Exclusive Shadow
NOTE: This just in! Neminda is actually the Redoran Steward in Ald-Ruhn, located in the Redoran Council Hall. This makes sense in terms of the mission, since
Neminda is also in Ald-Ruhn. This is good proof that Edwinna's mission is probably defective. (Dan Lethcoe, Ghetto, Kuran, Richard P, Steve Cook)
5.2.3 The Chimarvamidium Caper
ENEMIES: None! (or the whole Mage's guild if Sirlonwe catches you)
Edwinna's gotten a little jealous of Sirlonwe over in Vivec. Apparently,
Sirlonwe has a copy of a book known as the Chimarvamidium, and it has rare
Dwemar information. Your mission is to swipe this book and bring it to Edwinna for inspection. Edwinna will slide you two Scrolls of Ondusi's Unhinging to help you out. Take the guild guide to Vivec. Sirlonwe's room is the first left after you leave the guild guide's, and down the hall. If you ask Sirlonwe about the
Chimarvamidium, she denies everything. We know better. There is a closed door in
Sirlonwe's room. Open it, step inside, and close the door, as we don't want her to see our thievery. Open the locked chest (level 30) and grab the book. Make sure you don't talk to Sirlonwe after you steal the Chimarvamidium or she will sound the alarm, and you will be expelled from the Guild. Return to Ald-Ruhn and give the book to Edwinna. She asks if you have the book. Give it to her to complete the mission. (Uselesscrap007_)
REWARD: None!
NOTE: 'R S' asked me an interesting question. What happens when you find the
Talk to Ra'Virr and buy a Ceramic Bowl, then return to Ajira. She thanks you and gives you another mission.
REWARD: None!
5.1.6 Galbedir's Revenge
ENEMIES: None!
Ajira's 'Shroom and flower reports have been stolen!! Apparently, Galbedir is taking this bet seriously after we booby-trapped her soulgem. Galbedir has hidden those purloined reports somewhere in the Mage's Guild. The mushroom report is on the middle floor under a basket by the stairs leading up to the upper entrance. The flower report is in the upper left-enclosed area of the big room on the bottom floor, to the left of the door to the guild guide. The report is under a cabinet with lock-level 15. Once you find the reports, talk to Ajira again to claim your prize. One you complete this mission, Ajira won't give you any more missions until you become a Warlock.
REWARD: one potion each of Exclusive Fire, Frost, and Lighting, two Exclusive
Spell Absorption, and one Reputation
NOTE: If you do all of these missions, you can advance to the Rank of Evoker.
You should become Apprentice, Journeyman, then Evoker.
5.1.7 Ajira knows a Secr-r-r-et
NOTE: You must be a Warlock to complete this mission.
ENEMIES: Several Daedroth, and some tough Necromancers, Atronochs etc.
Special: You will need some strong levitate spells/potions/scrolls. Bring ones with at least a magnitude 30 on them.
Once you've done the first five missions, Ajira tells you to come back when you become a Warlock and she will have some secrets to tell you. Ajira will first talk about the Staff of Magnus, which can be found in Assu on the slopes of
Mount Kand. Although it seems obscure, Assu is rather easy to find. Start out by taking the Silt Strider from Balmora to Suran, and then to Molag Mar. Once you're in Molag Mar, take the path going North past the Silt Strider, and keep going north at the fork in the road. After going north for a little while longer, the path will fork again. Don't miss it. Take the left part of the fork, which should be sloping upward. The path will begin to turn westward and eventually it will be heading almost due west. At one point, the path will come to a shar7p turn and abruptly head north again. The Mt. Kand cavern is here.
Explore it if you like, but there is nothing worthwhile inside. The path will split after a short distance. Take right path. It will almost do a u-turn, and head south. You should approach the cavern of Assu. There are several annoying
Dremora and some powerful sorceress's in there, so tread cautiously. Search around Assu. Eventually you will find a room where you must levitate to get up the wall. Do so, and you will be attacked by a sorceress. She will summon a
Greater Bonewalker. Kill her, and take the Staff of Magnus. You can also take this opportunity to search for scrolls of Ekash's Lock-Splitter. These 100 magnitude lock-breakers are good to have. Although they randomly spawn in crates and urns, there is still high probability of finding one here. Use Almsivi
Intervention to return to Molag Mar, and take the Silt Striders back to Balmora.
Report to Ajira. (Hop Bounce)
REWARD: Staff of Magnus (worth 210k!), one Reputation
NOTE: The Staff of Magnus cannot be used to satisfy the requirement of obtaining
a Wizard's Staff. Even if you have the Staff of Magnus, you still have to get one from Sud, or buy one from the Guild Steward that you talk to about the subject.
5.1.8 Ajira Knows More Secr-r-r-ets
ENEMIES: Atronochs, Powerful Sorceresses, any high level annoyance
Special: You will need high magnitude levitation potions again, and more than one.
Ajira's not finished yet. After your last success, Ajira feels that you are ready for another adventure. This time Ajira tells you about the Warlock's ring, held by a Vindamea Drethen in a cave called Ashirbadon east of Bal Fell. Ajira also adds that she doesn't exactly like Vindamea. If Bal Fell has been marked on your map, head there now. Otherwise, follow the directions below.
