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Submitted by System on 09/03/2006, 09:50. Print file.
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U               A = Artillery
A2        DA = Destroyed artillery

A4  DA3

Now get your units back to the forest they opened up and procced to
Artillery position 2. There is a small patch of trees just West of the southern artillery. This avoids having to pass trough the ED defenses.
Shoot them all trough the wall. Now only Artillery position 1 and 4 should be active. It's time to get suicidal!! There's an active artillery on position 1 that fires at everything that approaches. If you try to use your New Hopes, they'll end buried in an artillery shell crater. So let's get creative! If the artillery fires back, why don't make it fire against it self? Get all shielded units you can, since they'll have to pass trough a laser tower. Now get them running to the artillery like crazy. You'll probably loose all of your shielded units with the blasts, but if you get there with at least one unit, just park it right next to the artillery and it will fire causing 3 artilleries to go down. If some units survive, then use them to destroy the remaining ones and escape by opening a hole in the wall. If no shielded unit survives, you'll have to use your
New Hopes, come from up avoiding the laser towers and finish off that last artillery. Now the only artillery position remaing is 4. If you wasted all shielded units you should still have 3 Fat Girls and 3 Moons. Get them to a platoon and enter the forest you used to clean up position 3. Destroy everything in your way to get there. Your New Hopes have gained experience and will have safe range against the small towers. Now open fire at the artillery. After all of it is destroyed, you can build a base. If you were too slow, you're probably being swarmed with units by now. If you were fast, then you'll have a much easier time. The layout of your base is very important in this mission, since you can't build defending structures.
Build an LZ and power up. Now build an ASD South of the other buildings, and equip it with Rockets.  Research AA rockets and building grabber.
Those units from the last attack, they'll defend the base.  Bring a platoon to to the MA (those highly experienced Fat Girls from the previous mission) which will be your attack platoon. Also bring that Phobos support group. (regen, detector) Be sure to get some Mercuries working at the ASD and advance with your platoon to the Northeast. There is 1 of 3 ED bases in there. It's important to leave the Phobos group just a little behind beacause the ED aquired AA guns and 1 shot will kill a Phobos. Do the same as usual, using the rockets range to slowly destroy the the base defenses, while you get constantly attacked by units. Not much else i can say here.
When you're done, go to the Southwestern corner of the map, where you will find another base. This one is hard to access by land since it has a mountain covering it, but there are at least 2 entrances. I recommend you use the one on the North mountains. If you can't find the entrances, just order your units to go to the other side and they will eventually find a way in. When you find the base, do the same you have done with the first one. Remember not to leave a single structure standing. Now the third and final base is on the Southeastern corner of the map. It's as east as the others to take out, so i guess you won't have problems, with the expections of walls and trenches that the ED built, that can be a little annoying. Once you are done with all 3 bases, the mission should be complete. If not, you either let an ED structure alive or the enemy rebuilt his base somewhere. Look for these bases where the previous ones were (southeast, southwest and northeast corners) and also on the artillery positions. When you finish your building hunting, you complete the mission.

Resources on Base: 236625
Time Taken: 2:00:13


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7.B4 [Mission 4: Operation "Hello America", Spain]
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Dificulty Level: Easy

Objectives:
- Destroy the ED Base
- Destroy the UCS Base
- Capture the HQ of the UCS in their base

Weeee!!! The ED base is down!! Ohhh!!! Our base is down!! Look, there's a laser wall still standing! Now seriously, Rebuild quickly and bring the
Fat Girl platoon to the MA. The buildings you should build are a SPP, a
SB, and an ASD all near the resources. Now build 2 or 3 mines to extract the resources nearby. Also notice that the ED base was full of resources too. Get them and send the platoon to cover the area. Research the Crater,
Heavy-Electro and the Guardian. You'll want to build some Guardians as soon as the research completes since plasma bombers will try to attack your base, so arm those guardians with AA, and don't forget the shields!
Those bombers will always appear from the South to your mines, so that's where you should put the Guardians. Also put some Guardians hE to the west of your base, since that is where the ground units will be coming from. Now that your base is capable of defending itself you should arm the advanced mining operation. Build 3 guardians in there and your platoon is free to attack. Be warned though, the UCS are a far more deadly threat than the ED units you have been facing so far. In this mission you'll get a unit limit boost, so i suggest you use it. So instead of sending just the Fat Girl platoon and the support Phobos, build another platoon of Craters hE R. With 2 platoons, you can add some more strategy to your attacks. The range of the rockets from the Fat Girls will destroy all buildings with ease from a safe distance, while your Craters can kill any unit. By the time the Craters are ready, you should start thinking about attacking the UCS base. Aside from the 2 platoons and support group, you will also need a Moon Grabber and a Unit Transporter for this mission.
Send your Craters and Fat Girls to the North of the UCS base, and raze all towers in range. The UCS will order every unit to attack you so use both platoons to destroy incoming units. Now remember something, LC units are hovercrafts, so they can float on water. Since the UCS base is mostly covered by water, you can use this to your advantage. In this mission the
UCS won't have any method to attack you on water so it will be like a safe haven for your units to heal. Also, most power plants are near the shore, so you can destroy them to shut down the defenses. However, there is a problem with using water. If you put your units Southwest of the UCS base, the suppliers will have to cross the defenses. The best place i found to initiate the attack is at the Southeastern corner of the base. Your suppliers won't die, there is only a couple fortresses defending, and the only annoying thing are the tank barriers. Slowly advance to the beach with your Fat Girls, while your Craters make sure there are no units to threaten them. Once your units are back on land, the UCS won't show much more resistance. Don't destroy all yet, you must leave the HQ intact. You can order your units to Hold Fire when you get near the HQ, but you have to disperse and regroup your platoons. When you finish destroying the base and there is only the HQ standing, use your unit transporter to carry the
Moon Grabber to the HQ. Be sure to retreat all units from the base and leave only the grabber there. Now capture the building and watch the cutscene. I discovered that the developers missed something here. If you defend the HQ with 6 Guardian AA before you capture it, the bombers will be destroyed and you'll be stuck on the cutscene. Guess the developers forgot about this. When the HQ is destroyed, sell all buildings and evacuate units. Let's go to America!

