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Home » PC » Earth 2150 - Lost Souls » Earth 2150 - Lost Souls FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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300000 resources in your base.


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7.A5 [Mission 5: Russia]
                îîîîîîîîîîîîîîîîî
Dificulty Level: Average

Ok, let's get that platoon moving towards the rebel base. You won't find any enemies along the way, so don't need to worry. When you arrive, watch the small cutscene. It seems the General Command is betraying us! Help defend the base against enemy troops. Now with the Gruz, build both resource locations and and the right one, build a PP, a LZ and a SD. Leave your platoon helping your new ally. You don't need absolutely any defense on your bases since the enemy concentrates on your ally. Build some defense around his base to help protect him and bring units from the MB. Wait for the enemy base to stop sending units and then attack him with your platoons of Urals. Remember that 120mm have alot of range and can shoot down defenses without getting shot at. You can also use the usual STEALTHs I to capture enemies if you want, but destroying the enemy base is much quicker.
When all enemy building are down, you pass the mission. You should now have about 450000 resources in your base.


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7.A6 [Mission 6: Dam, Part I]
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Dificulty Level: Average

In this mission you must escort at least 2 trucks to the dam so they can blow it up. You start with a base already extracting resources. Build a LZ and a SD. Then build build many HTs covering the West and South sides of your base. Also arm the WPCs. The enemy will be coming by air on the West, and tanks from the little entrance in the South. Sometimes, tanks also come from West. Bring units from the MB and build some if necessary. All you have to do is hold the base with minimal casualties until the mines finish extracting resources. Getting your minelayers to work on South of the base will further improve your defense.  About 20 minutes after the mission start, you'll finish extracting resources. Meanwhile, use a recon unit to explore West of your base. You'll eventualy find a resource deposit. Start a mining operation there. Your base should be getting alot of punishment and about to be overrun. If you can't hold them off, sell all non-military buildings and leave only PPs and armed buildings. Now construct a base on the new ore deposit and evacuate all troops there. The enemy will waste many minutes trying to take out the remaining defense, giving you time to build up. Build lots of HTs to defend the new base. When they finish and find out your new base, you'll be ready for them. The AI has a tendency to go around walls so you could use them too. Defend the base until the units stop coming and head South with 1 or more platoons. Take out the base from a safe range. Now there's another base on the other side of the dam. This one is harder, since it's filled with mines. Bring your minelayers and destroy the mines as you advance. When you are done with the bases, bring the TNTs to the dam. You'll notice that there are 2 places where the dam is larger. That's where you'll put the TNTs. Before you do this, evacuate everything, just leaving 2 TNTs, because you are forced to leave the mission as soon as you put the trucks in place. When 2 trucks are positioned at the larger spots on the dam, you pass the mission. You should now have about 550000 resources in your base.


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7.A7 [Mission 7: Dam, Part II]
                îîîîîîîîîîîîîîîîîîîîîîî
Dificulty Level: Hard

In this mission you must defend your bases for a period of time. You can't access your MB, but there are plenty of resources all over the map. You have a main base at the Northeast, a secondary base at Southeast and 2 production complexes on the left side of the map. The Southwest Production complex will be the first to be attacked. In this mission all you have to do is concentrate your forces where are resources. The Northeast base should be very well defended, as it will take lots of damage from ED units.
The Southeast base will be swarmed by UCS at 25:00. Be sure to collect all resources and sell non-military buildings by that time. Also, before the
UCS attack, build up a base on the Southwest of the map, where are the resources. That will be your new main base, since it's in a very easy place to defend. Put radars on the Southeast base since UCS will use Shadow.
As the other bases finish with resources, sell them and bring the units to your new base but leave military buildings active to keep enemies distracted while you develop the new base defenses. Now all you have to do is hold on in that spot until the timer reaches 0. Build a recylcer and recylce any units you don't need anymore. (ZK Taigas for example) It shouldn't be very hard to hold off the base. There's a strategy to help you out.
| wwwwwwwwwww|wwww   w = Wall
P P P P P P|P P    P = Pillbox
__________|w      HT = Heavy Tower
|HTwHTwHTwHT      |_ = Enemies Route
|

