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I - Ion Cannon
AA - AA gun
120mm - 120mm cannon
hR - Heavy Rocket Launcher
hL - Heavy Laser Cannon
hI - Heavy Ion Cannon
B - Bomb Bay
ART - Artillery
NG - Noise Generator
Curiosity: If you ever played F-22 Lightning 3, you'll notice that there's
a ED night music very similar to one from that game. (Ednight_3.mp2)
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NOTE: I had some problems with the ED campaign. In Mission 6, apparentely the video was corrupted making my computer crash while in the middle of the video. Strangely enough, i found no way of stopping the video before it crashed. If you have the same problem, go to your game folder and look for a folder named "Video". Now make a backup of the files ED_M05.wd1 and
ED_M06.wd1. Now rename ED_M06.wd1 to ED_M05.wd1 and vice-versa. Now you will have Mission 5 playing Video 6 and Mission 6 player Video 5. Enter the game and start mission 6. You will see the video from the last mission and when its over save the game and return to your files folder. Overwrite the videos with the backups you made earlier. Now the game should be just like before and you will be able to play Mission 6.
**********MAJOR SPOILER**********
I found out that you can play the videos by running them with Windows Media
Player. This can be used to see the end of Video 6, but if the player reads the damaged part it will crash the player.
*********************************
NOTE: Mission 1 and 2 have been done with the 1.0 version of the game. The rest of the missions have been done with the 1.1 version.
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7.A0 [ED Main Base]
îîîîîîîîîîîî
Alright General Fedorov, from now on, i will be your personal military tactical advisor, by order of the General Command.
Let's take a look at your MB... Jesus Christ, that place is a dump! Begin by building 5 L Siberias and 5 20mm Siberias. While you wait for them to complete, build another mine and start extracting ore. Use the HTs to destroy as many wreckage as you can. (press "A" and then target the wreckage) We're gonna need that space. After finishing that task, sell all the HTs. Some of your units should now be complete. Use them to destroy the rest of the wreckage. Now, order the Gruz to make 3 additional WPCs.
(South of the sold HTs is just fine) We're done with the MB.
You can now procced to the first mission.
===========================================================================
__________________
7.A1 [Mission 1: Finland]
îîîîîîîîîîîîîîîîîî
Dificulty Level: Easy
Procced to the northeast corner of the map. Eventually, you'll end up at the LC base. Rip a hole trough the base always heading west. At the northwestern corner of the map there are Repair and Ammo artifacts that constantly respawn. Destroy the whole base, and consider destroying the guardians from a safe distance. When you have done, build up a base with
a WPC, VPC and a SD. Get 2 Boyars. Now, let's get that ore. There are 2 deposits, one on the LC base location, and other directly east. Extract them both. If you haven't lost too many units you will be able to hold off the LC with the units you already have. Just put them in a line in front of your base. When your quota reaches 50000, you complete the mission.
===========================================================================
________________
7.A2 [Mission 2: Korea]
îîîîîîîîîîîîîîîî
Dificulty Level: Average
So you start with a Gruz. First thing to do, connect your MB to your
MA by building a LZ. Now go to your MB and you should notice a large helicopter above another LZ. This is the Ukraine, your transporter of units and resources between your bases. Get those Siberias you made at the start of the campaign inside the Ukraine and send it to the MA. Now get some PPs up, and start a mining operation with that ton of resources. Now make a SD and get some boyars from your MB and put them to work. You'll notice that most of your bases will be a LZ, PPs and a SD, plus defense, from now on.
It will be necessary to equip your buildings with hRs. To improve even more your defense, consider building small towers. Go to your MB and make some STEALTHs L. You also have a research for Helicopter Rocket Launcher if you're interested. If you find yourself not doing anything use the Ukraine to transport ore from the MA to the MB, to avoid doing that at the end of the missions, which can be really boring. You can also use the minelayer to put mines at west and south of your MB. --WARNING: You can't produce minelayers yet, and that's the only one you have, so don't let it get destroyed. You'll need him further in this mission.-- --NOTE: Rearming a minelayer costs money.-- When your STEALTHs L are ready send them to the
MA. --NOTE: At night, a STEALTH with lights on will be unable to cloak.
Turn his lights off to enable cloaking. Having lights turned off at night results in a decrease in speed and enemy detection.-- Now it's time to grill those pesky robots! And they won't even see who's grilling them!!
