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Sponsors:
2. Retainer
Endurance 30 Strength 30
Need one skill at 10
3. Oathman
Endurance 30 Strength 30
Need one skill at 20
4. Lawman
Endurance 30 Strength 30
Need one skill at 30, two skills at 5
5. Kinsman
Endurance 30 Strength 30
Need one skill at 40, two skills at 10
6. (House) Cousin
Endurance 31 Strength 31
Need one skill at 50, two skills at 15
7. House Brother
Endurance 32 Strength 32
Need one skill at 60, two skills at 20
8. House Father
Endurance 33 Strength 33
Need one skill at 70, two skills at 25
9. Councilman
Endurance 34 Strength 34
Need one skill at 80, two skills at 30
10. Archmaster
Endurance 35 Strength 35
Need one skill at 90, two skills at 35
-------------------------------------------------------------------------------
4.0 Main Quests
-------------------------------------------------------------------------------
This section describes all the quests you need to complete to advance from a lowly Hireling to Archmaster of Great House Redoran. While doing the quests listed in this section, Neminda will tell you about further duties from:
* Theldyn Virith - Outpost in Vld Velothi
* Faral Retheran (Treasurer in Vivec) - Redoran Treasury, Redoran
Plaza, top tier of the Redoran Compound, Vivec
* Lloros Sarano - Temple in Ald'ruhn
You don't need to do them to rise to Archmaster. The promotion and quest sequence given in this section assumes that you are not doing these extra quests at the same time.
Search the places you go to throughly for books and loot. Some books give you "free" skill level ups. I have not mentioned their locations in this guide since I have already played the game for a while before I joined House Redoran.
The books do not give more than one level up, so I won't be able to tell which ones are the special books.
4.1 Mudcrab Pests
=================
Neminda (in Redoran Council Entrance, Ald'ruhn) tells you that some mudcrabs are bothering Drulene Falen's guar herd. She asks you to help Drulene.
The direction she gives to reach Drulene is
... leave west out of Ald'ruhn, take the road towards Gnisis. When you go into the hills, take the left fork to the southwest. Take the right path at the next fork and you should see her guar straight ahead ...
I found her directions very confusing and I got lost many times before finally locating Drulene.
This is how I found Drulene, though there maybe other ways to get there. Leave
Ald'ruhn through the west gate. When you see the first signpost (very close to the gate), head towards the direction of Maar Gan. At the second signpost, take the direction of Gnisis. Continue heading to Gnisis at the third and forth signposts. At the fifth one, take the direction of Balmora and Caldera, NOT
Gnisis. This is the left fork to the southwest in the directions Neminda gave you. In about 20 steps, the path splits into two. Take the right turn towards west. Continue forward and you'll eventually see Drulene with her guars. The farm is directly to the west of Ald'ruhn, near Andasreth (it'll be on your paper map).
Talk to Drulene and she tells you the pair of hostile mudcrabs can be found in the southwest near the coast. The mudcrabs are located between a swamp and the ocean, in the southwest direction (only a little south). You'll find a dead guar next to them. By the way, they are in the bitter coast region, not the west gash. Kill them, and talk to Drulene again to get two hackle-lo leaves.
Report you success to Neminda
Note: There's a book in Drulene's hut that raises your blunt weapon skill. (In case you aren't going to search her hut).
Reward: Two hackle-lo leaves. Promotion to Retainer (assuming that you satisfy the requirements).
4.2 Deliver Cure Disease Potion
===============================
Neminda asks you to deliver a cure disease potion to Theldyn Virith in Ald
Velothi. Ald Velothi is north of Gnisis and you'll have to walk there by foot from Gnisis. The road is very well signposted, so you shouldn't get lost.
Spoiler: On the road between Gnisis and Ald Velothi, you'll see a woman asking you for help to find the ring that she has dropped into the pond behind her. You might not be able to find the ring, as it's really tiny and not enchanted (no
Detect Enchantment). Anyway, she's actually up to no good and will attack you if you find the ring. Kill her and her "transparent" friend (looks like a ghost). Her friend has the Amulet of Shadows that gives you 80% Chameleon. Since they're outlaws, killing them will not incur a bounty.
