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Submitted by System on 09/03/2006, 09:50. Print file.
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don't exaggerate or the Crions will be able to shoot at it. Now use
STEALTHs NG to reveal enemy buildings and destroy them. In a small amount of time the base will half the size. It's also a good idea to use the artillery to fire at the water left of the plateau when the units are passing trough. You may have to build an additional SD on the plateau to resupply your artillery and defense in the plateau. When your artillery targets are all out of range, use the Hans to destroy all power plants you encounter. (There are lots of Xyrex Power Plants on the Northeast part of the map) If you do it right, all those buildings around the target HQ should be offline. Use your Hans to take out any units nearby and wait for the next unit injection. While you wait, build a ZK Taiga Grabber and send it to the plateau. Destroy the unit injection and rush your Grabber to the
HQ. (Go trough the left side, it's safer) Capture the HQ and your mission is accomplished. Sell all buildings and evacuate all units.

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7.A10[Mission 10: Czechoslovakia]
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Dificulty Level: Hard

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Before starting the mission, have several platoons of Hans hR ready to go to the battlefield. The more you have, the easier the mission is.
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As one should expect, this mission is pretty hard, but if you made it trough to China, you'll probably pass it. Unit injections will be HUGE and the enemy will have enough resources to build 1000+ units. 2 deposits are badly protected and could be captured to reduce the incoming units. You see that hill right of your base near the SDs? Get your Gruz there and from that hill to West, build up a line of HTs and other of pillboxes.
Leave some holes to ensure your repairers can get trough and that the LC will attack by that side. Each of the HTs should be armed with a 120mm and
2 AA guns. Pillboxes should be armed with Large Shields and hRs. Make sure to supply enough power to your defense. Start mining on your base and bring every military unit you have on your MB to the MA. You should also bring many suppliers and repairers. Your base defense should also have 2 artillery launchers to destroy incoming concentrated platoons. Now, you could build up a dozen of Nuclear Silos and destroy the enemy that way, but most of the LC base is covered with SDI Defense Centers, which shoot down incoming missiles. You could also use massive bombing runs, but the LC defenses mostly consist of AARs and anti-missiles. It might seem that it is wise to use ground units, but the unit injections will crush you very quickly if you don't see them coming. So you got Hans hR, for the simple reason that when the LC runs out of resources, all units won't have anti-air equipment, and you can outrange AARs from stationary defenses. So you have to wait until the LC runs out of resources. This process can be accelerated by taking over the ore outposts outside the LC main base. The upper one will be the first one to be extracted, but the unit injection will probably head that way first. This doesn't happen with the Southeast outpost, so you are strongly advised to capture it and extract as soon as possible to ensure the LC won't get it. To know when the LC runs out of resources take a look at one of the 2 outposts if the LC has one, and check if there are still resources in that area, or just wait until the LC units come in waves of Thunderers hS, Crushers hE and Crions. Now the only thing you have to do is to use your Hans to destroy the base. Order them to Hold position so they won't run into the AAR's range. Recommended you start from below so your units won't go trough active defenses when returning to base for ammo. To improve your defense, have some helicopters or STEALTHs ahead of your base and launch artillery shells from a longer distance. You can also use the Hans to soften up the LC attacks. Keep destroying the base as you go North (it's advised to leave nothing standing) and you will eventually find a hill surrounded by water and with some wierd Control
Centers on it. The unit injection will respawn East of that hill. You can build some Hans B and order them to stay in that area so when the unit injection respaws, they will have raining nuclear bombs falling on them.
As you destroy power plants, you deactivate more defensive buildings, making it possible to attack with Hans B, concentrate on shutting the power down. The rest of the mission will be pretty easy. You must destroy all buildings AND units in order to complete the mission. And that's it, ED campaign complete! Good job, General!



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7.B  [LC Walktrough]
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On the LC campaign, you play the role of a new recruit. Let's show them what a recruit is capable of!

Abbreviations:
MB - Main Base
MA - Mission Area
SPP - Solar Power Plant
SB - Solar Battery
XPP - Xyrex Power Plant
MBB - Main Base (Building)
ASD - Aerial Supply Depot
LZ - Landing Zone 20mm - 20mm Machine Gun
R - Rocket Launcher
E - Electro Cannon
S - Sonic Cannon
AAR - AA Rocket
P - Plasma Projector
hR - Heavy Rocket Launcher
hE - Heavy Electro Cannon
hS - Heavy Sonic Cannon

Curiosity: If you ever played Mankind, a massive multiplayer game, you'll notice that there's a LC night music very similar to one from that game.
(Lcnight_3.mp2)

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NOTE: All of the missions of the LC campaign have been done with the 2.0 version of the game.
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7.B0 [LC Main Base, Scandinavia]
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Start up by selling all NESTs, Defenders and Guardians. Build a mine or two on the ore deposit. Sell the laser walls near the LZ too. Now build 2
MBBs somewhere on the map, it really doesn't matter where. That should be all.


