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îîîîîîî
Using this strategy is much easier than the one i wrote, since you are always able to have a base. Additionally, 0815 described a small attack on the base at point 3, although i was never attacked in that area on my try.
Also, don't forget to recycle your units before finishing, since your money gets transported, your units don't.
Using the strategy explained above, the mission ratings are very different:
Dificulty Level: Easy
Resources on Base: 410419
Time Taken: 3:06:31
===========================================================================
_______________________________
7.B8 [Mission 8: Operation "ION", USA]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
---------------------------------------------------------------------------
Before starting this mission, make sure you have a platoon of 10 Super
Fighters AAR.
---------------------------------------------------------------------------
Dificulty Level: Average
Objectives:
- Defend your Base for 5 days and 12 hours
- Destroy the remaining UCS units
This mission mostly consists of holding your base and destroying attackers much like Mission 1 for LC, although it's not as easy. This time it will be the UCS you're fighting and they will get a small base, although they can't develop it. Unit injections will come hard almost from any side and will include Grizzlies! Exactly, they will come from all the sides where you have MBBs and also from South. But one good thing about them is that they only attack with aircraft about 3 or 4 times, and you have a platoon of Super Fighters waiting for them, so you can concentrate on ground weapons. Get all your platoons to the battlefield as they will certainly be needed. Arm your MBBs with hE and P and build up your Southern flank with Guardians. You'll need Phobos Detectors, since there will be Shadows.
Build up a tunnel entrance and send several units (Crions are the best) to underground. They will engage various platoons of EQGs. About the UCS base, it is only an outpost with ASDs to supply UCS units, and is very easy to destroy, but use EQGs or Thunderers hR to maximum effectiveness. However,
BE SURE TO LEAVE SOME CONDORS ALIVE. I'll explain why later. Unit injections will start having shields after a while but concentrate hE fire or use Crions and you'll have no problems. Your MBBs will get slowly destroyed by the UCS but try to loose as less as possible. Always cover them with units! It's also good to use aircraft since the UCS tends to pursuit them, so when those Grenadiers with Rockets arrive, lure them to your defenses instead of letting them fire from a safe distance. As your defenses get destroyed, you may want to re-build them, but do it only if you are poor on units, to save resources. Just keep waiting until you are given the order to destroy the remaining UCS. Actually, you don't need to destroy all the remaining UCS units, just one. So go to where the UCS outpost was and destroy a Condor. The end mission icon should now appear.
Don't have to worry with fast evacs since there won't be anymore UCS units, and be sure to sell the entire base as it is worth a fortune.
Resources on Base: 449468
Time Taken: 1:34:39
===========================================================================
___________________________________
7.B9 [Mission 9: Operation "ION", USA (2)]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
---------------------------------------------------------------------------
Before starting this mission, make sure you have 2 platoons of Crions and 1 platoon of Crushers EQG.
---------------------------------------------------------------------------
Dificulty Level: Very Hard
Objectives:
- The technician must survive
- 1 Ion vehicle must survive
- Do not damage Golan's HQ
- Deactivate Golan's shield with an Ion vehicle
- Take the technician to Golan
Speed will be an important factor to complete this mission, as the sooner you start taking out the base, the less threats you will have to deal with. I recommend you do most of your actions paused, to save time. The
UCS seems to have a huge resource supply and unit injections will be coming fast and hard. First things first, build an LZ, a tunnel entrance and an HQ as soon as you start. Send those Crions in while you arm all of your MBBs with hE and P. Protect you XPPs with Large shields, as they will be the Plasma MDW's main target, and get some Regenerators and shield Regenerators near them. Sell all of your Laser Walls if you start getting low on cash. As soon as the tunnel is open, send down your Ions and the technician down. Build or bring some Tunnel Gougers and start digging a large tunnel to the Southwest corner of the map. When the
Crions arrive, send 1 platoon South and destroy the mining outpost.
There is a similar one to the North, so send the other platoon there.