Theldyn is in the outpost of Ald Velothi. Give him the potion and report to
Neminda.
Reward: Promotion to Oathman
4.3 Find Mathis Dalobar
=======================
Neminda tells you that a Redoran trader, Mathis Dalobar, is missing. Travel to
Maar Gan and talk to the towns people. It's rumoured that Mathis got stuck in the sudden and unexpected ash storm. He's last seen leading some pack guar up to the Rothan Tomb.
Leave Maar Gan through the west gate (close to the silt strider). You'll be heading straight west. As soon as the road starts heading *slightly* away from west, leave the road and walk on the hilly area on your right. You'll soon see the Rothan Tomb ahead of you. You can't see the tomb from the main road and there are no paths leading from the main road to it. You should only past one signpost on the way. If you've reached the second one, you've gone too far.
Enter the tomb. Escort Mathis to the Shrine in Maar Gan. Report to Neminda.
Reward: None
4.4 Founder's Helm
==================
Neminda wants you to retrieve a Founder's Helm from a Hlaalu guard, Alvis Teri, who has stolen the helm from the Redorans. Travel to Balmora. Eight-Plates is at northwest side of town.
Alvis Teeri really doesn't like you. (His disposition towards me is 26/100).
When I asked him about the helm, he replied "I don't think so, I like the way it fits". Improve his disposition to 70+ with "bribe" or "admire". He'll just give the helm back when you ask again. Report back to Neminda.
Reward: Promotion to Lawman
4.5 Trouble with Bandits
========================
Neminda wants you to help Drulene Falen again, this time with bandits trouble.
Find Drulene and she tells you the bandits are located in the south of her farm. It's the Telvayn Ancestral Tomb, somewhere south of her farm. Kill the bandits. Report your success to Drulene, then Neminda.
Reward: Two hackle-lo leaves from Drulene Falen
4.6 Guard Sarethi Manor
=======================
Neminda asks you to protect Athyn Sarethi, a councillor of House Redoran. Head over to his manor (Sarethi Manor, obviously), also in the Manor District in
Ald'ruhn. Talk to Athyn and two assassins will arrive almost immediately.
Kill the assassins and talk to Athyn again. Report to Neminda.
Reward: 200gp. Promotion to Kinsman.
Neminda has no more duties for you. Also you can't advance in House Redoran anymore without a Councillor sponsoring you.
4.7 Rescue Varvur Sarethi
=========================
All six councillors of the Great House Redoran live in the Manor District.
They are Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner
Arobar and Bolvyn Venim. You can ask any one of them to sponsor you. I picked
Athyn Sarethi because he liked me a lot (88/100) after I protected him from the assassins.
Ask him about duties and he agrees to sponsor you if you do him a favour.
Bolvyn Venim is holding his son hostage and he asks you to rescue his son,
Varvur Sarethi. (Varvur is a suspected murderer, in case you're just reading this guide without playing the game).
Go to Venim Manor, also in the Manor District, Ald'ruhn. Enter the Right Wing.
You'll found a "Note to Malsa Ules" and a key on a bench. Steal the key (using sneak or chameleon) and you won't alert the guard, Malsa Ules, there. Read the note if you want to. Varvur Sarethi is in the room in the northwest of the
Right Wing, behind the tapestry. Enter the room with the key you've just stolen. (You can just open it with a spell or pick the lock if you can't steal the key). Enter and ask Varvur to follow you.
If you're more skillful then me, you might be able to sneak out with Varvur without killing Malsa Ules. You might want to try a strong chameleon on both yourself and Varvur; or a strong calm humanoid. Anyway I ended up killing her (only her though). Leave Venim Manor as quickly as you can, since you're safe once you get back to the Manor District. Bring Varvur Sarethi back to his father.
Reward: Promotion to House Cousin. Gained Athyn Sarethi sponsorship.
4.8 Clear Varvur Sarethi's Name/Ash Statue
==========================================
Varvur Sarethi has been accused of the murder of his close friend, Bralen
Carvaren. Athyn Sarethi asks you to help clean Varvur's name.