Resources on Base: 303300
Time Taken: 2:22:41


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7.B5 [Mission 5: Operation "Hello America", USA]
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Before starting the mission, research all Heavy Rocket upgrades if you haven't already.
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Dificulty Level: Hard

Objectives:
- Spy the UCS bases
- Construct a base
- Defend Allies and destroy enemy UCS base

Start the mission by researching all Crusher upgrades. Take your Craters
Northeast and find a yellow UCS base. Don't worry, it's on your side.
However, it's being attacked by the red UCS (your enemy) and it would be good for you to help. While you do this, begin building your base. Build it Northeast of the friendly base so you won't have to worry about defending it. Build a LZ, 2 SPPs, 2 SBs, a ASD, and a HQ on Defense mode.
Get your mines extracting very quickly before the allied harvesters start digging them. Get all of your platoons to the MA, and look west of your base for a valley in the mountains. Have your platoons defend that area at all costs. Now you'll need guardians to help defend the allied base.
Build many of them (more than 10) on the Southwest side of the UCS base, since there will be an injection at the South of the map. Have them built on the UCS defense grid so they can maximize damage while destroying enemy units. Arm them with hE and AAR, and build more Guardians (8 or more, depending on how are they doing) on the valley. mentioned before, with the same armament. At this time, all of the Crusher research should be complete, so build a platoon of 10 Crushers hR and start researching the Heavy Sonic cannon. Now just keep defending with your platoons until your Crushers are built. When they are, send them over the valley into the UCS base and start wrecking havoc. By now, the enemy won't have more resources, so your only problem will be the continuous unit injections.
When attacking with the Crushers, save very frequently. There is a 50% probability that the injection will be on the enemy base, so if you have your Crushers there, they will suffer heavy casualties, no matter how many platoons are covering them. The only effective way to avoid this is to load the game about a minute before the injection, retreat behind your defenses and let them be destroyed by them. After that, resume attack ASAP. After you destroyed some of the UCS base, the heavy sonic research should be complete, allowing the research of much deadlier weapon, the plasma artillery. Forget this for now, and research Super
Fighters and arm them with AAR to easily stop those UCS bombers. After you finish researching Super Fighters, procced to plasma artillery.
Continue your attacks while you wait for the research to complete.
When it's done, build a platoon of Crions, the only chassis that can carry the artillery. Send them over to the MA and help your Crusher platoon finishing off the UCS base. Be careful not to stray too far
South of the base or you'll encounter enemy stationary artillery. Use some Thunderers to take care of those. After that, you pretty much completed the mission. Sell your buildings and evac.

Resources on Base: 264977
Time Taken: 1:17:31


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7.B6 [Mission 6: Operation "Hello America", USA (2)]
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Before starting this mission, make sure you have a platoon of 10 Crions, a platoon of 10 Crushers hR, and a platoon of 10 Thunderers hR. Also have 1
HP regenerator, 1 shield regenerator, 1 Detector and 1 Unit Transporter.
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Dificulty Level: Easy

Objectives:
- Capture teleportation technology from UCS
- Bring Salamander to your HQ
- HQ must survive

This mission is one of the easiest of the campaign. Build a XPP, a ASD, and some Guardians at the South. Build 4 mines on the resource deposit to your
West. Note that you won't be attacked by aircraft, so maximize the
Guardian's damage to ground. While you do this, bring the 10 Crushers platoon with 5 suppliers and some resources since that stuff i told you to build takes a lot of money. Now make a second trip with your Jupiter but this time bring your Thunderers and all those Phobos. Now you should have your defense ready. Note that your base already had a Phobos Detector, and that one should be left there with the HP and shield gens. Now bring your
Crions and and the Unit Transporter to the MA. Have one of your 2 detectors to escort the Crion platoon. Send the Crions West to the water. Water is a safe place in this mission. Your Crions should come all the way to the
Southwestern edge of the map with the detector following them. Now disperse the platoon and change their script to advanced battle unit. With your extra button, program them to fire at will and hold position. The reason why you're doing this is because the Crions have a very little firing angle. Now group the Crions back in a platoon and approach the enemy base in the direction of the salamander. The best firing distance is zooming out the camera and having the Crions on one side of the screen and the enemies on the other. Each time you have targets, disperse the platoon so your units can rotate. Since they are in hold position, they won't move, behaving much like a platoon. When all shore targets are destroyed, remake the platoon to advance. And doing this, slowly reach the salamander.
When you are near it (remember to always stay on water) destroy all salamander AA and any turrets that can fire to air on the area. When you are doing this bring your Unit Transporter trough the same route as the
Crions. If the Crions get UCS units attacking them, retreat to the water and use a ground unit to attack the North defenses of the UCS base, luring the UCS units away from the salamander. When every anti-air near the salamander is clear, get the Unit Transporter to pick it up and send it to the HQ trough the same route as it came. If you done this fast, the mines will still be extracting resources. Evacuate the Crions and hold the base until the resource extraction is complete. You will still have units coming at you. When there are no more resources in the MA, evacuate and sell everything quickly before the next attack.

Resources on Base: 328456
Time Taken: 54:57


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7.B7 [Mission 7: Operation "ION", China]
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