TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Elder Scrolls 3 - Morrowind » Elder Scrolls 3 - Morrowind FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07

Sponsors:

mind that as you train a skill, it can never go higher than its governing attribute, and that all skills and attributes max out at 100.

3.1 Alchemy, Governing Attribute (GA): Intelligence
Master Trainer: Abelle Chriditte, Dunmer fortress of Valenvaryon, Propylon
Chamber

In order to raise this skill, you have to make potions. This involves finding someone who will sell you a mortar and pestle (or stealing... in this case you can steal mortar and pestles and get away with it, and if you ever want the best ones, its a must). Alembics, Calcinators, and Retorts are also a good idea, but consult someone else's FAQ for that. This is a Mage Guild FAQ, not an alchemy
FAQ.

3.2 Alteration, GA: Willpower
Master Trainer: Seryne Relas, Tel Branora, Seryne Relas's House

Cast many Alteration collage spells. Better yet, make a spell that costs one magicka to cast, and use it repeatedly. Rest until your magicka regenerates and repeat until you die, get bored, or go crazy.

3.3 Destruction, GA: Willpower
Master Trainer: Leles Birian, somewhere East of Peliagad

See 5.2 for skill raising.

3.4 Enchant, GA: Intelligence
Master Trainer: Qorwynn, in the Dunmer Stronghold of Indornayon

This one is a little different, and raising this skill requires you to capture souls. If you explore most of the caverns that you come across, you shouldn't have too much trouble finding grand, large, or any other variety of soulgem. Use a scroll, or make a spell to capture the souls of weak monsters and use them to recharge the item. Recharging items and enchanting items yourself will raise the enchant skill. You can also raise your enchant skill by using any enchanted item. Anytime you use a charge, your enchant skill will rise. (DrSwing72,
Mallon-Blackfield)

NOTE: I highly advise that you not attempt to enchant items yourself, unless you plan on saving and reloading a lot. You can enchant many low-level effects easily, but once the value of the soul you use crosses about 5k, your chances of success drastically decrease. Don't even THINK about trying to enchant constant effects yourself. Just for grins I jacked up my enchant and intelligence skills to 1000, and I STILL couldn't do it. Pay the cash, as it will save you some grief. I suspect it is easier to obtain 40k than it is to enchant a constant effect yourself.

3.5 Illusion, GA: Personality
Master Trainer: Erer Darothril, Dirty Muriel's in Sadrith Mora

See 5.2 for skill raising

3.6 Mysticism, GA: Willpower
Master Trainer: Erer Darothril, at the Vos Chapel in Vos

Whether or not these are your major, minor, or miscellaneous skills will determine your focus. Keep in mind that in order to raise your secondary skills that it is a wise idea to raise your Personality, Willpower, and Intelligence skills at each level up.

NOTE: The Patch to 1.1.0605 has made it much easier to gain levels, as now all misc. skills will help you level up. I think it's dumb. Now people will be able to make godly characters in half the time. It's funny. The people at Bethesda fixed a lot of the lame bugs and cheats, and then they nullify it all by making it super easy to level up. You can't have everything...

Additional trainers and training levels Coming Sometime!!!

------------------------------------------------------------------------------
4.0 RANKS & REQUIREMENTS

You should also know about the requirements of the mage Guild, as there are 'duties' you must fulfill, as well as certain requirements for each new rank.
Does anybody know if certain missions are tied directly to rank advancement?
Generally, you will need to gain a level in order to advance your main attributes, and have favored skills at certain levels. This list is complete.

Note: These skill levels are based off a Rogue. If they are different for other classes, please let me know

Novice: Intelligence: 30; Willpower: 30

Associate: Intelligence: 30; Willpower: 30
One favored skill @ 10

Journey(wo)man: Intelligence 30; Willpower: 30
One favored skill @ 20

Evoker: Intelligence 30; Willpower: 30
One favored skill @ 30, two @ 5

Conjuror: Intelligence 30; Willpower: 30
One favored skill @ 40, two @ 10
Special: 200 Septim Surcharge (Uselesscrap007_)

Magician: Intelligence 31; Willpower: 31
One favored skill @ 50, two @ 15

Warlock: Intelligence 32; Willpower: 32
One favored skill @ 60, two @ 20

Wizard: Intelligence 33; Willpower: 33
One favored skill @ 70, two @ 25
Special: Get a Wizard's Staff (Uselesscrap007_)