Go to the Guard Quarters inside Sarethi Manor. Varvur's room is the second one on the left. He tells you how he's been having bad dreams since having a ash statue and how he dreamed about killing Bralen Carvaren. Take the statue from the shelf behind him and ask Varvur about the statue. Then talk to Athyn
Sarethi about the statue. Go to the Temple in Ald'ruhn and talk to Lloros
Sarano there. Give the statue to him and he'll tell you that it has "some kind of corrupting influence". Go back to talk with Varvur and he promises to go speak with Lloros. Also, he now remembers winning the statue from gambling with Galtis Guvron, at the Rat in the Pot, Ald'ruhn. Talk to Athyn and then
Lloros again.
Go to the Rat in the Pot and ask Galtis Guvron about the ash statue. To find him, enter the Rat in the Pot, go up the stairs to where the counter is, then down the stairs on the right. When confronted, Galtis Guvron will attack you.
Kill him and take the note from his body. Take the note to Lloros. Lloros gives you some useless potions or scrolls (I forgot to write it down) as a reward. He then asks you to investigate Hanarai Assuttanipal.
Hanarai Assuttanipal's house is just outside the temple. Enter and talk to her. She mumbles something about Dagoth Ur and then attacks you. Kill her.
Open the trapped and locked door downstairs to look at her shrine, if you're curious. Report to Lloros about your success.
Reward: The useless potions/scrolls from Lloros Sarano.
4.9 Ondres Nerano's Slander
============================
Ondres Nerano, a Hlaalu Noble, claims Bolvyn Vemin is sleeping with the wife of another Councillor. Athyn asks you to go demand him to withdraw his slander.
Travel to Balmora. Nerano Manor is in the northwest part of town. Ask Ondres
Nerano about the slander and he challenges you to a duel. Hit him until he admits defeat and promises to take back what he said about Bolvyn Venim.
Report your success to Athyn.
Reward: None
4.10 Shurinbaal
===============
Athyn Sarethi asks you to take care of some smugglers in Gnaar Mok. Travel to
Gnaar Mok. The smugglers are in the cave of Shurinbaal, southwest of Gnaar
Mok. It's among the swamps, along the coast, in the Bitter Coast Region. Kill the smugglers and report to Athyn afterwards.
Reward: Promotion to House Brother
Endurance 30 Strength 30
Need one skill at 10
3. Oathman
Endurance 30 Strength 30
Need one skill at 20
4. Lawman
Endurance 30 Strength 30
Need one skill at 30, two skills at 5
5. Kinsman
Endurance 30 Strength 30
Need one skill at 40, two skills at 10
6. (House) Cousin
Endurance 31 Strength 31
Need one skill at 50, two skills at 15
7. House Brother
Endurance 32 Strength 32
Need one skill at 60, two skills at 20
8. House Father
Endurance 33 Strength 33
Need one skill at 70, two skills at 25
9. Councilman
Endurance 34 Strength 34
Need one skill at 80, two skills at 30
10. Archmaster
Endurance 35 Strength 35
Need one skill at 90, two skills at 35
-------------------------------------------------------------------------------
4.0 Main Quests
-------------------------------------------------------------------------------
This section describes all the quests you need to complete to advance from a lowly Hireling to Archmaster of Great House Redoran. While doing the quests listed in this section, Neminda will tell you about further duties from:
* Theldyn Virith - Outpost in Vld Velothi
* Faral Retheran (Treasurer in Vivec) - Redoran Treasury, Redoran
Plaza, top tier of the Redoran Compound, Vivec
* Lloros Sarano - Temple in Ald'ruhn
You don't need to do them to rise to Archmaster. The promotion and quest sequence given in this section assumes that you are not doing these extra quests at the same time.
Search the places you go to throughly for books and loot. Some books give you "free" skill level ups. I have not mentioned their locations in this guide since I have already played the game for a while before I joined House Redoran.
The books do not give more than one level up, so I won't be able to tell which ones are the special books.
4.1 Mudcrab Pests
=================
Neminda (in Redoran Council Entrance, Ald'ruhn) tells you that some mudcrabs are bothering Drulene Falen's guar herd. She asks you to help Drulene.
The direction she gives to reach Drulene is
... leave west out of Ald'ruhn, take the road towards Gnisis. When you go into the hills, take the left fork to the southwest. Take the right path at the next fork and you should see her guar straight ahead ...
