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House Redoran Guide for
The Elder Scrolls III - Morrowind
Version 1.6
28 June 2003
By Little Hamster eggtart AT paradise DOT net DOT nz
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
1.0 Introduction
2.0 Tips and Suggestions
2.1 Travel the Fast Way
2.2 Price on your Head
2.3 Power of Enchanted Items
2.4 Help! I've killed !
2.5 Help! I can't find !
3.0 Background
3.1 Joining
3.2 Ranks and Requirements
4.0 Main Quests
4.1 Mudcrab Pests
4.2 Deliver Cure Disease Potion
4.3 Find Mathis Dalobar
4.4 Founder's Helm
4.5 Trouble with Bandits
4.6 Guard Sarethi Manor
4.7 Rescue Varvur Sarethi
4.8 Clear Varvur Sarethi's Name/Ash Statue
4.9 Ondres Nerano's Slander
4.10 Shurinbaal
4.11 Mad Lord of Milk/Delyna Mandas in Tel Fyr
4.12 Mission to Morvayn Manor
4.13 Taxes from Gnisis
4.14 Nalvilie Saren
4.15 Stronghold: Commence Work
4.16 Stronghold: Inspect Construction
4.17 Shut the Mines Down/Evidence of Corruption
4.18 Miner Arobar's Support
4.19 Stronghold: Hire Guards
4.20 Stronghold: Attract Settlers
4.21 Duel with Bolvyn Venim
5.0 Quests from Theldyn Virith
5.1 Old Blue Fin
5.2 Ashimanu Mine
5.3 Kagouti Den
5.4 Shishi Report
6.0 Quests from Faral Retheran
6.1 Meril Hlaano's Slanders
6.2 Redas Tomb
6.3 Duel of Honour
6.4 Slay Dagoth Tanis
6.5 Slay Reynel Uvirith
6.6 Slay Raynasa Rethan
7.0 Quests from Lloros Sarano
7.1 Find Fedris Tharen
7.2 Find Beden Giladren
7.3 Find Redoran Soldiers
8.0 Miscellaneous quests
8.1 Tuveson Beleth (Smith): Escort Deval Beleth to Koal Cave
8.2 Tuveson Beleth (Smith): Armour Repair Debt
8.3 Aryni Orethi
9.0 Acknowledgements
10.0 Version History
11.0 Copyright and Distribution Note
-------------------------------------------------------------------------------
1.0 Introduction
-------------------------------------------------------------------------------
This mini-guide is intended to help other Morrowind players to advance in the
Great House Redoran. It lists the quests you need to complete, with suggestions on how to do them.
The information in this guide is gathered from the PC version of Morrowind, with no third party plug-ins or mods installed.
If you have any suggestions or corrections, feel free to contact me through email.
The latest version can be found at
GameFAQs (www.gamefaqs.com)
It has also been authorised to appear in http://www.morrowindfiles.com http://DLH.net
-------------------------------------------------------------------------------
2.0 Tips and Suggestions
-------------------------------------------------------------------------------
2.1 Travel the Fast Way
=======================
Vvardenfell is a big island. Use "public transport" whenever possible. Walking everywhere takes forever. There is an excellent "Travel Guide" by Jimb Esser on GameFAQs that details how to get from one place to another quickly. Use
Divine/Almsivi Intervention, Mark and Recall. It's even faster than silt striders or the Mage Guild. For example, to get from Ald'ruhn to Gnaar Mok, you'll need to go via the Mage Guild to Vivec, and then on boat to Hla Oad, then transferring to Gnaar Mok. On the way back, however, you could cast
Almsivi Intervention, and be back at the temple at Ald'ruhn instantly.
There are places that can be only reached by foot. To get there faster, you can cast Fortify Speed or enchant an item with (constant) fortify speed.
Spoiler: There is a pair of Boots of Blinding Speed which fortifies speed by
200 pts in the game. Talk to a Reguard women (Pemenie) somewhere north of Caldera. She wants to be escorted to Gnaar Mok. Take her there and she'll give you the boots as a reward. Alternatively, you can kill her to get the boots without any repercussions since she's an outlaw.
2.2 Price on your Head
======================
Join the thieves guild even if you're not a thief (I'm fighter/mage). They can take bounties off your head for half price and you can keep all your stolen goods. If you pay the fine to the guards, they'll take back everything you've stolen in your entire career in Vvardenfell (the ones you're carrying) and put them in the Evidence chests. Though a loophole allows you to just drop everything you've stolen before paying your fine, it's a pain to do so.