Master-Wizard: Intelligence: 34; Willpower: 34
One favored skill @ 80, two @ 30

Arch-Mage: Intelligence: 35; Willpower: 35
One favored skill @ 90, two @ 35
Special: Somehow take care of Trebonius

------------------------------------------------------------------------------
5.0 THE MISSIONS

5.0.1 Random Thoughts about Missions and Reputation

I'm not too sure about this, but I think reputation is affected by the way you complete a given mission. I've noticed that some missions give you increases in reputation, while others do not. It is possible that killing and stealing will not all you to increase your reputation rating, while completing missions honorably might. For now I've indicated whenever completed a mission gave me an increase in reputation, but this is subject to change once I find out how the reputation system works. I will put any new information that I find on the subject here, all though this will remain a low priority until the main body of the FAQ is complete.

Whenever you accept a mission make sure that you see a message saying: "YOUR
JOURNAL HAS BEEN UPDATED." If you don't see these words, talk to whoever is giving the mission until you do. You won't have officially accepted the mission until you see those words, and your journal is modified. Many missions cannot be completed unless your journal is updated correctly, so be careful.

Also, keep in mind that whenever you complete a mission, the favor of the person you took the mission from always goes up. I suppose it could be rewward [sic], but I've chosen not to treat it like that since disposition can so easily be changed with bribery or admiration.

5.0.2 Joining the Mage's Guild

This one's easy. If you are just starting out, visit the Mage's Guild on the upper thoroughfare in Balmora. Its right next the Fighter's Guild. If you can't find it, check the local map (by right clicking) and mouse over the tan boxes that appear in town. If you can't find it, explore Balmora a little more. Once inside the Mage's Guild, head down the Stairs to the middle floor, assuming you came in through the top door), and turn the corner and head down the hall. There you should see the Guild Steward for Balmora, Ranis Athrys. Talk to her, and ask to join the guild.

Keep in mind that the missions you accept from each character get increasingly longer and any monsters you might face become stronger. You will probably level up a few times during the quests, but it also might be a good idea to explore any ruins/tombs/towers you come across in the mean time. You'll probably be level 20 or so before you can even hope to become Arch-Mage. If you really feel strong, try doing the Fighter's Guild quests in the meantime. I won't detail those here.


5.1 Missions in Balmora

The way I've listed the missions is a suggested order of completion. The Guild
Stewards do give the missions in a set order, but missions from multiple
Stewards can be carried simultaneously. This helps when some of the missions are close to one another.

5.1.1 Ajira's Missions

I recommend doing these first. They are all short, easy, and can quickly earn you a rank or two. Remember that you can still complete these missions even if you can't advance in rank. Ajira can by found by descending to the bottom floor of the Mage's Guild and entering the room directly across from the point where you first enter the lower room. Ajira, a Khajit, is in the same room as the
Guild Guide, partially hidden behind a large desk.

5.1.2 'Shrooms for Ajira

ENEMIES: Rats, Nix Hounds, Kagouti, Alit, occasionally diseased/blighted
The first thing that Ajira will ask you to do in her quest to become a Journey (wo)man apprentice before Galbedir (the enchanter chick dressed in red and yellow on the top floor of the Mage's guild), is to locate 4 types of mushrooms.
These mushrooms can be found in the Bitter Coast region. For now, just follow the directions that Ajira gives by heading south along the river and head west after you see the bridge. You know you are in the Bitter Coast Region when you see green swamps. The mushrooms that you need are the Luminous Russula (blue and brown toadstool), the Violet Coprinus (purple toadstool), the Hypha Faeria (brown shelf fungus on a tree), and the Bunglers Bane (also a brown shelf fungus). These mushrooms are common and can be found almost anywhere in the
Bitter Coast Region. I also found an alternate way to get to the Bitter Coast.
If you are feeling lazy, take the Silt Strider from Balmora to Seyda Neen. Seyda
Neen is in the Bitter Coast region, and all of the mushrooms you want can be found around town. This can actually save time walking and fighting monsters.
Once you are done, show your finds to Ajira.
REWARD: Four Cheap Restore Health Potions