Now we need a support platoon to the STEALTHs L. Build a bunch of
STEALTHs R. (10 is fine) You should now hold position until the enemies attack decrease dramatically. That's because the enemy's resources are depleted. (You can skip this part but it will be much harder to take out the bases.) Southwest of your base is a UCS outpost. The Boyar is a good recon unit so use it if necessary. Now have the STEALTHs L enter the outpost and heat up the power plant until it explodes. Destroy all small towers as well since they don't need power. Now you can have your
STEALTHs R to destroy the rest as they are much faster. Why didn't you use STEALTHs R right at the start? Well, because the laser cannon is a energy weapon, so it regenerates ammo by it self. If you were attacking with STEALTHs R then they got out of ammo, the Boyar would come just to be shot down by air defenses. When you get rid of the outpost, go South of it and cross the bridge. After crossing that bridge, keep getting South until you see another bridge. (it's west of the UCS base) There's a tiny outpost here. Wipe it out. After that bridge, keep going east towards the
UCS base. You should see another outpost just before it. Have the
STEALTHs L take out the transmitter and the STEALTHs R to do the rest.
Now comes the hard part. The UCS base is filled with mines all over the place! Go get the minelayer wherever it is. Now you'll have to make hit 'n' run tactics. The minelayer has a detector in front of it that detects enemy mines and detonates them. Use the minelayer very carefully and if it gets destroyed load the game. You can also use Fake TTs to detonate the mines but they cost 50 and 50/per mine is a little expensive.
--NOTE: The Minelayer can only detonate mines in front of him but his radar detects mines at much bigger distances, so you can use this to make a safe way to your STEALTHs-- I came to the point where i had to sacrifice some STEALTHs to open up a way to the power plant. Once you destroy that one things get alot easier. Beware, there's a spider radar north of that power plant, close to another power plant, which you also have to destroy. To destroy the spider radar, only use one STEALTH L, because if you take them all your whole platoon will be massacrated. The spider radar has no shields, so will be quick to eliminate. Your STEALTH is doomed tough, even without radars it can't cloak on the aim of various
UCS guns. After destroying that 2 power plants, there should be even other one at east. When all power plants and small towers are destroyed, detonating mines and destroying the base should be piece of cake. When all buildings on the _MAP_ are destroyed, you pass the mission. Don't forget to evacuate all units before you finish the mission. You should now have about 250000 resources in your base.
===========================================================================
_______________
7.A3 [Mission 3: Iran]
îîîîîîîîîîîîîîî
Dificulty Level: Easy
After receiving the briefing, quickly destroy the LC threat. Now you should receive some repairers and a Gruz. Build an LZ and repair all the buildings in the base. You can now make Kruszchevs. They are very good with 120mm and
Rs. Make a platoon of them in your MB or MA as you also have alot of WPCs in the MA. (A platoon should be always bwteen 10 and 15 units for better coordination.) There will be aircraft attacking from the Northwest, and ground units from South and East. Be sure to cover those sectors with pillboxes and consider putting some defense around the orange buildings too. Get the mines to work and some Boyars on the SD. Also, bring all military units from your MB to help protect the area. If you still have some STEALTHs from the last mission, you can use them to explore the area.
Defend the MA until the time expires. Now you must deliver those trucks to the Southwest corner of the map. If you had unit transporters, this would be piece of cake, but since you haven't let's get to work. Those Kruszchevs you made at the start, get them to the south of the base with the other platoon of Kruszchevs you had right at the start. There's a valley here which is where you need to go. It goes right to the LC base, but just before it, there should be a way south, which is where you need to go. It should look like this:
LC Base
|
|
/ \
\ \
_ \ \ MA
__/ \ \ \ |
| \ \ \ |
| \_/ \_/
|
Objective
Go trough the valley with your Kruszchevs and the trucks behind them until you reach your objective with the trucks. Get the Kruszchevs back to the LZ and send all of your units to the MB. Sell the base and evacuate the resources. You can also evacuate the trucks as they'll make good recon units in the next missions. You should now have about 400000 resources in your base.