2.3 Power of Enchanted Items
============================
With enchanted items, you can use spells without investing points in the different magic skills. Filled soul gems are available from most enchanters.
Alternatively, you can buy soul trap scrolls and capture souls yourself.
Enchant rings (since they're lightest) with Divine/Almsivi Intervention,
Mark/Recall, Water Walking, Levitate, etc. To enchant items with these spell effects, you need to know the spells. So buy them even though you have 0% of casting success.
A tip for those warriors out there who haven't picked Security as one of their major or minor skills. To disarm traps, enchant an item with Telekinesis.
Similarly, to open locks, enchant an item with Open. You might want to have a separate magnitude Open 50 ring (even though you need a magnitude 100 Open to open all locks). This is because Open 100 costs a lot of charges if you don't have a high Enchant skill. It's definitely a pain to have to wait for recharge after single use, especially if there are a lot of locked chests you want to loot.
2.4 Help! I've killed !
========================================
If you can find an alternative way to finish the quest, I'd like to hear about it.
For those who don't mind cheating, there's the console. You can toggle the console open and close by using the "~" key. (The console is not available in the xbox version of the game).
To revive a dead NPC, for example, Ondres Nerano placeatpc "Ondres Nerano",1,1,1
However, sometimes when the game thinks an NPC is dead, having 100 clones around won't do anything.
2.5 Help! I can't find !
===========================================
The directions in this guide are there to complement what you get from the
Journal. I found all the places using only what's in the Journal, and Bethesda designed the game so you can find it too. Don't email me and ask where the is. I won't reply. Here's a few suggestions for you to try if you're really lost:
1. Use your paper map.
Lots of tombs and caves are drawn on the paper map, though not named on either the in-game map or the paper one. For example, the Urshilaku Burial
Caverns is there. And so is Shishi, Nchleft, etc. You can use "tfow" (toggle fog of war) in the console to help match your paper map with the in-game world map.
2. If all else fails, or if you're feeling really lazy, use the console commande coc (centre on cell) and coe (centre on exterior).
To go to the interior cell Balmora, Guild of Mages coc "balmora, guild of mages"
To go to the exterior cell Bal Isra coc "bal isra"
To go to an exterior area with multiple cells, Ashlands Region with grid number (-5, 12) coc "ashlands region" coe -5,12
Sometimes you'll be half stuck in an object after you arrived. Use the console code "fixme" or "tcl" (toggle collision) to get unstuck.
Cell IDs are displayed on the title of the map window. They can also be found in the Construction Set.
-------------------------------------------------------------------------------
3.0 Background
-------------------------------------------------------------------------------
One of the little advice you get from various people around Vvardenfell is that the Dunmer Great Houses are where the real opportunities are. There are three
Great Houses on Vvardenfell: House Hlaalu, House Redoran and House Telvanni.
You can only join one Great House. Even if you are expelled from a Great
House, you can't join another one (see note). So be careful with your choice.
Hlaalus are merchants, Redorans are warriors, Telvannis are mages. You can learn more about the Great Houses from the following books:
House Hlaalu Grasping Fortune (from Eric)
House Redoran True Noble's Code
House Telvanni The Affairs of Wizards
The Library of Vivec inside the Hall of Wisdom, Temple Canton, Vivec has (many) copies of them.
Note: From the GameFAQs board, I heard that a Redoran (or a Telvanni) can join
House Hlaalu through a glitch in the game. It involves killing the guy in the dren plantation and Duke Dren will automatically make you a grandmaster of House Hlaalu. I haven't tried it myself, so don't email and ask me how to do it.
* This is no longer possible with patch v1.2.0722.
3.1 Joining
===========
To join House Redoran, speak with Neminda in the Redoran Council Entrance in
Ald'ruhn. The Redoran Council is in the Manor District, inside the ancient
Emperor Crab Shell known as Skar.
Another one of the little advice you picked up is that "if you want to be adopted by a Great House, you'll need a patron, and that's easier when you've got a reputation". I don't know how much truth is in that. But just for your information, I had a reputation of 6 when I join, and a reputation of 9 when I seeked sponsorship from a
Councillor. Also, since I was already a Knight Bachelor with the
Imperial Legion, the fighting required is very easy. I guess you'll found it more challenging if you are lower level.