Start by taking the Silt Strider to Vivec. Once you're there, jump in the water and swim to the boomerang-shaped island east of Vivec. If you happen to find the
Omani Manor while you are running around, you are in the right place. Head to the east side of this island and jump in the water again. The next medium-sized island east is the island of Bal Fell. Swim over there and make sure you find the Daedric ruins. If you explore the ruins, there are some boots in the inner sanctuary worth 22k, otherwise head to the east side of this island as well. The island with Ashirbadon on it is directly east of Bal Fell. Swim out to it and search in the middle of the island. Once inside Ashirbadon, you will need to fall to the ground. Search below for an old chest with an old key. Then levitate to the ceiling and look for the next passage. Head down it, kill the sorceress, and take the ring. Unlock the chests with the key and search for good scrolls.
Almsivi Intervention will take you back to Molag Mar.
REWARD: Warlock's Ring, one Reputation
5.1.9 Missions from Ranis Athrys, Balmora Guild Steward
Once you're done with Ajira, talk to Ranis Athrys again for another reasonably easy set of missions, and possibly some advancement if you qualify.
5.1.10 Double Trouble
ENEMIES: Rats, Cliff Racers, Kagouti, Nix Hounds, Alit, sometimes diseased, or blighted, and Manwe and Llarar if you aren't tactful enough or just feel mean.
The first thing that Ranis asks you to do is double duty. She has two problems that are very close to each other. The first problem is Manwe, who can be found in a cave called Punabi. She hasn't paid here 2000 Septims of guild dues in three months. Ranis offers you half of the cut if you fix the problem. Your second problem is Llarar Bereloth whom Ranis would like to join the guild.
Llarar is in the domed hideout of Sulipund. Ranis explains that these two locations are near an old Dunmer stronghold called Marandus, which she marks it on the world map for you. From Balmora head southeast toward Moonmoth fort, but take a left at the first fork toward Caldera. This will take you around the top of Fort Moonmoth to a large Dwemar bridge. Cross the bridge. Now head East toward Marandus any way you can. Following roads doesn't matter and you'll get there faster if you don't. Once you are in sight of Marandus head to the northernmost corner of the fort (its at an angle). From here, go a little northeast and take the path that heads directly north. You should see the cave of Punabi shortly. Manwe is just inside. Talk/Bribe/Kill Manwe. I didn't even need to bribe here to get the cash. A little ways north on this same road is
Sulipund. Once you find the entrance, head to the top floor to find Llarar. He doesn't like you very much and you will need to bribe him in order to avoid killing him. Otherwise, kill him and his followers. They won't give much of a fight. There is no penalty for killing them. Use Almsivi Intervention if you have one. It will take you back to Ald-Ruhn. From there, use the guild guide to get back to Balmora. Talk to Ranis
REWARD: 1000 Septims (1/2 of Manwe's Guild dues), 4 Quality Restore magicka for taking care of Llarar, and 1 Reputation.
NOTE: When you finish these missions, assuming that you did Ajira's missions first, you can now become a Conjuror if you pay Ranis 200 Septims (or any other
Guild Steward for that matter).
5.1.11 Only-He-Restores-There
ENEMIES: None!
Next, Ranis will inform you that an Argonian (Only-He-Stands-There) is at the
South Wall teaching unsanctioned restoration. The South wall is located across the river, near the Silt Strider. Once inside the South Wall, go to the bottom floor and find the lizard. Talk to him about unsanctioned training. He will offer you his skills. You may need to bribe him first. Tell him to stop teaching restoration, and he will agree. If you accept his offer of training you can lie to Ranis about it and take training from the Argonian later. Return to Ranis to complete the quest. (Beaginator, Teh Hoe Yue)
REWARD: Training from Only-He-Stands-There if you lie, otherwise nothing.
5.1.12 Easy Prey
ENEMIES: None! or Rats, Cliff Racers, or even Itermeral.
Ranis now wants you to escort a scholar named Itermeral to Peliagad, however, she informs you that all she really wants are his notes. The scholar is waiting at the Eight Plates just North of the Mage's Guild. This is where a good sneak skill comes in handy. I simply stole the notes from him inside the Eight Plates.
If you can't STEAL Itermeral's notes at the Eight Plates, lead him to an isolated location and steal from him, or kill him. Otherwise, ask Itermeral about his notes. You will probably need to bribe Itermeral before he will listen to you. 80+ favor should to the trick. Itermeral will then inform you that he needs to be escorted to the Halfway Tavern in Peliagad. Once you arrive at the tavern, Itermeral will inform you that he will now give you access to his notes.
When finished, return to Ranis. (Brian, Kaine Andrews)
REWARD: None!
