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Ability == Lady's Favor -- Fortify Personality 25 pts
Ability == Lady's Grace -- Fortify Endurance 25 pts
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The Lord
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Rating: D
Comments: Firstly, the weakness to fire makes you take twice as much damage from any fire spells or weapons, and the spell you get in return for this disadvantage is far from brilliant. The Blood of the North is not such a great spell when your dead from fire damage! Plus, you can just buy yourself a spell of this magnitude for a reasonable price.
Ability == Trollkin -- Weakness to Fire 100%
Spell == Blood of the North -- Restore Health 2 pts for 30 secs on Self
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The Lover
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Rating: B-
Comments: This sign can give your Wood Elf 85 pts Agility and a 50 marksman skill, (achieved by choosing Marskman as a Major skill and specialisation in
Stealth) thus creating an extremely powerful marksman. The power "Lover's
Kiss" is far from brilliant, but can be very useful in some situations. A good choice for all stealth orientated players. For the same reasons as with The Lady, you can easily train your agility skill up to 100 so the agility bonus is lost when you get a little way through the game. When there are ample paralyzation weapons in the game and it's easier to just enchant a weapon with damage strength (permanent paralyzation).
Ability == Mooncalf -- Fortify Agility 25 pts
Power == Lover's Kiss -- Paralyze for 60 secs on Target
Damage Fatigue 200 pts on Self
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The Mage
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Rating: B+
Comments: Gives a fairly good and straight-forward bonus to magicka. Quite good, but I'd rather choose a more powerful sign such as "The Apprentice". This is a good choice for less experienced players as you suffer no disadvantages.
Ability == Fay -- Fortify Maximum Magicka 0.5x INT
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The Ritual
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Rating: B-
Comments: Mara's Gift is a very strong power to have, especially for fighters.
But as for Blessed Word and Blessed Touch it, they can't be used very often, only on undead creatures, and the effects still aren't too great even on undead creatures. I'd prefer choosing a magicka bonus sign, and buying a strong heal spell from a spell-maker, that way, you can cast the spell as many times as you like in a day.
Spell == Blessed Word -- Turn Undead 100 pts for 30 secs on Target
Spell == Blessed Touch -- Turn Undead 100 pts for 30 secs on Touch
Power == Mara's Gift -- Restore Health 100 pts on Self
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The Serpent
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Rating: E-
Comments: Quite simply, you do 90 pts damage and you take 30 pts of damage in
30 seconds. You could much easier kill your opponent with a good weapon, or buy a spell that does this much damage to your opponent. There are better signs than this for any character. I strongly advise you not to choose this star sign.
Spell == Star-Curse -- Poison 3 pts for 30 secs on Touch
Damage Health 1 pt for 30 secs on Self
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The Shadow
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Rating: D-
Comments: Well, this sign would probably get a C if it was a spell instead of a power. But invisibility isn't that great, you become visible again as soon as you touch/steal/attack anything.
Power == Moonshadow -- Invisibility for 60 secs on Self
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The Steed
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Rating: C+
Comments: This can come in quite handy when you want to flee from a battle, and you get a nifty little bonus to your Short Blade and Unarmoured skills. All in all, this is a pretty good star sign.
Ability == Charioteer -- Fortify Speed 25 pts
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The Thief
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Rating: C+
Comments: Basically, you've just got 10 pts added onto your chance-to-dodge ratings. You can, however, enchant an with an equal magnitude constant effect on something. Better suited for mages and thieves.
Ability == Akaviri Danger-Sense -- Sanctuary 10 pts
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The Tower
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Rating: D-
Comments: You can buy Ondusi's Open Door in Balmora Mages Guild right at the beginning of the game, and if you start with Alteration of around 40 or 45, then you have a 81% chance at 15 magicka cost to open any 50pt lock in the game.
And that's not once a day. Better suited for thieves and possibly mages.
Spell == Beggar's Nose -- Detect Animal 200 ft for 60 secs on Self
Detect Enchantment 200 ft for 60 secs on Self
Detect Key 200 ft for 60 secs on Self
Power == Tower Key -- Open 50 pts on Touch
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The Warrior
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Rating: c
Comments: This means that your attacks have a 10% higher chance of hitting your opponent. This is, really, the opposite of The Thief. Pointless for those who do not wish to use many weapon (instead of magic). An average sign for a fighter. A bad sign for anyone else.
Ability == Waywyrd -- Fortify Attack 10 pts
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Section 7 - Legal Notes
=======================
The most up-to-date version of this FAQ can always be found at GameFAQs (http://www.gamefaqs.com) (c) This document is copyright 2002-2003 gritta
This FAQ may be published by anyone who wishes to do so, as long it is posted unaltered and as long as I receive an e-mail saying where it is to be posted.
By doing this, I am also able to send you any updates to this FAQ.
My e-mail address is:- adamgritt@hotmail.com
You may not seek to gain profit by redistributing this FAQ either on the internet, on paper or in any other form.
This FAQ was written using the PC version of Morrowind. Although it is very likely that some, if not all, of the information in this FAQ is correct for the
X-Box version of Morrowind as well.
==================
Section 8 - Credit
==================
This FAQ was written entirely by gritta unless otherwise noted.
I would like to give credit and a special thanks to the following people:
Lord Tenebrae - For correcting some of the star sign comments and ratings.
Z-Force - For allowing me to put some of his tips in this FAQ.
CJayC - For making such a great website, and hosting this FAQ.
Bethesda - For making a truly amazing game.
If you would like to add to this FAQ or ask a question about it, please e-mail me at adamgritt@hotmail.com
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