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Dificulty Level: Very Hard
Objectives:
- Destroy ED base protecting the Research Centers
- Steal Ion Technology from Research Centers
- Research Centers must remain intact until data is transfered
This is one of those missions that makes me want to break the damn keyboard!! I never thought that ED with high-tech would be this annoying!
And to make it even worse you can't make an LZ!!! And to make this mission pretty stupid if you capture the technology you still have to destroy the base! The enemy receives so many unit injections that i think i discovered the only way to pass this mission. I don't believe there's someone that was able to hold off that army. The only convinients of this mission are that you receive the Earthquake Generator and Artillery researches. Start by research Earthquake tech and Artillery from your Research Centers back in the MB. Build a XPP, 2 MMBs, and extract resources near your starting point and at the Southwest and Northwest edges of the map. While you wait for the researches to complete, build a Tunnel Gouger, about 3-5 Super
Fighter AAR, a Phobos Detector and a Tunnel Entrance. About 5 minutes later after mission start, a Gronzy will fly trough your base and alert the ED.
You can shoot him down if you want but he still alerts the ED so it's wasted rockets. Build at least 3 Crushers Earthquake Generators, more if possible, and send them down to the tunnels with the tunnel gouger. As for your Super Fighters and detector, send them to the Southwest corner, then to the Southeast corner and then to the East center border of the map.
There should be some mountains there. Stay in there to be safe from the ED ground units and if some helicopters show up, your Super Fighters should make short work of it, so your detecter is safe. Now for your base, sell everything before the ED destroys it. You need to have at least 15000-20000 resources to ensure you will succed in completing the mission. From now on, your attacks will be based in destroying the ED base trough earthquakes. Welcome to the Underworld! Down here, the ED can't reach you so your Crushers are safe from any attack, since the AI doesn't build a tunnel entrance to flush you out of your hiding place. Now the tactic is to search for ED buildings with your Detector, and take them out with the Earthquake Generators. I can't really explain exactly how to do it so dig a tunnel until you reach the site where the detector is. Even before that, you should see some tunnel rooms. This means that there is a building on the surface of that position. Now slowly advance with your
Phobos to West, where the base is and with the Earthquake generators attack the buildings. To attack them, don't click on them, that will make them look for an exit to the surface. Instead, manually order them to attack the tunnel position directly under the building. As the Phobos advances, helicopters will try to attack it. You can use your Super Fighters OR use your memory skills. To do this,save the game, throw all your air units to the base and choose a target. Now, see where's the tunnel location under it and memorize it. Now load the game. After loading, send the Crushers to the place you memorized and order them to attack. Wait a while and save again. Send the air units again to scout and see if the building has been destroyed. If not, load the game and wait more than the last time. If yes, choose another target, memorize its underground location and load the game, doing this process repeatedly. If the building has repairers all around it, choose a different location, although if you have many earthquake generators i think the repairers aren't fast enough. (i had 3 and the repairers were faster than me) Destroy as many buildings as you can in the base, and dig a tunnel to the Northeast corner of the map. Look for another
ED tunnel room. When you find it, you are under the Research Centers and the artifact you need to steal. If you can't find it, use the Detector to locate it from above. Now the problem here is that the buildings are protected by small towers and the earthquakes can damage or even destroy the Research Centers. So dig a tunnel around the Research Centers 6 squares away from them. (the earthquake range is 5) Since the Small towers are nearer your tunnels they will be caught by the earthquake's range but not the Research Centers. Another problem you will have is that the ED units on the surface follow the Crushers everywhere. This is problematic for your Detector, since it can't see which buildings have been destroyed yet, so you will have to use the same Scout and Load strategy explained above.
When you clear all towers, take the Crushers as far away as possible from that zone and build a Tunnel Entrance right next to the Research Centers.