3.2 Ranks and Requirements
==========================
Favourite Skills: Athletics, Spear, Long Blade, Heavy Armour, Medium Armour,
Armourer
1. Hireling
No requirements
The Elder Scrolls III - Morrowind
Version 1.6
28 June 2003
By Little Hamster eggtart AT paradise DOT net DOT nz
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
1.0 Introduction
2.0 Tips and Suggestions
2.1 Travel the Fast Way
2.2 Price on your Head
2.3 Power of Enchanted Items
2.4 Help! I've killed !
2.5 Help! I can't find !
3.0 Background
3.1 Joining
3.2 Ranks and Requirements
4.0 Main Quests
4.1 Mudcrab Pests
4.2 Deliver Cure Disease Potion
4.3 Find Mathis Dalobar
4.4 Founder's Helm
4.5 Trouble with Bandits
4.6 Guard Sarethi Manor
4.7 Rescue Varvur Sarethi
4.8 Clear Varvur Sarethi's Name/Ash Statue
4.9 Ondres Nerano's Slander
4.10 Shurinbaal
4.11 Mad Lord of Milk/Delyna Mandas in Tel Fyr
4.12 Mission to Morvayn Manor
4.13 Taxes from Gnisis
4.14 Nalvilie Saren
4.15 Stronghold: Commence Work
4.16 Stronghold: Inspect Construction
4.17 Shut the Mines Down/Evidence of Corruption
4.18 Miner Arobar's Support
4.19 Stronghold: Hire Guards
4.20 Stronghold: Attract Settlers
4.21 Duel with Bolvyn Venim
5.0 Quests from Theldyn Virith
5.1 Old Blue Fin
5.2 Ashimanu Mine
5.3 Kagouti Den
5.4 Shishi Report
6.0 Quests from Faral Retheran
6.1 Meril Hlaano's Slanders
6.2 Redas Tomb
6.3 Duel of Honour
6.4 Slay Dagoth Tanis
6.5 Slay Reynel Uvirith
6.6 Slay Raynasa Rethan
7.0 Quests from Lloros Sarano
7.1 Find Fedris Tharen
7.2 Find Beden Giladren
7.3 Find Redoran Soldiers
8.0 Miscellaneous quests
8.1 Tuveson Beleth (Smith): Escort Deval Beleth to Koal Cave
8.2 Tuveson Beleth (Smith): Armour Repair Debt
8.3 Aryni Orethi
9.0 Acknowledgements
10.0 Version History
11.0 Copyright and Distribution Note
-------------------------------------------------------------------------------
1.0 Introduction
-------------------------------------------------------------------------------
This mini-guide is intended to help other Morrowind players to advance in the
Great House Redoran. It lists the quests you need to complete, with suggestions on how to do them.
The information in this guide is gathered from the PC version of Morrowind, with no third party plug-ins or mods installed.
If you have any suggestions or corrections, feel free to contact me through email.
The latest version can be found at
GameFAQs (www.gamefaqs.com)
It has also been authorised to appear in http://www.morrowindfiles.com http://DLH.net
-------------------------------------------------------------------------------
2.0 Tips and Suggestions
-------------------------------------------------------------------------------
2.1 Travel the Fast Way
=======================
Vvardenfell is a big island. Use "public transport" whenever possible. Walking everywhere takes forever. There is an excellent "Travel Guide" by Jimb Esser on GameFAQs that details how to get from one place to another quickly. Use
Divine/Almsivi Intervention, Mark and Recall. It's even faster than silt striders or the Mage Guild. For example, to get from Ald'ruhn to Gnaar Mok, you'll need to go via the Mage Guild to Vivec, and then on boat to Hla Oad, then transferring to Gnaar Mok. On the way back, however, you could cast
Almsivi Intervention, and be back at the temple at Ald'ruhn instantly.
There are places that can be only reached by foot. To get there faster, you can cast Fortify Speed or enchant an item with (constant) fortify speed.
Spoiler: There is a pair of Boots of Blinding Speed which fortifies speed by
200 pts in the game. Talk to a Reguard women (Pemenie) somewhere north of Caldera. She wants to be escorted to Gnaar Mok. Take her there and she'll give you the boots as a reward. Alternatively, you can kill her to get the boots without any repercussions since she's an outlaw.
2.2 Price on your Head
======================
Join the thieves guild even if you're not a thief (I'm fighter/mage). They can take bounties off your head for half price and you can keep all your stolen goods. If you pay the fine to the guards, they'll take back everything you've stolen in your entire career in Vvardenfell (the ones you're carrying) and put them in the Evidence chests. Though a loophole allows you to just drop everything you've stolen before paying your fine, it's a pain to do so.