5.1.13 The Nix on Necromancy?
ENEMIES: None! Or Tashpi Ashibael
It seems that Tashpi Ashibael has turned to Necromancy, or has she? Ranis asks you to go to Maar Gan and take her out. Take the Silt Strider to Ald-Ruhn and then to Maar Gan. Check around the south end of town to find Tashpi's hut. Once you find her hut, and ask her about necromancy, you will be asked a series of questions. Tashpi will first ask you who told you she was a necromancer. If you say 'Ranis,' Tashpi will say that Ranis is taking revenge for Tashpi's not joining the Mage's Guild and ask another question. If you say 'none of your concern', Tashpi will tell you to ask around town. Your next choice will be to 'learn more' or 'die, necromancer'. You can talk to Tashpi or kill her. If you take the first choice, Tashpi will tell you how she helps the local citizens, and you will be offered a final choice, to let Tashpi go, or to kill her. Take your pick. If you choose not to kill Tashpi, she will leave Maar Gan. Return to
Balmora and talk to Ranis. If you didn't kill Tashpi, you will need to lie in order to complete this quest.
REWARD: Two Scrolls of Elemental Burst Fire, two Scrolls of Fourth Barrier, and one Reputation.
NOTE: If you did Ajira's missions and Ranis' missions, you can become a Magician at this point if your stats are good enough.
5.1.14 Hide-n-Seek
ENEMIES: None!
It seems that there is a spy in the Mage's Guild, and Ranis wants you to find the Telvanni spy. The spy in question is located in the Vivec Mage's Guild. Use the guild guide in Balmora and head on over to Vivec. On the lower level of the
Vivec Guild is a man named Tiram Gader. Ask him about the Telvanni Spy. He will be insulted and deny your accusation. Now talk to Arch-Mage Trebonius about the problem. He will ask about the identity of the spy. If you say that it is Ranis
Athrys then Trebonius will thank you and when you return to Balmora, Ranis will be gone. This isn't too bad because you have finished all of the Balmora missions anyway. If you say it is Tiram Gader, Trebonius will hand you Tiram
Gader's Credentials. Take these to Ranis as proof that the spy is in Vivec.
Ranis will thank you and inform you that she has no more jobs for you.
(Beaginator)
REWARD: Two Scrolls of Summon Golden Saint and the Soul Drinker, an enchanted short blade
5.2 Missions from Edwinna Elbert, Ald-Ruhn Guild Steward
Edwinna has a PILE of missions for you. Some are easy, and some may take hours.
Be warned that the later missions may require you to be level 20+ in order to survive long enough to finish the mission.
5.2.1 A Rare Find
ENEMIES: None!
The first thing that Edwinna Elbert will ask you to do is locate a rare book known as The Chronicles of Nchuleft. She says that none of the other Guild locations have a copy of this book. Edwinna will give you 250 Septims to cover the charge. This book can be obtained in Vivec at Jobasha's Rare Books (it's green if you want to steal it). Use the guild guide and go down to the lower waistworks of the Foreign to find Jobasha's rare books. He has several copies of
The Chronicles of Nchuleft. Return to Edwinna once you have the prize.
REWARD: None!
NOTE: At this point you can become a warlock and head back to Balmora and finish up Ajira's 2 remaining missions
5.2.2 Creature Feature
ENEMIES: None!
Next Edwinna informs you that she desires a certain Reveal Creature potion form
Only-He-Stands-There, the Guild Steward in Sadrith Mora. Use the guild guide and talk to Only-He-Stands-There about the potion. He will hand you the potion with a little bribery. One you have it, Return to Edwinna.
REWARD: One potion of Exclusive Shadow
NOTE: This just in! Neminda is actually the Redoran Steward in Ald-Ruhn, located in the Redoran Council Hall. This makes sense in terms of the mission, since
Neminda is also in Ald-Ruhn. This is good proof that Edwinna's mission is probably defective. (Dan Lethcoe, Ghetto, Kuran, Richard P, Steve Cook)
5.2.3 The Chimarvamidium Caper
ENEMIES: None! (or the whole Mage's guild if Sirlonwe catches you)
Edwinna's gotten a little jealous of Sirlonwe over in Vivec. Apparently,
Sirlonwe has a copy of a book known as the Chimarvamidium, and it has rare
Dwemar information. Your mission is to swipe this book and bring it to Edwinna for inspection. Edwinna will slide you two Scrolls of Ondusi's Unhinging to help you out. Take the guild guide to Vivec. Sirlonwe's room is the first left after you leave the guild guide's, and down the hall. If you ask Sirlonwe about the
Chimarvamidium, she denies everything. We know better. There is a closed door in
Sirlonwe's room. Open it, step inside, and close the door, as we don't want her to see our thievery. Open the locked chest (level 30) and grab the book. Make sure you don't talk to Sirlonwe after you steal the Chimarvamidium or she will sound the alarm, and you will be expelled from the Guild. Return to Ald-Ruhn and give the book to Edwinna. She asks if you have the book. Give it to her to complete the mission. (Uselesscrap007_)
REWARD: None!
NOTE: 'R S' asked me an interesting question. What happens when you find the
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- Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
The Shopping List FAQ - Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
Character Creation FAQ - Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
Treasure Hunter's Guide - Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
House Redoran Guide - Elder Scrolls 3 - Morrowind cheats by System on 09/03/2006, 09:50
- Elder Scrolls 3 - Morrowind solution by System on 09/03/2006, 09:50
Mage's Guild Guide