With this, enemy units will have to pass trough to get to your base getting caught in a deadly crossfire. The AI just puts a waypoint in the center of your base so the enemies will fall on the trap. The pillboxes should be armed with hRs to damage the enemy at long range and the HTs with 120mm to finish them off if they enter the trap. Now just hold the base for a while.
When the timer reaches 0, enemy attacks will stop, but the mission won't end. I didn't understood this for a while, until i was told that all enemies on map had to be eliminated.

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Mark Thompson wrote:

After the clock has run down and the last attack has happened on your base, send a couple of STEALTH Radar's to the far south east corner and to the middle of the west side of the map. You will find a couple of groups of stealth enemy mechs and 'copters. Use stealth vehicles to destroy these and the mission will end. However, you need to sell your base and recycle all your own troops before completing the mission as your funds are transfered to your main base when you end the mission.

Hope this helps. I look forward to the updated walkthrough!
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Some of this information is incorrect. The helicopters are found at the west center border togheter with some Urals. The Jaguars are very expensive to build, so they give lots of money when recycled. You can capture them as i did, with STEALTHs I, or just destroy them all. It's your call. When you're done with the Jaguars, procced to the Urals. If you captured a
Jaguar with a Shadow Generator this will be extremely easy. Capture or destroy, you decide again. Now you should have the End Mission icon active.
Recycle every unit and sell all buildings as the resources  will end up in your base.


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7.A8 [Mission 8: China]
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Dificulty Level: Very Hard

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Before starting the mission, have 1 platoon of Urals and 1 of Hans hR ready to go to the battlefield.
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This mission is so hard that it is dificult to explain it, but i'll try.
The timer is fake so don't worry about it. It really makes you fail an objective, but it's not necessary to complete the mission. The reason for this to happen is because the  launching pads are a decoy, and don't contain space shuttles, so it would be ridiculous to loose a mission for not capturing shuttles that aren't even there! Having a fake timer doesn't mean you are free to do things slowly. The faster this mission is done, better. There are tons of resources, but they won't even compensate to what you are about to spend! First of all, go to the Southeast corner of map and build a LZ, 4 PPs, a SD and a wall of HTs. Yes, a wall, and don't leave a single hole. These HTs should be as armed as possible. I upgraded them with lasers and AA, since lasers are better than 120mm when there are lots of them. Bring your Hans and get them to the edge of the map. Order them to attack when a helicopter comes and is out of your AA's range. Have the Urals get there too just in case. Now you have to hold off the enemy until the timer reaches 2 days, which won't be easy. If anything gets destroyed, quickly replace it. Have several repairers working on the HTs if they take damage. You might also want to know a tactic to have a very powerful shield. This only works on buildings. To do it, buy a small shield and when it gets used up, buy a medium one, and when that one goes off too, buy a large one. It costs you the same amount of buying the large one right away and gives your buildings much more shield capacity. If you survive, you'll notice enemies will come much less times. You can choose to extract resources right away or leave that to the end of the mission, which will be easier. Build 5 STEALTHs I and research Artillery if you haven't already.
Advance with your Urals if they are equiped with 120mm or hR. If they are, your targets are the enemy buildings North of your base, on the bridge.
Slowly destroy the buildings from range. (This is much easier with artillery, so you might wait until you have the tech) When the research ends, build a platoon of 10 Urals ART and get them to join the other Urals if they haven't been massacrated yet. If you haven't sent them, send them now with your new Urals. When everything on the bridge is destroyed, you will have a problem supplying your tanks with ammo once you go ahead.
There's a large AA column  at the North center of the map. You can either try to take them out with Hans hR from a range, or you can send the
STEALTHs I. If you choose the second, your Urals will have to advance and clear a path to the STEALTHs since there's a Radar in the vicinity. The target AA's your Hans/STEALTH's must destroy are spread on the big mountain on the North of the map. Make sure they are all destroyed before advancing with the Urals. Doing this while defending from waves of enemy attacks will almost be impossible to accomplish. Make sure your defense stays up. If you succed in destroying/disabling all the AA's, your Urals got green signal to advance. Destroy the base at the Northeast corner and procced West. There are mines there so you might want to take a minelayer with you. You'll eventually come across another base. There's a
Headquarters in that one and it should be one of your primary targets, since it is in the "Defense" function, giving the enemy weapons more range.
Destroy the base and procced further West. If you got this far without losing your platoons, congratulations! If it's destroyed or badly damaged, build other 2, one with hL or 120mm and other with artillery. When they are built, procced further West and you'll eventually spot the Launching pads.
Leave them for now, but destroy the Small tower behind them, and watch your fire if you use artillery. None of the pink buildings may be lost. Keep pushing further West to the final enemy base. Since you coming from the back, it won't be much hard, unless you have enemy units to engage. If you get overwelmed with enemy Urals, don't be afraid to give them some of your artillery firepower! Continue West and then South to a last outpost that you also have to take out. Beware, the enemy units respawn nearby. Once you destroyed all buildings in your way, go look for the ones that weren't in your way. This mission needs all buildings destroyed and it might be very hard to find them all. Just use a large amount of suppliers and hopefully you'll find them. Next, you need to convert all the pink buildings to your side with grabbers or ionization and capture. After this, this hard mission is complete. Don't forget to sell the Launching Pads, they are worth a fortune.