Get your Tunnel Gouger to the surface and capture the artifact quickly, returning to the tunnels and selling your tunnel entrance. Now everything left to do is to destroy any remaining ED buildings, including the yellow Research Centers. There is a Small Tower column West of the
Research Centers that must also be taken out. After that leave the Crushers where the artifacts were to get units away from their base. Now explore the
ED base area and find the repairers group. It's very big as you can see. All those repairers must go down if you have less than 4 Crushers and maybe even with more you can't destroy the buildings. So it means that the repairers must disappear. How do you do it? Simple. At this time, you should have received a message ages ago saying that your artillery was ready. Let's put it to good use! Wait until 6:00 AM and accelerate time if needed. (if you don't know how, consult Controls Section) Pause the game and build a SPP on the Southwest corner of the map. Now build a Artillery
North of the repairers position, on the mountains. (Doesn't really matter where, as long as you have range and there isn't a mountain on the way) Now unpause the game and wait for the SPP to land. Build 3 solar cells on it.
Now you have power to the artillery until the sun sets down. Get one of your suppliers to spy the repairers group. It's possible to take it down with 3 shots, the exact ammo your artillery has. Try to fire this way:
RRR
RTR R = Repairers
RRR T = Target
If you fire to the the target, you destroy 9 repairers in 1 shot. There are
22 repairers in total. Wait for them to repair themselves and pack again.
Repeat the same strategy and take out another 9 repairers. There should only be 4 repairers left and 1 shot on your artillery. Wait for them to pack again and fire your last shot killing the last of the repairers. You can sell the buildings if you want. Now using the Crushers and the Scout and Load strategy, destroy the last buildings. Since you don't have LZ, you have to leave all units on site. I hope there are no more missions like this one.
Resources on Base: 267303
Time Taken: 5:22:20
---------------------------------------------------------------------------
____________________________________
An alternative strategy sent by 0815
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Hello Predator2150 (or whoever you are), I used your FAQ and Walktrough - it helped me a lot. Thank you for it.
You described 'Mission 7: Operation "ION", China' as "Very Hard" - you can do this mission also "easy".
You described so many unit injections - this need not to be:
Map
2
7
1
-------4 --------6--
-------5-----
9
3 8
1: Start Point
2: Ressources
3: Ressources
---- River
7: Enemy Base
Research Earthquake Generator (+update) and Artillery.
You have not much time to waste at the beginning, build an XPP, a MBB and four Mines at Point 1, then build a Phobos Detector (I only call it
Detector now), send it immediately to Point 2.
Build some other Detectors or other Air-units (which you send to Point 8).
The MBB has to be armed with one AAR.
If the Detector reaches Point 2, send it to Point 3 and build four Mines at Point 2. The Gronzy comes ... ... and is destroyed (important!!!).
The Gronzy wants to look at the Points 1,2 and 3.
If the Detector reaches Point 3, build there an XPP (or more). If the
Ressources at Point 1 are about 6000, begin sell MBB and XPP there, begin to sell the Mines but let one there (for the enemy - I don't know if this really must be but it seemed to help).
The enemy comes there when Ressources are almost zero - do nothing - no attack!!! No units there!
Sell the Mines at point 2 if "empty" and build some MBBs, four Mines and
a Tunnel Entrance at Point 3. This will be your "Base".
Build a Crion and destroy with it the bridges at Point 5 and 6!!!.
Build a Moon E (enemy - follow! because of screamer) and send it to Point 4 on the river.
After a while, a Screamer-Don comes on the river - destroy it with the
Moon! Otherwise this unit goes around over the Map and looks for your
Base + units!
Now you have time to build Tunnel Gougers, Crushers with Earthquake-Gen.,
Super Fighters AA, Detectors, Meteors MG (a fast "Detector" which has the chance to flee from the rockets (I only tested it at the end of this mission but it is well).
Ever keep in Mind not to attack military units (except the Air-units).
If you would do, more and more "Injections" will you get (and then you have no chance). I got no one.
You don't need to protect your Base for attacks, only a Thunder SR should stay there for the next Don which comes some time (destroy it).
Build a Tunnel to the East-End of the Map, then to the North End. Send the
Crushers EQG, Tunnel Diggers and some Crushers (for capturing the Artifact) in the Tunnel and switch off the power of the Tunnel Entrance. Better you should not send any units later in the tunnel. (I had 30 Crushers EQG and seven Diggers)
In my Mission it came also some units who attacked little my Base (after
I had all credits and units) - started sell Buildings and they did nothing.