Once these positions are clear, begin mining extraction. You'll probably start getting attacked by now. Don't forget that the UCS will use Shadow technology heavily so keep Detectors everywhere. Put your HQ on Defense mode if you haven't already. Just a few squares Southwest of your southern mining position there should be a choke point heading
West. Follow it to find a bridge, and raze it. By doing this, you will only be attacked from West and North of your base. Be sure to keep your
Mercury busy carring every military unit to the MA, and replace XPPs should they get destroyed by the long range plasma. By this time you should have many mines and are receiving resources very fast. Build a
Guardian wall West of your base where the Defenders are, and arm it with
hE P, since you won't get attacked by aircraft. Build 2 NESTs behind the wall, with regenerators for HP and shield. If you don't feel safe enough, build another wall of Guardians, you won't regret it. Also build even some more Guardians on the North choke point of your base, not many are needed but you will be attacked trough there some times. Now you should have all of your base entrances covered and many platoons defending inside. Take note that the Northern mining outpost does not need to be defended. You will soon see that your Guardians are starting to get hurt by increasing
Grenade Launcher attacks. Use an aircraft squad to attack it. Since it has a Rocket Launcher it will follow your units and be lured to your defenses once you tell them to retreat. To help your Guardians, also use the Crions from earlier and even throw in some stationary artillery for good measure. Soon you'll start getting your own injections too! They always consist of 16 Jaguars P, and they are not bad at all. Have the first 2 injections protect your base and use the others to constantly attack the enemy. By now your tunnel gougers should be finished with their tasks. Bring those EQGs into the UCS underground complex and order
a Phobos Detector to go to your North mining position, keep going West until you reach the end of the map and slowly go South until you start seeing UCS buildings. Now use your EQGs while you defend your base from increasing attacks. As you destroy strcutures, procced South until you reach the HQ. That might take some time, so be patient. Once you see it, you'll notice that it is heavily guarded by defense towers. Destroy any remaining Power Plants and call in the nearest battle unit. (Probably a
Jaguar from an attack injection) Tell him to Hold Fire and use him to destroy the wall around Golan. Now call in a tunnel entrance and attack
Golan with your Ion cannons, while you dig a ramp with a Tunnel Gouger.
Now just tell the technician to approach the HQ. If you are having difficulties with the ramp just use a Unit Transporter. The End Mission icon will appear as soon as the technician is near the HQ. Since the next mission won't allow you to build and LZ, you can end the mission as soon as you see the icon and leave everything on site.
Resources on Base: 804317
Time Taken: 3:46:47
===========================================================================
_____________________________________
7.B10[Mission 10: "PROTECT ESCAPE", Germany]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Dificulty Level: Hard
Objectives:
- Hold at least 1 base until the ED army arrives
I expected something harder for the last mission of LC, especially after missions 7 and 9. Guess that's why they didn't allow the LZ, to make it harder. Actually, the only problem on this mission are the resources. You will have to fight for them harder than you ever did. Ok, let's get on with it. First of, the northen base can't be saved. Just sell as many buildings as you can, you'll need all the cash you can get. Start mining operations in your other 3 bases. The middle one has less resources and more chances of being attacked, so don't bother with defense on that one.
The left one is never attacked. (Strange, i was probably lucky.) The right one, your main base, should have as many defenses as you can afford.
Get those MBBs full of hE and P, and start building a small army of
Crushers hE. No enemy aircraft one this one, so focus on anti-ground power. Get an HQ up, and when all your MBBs are fully armed, you will have a decent defense. Decent, not perfect, so keep pumping Crushers and build some Guardians for good measure. There's a bridge just North fo your base, don't know if it affects anything by destroying it, but do. Be advised that the UCS will have plasma MDWs and will constantly bomb out your power plants. Taking into account that your main defense are MBBs, it's absolutely imperative that you keep your power up at all times. Shielding the power plants will protect it for 1-2 more shots, but be sure to have regenerators nearby and replace any destroyed power plants. You will receive injections from the ED. They are good to attack the large nearby resource field, but they serve for a far better purpose. Their damage isn't very effective against the Jaguars, so get a small group of them in your base, and everytime you see an army approaching, (have detectors around your base) you'll notice that it stop just out of range of your turrets to re-group. Attack and retreat quickly with your ED units and the
UCS will follow, still not re-grouped, and be slaghtered much more easily.