I found her directions very confusing and I got lost many times before finally locating Drulene.
This is how I found Drulene, though there maybe other ways to get there. Leave
Ald'ruhn through the west gate. When you see the first signpost (very close to the gate), head towards the direction of Maar Gan. At the second signpost, take the direction of Gnisis. Continue heading to Gnisis at the third and forth signposts. At the fifth one, take the direction of Balmora and Caldera, NOT
Gnisis. This is the left fork to the southwest in the directions Neminda gave you. In about 20 steps, the path splits into two. Take the right turn towards west. Continue forward and you'll eventually see Drulene with her guars. The farm is directly to the west of Ald'ruhn, near Andasreth (it'll be on your paper map).
Talk to Drulene and she tells you the pair of hostile mudcrabs can be found in the southwest near the coast. The mudcrabs are located between a swamp and the ocean, in the southwest direction (only a little south). You'll find a dead guar next to them. By the way, they are in the bitter coast region, not the west gash. Kill them, and talk to Drulene again to get two hackle-lo leaves.
Report you success to Neminda
Note: There's a book in Drulene's hut that raises your blunt weapon skill. (In case you aren't going to search her hut).
Reward: Two hackle-lo leaves. Promotion to Retainer (assuming that you satisfy the requirements).
4.2 Deliver Cure Disease Potion
===============================
Neminda asks you to deliver a cure disease potion to Theldyn Virith in Ald
Velothi. Ald Velothi is north of Gnisis and you'll have to walk there by foot from Gnisis. The road is very well signposted, so you shouldn't get lost.
Spoiler: On the road between Gnisis and Ald Velothi, you'll see a woman asking you for help to find the ring that she has dropped into the pond behind her. You might not be able to find the ring, as it's really tiny and not enchanted (no
Detect Enchantment). Anyway, she's actually up to no good and will attack you if you find the ring. Kill her and her "transparent" friend (looks like a ghost). Her friend has the Amulet of Shadows that gives you 80% Chameleon. Since they're outlaws, killing them will not incur a bounty.
Theldyn is in the outpost of Ald Velothi. Give him the potion and report to
Neminda.
Reward: Promotion to Oathman
4.3 Find Mathis Dalobar
=======================
Neminda tells you that a Redoran trader, Mathis Dalobar, is missing. Travel to
Maar Gan and talk to the towns people. It's rumoured that Mathis got stuck in the sudden and unexpected ash storm. He's last seen leading some pack guar up to the Rothan Tomb.
Leave Maar Gan through the west gate (close to the silt strider). You'll be heading straight west. As soon as the road starts heading *slightly* away from west, leave the road and walk on the hilly area on your right. You'll soon see the Rothan Tomb ahead of you. You can't see the tomb from the main road and there are no paths leading from the main road to it. You should only past one signpost on the way. If you've reached the second one, you've gone too far.
Enter the tomb. Escort Mathis to the Shrine in Maar Gan. Report to Neminda.
Reward: None
4.4 Founder's Helm
==================
Neminda wants you to retrieve a Founder's Helm from a Hlaalu guard, Alvis Teri, who has stolen the helm from the Redorans. Travel to Balmora. Eight-Plates is at northwest side of town.
Alvis Teeri really doesn't like you. (His disposition towards me is 26/100).
When I asked him about the helm, he replied "I don't think so, I like the way it fits". Improve his disposition to 70+ with "bribe" or "admire". He'll just give the helm back when you ask again. Report back to Neminda.
Reward: Promotion to Lawman
4.5 Trouble with Bandits
========================
Neminda wants you to help Drulene Falen again, this time with bandits trouble.
Find Drulene and she tells you the bandits are located in the south of her farm. It's the Telvayn Ancestral Tomb, somewhere south of her farm. Kill the bandits. Report your success to Drulene, then Neminda.
Reward: Two hackle-lo leaves from Drulene Falen
4.6 Guard Sarethi Manor
=======================
Neminda asks you to protect Athyn Sarethi, a councillor of House Redoran. Head over to his manor (Sarethi Manor, obviously), also in the Manor District in
Ald'ruhn. Talk to Athyn and two assassins will arrive almost immediately.