At this point you would not need your base there.
You can build a ASD and MBB south at Point 9.
Start exploring the enemy base from east in save distance and make the base down with the Crushers EQG, then slightly "go west" with this tactic.
This is much more comfortable as your "save - memory - load - tactic". I had really not wanted to do this.
All Units have to be in "fire paused mode" (exept air) and only have to fire when you tell it them. (attacking tunnel ground as you described it)
There will be build new buildings - let a crusher attack this zone and the Gruz builds a while on the same place. ;-)
Concentrate your doing on getting the artifact. After the base is in general down, destroy the small towers around the yellow Research centers and "make place" there for and Tunnel Entrance. If this one is there, Some
Crushers have to run to the Artifact (target destination of Tunnel
Entrance on the Artifact). If this went well, destroy all buildings. The
Gruz may build new on the Artifact-place - put an Crusher EQG under it and it is fixed little.
Build an Artillery (I did in the small valley right south of the base) and make down the Gruz and some Repairers.
Make all buildings down.
Recycle all Units and sell all.
I had all ressources, some losses and at the end about 80000 credits "win" from this mission. The Artillery was not attacked but if you fire on military units
...
Some general tips
Use Macro-Recorder for:
Tunnel building - make a big hall.
Use Macro-Recorder for units, which come near to a sceamer. If they are screamed you lose control. If they have a "way back or away" by macro, you have a chance to get them back.
You can also do exploring the base with this - a Meteor in and out - often faster than the rockets and less losses as on Detectors.
If Repairers repair a building, you cannot destroy it (easy). Put a group of Crushers EQG under it, let repair the building to 100% (there must not be any little Earthquake-damage which would hold them on it). Then the repairers go away - attack with your group and the building is down!
And a few things in addition:
- I used the German Version with Patch 1.1 (from the beginning)
- I played "easy" (but nevertheless this is enough for me)
See this as an addition to your writing, some things you told yet.
You may change this and add it to your Walkthough if you want.
I hope you did not know this yet, but I think.
Greetings from Germany
---------------------------------------------------------------------------
Comment:
Objectives:
- Destroy ED base protecting the Research Centers
- Steal Ion Technology from Research Centers
- Research Centers must remain intact until data is transfered
This is one of those missions that makes me want to break the damn keyboard!! I never thought that ED with high-tech would be this annoying!
And to make it even worse you can't make an LZ!!! And to make this mission pretty stupid if you capture the technology you still have to destroy the base! The enemy receives so many unit injections that i think i discovered the only way to pass this mission. I don't believe there's someone that was able to hold off that army. The only convinients of this mission are that you receive the Earthquake Generator and Artillery researches. Start by research Earthquake tech and Artillery from your Research Centers back in the MB. Build a XPP, 2 MMBs, and extract resources near your starting point and at the Southwest and Northwest edges of the map. While you wait for the researches to complete, build a Tunnel Gouger, about 3-5 Super
Fighter AAR, a Phobos Detector and a Tunnel Entrance. About 5 minutes later after mission start, a Gronzy will fly trough your base and alert the ED.
You can shoot him down if you want but he still alerts the ED so it's wasted rockets. Build at least 3 Crushers Earthquake Generators, more if possible, and send them down to the tunnels with the tunnel gouger. As for your Super Fighters and detector, send them to the Southwest corner, then to the Southeast corner and then to the East center border of the map.
