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Short Blade - 10 Points
Specials
Ancestor Guardian (Activated) -- Sanctuary 50 pts for 60 secs on Self
Resist Fire (Constant) -- Resist Fire 75%
Comments: At first glance, the Dark Elf appears to be a good mage, but I would sat otherwise. Compared to the Bretons and High Elves they just don't seem very appealing. A lot of the skills here, you should note are well suited to thieves (for example the light armor and short blade skills), so that becomes a prominent factor in determining whether or not you choose them.
Again, there aren't any 15 point skill bonuses, which is a shame, but the skills in which there are bonuses are very useful. Since you will probably be being a thief (with good spellcasting abilities as backup) these skills are almost perfectly suited.
The Dark Elvish special abilities are very good. Constant effect resist fire
75% and a very strong sanctuary spell for 60 seconds. The latter could be life saving in many situations as could the first. If you play as a Dark Elf for very long, then these abilities will be missed.
The male Dark Elf gets more Endurance that the female, however the female gets a higher personality rating. Personality is better suited to thieves, so that would be useful, however, the aesthetic choice might sway your choice of gender.
Summary: Dark Elves can be excellent in any area, provided you start with the right array of skills. They are particularly adept at thievery, and don't lack any magic skill. A wise choice in any case.
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High Elf
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Attribute Base Points:
Strength: 30 / 30
Intelligence: **50**/**50**
Willpower: 40 / 40
Agility: 40 / 40
Speed: 30 / 40
Endurance: 40 / 30
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Alchemy - 10 Points
Alteration - 5 Points
Conjuration - 5 Points
Destruction - 10 Points
Enchant - 10 Points
Illusion - 5 Points
Specials
Magicka Bonus (Constant) -- Fortify Maximum Magicka 1.5x INT
Weakness to Magicka (Constant) -- Weakness to Magicka 50%
Weakness to Fire (Constant) -- Weakness to Fire 50%
Weakness to Frost (Constant) -- Weakness to Frost 25%
Weakness to Shock (Constant) -- Weakness to Shock 25%
Resist Disease (Constant) -- Resist Common Disease 75%
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Imperial
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Attribute Base Points:
Strength: 40 / 40
Intelligence: 40 / 40
Willpower: 30 / 40
Agility: 30 / 30
Speed: 40 / 30
Endurance: 40 / 40
Personality: **50**/**50**
Luck: 40 / 40
Skill Bonuses
Blunt Weapon - 5 Points
Hand-to-hand - 5 Points
Light Armor - 5 Points
Long Blade - 10 Points
Mercantile - 10 Points
Speechcraft - 10 Points
Specials
Star of the West (Activated) -- Absorb Fatigue 200 pts on Target
Voice of the Emperor (Activated) -- Charm 25 to 50 pts for 15 secs on Target
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Khajiit
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Attribute Base Points:
Strength: 40 / 30
Intelligence: 40 / 40
Willpower: 30 / 30
Agility: **50**/**50**
Speed: 40 / 40
Endurance: 30 / 40
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Acrobatics - 15 Points
Athletics - 5 Points
Hand-to-hand - 5 Points
Light Armor - 5 Points
Security - 5 Points
Short Blade - 5 Points
Sneak - 5 Points
Specials
Eye of Night (Activated) -- Night Eye 50 pts for 30 secs on Self
Eye of Fear (Activated) -- Demoralize Humanoid 100 pts for 30 secs on Target
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Nord
----
Attribute Base Points:
Strength: **50**/**50**
