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Submitted by System on 09/03/2006, 09:50. Print file.
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--- Game: The Elder Scrolls III: Morrowind ---
--- Designer: Bethesda (Softworks) ---
--- Genre: Role Playing Game (RPG) ---
--- Platform: PC ---
0000000000000000000000000000000000000000000000000000000000000000000000000000000
--- FAQ Type: Character Creation FAQ ---
--- FAQ Version: 1.3 ---
--- By: gritta ---
--- My E-mail: adamgritt@hotmail.com ---
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=========
Contents:
=========

1 - Version History
2 - Races
3 - Classes
4 - Attributes
5 - Skills
6 - Starsigns
7 - Legal Notes
8 - Credit

===========================
Section 1 - Version History
===========================

Version 1.0 - 13,745 bytes

This is the first version of this FAQ. The *Skills* and *Star Signs*
sections
are yet to be added. First version to be released.

Version 1.1 - 14,968 bytes

Corrected Version No. Added base points for female characters. Again, the
*Skills* and *Star Signs* sections are yet to be added.

Version 1.2 - 21,317 bytes

Added *Star Signs* section. *Skills* section still not added.

Version 1.3 - 28,697 bytes

Corrected some of the star sign comments and ratings. *Skills* section to be
completed in the next version. I've had some e-mails concerning skill
advancement, and that information will be added once I have completed the
bulk
of the FAQ.

=================
Section 2 - Races
=================

There are 10 playable races in Morrowind, each has its own strengths, and in
some cases, weaknesses too. The 10 playable races are:

Argonian
Breton
Dark Elf
High Elf
Imperial
Khajiit
Nord
Orc
Redguard
Wood Elf

Each race has a predefined set of attribute base points, skill bonuses and
specials. Each race gains a total of 310 attribute base points and 45 bonus
skill points. NOTE: Female character base points are different than male
base
points. Refer to section 4 for more information on skills. There are two
main
types of specials - constant effect (specials that are applied at all times
and
are not activated) and activated (specials that are cast as powers (can only
be
used once every 24 hours of in-game time)). These two types of specials are
indicated in the tables below.

--------
Argonian
--------

Attribute Base Points:

Strength: 40 / 40
Intelligence: 40 /**50**
Willpower: 30 / 40
Agility: **50**/ 40
Speed: **50**/ 40
Endurance: 30 / 30
Personality: 30 / 30
Luck: 40 / 40

Skill Bonuses

Alchemy - 5 Points
Athletics - 15 Points
Illusion - 5 Points
Medium Armor - 5 Points
Mysticism - 5 Points
Spear - 5 Points
Unarmored - 5 Points

Specials

Resist Disease (Constant) -- Resist Common Disease 75%
Immune to Poison (Constant) -- Resist Poison 100%
Water Breathing (Activated) -- Water Breathing for 120 secs on Self

Comments: The Argonians are a "Beast Race" and as such they will not be able
to
wear boots. On top of this they can only wear open-faced helms, which
narrows
down the selection a bit. This is a major disadvantage, as they will not be
able to wear the "Blinding Boots of Speed", an item which increases the
speed
of the wearer by 200 points. Because of this, they will travel around
Vvardenfell a lot slower than other races, a major time waster when
travelling
for all of the missions in Morrowind.

Aside from the obvious disadvantage that is mentioned above we can see that
Argonians have a 15 points bonus to their Athletics skill. For the same
reason
as above, other races are better because they can wear the Blinding Boots of
Speed to help them move faster, and as such will not need the athletics
skill.
To compensate, the "Beast Race" disadvantage we have this bonus, and male
Argonians also start out with at least 50 points in the Speed attribute.

Being immune to poison can be useful, as can the resist disease, but these
are
nothing special. The water breathing is certainly nothing to choose this
race
for.

The female Argonian starts with at least 50 intelligence an 40 willpower, so
she will make a good mage in any case. Argonians have a 5 points bonus to
the
Unarmored skill. This can be useful for mages to, and with a female
character
can make a very good combination. On top of all of this, Argonians have a 5
points bonus Illusion and Mysticism to make them even better spellcasters.

Summary: Argonians have several disadvantages as mentioned above, but also
have
several advantages. The male Argonian can make an excellent thief, whilst
the
female can be a brilliant mage. The sex you choose will be the ultimate
decider
in what path you will take in Morrowind.

Rating: D - Not as good as other races, but they look cool!

------
Breton
------

Attribute Base Points:

Strength: 40 / 30
Intelligence: **50**/**50**
Willpower: **50**/**50**
Agility: 30 / 30
Speed: 30 / 40
Endurance: 30 / 30
Personality: 40 / 40
Luck: 40 / 40

Skill Bonuses

Alchemy - 5 Points
Alteration - 5 Points
Conjuration - 10 Points
Illusion - 5 Points
Mysticism - 10 Points
Restoration - 10 Points

Specials

Magicka Bonus (Constant) -- Fortify Maximum Magicka 0.5x INT
Resist Magicka (Constant) -- Resist Magicka 50%
Dragon Skin (Activated) -- Shield 50 pts for 60 secs on Self

Comments: Quite obviously, the breton is a mage. But that is all he is. The
male Breton can make a fairly good battle mage, but lacks the Endurance that
is
needed to be a real battle mage. Bretons come along with a nice 50% resist
magicka, useful for anyone, especially for a mage. The fortify magicka isn't
as
high a magnitude as the High Elven one, but Bretons don't have that horrible
magicka weakness, infact, Bretons have resistance to magicka! A 50%
resistance
to magicka really is something to choose this race for, since you will need
to
enchant a lot of clothing to get yourself up to that coveted magicka
immunity
later on in the game.

The skill bonuses that Bretons have are quite nicely matched. They don't
have
any pointless ones like athletics and acrobatics. If you are going to fault
anything, it would have to be that there isn't a skill there that has all 15
bonus points, so you won't be a master of any particular school of magic too
soon, but this does, however, give you a nice opportunity to decide for
yourself what you want to excel in early on.

Well, now we come to the special abilities. Aside from the two mentioned
above,
there is only one other - Dragon Skin. Certainly not the most powerful
special
ability, but could be useful in some situations nevertheless.

The female Breton starts off with more speed, but less strength than the
male.
I would say that the speed advantage is better than the strength one for a
mage, but I wouldn't say it is anything too prominent.

Summary: Bretons are excellent all-round mages, but just don't cut it as
anything else. If you want to be a mage, then you should seriously consider
being a Breton, but otherwise, stay well clear.

--------
Dark Elf
--------

Attribute Base Points:

Strength: 40 / 40
Intelligence: 40 / 40
Willpower: 30 / 30
Agility: 40 / 40
Speed: **50**/**50**
Endurance: 40 / 30
Personality: 30 / 40
Luck: 40 / 40

Skill Bonuses

Athletics - 5 Points
Destruction - 10 Points
Light Armor - 5 Points
Long Blade - 5 Points
Marksman - 5 Points
Mysticism - 5 Points
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