There should be some mountains there. Stay in there to be safe from the ED ground units and if some helicopters show up, your Super Fighters should make short work of it, so your detecter is safe. Now for your base, sell everything before the ED destroys it. You need to have at least 15000-20000 resources to ensure you will succed in completing the mission. From now on, your attacks will be based in destroying the ED base trough earthquakes. Welcome to the Underworld! Down here, the ED can't reach you so your Crushers are safe from any attack, since the AI doesn't build a tunnel entrance to flush you out of your hiding place. Now the tactic is to search for ED buildings with your Detector, and take them out with the Earthquake Generators. I can't really explain exactly how to do it so dig a tunnel until you reach the site where the detector is. Even before that, you should see some tunnel rooms. This means that there is a building on the surface of that position. Now slowly advance with your
Phobos to West, where the base is and with the Earthquake generators attack the buildings. To attack them, don't click on them, that will make them look for an exit to the surface. Instead, manually order them to attack the tunnel position directly under the building. As the Phobos advances, helicopters will try to attack it. You can use your Super Fighters OR use your memory skills. To do this,save the game, throw all your air units to the base and choose a target. Now, see where's the tunnel location under it and memorize it. Now load the game. After loading, send the Crushers to the place you memorized and order them to attack. Wait a while and save again. Send the air units again to scout and see if the building has been destroyed. If not, load the game and wait more than the last time. If yes, choose another target, memorize its underground location and load the game, doing this process repeatedly. If the building has repairers all around it, choose a different location, although if you have many earthquake generators i think the repairers aren't fast enough. (i had 3 and the repairers were faster than me) Destroy as many buildings as you can in the base, and dig a tunnel to the Northeast corner of the map. Look for another
ED tunnel room. When you find it, you are under the Research Centers and the artifact you need to steal. If you can't find it, use the Detector to locate it from above. Now the problem here is that the buildings are protected by small towers and the earthquakes can damage or even destroy the Research Centers. So dig a tunnel around the Research Centers 6 squares away from them. (the earthquake range is 5) Since the Small towers are nearer your tunnels they will be caught by the earthquake's range but not the Research Centers. Another problem you will have is that the ED units on the surface follow the Crushers everywhere. This is problematic for your Detector, since it can't see which buildings have been destroyed yet, so you will have to use the same Scout and Load strategy explained above.
When you clear all towers, take the Crushers as far away as possible from that zone and build a Tunnel Entrance right next to the Research Centers.
Get your Tunnel Gouger to the surface and capture the artifact quickly, returning to the tunnels and selling your tunnel entrance. Now everything left to do is to destroy any remaining ED buildings, including the yellow Research Centers. There is a Small Tower column West of the
Research Centers that must also be taken out. After that leave the Crushers where the artifacts were to get units away from their base. Now explore the
ED base area and find the repairers group. It's very big as you can see. All those repairers must go down if you have less than 4 Crushers and maybe even with more you can't destroy the buildings. So it means that the repairers must disappear. How do you do it? Simple. At this time, you should have received a message ages ago saying that your artillery was ready. Let's put it to good use! Wait until 6:00 AM and accelerate time if needed. (if you don't know how, consult Controls Section) Pause the game and build a SPP on the Southwest corner of the map. Now build a Artillery
North of the repairers position, on the mountains. (Doesn't really matter where, as long as you have range and there isn't a mountain on the way) Now unpause the game and wait for the SPP to land. Build 3 solar cells on it.
Now you have power to the artillery until the sun sets down. Get one of your suppliers to spy the repairers group. It's possible to take it down with 3 shots, the exact ammo your artillery has. Try to fire this way:
RRR
RTR R = Repairers
RRR T = Target
If you fire to the the target, you destroy 9 repairers in 1 shot. There are
22 repairers in total. Wait for them to repair themselves and pack again.
Repeat the same strategy and take out another 9 repairers. There should only be 4 repairers left and 1 shot on your artillery. Wait for them to pack again and fire your last shot killing the last of the repairers. You can sell the buildings if you want. Now using the Crushers and the Scout and Load strategy, destroy the last buildings. Since you don't have LZ, you have to leave all units on site. I hope there are no more missions like this one.
Resources on Base: 267303
Time Taken: 5:22:20
---------------------------------------------------------------------------
____________________________________
An alternative strategy sent by 0815
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Hello Predator2150 (or whoever you are), I used your FAQ and Walktrough - it helped me a lot. Thank you for it.
You described 'Mission 7: Operation "ION", China' as "Very Hard" - you can do this mission also "easy".
You described so many unit injections - this need not to be:
Map
2
7
1
-------4 --------6--
-------5-----
9
3 8
1: Start Point
2: Ressources
3: Ressources
---- River
7: Enemy Base
Research Earthquake Generator (+update) and Artillery.
You have not much time to waste at the beginning, build an XPP, a MBB and four Mines at Point 1, then build a Phobos Detector (I only call it
Detector now), send it immediately to Point 2.