Intelligence: 30 / 30
Willpower: 40 /**50**
Agility: 30 / 30
Speed: 40 / 40
Endurance: **50**/ 40
Personality: 30 / 30
Luck: 40 / 40
Skill Bonuses
Axe - 10 Points
Blunt Weapon - 10 Points
Heavy Armor - 5 Points
Long Blade - 5 Points
Medium Armor - 10 Points
Spear - 5 Points
Specials
Immune to Frost (Constant) -- Resist Frost 100%
Resist Shock (Constant) -- Resist Shock 50%
Woad (Activated) -- Shield 30 pts for 60 secs on Self
Thunder Fist (Activated) -- Frost Damage 25 pts on Touch
---
Orc
---
Attribute Base Points:
Strength: 45 / 45
Intelligence: 30 / 40
Willpower: **50**/ 45
Agility: 35 / 35
Speed: 30 / 30
Endurance: **50**/**50**
Personality: 30 / 25
Luck: 40 / 40
Skill Bonuses
Armorer - 10 Points
Axe - 5 Points
Block - 10 Points
Heavy Armor - 10 Points
Medium Armor - 10 Points
Specials
Resist Magicka (Constant) -- Resist Magicka 25%
Beserk (Activated) -- Fortify Health 20 pts for 60 secs on Self
Fortify Fatigue 200 pts for 60 secs on Self
Fortify Attack 100 pts for 60 secs on Self
Drain Agility 100 pts for 60 secs on Self
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Redguard
--------
Attribute Base Points:
Strength: **50**/ 40
Intelligence: 30 / 30
Willpower: 30 / 30
Agility: 40 / 40
Speed: 40 / 40
Endurance: **50**/**50**
Personality: 30 / 40
Luck: 40 / 40
Skill Bonuses
Athletics - 5 Points
Axe - 5 Points
Blunt Weapon - 5 Points
Heavy Armor - 5 Points
Long Blade - 15 Points
Medium Armor - 5 Points
Short Blade - 5 Points
Specials
Resist Disease (Constant) -- Resist Common Disease 75%
Resist Poison (Constant) -- Resist Poison 75%
Adrenaline Rush (Activated) -- Fortify Agility 50 pts for 60 secs on Self
Fortify Strength 50 pts for 60 secs on Self
Fortify Speed 50 pts for 60 secs on Self
Fortify Endurance 50 pts for 60 secs on Self
Fortify Health 25 pts for 60 secs on Self
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Wood Elf
--------
Attribute Base Points:
Strength: 30 / 30
Intelligence: 40 / 40
Willpower: 30 / 30
Agility: **50**/**50**
Speed: **50**/**50**
Endurance: 30 / 30
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Acrobatics - 5 Points
Alchemy - 5 Points
Light Armor - 10 Points
Specials
Ancestor Guardian (Activated) -- Sanctuary 50 pts for 60 secs on Self
Resist Fire (Constant) -- Resist Fire 75%
Comments: At first glance, the Dark Elf appears to be a good mage, but I would sat otherwise. Compared to the Bretons and High Elves they just don't seem very appealing. A lot of the skills here, you should note are well suited to thieves (for example the light armor and short blade skills), so that becomes a prominent factor in determining whether or not you choose them.
Again, there aren't any 15 point skill bonuses, which is a shame, but the skills in which there are bonuses are very useful. Since you will probably be being a thief (with good spellcasting abilities as backup) these skills are almost perfectly suited.
The Dark Elvish special abilities are very good. Constant effect resist fire
75% and a very strong sanctuary spell for 60 seconds. The latter could be life saving in many situations as could the first. If you play as a Dark Elf for very long, then these abilities will be missed.
The male Dark Elf gets more Endurance that the female, however the female gets a higher personality rating. Personality is better suited to thieves, so that would be useful, however, the aesthetic choice might sway your choice of gender.
Summary: Dark Elves can be excellent in any area, provided you start with the right array of skills. They are particularly adept at thievery, and don't lack any magic skill. A wise choice in any case.