I did not succed in re-capturing the resource field, but it cost me in the last day of the mission, where my resources almost ran out. However, if you use the above Hit 'n' run strategy with the ED units you should defeat wave after wave of UCS troops without too much effort. The only problem will be to keep the power up, especially if you are running out of money. One good tactic to conserve power is to shut down all buildings you don't currently need. For example, if you are not under attack why do you need Guardians consuming power? The last wave will be massive, but you should hold on just enough so the ED main army enters the area.
And that's it! Another campaign complete! Two down, one to go! :)
Resources on Mission: 20499
Time Taken: 1:15:00
===========================================================================
______________
7.C [UCS Walktrough]
îîîîîîîîîîîîîî
\\\\\\\\\\\\\\\\\\\\
\UNDER CONSTRUCTION\
\\\\\\\\\\\\\\\\\\\\
===========================================================================
___________
8. [Multiplayer]
îîîîîîîîîîî
E2150: LS Multiplayer isn't very different from other RTS games. Basically, it consists in crushing your opponents, although there are other game types.
Game Types:
Unlce Sam - Destroy opponents, get resource injections, no resource mining.
Arena - Get a small group of units, frag enemies to win. Every time your group is killed, it respawns somewhere else.
Capture the Flag - Build up your base, protect your flag, capture enemy flags.
Destroy Structures with Weather - Similar to Destroy Structures, but sometimes natural disasters happen ramdomly on the map.
Destroy Structures - Destroy enemy structures to win, while preventing the enemy from destroying yours. May or may not get resource injections.
Tech War - Destroy opponents, start with all techs researched, resource injections.
Earn Money - Mine resources to reach a defined quota. The first player to reach it wins.
Kill 'em All - Destroy opponents, be the last player/team standing.
---------------------------------------------------------------------------
NOTE: With the most recent patch (v2.0), it's possible to have Lost Souls and Moon Project owners playing on the same game.
---------------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\
\UNDER CONSTRUCTION\
\\\\\\\\\\\\\\\\\\\\
===========================================================================
___________________________
Using this strategy is much easier than the one i wrote, since you are always able to have a base. Additionally, 0815 described a small attack on the base at point 3, although i was never attacked in that area on my try.
Also, don't forget to recycle your units before finishing, since your money gets transported, your units don't.
Using the strategy explained above, the mission ratings are very different:
Dificulty Level: Easy
Resources on Base: 410419
Time Taken: 3:06:31
===========================================================================
_______________________________
7.B8 [Mission 8: Operation "ION", USA]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
---------------------------------------------------------------------------
Before starting this mission, make sure you have a platoon of 10 Super
Fighters AAR.
---------------------------------------------------------------------------
Dificulty Level: Average
Objectives:
- Defend your Base for 5 days and 12 hours
- Destroy the remaining UCS units
This mission mostly consists of holding your base and destroying attackers much like Mission 1 for LC, although it's not as easy. This time it will be the UCS you're fighting and they will get a small base, although they can't develop it. Unit injections will come hard almost from any side and will include Grizzlies! Exactly, they will come from all the sides where you have MBBs and also from South. But one good thing about them is that they only attack with aircraft about 3 or 4 times, and you have a platoon of Super Fighters waiting for them, so you can concentrate on ground weapons. Get all your platoons to the battlefield as they will certainly be needed. Arm your MBBs with hE and P and build up your Southern flank with Guardians. You'll need Phobos Detectors, since there will be Shadows.
Build up a tunnel entrance and send several units (Crions are the best) to underground. They will engage various platoons of EQGs. About the UCS base, it is only an outpost with ASDs to supply UCS units, and is very easy to destroy, but use EQGs or Thunderers hR to maximum effectiveness. However,
BE SURE TO LEAVE SOME CONDORS ALIVE. I'll explain why later. Unit injections will start having shields after a while but concentrate hE fire or use Crions and you'll have no problems. Your MBBs will get slowly destroyed by the UCS but try to loose as less as possible. Always cover them with units! It's also good to use aircraft since the UCS tends to pursuit them, so when those Grenadiers with Rockets arrive, lure them to your defenses instead of letting them fire from a safe distance. As your defenses get destroyed, you may want to re-build them, but do it only if you are poor on units, to save resources. Just keep waiting until you are given the order to destroy the remaining UCS. Actually, you don't need to destroy all the remaining UCS units, just one. So go to where the UCS outpost was and destroy a Condor. The end mission icon should now appear.