Build some other Detectors or other Air-units (which you send to Point 8).
The MBB has to be armed with one AAR.
If the Detector reaches Point 2, send it to Point 3 and build four Mines at Point 2. The Gronzy comes ... ... and is destroyed (important!!!).
The Gronzy wants to look at the Points 1,2 and 3.
If the Detector reaches Point 3, build there an XPP (or more). If the
Ressources at Point 1 are about 6000, begin sell MBB and XPP there, begin to sell the Mines but let one there (for the enemy - I don't know if this really must be but it seemed to help).
The enemy comes there when Ressources are almost zero - do nothing - no attack!!! No units there!
Sell the Mines at point 2 if "empty" and build some MBBs, four Mines and
a Tunnel Entrance at Point 3. This will be your "Base".
Build a Crion and destroy with it the bridges at Point 5 and 6!!!.
Build a Moon E (enemy - follow! because of screamer) and send it to Point 4 on the river.
After a while, a Screamer-Don comes on the river - destroy it with the
Moon! Otherwise this unit goes around over the Map and looks for your
Base + units!
Now you have time to build Tunnel Gougers, Crushers with Earthquake-Gen.,
Super Fighters AA, Detectors, Meteors MG (a fast "Detector" which has the chance to flee from the rockets (I only tested it at the end of this mission but it is well).
Ever keep in Mind not to attack military units (except the Air-units).
If you would do, more and more "Injections" will you get (and then you have no chance). I got no one.
You don't need to protect your Base for attacks, only a Thunder SR should stay there for the next Don which comes some time (destroy it).
Build a Tunnel to the East-End of the Map, then to the North End. Send the
Crushers EQG, Tunnel Diggers and some Crushers (for capturing the Artifact) in the Tunnel and switch off the power of the Tunnel Entrance. Better you should not send any units later in the tunnel. (I had 30 Crushers EQG and seven Diggers)
In my Mission it came also some units who attacked little my Base (after
I had all credits and units) - started sell Buildings and they did nothing.
At this point you would not need your base there.
You can build a ASD and MBB south at Point 9.
Start exploring the enemy base from east in save distance and make the base down with the Crushers EQG, then slightly "go west" with this tactic.
This is much more comfortable as your "save - memory - load - tactic". I had really not wanted to do this.
All Units have to be in "fire paused mode" (exept air) and only have to fire when you tell it them. (attacking tunnel ground as you described it)
There will be build new buildings - let a crusher attack this zone and the Gruz builds a while on the same place. ;-)
Concentrate your doing on getting the artifact. After the base is in general down, destroy the small towers around the yellow Research centers and "make place" there for and Tunnel Entrance. If this one is there, Some
Crushers have to run to the Artifact (target destination of Tunnel
Entrance on the Artifact). If this went well, destroy all buildings. The
Gruz may build new on the Artifact-place - put an Crusher EQG under it and it is fixed little.
Build an Artillery (I did in the small valley right south of the base) and make down the Gruz and some Repairers.
Make all buildings down.
Recycle all Units and sell all.
I had all ressources, some losses and at the end about 80000 credits "win" from this mission. The Artillery was not attacked but if you fire on military units
...
Some general tips
Use Macro-Recorder for:
Tunnel building - make a big hall.
Use Macro-Recorder for units, which come near to a sceamer. If they are screamed you lose control. If they have a "way back or away" by macro, you have a chance to get them back.
You can also do exploring the base with this - a Meteor in and out - often faster than the rockets and less losses as on Detectors.
If Repairers repair a building, you cannot destroy it (easy). Put a group of Crushers EQG under it, let repair the building to 100% (there must not be any little Earthquake-damage which would hold them on it). Then the repairers go away - attack with your group and the building is down!
And a few things in addition:
- I used the German Version with Patch 1.1 (from the beginning)
- I played "easy" (but nevertheless this is enough for me)
See this as an addition to your writing, some things you told yet.
You may change this and add it to your Walkthough if you want.
I hope you did not know this yet, but I think.
Greetings from Germany
---------------------------------------------------------------------------
Comment:
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