Kill the assassins and talk to Athyn again. Report to Neminda.
Reward: 200gp. Promotion to Kinsman.
Neminda has no more duties for you. Also you can't advance in House Redoran anymore without a Councillor sponsoring you.
4.7 Rescue Varvur Sarethi
=========================
All six councillors of the Great House Redoran live in the Manor District.
They are Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner
Arobar and Bolvyn Venim. You can ask any one of them to sponsor you. I picked
Athyn Sarethi because he liked me a lot (88/100) after I protected him from the assassins.
Ask him about duties and he agrees to sponsor you if you do him a favour.
Bolvyn Venim is holding his son hostage and he asks you to rescue his son,
Varvur Sarethi. (Varvur is a suspected murderer, in case you're just reading this guide without playing the game).
Go to Venim Manor, also in the Manor District, Ald'ruhn. Enter the Right Wing.
You'll found a "Note to Malsa Ules" and a key on a bench. Steal the key (using sneak or chameleon) and you won't alert the guard, Malsa Ules, there. Read the note if you want to. Varvur Sarethi is in the room in the northwest of the
Right Wing, behind the tapestry. Enter the room with the key you've just stolen. (You can just open it with a spell or pick the lock if you can't steal the key). Enter and ask Varvur to follow you.
If you're more skillful then me, you might be able to sneak out with Varvur without killing Malsa Ules. You might want to try a strong chameleon on both yourself and Varvur; or a strong calm humanoid. Anyway I ended up killing her (only her though). Leave Venim Manor as quickly as you can, since you're safe once you get back to the Manor District. Bring Varvur Sarethi back to his father.
Reward: Promotion to House Cousin. Gained Athyn Sarethi sponsorship.
4.8 Clear Varvur Sarethi's Name/Ash Statue
==========================================
Varvur Sarethi has been accused of the murder of his close friend, Bralen
Carvaren. Athyn Sarethi asks you to help clean Varvur's name.
Go to the Guard Quarters inside Sarethi Manor. Varvur's room is the second one on the left. He tells you how he's been having bad dreams since having a ash statue and how he dreamed about killing Bralen Carvaren. Take the statue from the shelf behind him and ask Varvur about the statue. Then talk to Athyn
Sarethi about the statue. Go to the Temple in Ald'ruhn and talk to Lloros
Sarano there. Give the statue to him and he'll tell you that it has "some kind of corrupting influence". Go back to talk with Varvur and he promises to go speak with Lloros. Also, he now remembers winning the statue from gambling with Galtis Guvron, at the Rat in the Pot, Ald'ruhn. Talk to Athyn and then
Lloros again.
Go to the Rat in the Pot and ask Galtis Guvron about the ash statue. To find him, enter the Rat in the Pot, go up the stairs to where the counter is, then down the stairs on the right. When confronted, Galtis Guvron will attack you.
Kill him and take the note from his body. Take the note to Lloros. Lloros gives you some useless potions or scrolls (I forgot to write it down) as a reward. He then asks you to investigate Hanarai Assuttanipal.
Hanarai Assuttanipal's house is just outside the temple. Enter and talk to her. She mumbles something about Dagoth Ur and then attacks you. Kill her.
Open the trapped and locked door downstairs to look at her shrine, if you're curious. Report to Lloros about your success.
Reward: The useless potions/scrolls from Lloros Sarano.
4.9 Ondres Nerano's Slander
============================
Ondres Nerano, a Hlaalu Noble, claims Bolvyn Vemin is sleeping with the wife of another Councillor. Athyn asks you to go demand him to withdraw his slander.
Travel to Balmora. Nerano Manor is in the northwest part of town. Ask Ondres
Nerano about the slander and he challenges you to a duel. Hit him until he admits defeat and promises to take back what he said about Bolvyn Venim.
Report your success to Athyn.
Reward: None
4.10 Shurinbaal
===============
Athyn Sarethi asks you to take care of some smugglers in Gnaar Mok. Travel to
Gnaar Mok. The smugglers are in the cave of Shurinbaal, southwest of Gnaar
Mok. It's among the swamps, along the coast, in the Bitter Coast Region. Kill the smugglers and report to Athyn afterwards.
Reward: Promotion to House Brother
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