--------
High Elf
--------
Attribute Base Points:
Strength: 30 / 30
Intelligence: **50**/**50**
Willpower: 40 / 40
Agility: 40 / 40
Speed: 30 / 40
Endurance: 40 / 30
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Alchemy - 10 Points
Alteration - 5 Points
Conjuration - 5 Points
Destruction - 10 Points
Enchant - 10 Points
Illusion - 5 Points
Specials
Magicka Bonus (Constant) -- Fortify Maximum Magicka 1.5x INT
Weakness to Magicka (Constant) -- Weakness to Magicka 50%
Weakness to Fire (Constant) -- Weakness to Fire 50%
Weakness to Frost (Constant) -- Weakness to Frost 25%
Weakness to Shock (Constant) -- Weakness to Shock 25%
Resist Disease (Constant) -- Resist Common Disease 75%
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Imperial
--------
Attribute Base Points:
Strength: 40 / 40
Intelligence: 40 / 40
Willpower: 30 / 40
Agility: 30 / 30
Speed: 40 / 30
Endurance: 40 / 40
Personality: **50**/**50**
Luck: 40 / 40
Skill Bonuses
Blunt Weapon - 5 Points
Hand-to-hand - 5 Points
Light Armor - 5 Points
Long Blade - 10 Points
Mercantile - 10 Points
Speechcraft - 10 Points
Specials
Star of the West (Activated) -- Absorb Fatigue 200 pts on Target
Voice of the Emperor (Activated) -- Charm 25 to 50 pts for 15 secs on Target
-------
Khajiit
-------
Attribute Base Points:
Strength: 40 / 30
Intelligence: 40 / 40
Willpower: 30 / 30
Agility: **50**/**50**
Speed: 40 / 40
Endurance: 30 / 40
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Acrobatics - 15 Points
Athletics - 5 Points
Hand-to-hand - 5 Points
Light Armor - 5 Points
Security - 5 Points
Short Blade - 5 Points
Sneak - 5 Points
Specials
Eye of Night (Activated) -- Night Eye 50 pts for 30 secs on Self
Eye of Fear (Activated) -- Demoralize Humanoid 100 pts for 30 secs on Target
----
Nord
----
Attribute Base Points:
Strength: **50**/**50**
Intelligence: 30 / 30
Willpower: 40 /**50**
Agility: 30 / 30
Speed: 40 / 40
Endurance: **50**/ 40
Personality: 30 / 30
Luck: 40 / 40
Skill Bonuses
Axe - 10 Points
Blunt Weapon - 10 Points
Heavy Armor - 5 Points
Long Blade - 5 Points
Medium Armor - 10 Points
Spear - 5 Points
Specials
Immune to Frost (Constant) -- Resist Frost 100%
Resist Shock (Constant) -- Resist Shock 50%
Woad (Activated) -- Shield 30 pts for 60 secs on Self
Thunder Fist (Activated) -- Frost Damage 25 pts on Touch
---
Orc
---
Attribute Base Points:
Strength: 45 / 45
Intelligence: 30 / 40
Willpower: **50**/ 45
Agility: 35 / 35
Speed: 30 / 30
Endurance: **50**/**50**
Personality: 30 / 25
Luck: 40 / 40
Skill Bonuses
Armorer - 10 Points
Axe - 5 Points
Block - 10 Points
Heavy Armor - 10 Points
Medium Armor - 10 Points
Specials
Resist Magicka (Constant) -- Resist Magicka 25%
Beserk (Activated) -- Fortify Health 20 pts for 60 secs on Self
Fortify Fatigue 200 pts for 60 secs on Self
Fortify Attack 100 pts for 60 secs on Self
Drain Agility 100 pts for 60 secs on Self
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Redguard
--------
Attribute Base Points:
Strength: **50**/ 40
Intelligence: 30 / 30
Willpower: 30 / 30
Agility: 40 / 40
Speed: 40 / 40
Endurance: **50**/**50**
Personality: 30 / 40
Luck: 40 / 40
Skill Bonuses
Athletics - 5 Points
Axe - 5 Points
Blunt Weapon - 5 Points
Heavy Armor - 5 Points
Long Blade - 15 Points
Medium Armor - 5 Points
Short Blade - 5 Points
Specials
Resist Disease (Constant) -- Resist Common Disease 75%
Resist Poison (Constant) -- Resist Poison 75%
Adrenaline Rush (Activated) -- Fortify Agility 50 pts for 60 secs on Self
Fortify Strength 50 pts for 60 secs on Self
Fortify Speed 50 pts for 60 secs on Self
Fortify Endurance 50 pts for 60 secs on Self
Fortify Health 25 pts for 60 secs on Self
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Wood Elf
--------
Attribute Base Points:
Strength: 30 / 30
Intelligence: 40 / 40
Willpower: 30 / 30
Agility: **50**/**50**
Speed: **50**/**50**
Endurance: 30 / 30
Personality: 40 / 40
Luck: 40 / 40
Skill Bonuses
Acrobatics - 5 Points
Alchemy - 5 Points
Light Armor - 10 Points
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Mage's Guild Guide