2.3 Power of Enchanted Items
============================
With enchanted items, you can use spells without investing points in the different magic skills. Filled soul gems are available from most enchanters.
Alternatively, you can buy soul trap scrolls and capture souls yourself.
Enchant rings (since they're lightest) with Divine/Almsivi Intervention,
Mark/Recall, Water Walking, Levitate, etc. To enchant items with these spell effects, you need to know the spells. So buy them even though you have 0% of casting success.
A tip for those warriors out there who haven't picked Security as one of their major or minor skills. To disarm traps, enchant an item with Telekinesis.
Similarly, to open locks, enchant an item with Open. You might want to have a separate magnitude Open 50 ring (even though you need a magnitude 100 Open to open all locks). This is because Open 100 costs a lot of charges if you don't have a high Enchant skill. It's definitely a pain to have to wait for recharge after single use, especially if there are a lot of locked chests you want to loot.
2.4 Help! I've killed !
========================================
If you can find an alternative way to finish the quest, I'd like to hear about it.
For those who don't mind cheating, there's the console. You can toggle the console open and close by using the "~" key. (The console is not available in the xbox version of the game).
To revive a dead NPC, for example, Ondres Nerano placeatpc "Ondres Nerano",1,1,1
However, sometimes when the game thinks an NPC is dead, having 100 clones around won't do anything.
2.5 Help! I can't find !
===========================================
The directions in this guide are there to complement what you get from the
Journal. I found all the places using only what's in the Journal, and Bethesda designed the game so you can find it too. Don't email me and ask where the is. I won't reply. Here's a few suggestions for you to try if you're really lost:
1. Use your paper map.
Lots of tombs and caves are drawn on the paper map, though not named on either the in-game map or the paper one. For example, the Urshilaku Burial
Caverns is there. And so is Shishi, Nchleft, etc. You can use "tfow" (toggle fog of war) in the console to help match your paper map with the in-game world map.
2. If all else fails, or if you're feeling really lazy, use the console commande coc (centre on cell) and coe (centre on exterior).
To go to the interior cell Balmora, Guild of Mages coc "balmora, guild of mages"
To go to the exterior cell Bal Isra coc "bal isra"
To go to an exterior area with multiple cells, Ashlands Region with grid number (-5, 12) coc "ashlands region" coe -5,12
Sometimes you'll be half stuck in an object after you arrived. Use the console code "fixme" or "tcl" (toggle collision) to get unstuck.
Cell IDs are displayed on the title of the map window. They can also be found in the Construction Set.
-------------------------------------------------------------------------------
3.0 Background
-------------------------------------------------------------------------------
One of the little advice you get from various people around Vvardenfell is that the Dunmer Great Houses are where the real opportunities are. There are three
Great Houses on Vvardenfell: House Hlaalu, House Redoran and House Telvanni.
You can only join one Great House. Even if you are expelled from a Great
House, you can't join another one (see note). So be careful with your choice.
Hlaalus are merchants, Redorans are warriors, Telvannis are mages. You can learn more about the Great Houses from the following books:
House Hlaalu Grasping Fortune (from Eric)
House Redoran True Noble's Code
House Telvanni The Affairs of Wizards
The Library of Vivec inside the Hall of Wisdom, Temple Canton, Vivec has (many) copies of them.
Note: From the GameFAQs board, I heard that a Redoran (or a Telvanni) can join
House Hlaalu through a glitch in the game. It involves killing the guy in the dren plantation and Duke Dren will automatically make you a grandmaster of House Hlaalu. I haven't tried it myself, so don't email and ask me how to do it.
* This is no longer possible with patch v1.2.0722.
3.1 Joining
===========
To join House Redoran, speak with Neminda in the Redoran Council Entrance in
Ald'ruhn. The Redoran Council is in the Manor District, inside the ancient
Emperor Crab Shell known as Skar.
Another one of the little advice you picked up is that "if you want to be adopted by a Great House, you'll need a patron, and that's easier when you've got a reputation". I don't know how much truth is in that. But just for your information, I had a reputation of 6 when I join, and a reputation of 9 when I seeked sponsorship from a
Councillor. Also, since I was already a Knight Bachelor with the
Imperial Legion, the fighting required is very easy. I guess you'll found it more challenging if you are lower level.
3.2 Ranks and Requirements
==========================
Favourite Skills: Athletics, Spear, Long Blade, Heavy Armour, Medium Armour,
Armourer
1. Hireling
No requirements
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