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7.A9 [Mission 9: France]
                îîîîîîîîîîîîîîîîî
Dificulty Level: Hard

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Before starting the mission, have 1 platoon of Urals 120mm and 2 of Hans hR ready to go to the battlefield.
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The first objective is to get the Radars to the plateau. Seems easy to accomplish, but there's a bunch of Defenders in your way. Send out the
Urals first until almost every Defender has locked on them. Now send your
Radars to the plateau. They should make it in one piece. If nothing happens, move your Radars around in the plateau, the trigger only seems to activate in a certain location. Now you should have a Gruz. Build up some defense a little Northwest of the upper mine deposit, so if a enemy unit comes to attack your lower mines, it has to come trough the defenses. Begin extraction. (you should have tons of ZK taiga Transporters unless you recycled them) Your Urals hL and Radars are condemned to die if they stay there, so use them to destroy the Defenders. If they succed, return them to the base under construction. Build a LZ, a SD, a VPC and a Radar near the defense. You should have 4 repairers near the defense, so build them in the
VPC if you haven't any on the MB. If you didn't clear the Defenders with the hL, bring your Urals 120mm and destroy them. Return them to base to help the defense. When the LC syops attacking with aircraft, they are out of resources. From now on, all defense should be based on 120mm. Now, bring your 2 platoons of Hans and position them to the left side of the plateau, where there's water. Unit injections will always pass this way, unless they are attracted by something. They don't have ANY anti-aircraft equipment, not even 20mm! That's why it's good to attack them with the choppers. You won't be able to destroy them all, so it's not a bad idea to build a artillery in base to repel concentrated groups. Build some STEALTHs NG and put them on the way to your base so you can bombard incoming enemies from long range.
Just remember that the artillery shells take their time to reach the destination so fire ahead of the units so the shell falls when they are passing trough it. After some tries, you'll sure get the hang of it. Now that your defense is up, it's time to get agressive! Wait for a unit injection to come and get destroyed and rush with your Gruz to the plateau.
Build up some PPs, and build a wall of HT's and other of pillboxes covering the plateau's entrance. (You can use the same scheme used in
"Dam, Part II") Now you own the plateau. Why is it so important? Because with artillery, you have artillery range to the majority of the enemy base.
The artillery should be built as North on the plateau as possible, but
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