Don't have to worry with fast evacs since there won't be anymore UCS units, and be sure to sell the entire base as it is worth a fortune.
Resources on Base: 449468
Time Taken: 1:34:39
===========================================================================
___________________________________
7.B9 [Mission 9: Operation "ION", USA (2)]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
---------------------------------------------------------------------------
Before starting this mission, make sure you have 2 platoons of Crions and 1 platoon of Crushers EQG.
---------------------------------------------------------------------------
Dificulty Level: Very Hard
Objectives:
- The technician must survive
- 1 Ion vehicle must survive
- Do not damage Golan's HQ
- Deactivate Golan's shield with an Ion vehicle
- Take the technician to Golan
Speed will be an important factor to complete this mission, as the sooner you start taking out the base, the less threats you will have to deal with. I recommend you do most of your actions paused, to save time. The
UCS seems to have a huge resource supply and unit injections will be coming fast and hard. First things first, build an LZ, a tunnel entrance and an HQ as soon as you start. Send those Crions in while you arm all of your MBBs with hE and P. Protect you XPPs with Large shields, as they will be the Plasma MDW's main target, and get some Regenerators and shield Regenerators near them. Sell all of your Laser Walls if you start getting low on cash. As soon as the tunnel is open, send down your Ions and the technician down. Build or bring some Tunnel Gougers and start digging a large tunnel to the Southwest corner of the map. When the
Crions arrive, send 1 platoon South and destroy the mining outpost.
There is a similar one to the North, so send the other platoon there.
Once these positions are clear, begin mining extraction. You'll probably start getting attacked by now. Don't forget that the UCS will use Shadow technology heavily so keep Detectors everywhere. Put your HQ on Defense mode if you haven't already. Just a few squares Southwest of your southern mining position there should be a choke point heading
West. Follow it to find a bridge, and raze it. By doing this, you will only be attacked from West and North of your base. Be sure to keep your
Mercury busy carring every military unit to the MA, and replace XPPs should they get destroyed by the long range plasma. By this time you should have many mines and are receiving resources very fast. Build a
Guardian wall West of your base where the Defenders are, and arm it with
hE P, since you won't get attacked by aircraft. Build 2 NESTs behind the wall, with regenerators for HP and shield. If you don't feel safe enough, build another wall of Guardians, you won't regret it. Also build even some more Guardians on the North choke point of your base, not many are needed but you will be attacked trough there some times. Now you should have all of your base entrances covered and many platoons defending inside. Take note that the Northern mining outpost does not need to be defended. You will soon see that your Guardians are starting to get hurt by increasing
Grenade Launcher attacks. Use an aircraft squad to attack it. Since it has a Rocket Launcher it will follow your units and be lured to your defenses once you tell them to retreat. To help your Guardians, also use the Crions from earlier and even throw in some stationary artillery for good measure. Soon you'll start getting your own injections too! They always consist of 16 Jaguars P, and they are not bad at all. Have the first 2 injections protect your base and use the others to constantly attack the enemy. By now your tunnel gougers should be finished with their tasks. Bring those EQGs into the UCS underground complex and order
a Phobos Detector to go to your North mining position, keep going West until you reach the end of the map and slowly go South until you start seeing UCS buildings. Now use your EQGs while you defend your base from increasing attacks. As you destroy strcutures, procced South until you reach the HQ. That might take some time, so be patient. Once you see it, you'll notice that it is heavily guarded by defense towers. Destroy any remaining Power Plants and call in the nearest battle unit. (Probably a
Jaguar from an attack injection) Tell him to Hold Fire and use him to destroy the wall around Golan. Now call in a tunnel entrance and attack
Golan with your Ion cannons, while you dig a ramp with a Tunnel Gouger.
Now just tell the technician to approach the HQ. If you are having difficulties with the ramp just use a Unit Transporter. The End Mission icon will appear as soon as the technician is near the HQ. Since the next mission won't allow you to build and LZ, you can end the mission as soon as you see the icon and leave everything on site.
