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Home » PC » Elder Scrolls 3 - Morrowind » Elder Scrolls 3 - Morrowind FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Morrowind Treasure Hunter's Guide
System: PC
Author: Rojan
Version: 1.0
E-mail: Samrjk@yahoo.com
Size: 45.4 KB (46,566 bytes)

Stewie (From the Family Guy)
"My goal is clear, the broccoli must die."

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Copyrights-
This FAQ is copyrighted by the International laws.  Please do not steal my or anyone else's work.  Also I do not wish to see this FAQ in any magazine or publication.  If you are going to post this on your site please email me before doing so and thanks.  Morrowind is copyrighted by Bethesda software.
Contributor's work are properly credited and copyrighted by international laws as well.

E-mail me if you do not see your favorite rare item/weapon in here and I will give you credit and also if you have a pen name like me tell me so
I can write that.  Also alternative locations for the items will be especially loved.
(Crtl + F, to search the FAQ easier.)

Table of contents
1. History
2. Why
3. Home 3a. Method 1, stealing a home 3b. Method 2, creating your home 3c. Note About stealing your home 3d. Alternative opinions about your home
4. Best Characters for treasure hunters 4a. Mods for treasure hunters
5. Items and Locations
5.1: Search Items 5a. Weapons 5b. Armor 5c. Misc
6. Credits

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1. FAQ History

7-14-02:
This is the first version of this FAQ.

7-13-02 Versions .7
The second draft is providing more info on where to find the darn things as well.  More items and my first real post in Gamefaqs, yeah.
I have more work to do than I thought I needed.  I revised the location portion of each item onto the bottom for better access.  I have expanded the methods of gaining your own home due to some confusing on what I was trying to say.  The sections updated are items, weapons, misc, credits, and added the methods of obtaining your home due to some confusion.  Apparently I forgotten the Ebony weapons, and decided that Orc equipment although most aren't moneymakers, it was the cuirass that I decided to add it anyway.

9-12-02 Versions .8
Well, I can officially say that XP is a very lame OS.  I had to revert back to
Windows Me.  And with that, my saved games are toast.  Ratm0071 and Matthews, I have to give him even more thanks, making my life easier.  Wow more contributors than expected.  You guys really love or you just like seeing your name in this FAQ, either way I still thank you.  Since some people aren't specifying the name of an item(s) and just saying "Ebony location" or something, I have added a section at the bottom of each special category saying
"Misc Locations," for two or more items that go in that selection but wasn't mentioned what individual items go there.  Darn, I have to restart again.

1-25-03 Version .9
Well, I lost a whole lot of my previous saved e-mails due to my friends whom which have corrupted my computer.  I'm lazy but here is an update.  Sorry to all those who have e-mailed me with stuff.  I haven't been playing for a while.
I am going to replay the game soon so sorry for being an idiot.

5-28-03 Version 1.0
Yeah, I reached 1.0, yeah, yeah, oh yeah.  Mr. Guthrie has permission to post this on his website if he so chooses.  There are a whole lot of updates, including grammatical errors fixed, a huge assortment of items to find and an item search list to help find.

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2.Why
The main reason is that other than exploring, and doing the quests in the game is to find out the best inventory for your character.  I all ways want to see if there is a nice expensive item or a weapon of mass destruction over the ridge.  This will cover the more expensive and rare items of the game, such as items like the Daedric armor set or even that ancient wine you have been searching for.  Also another note is that right now it seems like you have to steal everything, I will try my best to find alternative locations so you can be your lawful persona.

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3.Home
Your home is going to be an invaluable to you.  Even if your character has
100 points of strength, you will quickly amass items that can weigh up to 80 pounds or more.  There are two ways of gaining your own estate.  You could build your own through the construction set or taking out the last owner of the home you want.  If you chose the latter, make sure that the place has a good amount of containers, shelves, and or anything else that tickles your fancy.  I would recommend that you choose a place that is close to silt traders and or a dock.  The place I chose was the Nerano manor in Balmora since it was pretty close to a silt trader and was close to the Blades group.  I prefer to organize my main quests so that I can easily get what I need and also to show off to my friends ;). 3a.Method 1, Stealing your own home

What I meant by stealing someone's home in Morrowind is to actually kill off anyone inside the house.  Generally even a small to a large home has usually one to 3 people living inside.  You do not want the owners to accuse you of "stealing" something that is already yours and it is a pain to have them keep questioning your presence there as well.
Well technically, you do not actually steal the home, you just force yourself in and do not pay rent to whomever the creators put inside that place. 3b.Method 2, Creating your home

This method is a lot more complicated.  You have to learn the insides and outs of the Morrowind construction editor.  With this editor you can modify small bits and pieces of the original 'world' created by Bethesda.  Those files are called plug-ins.  With each plug in, a person could modify small bits to actually change the entire world if they so chose. Once you create your place (or download it.  People like to create their own place and post them on the web) you can tell the game to load up that plug-ins. Also on another note, the editor can also change towns as well so be careful not to alter important places/people if you want to finish the game.  Personally though, finish the game without the plug-ins, if you save the game with the plug-ins and you find that the creator of such plug-ins crash your system, you cannot use that save game anymore. I do not have a very extensive knowledge of the editor; you must look at the "how to" in creating your own home. 3c.Note about stealing your home.
"Hi there, I was reading your treasure hunting FAQ and I thought I'd add something regarding stealing a house."