NOTE: I've also heard that the mushrooms can be found in Vivec in crates in the upper plaza of the foreign quarter. This is unconfirmed. If it works for you please let me know. I suspect it may work based on chance, since the boxes spawn their contents randomly... (Kevin Fournier)

5.1.3 The Fake soulgem

ENEMIES: None!
Now Ajira wants you to Sabotage Galbedir. Ajira gives you a fake soulgem (looks like a lesser soulgem) and tells you to place it in Galbedir's desk. Galbedir's desk is on the top floor with soulgems on it. (You didn't steal them did you?).
Put the soulgem in Galbedir's desk and return to Ajira. Galbedir will actually come back to her desk during this time, so make sure you are quick or Galbedir will catch you and you'll be expelled from the Mage's Guild. After you finish, report to Ajira.
REWARD: None! (I think...)

NOTE: Galbedir WON'T leave her desk again to be quick. (Mike Paulus)

5.1.4 Flowers for Ajira

ENEMIES: Rats, Nix Hounds, Kagouti, Alit
Now Ajira wants you to do more of her dirty work, and this time she wants flowers. Ajira gives decent directions to the North shore of Lake Amaya. Lake
Amaya is the large body of water a little ways to the East of Fort Moonmoth. On the path along the North face of the lake, you should find the four flowers the
Ajira requests. To get to Lake Amaya, start out by heading east from the south entrance of Balmora toward Fort Moonmoth. Once you see the fort, head right on the path toward Peliagad. Keep going and take a right at the next fork (toward
Peliagad). Take a left at the next fork toward Peliagad. At the final fork in the road, take the middle path (of three). You should now be heading parallel to
Lake Amaya. Ajira wants a Gold Kanet (gold... duh), Stoneflower Petals (blue),
Heather (pink clusters), and Willow Anther (pink), (This is slightly deceiving. you actually want WILLOW flowers, which contain the Willow Anther). There is a black anther flower, but you can ignore this. When you find the flowers, use a
Almsivi Intervention to take you back to Balmora. Otherwise, hoof it back to
Ajira.
REWARD: Six Cheap Restore Magicka Potions

5.1.4.1 Flowers for Ajira (the Super Cheap Way)

ENEMIES: None!
If you are feeling exceptionally lazy, the clothier, Milie Hestien, in Balmora has all of the flowers you need for Ajira, except heather (Milie's is in the
Manor District next to the alchemist). Also, keep in mind that the flowers spawn randomly. If you can't get one of the flowers from Milie's the first time, reload the game until you do. In order to find heather, search other homes and businesses in Balmora, on the left side of the river. Heather spawns frequently, but randomly in crates, chests, baskets, and barrels. This 'shortcut' can either cut the time it takes to do the mission in half, or it can double it due to the random factor. (Haze1973)
REWARD: Six Cheap Restore Magicka Potions

5.1.5 Ajira needs a bowl (no not THAT bowl...)

ENEMIES: None!
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07

Sponsors:

Other files from this game:
  1. Elder Scrolls 3 - Morrowind savegame by System on 14/03/2006, 06:30
    Start savegame
  2. Elder Scrolls 3 - Morrowind trainer by System on 14/03/2006, 06:30
    Mega trainer
  3. Elder Scrolls 3 - Morrowind document by System on 14/03/2006, 06:30
  4. Elder Scrolls 3 - Morrowind document by System on 14/03/2006, 06:30
  5. Elder Scrolls 3 - Morrowind document by System on 14/03/2006, 06:30
    FAQ in Word-Format
  6. Elder Scrolls 3 - Morrowind document by System on 14/03/2006, 06:30
  7. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    Mage's Guild Guide by Zelgadis-s
  8. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    Bartering Guide
  9. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    Vampire Aundae Clan Guide
  10. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
  11. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    The Shopping List FAQ
  12. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    Character Creation FAQ
  13. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    Treasure Hunter's Guide
  14. Elder Scrolls 3 - Morrowind FAQ by System on 09/03/2006, 09:50
    House Redoran Guide
  15. Elder Scrolls 3 - Morrowind cheats by System on 09/03/2006, 09:50
  16. Elder Scrolls 3 - Morrowind solution by System on 09/03/2006, 09:50
    Mage's Guild Guide