Resources on Base: 804317
Time Taken: 3:46:47
===========================================================================
_____________________________________
7.B10[Mission 10: "PROTECT ESCAPE", Germany]
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Dificulty Level: Hard
Objectives:
- Hold at least 1 base until the ED army arrives
I expected something harder for the last mission of LC, especially after missions 7 and 9. Guess that's why they didn't allow the LZ, to make it harder. Actually, the only problem on this mission are the resources. You will have to fight for them harder than you ever did. Ok, let's get on with it. First of, the northen base can't be saved. Just sell as many buildings as you can, you'll need all the cash you can get. Start mining operations in your other 3 bases. The middle one has less resources and more chances of being attacked, so don't bother with defense on that one.
The left one is never attacked. (Strange, i was probably lucky.) The right one, your main base, should have as many defenses as you can afford.
Get those MBBs full of hE and P, and start building a small army of
Crushers hE. No enemy aircraft one this one, so focus on anti-ground power. Get an HQ up, and when all your MBBs are fully armed, you will have a decent defense. Decent, not perfect, so keep pumping Crushers and build some Guardians for good measure. There's a bridge just North fo your base, don't know if it affects anything by destroying it, but do. Be advised that the UCS will have plasma MDWs and will constantly bomb out your power plants. Taking into account that your main defense are MBBs, it's absolutely imperative that you keep your power up at all times. Shielding the power plants will protect it for 1-2 more shots, but be sure to have regenerators nearby and replace any destroyed power plants. You will receive injections from the ED. They are good to attack the large nearby resource field, but they serve for a far better purpose. Their damage isn't very effective against the Jaguars, so get a small group of them in your base, and everytime you see an army approaching, (have detectors around your base) you'll notice that it stop just out of range of your turrets to re-group. Attack and retreat quickly with your ED units and the
UCS will follow, still not re-grouped, and be slaghtered much more easily.
I did not succed in re-capturing the resource field, but it cost me in the last day of the mission, where my resources almost ran out. However, if you use the above Hit 'n' run strategy with the ED units you should defeat wave after wave of UCS troops without too much effort. The only problem will be to keep the power up, especially if you are running out of money. One good tactic to conserve power is to shut down all buildings you don't currently need. For example, if you are not under attack why do you need Guardians consuming power? The last wave will be massive, but you should hold on just enough so the ED main army enters the area.
And that's it! Another campaign complete! Two down, one to go! :)
Resources on Mission: 20499
Time Taken: 1:15:00
===========================================================================
______________
7.C [UCS Walktrough]
îîîîîîîîîîîîîî
\\\\\\\\\\\\\\\\\\\\
\UNDER CONSTRUCTION\
\\\\\\\\\\\\\\\\\\\\
===========================================================================
___________
8. [Multiplayer]
îîîîîîîîîîî
E2150: LS Multiplayer isn't very different from other RTS games. Basically, it consists in crushing your opponents, although there are other game types.
Game Types:
Unlce Sam - Destroy opponents, get resource injections, no resource mining.
Arena - Get a small group of units, frag enemies to win. Every time your group is killed, it respawns somewhere else.
Capture the Flag - Build up your base, protect your flag, capture enemy flags.
Destroy Structures with Weather - Similar to Destroy Structures, but sometimes natural disasters happen ramdomly on the map.
Destroy Structures - Destroy enemy structures to win, while preventing the enemy from destroying yours. May or may not get resource injections.
Tech War - Destroy opponents, start with all techs researched, resource injections.
Earn Money - Mine resources to reach a defined quota. The first player to reach it wins.
Kill 'em All - Destroy opponents, be the last player/team standing.
---------------------------------------------------------------------------
NOTE: With the most recent patch (v2.0), it's possible to have Lost Souls and Moon Project owners playing on the same game.
---------------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\
\UNDER CONSTRUCTION\
\\\\\\\\\\\\\\\\\\\\
===========================================================================
___________________________
Jump to page:
Sponsors:
Other files from this game:
- Earth 2150 - Lost Souls trainer by System on 14/03/2006, 06:30
Money and energy trainer - Earth 2150 - Lost Souls FAQ by System on 09/03/2006, 09:50






