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Tel Mora: Go to Sadrith Mora and take the boat.
Tel Vos: Go to Vos and fly west.
Urshilaku Camp: Use propylon travel to go to Valenvaryon and fly west. Since the required propylon index is found in the camp itself, the first time you go there, you have to take a longer route. I recommend going to Khuul and flying east from there.
Uvirith's Grave: Go to Tel Fyr and fly west, or go to Sadrith Mora and fly south-west.
Vivec (north): Use the guild guide to travel to the Vivec mage's guild.
Vivec (south): Go to Vivec (north) and cast Almsivi Intervention.
Vos: Go to Tel Mora and fly west.
Wolverine Hall: Use the guild guide to travel to the Sadrith Mora mage's guild.
Zainab Camp: Go to Vos and fly south-south-west, or use propylon travel to go to Indoranyon and fly west.
3.4 Vampires
------------
Vampires cannot use the regular fast travel methods. Therefore, they have to fly everywhere they go or use magic. The only extra option they have is using propylon travel. Vampires can use the Master propylon index, because members of the mage's guilds will talk to them (but not sell anything), and propylon travel is not sold, but simply selected as an option when talking to Folms
Mirel. Propylon travel makes the life of a vampire much easier, so my advice is that you gain the Master index before you let yourself be bitten. Obviously, this makes Caldera the best location for the home base of a vampire.
3.5 Travelling with Companions
------------------------------
When you are travelling with a companion, such as an escaped slave you are taking to the Argonian mission in Ebonheart, you can take this companion with you while travelling with silt striders, boats or guild guides, but not while travelling by magic (I am assuming here that you also cannot use propylon travel while with a companion without losing him or her, but I might be mistaken in that). Also, you may cast Levitate on this companion, but he or she will never attempt to fly. That means that you are stuck with travelling by foot or by swimming (they WILL swim or water walk) until you reach a city. Take that into account when you pick up a companion in the middle of nowhere.
4. Acknowledgements
-------------------
Thanks to Naar for updating my information on vampires using propylon travel.
5. Version Information
----------------------
Version 1.0: First release.
Version 1.1: Updated the information on vampires. Added directions to Ald
Velothi.
6. Contact Information
----------------------
Email me at scarlet_herring@yahoo.com. Make sure you have a meaningful subject line because this is my spam catcher. I have very little time so don't use this to ask detailed questions about the game ("Can you tell me how to get to
Sulipund?"), which I will ignore (I'm sorry, but I'm a month behind answering my emails at the moment), but if you have comments or additions, I'll gladly receive and discuss them. If you have additions for me to include in the guide, add a name by which I can acknowledge you.
7. Copyright Information
------------------------
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Tel Vos: Go to Vos and fly west.
Urshilaku Camp: Use propylon travel to go to Valenvaryon and fly west. Since the required propylon index is found in the camp itself, the first time you go there, you have to take a longer route. I recommend going to Khuul and flying east from there.
Uvirith's Grave: Go to Tel Fyr and fly west, or go to Sadrith Mora and fly south-west.
Vivec (north): Use the guild guide to travel to the Vivec mage's guild.
Vivec (south): Go to Vivec (north) and cast Almsivi Intervention.
Vos: Go to Tel Mora and fly west.
Wolverine Hall: Use the guild guide to travel to the Sadrith Mora mage's guild.
Zainab Camp: Go to Vos and fly south-south-west, or use propylon travel to go to Indoranyon and fly west.
3.4 Vampires
------------
Vampires cannot use the regular fast travel methods. Therefore, they have to fly everywhere they go or use magic. The only extra option they have is using propylon travel. Vampires can use the Master propylon index, because members of the mage's guilds will talk to them (but not sell anything), and propylon travel is not sold, but simply selected as an option when talking to Folms
Mirel. Propylon travel makes the life of a vampire much easier, so my advice is that you gain the Master index before you let yourself be bitten. Obviously, this makes Caldera the best location for the home base of a vampire.
3.5 Travelling with Companions
------------------------------
When you are travelling with a companion, such as an escaped slave you are taking to the Argonian mission in Ebonheart, you can take this companion with you while travelling with silt striders, boats or guild guides, but not while travelling by magic (I am assuming here that you also cannot use propylon travel while with a companion without losing him or her, but I might be mistaken in that). Also, you may cast Levitate on this companion, but he or she will never attempt to fly. That means that you are stuck with travelling by foot or by swimming (they WILL swim or water walk) until you reach a city. Take that into account when you pick up a companion in the middle of nowhere.
4. Acknowledgements
-------------------
Thanks to Naar for updating my information on vampires using propylon travel.
5. Version Information
----------------------
Version 1.0: First release.
Version 1.1: Updated the information on vampires. Added directions to Ald
Velothi.
6. Contact Information
----------------------
Email me at scarlet_herring@yahoo.com. Make sure you have a meaningful subject line because this is my spam catcher. I have very little time so don't use this to ask detailed questions about the game ("Can you tell me how to get to
Sulipund?"), which I will ignore (I'm sorry, but I'm a month behind answering my emails at the moment), but if you have comments or additions, I'll gladly receive and discuss them. If you have additions for me to include in the guide, add a name by which I can acknowledge you.
7. Copyright Information
------------------------
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
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