Don't try taking over a house in which there are any generic guard NPCs. I killed Tyravel in Balmora and his two guards because I liked the house for its massive storage area, but when I came back from adventuring the guards had respawned and tried to kill me for retrieving my items from crates. They won't complain if you pick up things that are on the ground, but they can really be a son of a b---h to deal with and plus it makes you feel like your house is invaded. :(

If you haven't downloaded any of the patches, all generic guards respawn in
Morrowind after 24 hours. This was fixed to only include certain guards (ones walking streets outside, mainly) in later patches. Just a heads-up for later versions of the faq. I now have 5000+ in weight of items stored in this house and when I decide to move to Caldera or somewhere else it's going to be a pain in the ass."
Contributed by Polcari 3d. Alternative opinions about your home

Here's the system I use for effective treasure hunting.  Here is a suggestion for picking permanent bases. First, most (but not all) locked houses are empty, and usually quite large, so they make good bases.
Second, one base is quite impractical. It's much better to have a base in each town.  I personally store the books and special items I discover in my closest base of discovery.  This makes for quick and easy retrieval of key items during quests.  Third, I make a map of each town, marking my basin each with a list along one side of the paper of all the special items located in that base.  I keep these maps in an alphabetized folder for easy use.  I also keep a full array of herbs and a full set of alchemy apparatuses to make potions in each.
I only carry one grand-master mortar and pedestal to make an emergency potion and a few choice herbs.
Fourth, from the beginning, I suggest that anyone spend all their money enchanting everything they're wearing with fortify strength, constant effect, even one point can help. Buy the appropriate Summon Golden Saints Scrolls in (I believe) Caldera mages guild.  Create your own soul trap spell with longer duration because, in the beginning it can be a tough fight, and be stocked with lots of heal and cure polarization potions. For enchanting with constant effect, don't do from 0 to 10, I.E. as an example, it almost never comes up 10.
Pick a solid number like from 7 to 7.  If you have a tad more space but not enough to go up one more number on both then add something like night-eye (my personal favorite)  You'll not only be able to carry a ton of stuff but you can beat the shit out of most anybody early on.  Fifth, make a constant effect ring for water breathing, one for levitating, and one for telekinesis.  And get the
Chameleon Amulet N/W of Gnisis ASAP.  That particular item is invaluable for fighting tough smugglers and Daedra early on.  The rest, I use spells and scrolls.
Contributed by the Dragon Lady


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4. Best Classes as treasure hunters

The best characters to play are classes that gain strength quickly and specialize in lock picking and stealth.  The rouge, assassin, and or warriors are the most qualified.  The stats that are needed are strength, endurance, intelligence and agility.  Some of your 'treasure hunting' involves some breaking and entering, and skull dagger and it would be nice if you actually got away. You can be a mage but not as easily.  Though their are some nice weapons for the intelligent.  Mark and recall are the two most important spells for treasure hunting.
This is obvious so that you can easily come back to your home and continue treasure hunting without dropping too much stuff.  I'm against cheating but if you do not have those spells, hit the ~ key and type "Togglegodmode."  This will give you unlimited health, magic and endurance so you can run back.  Also if you are having a tough time stealing or killing, use the console "toggleai" so that the NPCs do not react to whatever you are doing.
Make sure to get far away from there so that when you turn the AI back on, they will not chase and place a bounty on you.  Be sure to turn it off when you get back. 4a.Mods for Treasure hunters
The modifications are very abundant for Morrowind.  It is a pleasure to see what people's hard work can bring.  I will cover more of the mods that relate to this topic.  They can range from homes, new items and weapons, and even new areas to explore.
One program I do recommend whole-heartedly is to search for a map program of the entire world.  Make sure it can search for places and towns.  It will save you literally days so you can get there quickly without beating your head in looking for it.

-=-

5. Items and locations
As a rule of thumb for you treasure hunters, pick up an items that most merchants could never afford even if your merchant skill is poor.
Most rare items tend to weigh a ton and you need every little bit of strength you can muster.  However I still like to pick up gems and moon sugar for a little spending money.

"Armor Class given by armor is determined by the wearer's corresponding armor skill.  The values on your descriptions for armor class would be completely wrong for someone with a different armor skill rating than yours.  If you want a little suggestion, I would put the values for armor class down as the values shown when the wearer is at 100 of the corresponding skill, so that you display the POTENTIAL of the armor, as that's what it's really all about.  :)


I noticed this because Daedric armor pieces all have a rating of 266 when you're at 100 Heavy Armor skill, and your guide puts it at 176."
Contributed by Nadeau

(* Indicates the item/weapon/location was contributed)


5.1: Search Items
Note: This is a place for items that I could not find and people have e-mailed me about that they couldn't find.  E-mail me if you can find these items.

1. Black robe or a hooded robe

2. Daedric boots
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