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7.B1 [Mission 1: Research Base ESCAPE, Poland]
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Dificulty Level: Very Easy

Objectives:
- Repel enemy attack
- Defend Base

This mission is very easy. You don't even need the MB. Build some Moons R and arm your MBBs. Uprading your platoons to Fat Girls is also a good thing to do. You should also build Defenders R around the Research
Centers, about 3, and other 3 defending the power. Now just kill every
ED unit that approaches your base. Don't worry with the advanced outposts, they'll destroy most of the units without any assistance. When enemies attack your base, bear in mind that they prioritize units, so run with your units around to lure them into your defenses. If the ED manages to take out the guardians in a sector, you can destroy the bridge so they are forced to come from a protected side. If after the attack nothing happens from a long time, look for units, you must destroy them all before procceding to the second objective. Successfully repel 6 ED attacks and the mission is complete.

Resources on Base: 75950
Time Taken: 48:02


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7.B2 [Mission 2: Research Base ESCAPE, Poland (2)]
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Before starting the mission, research Fat Girls, guided rockets, rocket launcher upgrade 2, upgrade shields, and get Plasma projectors if you have version 2.0.
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Dificulty Level: Average

Objectives:
- Destroy ED Base

Begin by building 2 detectors and putting them on both sides of the base.
With version 2.0 you can also put detectors on NESTs, which are harder to take down. Get Defenders to protect the right side of the base, too.
Upgrade all of your Defenders to Rockets, and use the ones just Northwest of your base to destroy the bridge. You should also destroy the bridges where your 2 advanced outposts are. (to the North of your base) Research the new Fat Girls. Get some units to the MA to help defend it. When the researches are complete, start producing Fat Girls R. You should know that the enemy has TONS of resources on his side and already starts with his defense up so this map isn't gonna be easy, especially with your limited technology. Helicopters will be coming from the North and tanks from West and East of your base. STEALTHs will also come, so that's why you made those detectors. If one of them is destroyed, immediately replace it. Way up North of your base and both outposts, there's a large resource deposit.
This will be your first objective. Have 15 Fat Girls R. (if you have other military units, the unit limit won't let you get 15, so just link up with the rest of your forces) Now build 1 Phobos of each class (research upgrades recommended) and have them escort the platoon. This will be your main, and only attack force. bIt's important to have the most units as possible in this platoon, so Defenders should be the only thing keeping
ED units out of your base. Now move the platoon to the farthest outpost.
As enemies approach the platoon, you'll notice how quickly they get decimated with the massive amount of rockets your units launch. They will eat a lot of ammo so it's wise to have 2 ASDs with 4 Mercuries in each.
One important thing to learn when you only have one platoon is to be careful. Although it can inflict massive amounts of damage they are far from being invulnerable. When you get near the resource deposit try to lure as less units as you can at a time. You could easily get outnumbered if you just send your units in there. One effective way to lure some units is to attack the outpost South of the deposit. When you see units coming, gain enough distance with the outpost so it won't fire on you, and engage the ED units. Repeat the process until there are only a few enemies left.
Now mop up the rest of the forces, and don't forget to raze the outpost.
Set up Defenders R around the deposit (3 at West, 1 at South, 1 at North) and build some mines to begin extraction. You'll need a SPP and a SB if you have version 2.0. Now you should have an easier time. ED forces will split, attacking both your base and the mining operation. The second one will get attacked more frequently so you should leave the platoon there.
Be sure to put it behind the defenses, since the AI just loves to go for your units. Now, explore the map. Detectors do a good job on this, specially if you upgrade them. You should notice that almost every bridge has an ED outpost. The destruction of these are vital to the completion of the mission. Plus, if you were to attack the ED base first, these scattered outposts would sure shoot down your suppliers. When you finish destroying the outposts, most of your units will probably have high experience. This will make the Fat Girls much more effective, and prove to be valuable when taking down the ED base defenses. Anyway, when you are sure that there isn't a single outpost standing, procced to the main base. A good idea would be to come from the East, and slowly rip your way the the enemy suppy depots, causing rockets to be completey useless when they run out of ammo. Be sure to use the Fat Girls range. Get the frontal ones in range of a target, and let them fire on the enemy structures, attracting enemy units. When these come, they'll be destroyed by the rear
Fat Girls that had been conserving ammo. While you are destroying the ED base, try not to loose any unit, always retreat the entire platoon if one of your units is at 25% health. Pillboxes will take much of your time if they still have ammo, so try to hit 'n' run the nearby power. When the you raze the ED base, look for any outpost you may have missed. When you destroy all buildings in the map, the mission is complete.

Resources on Base: 266750
Time Taken: 2:43:47


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7.B3 [Mission 3: Mission "Strike Back", Ukraine]
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Dificulty Level: Average

Objectives:
- Destroy artillery positions
- Destroy 3 ED Bases

In this mission, you'll have to be extremely fast destroying the artillery positions, as the ED won't give you much time before starting the attacks.
Also remember that there are artifacts at the Northwest corner of the map for ammo. Start out by getting your New Hopes and Moon E to go South until they find a forest just North of an artillery position. Now, rip a hole trough the forest with your plasma cannons until you get to the artillery.
Destroy them but be sure to stay away from the small towers range. If a unit or two appears, destroy them too. Now you should have something like this:


A1        U = Units
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