===========================================================================
___________________
7.A4 [Mission 4: Bulgaria]
îîîîîîîîîîîîîîîîîîî
Dificulty Level: Hard
Alright, be very quick establishing your defense, send ALL units on the MB and build alot of pillboxes, heavy towers and a SD, because the UCS are coming, and they'll come hard. Building some Caspians AA isn't a bad ideia too. Once you have a platoon on the MA, quickly procced South of the base and look for a bridge. Destroy it so the UCS ground tanks won't devastate your base. There's another bridge that also needs to be taken out. It's
Southwest of the bridge you just destroyed. (Just follow the river) You can also choose to mine the bridge areas but that won't stop the UCS for much time. There's ALOT of resources right East of your base, so be sure to extract them. Consider producing Urals and Hans HR aren't bad either.
All your buildings should be armed with 120mm and HR, and some AA too.
Since you destroyed the bridges, the UCS can't come with Jaguars and they'll acumulate at the shore of the river. If you go too much South, you might catch with grenade, so stay as far as possible from the river. You should now hold position until you made yourself an army. Be sure to build
STEALTHs I, as they will also prove very useful for a boost to your credits. If you survive enough time, you'll notice the UCS attacks stop.
The UCS base just went bankrupt :) But you have a huge problem now, you can't attack the enemy becaust there's this massive army that acumulated on the other side of the river. Yes, if you haven't destroyed the bridges, you would have to defend yourself against that! You can't take out the units with 120mm because they have grenades, and can't take them out with
STEALTHs either because they have radars. You could always get a squad of
Hans and try to destroy the radars, but this is rather dificult to accomplish. You could also do Hit 'n' Run, but i came up with a better, although expensive ideia. Get some minelayers and a Gruz the the little bridge that hasn't any enemies near. The goal here is to rebuild the bridge and lure the enemies to your base causing them to fall on a trap. To do this, put mines from the bridge to your base where you think the UCS will go trough. Now with the Gruz, build some HTs near the bridge to destroy any weak enemies that aren't worth going trough the mines. Now you should also have a platoon of Urals or Hans to intercept any enemies that get lucky with the mines. Now, to make this even more effective, put a platoon of STEALTHs I near the bridge with the HTs. They will disable any unshielded units while the HTs finish them off. If you manage to capture some units in the proccess, even better. Now you should have a very effective deathtrap. Rebuild the bridge with the Gruz and and get it to a safe place. The enemy might have to be lured. To do this, get a Boyar, and approach the UCS units, then run away. This must be done slowly enough for the units to lock on the Boyar, and fast enough not to loose it. If you do it right the UCS will start following the Boyar, so put it in your base. The AI will soon notice that there's a way to reach the base (the bridge you just rebuilt) and go right into the trap. Now the massacre begins!!! The HTs probably won't last long against the grenade launchers but use the STEALTHs I to increase their survival time. Eventually you'll loose the towers and when a radars comes in, your STEALTHs will be spotted.
You can now retreat to the base, further luring the enemy into the trap, or you can disable as much units as you can so you can then capture them.
The choice is yours. Most of the army will be massacrated, and if a robot manages to get halfway done, wipe him out with your Urals/Hans. You might also see harvesters which when captured, will make good money recycled.
After this, taking out the base will be piece of cake. Note that the UCS will still receive Plasma Panthers from time to time. You can now choose to wipe out the base or capture it and sell it. There won't be much, if any radars on the base so feel free to use your STEALTHs I but leave some of them in the bridge in case some Panthers manage to get there. When you destroy all UCS structures, you pass the mission. You should now have about
AA - AA gun
120mm - 120mm cannon
hR - Heavy Rocket Launcher
hL - Heavy Laser Cannon
hI - Heavy Ion Cannon
B - Bomb Bay
ART - Artillery
NG - Noise Generator
Curiosity: If you ever played F-22 Lightning 3, you'll notice that there's
a ED night music very similar to one from that game. (Ednight_3.mp2)
---------------------------------------------------------------------------
NOTE: I had some problems with the ED campaign. In Mission 6, apparentely the video was corrupted making my computer crash while in the middle of the video. Strangely enough, i found no way of stopping the video before it crashed. If you have the same problem, go to your game folder and look for a folder named "Video". Now make a backup of the files ED_M05.wd1 and
ED_M06.wd1. Now rename ED_M06.wd1 to ED_M05.wd1 and vice-versa. Now you will have Mission 5 playing Video 6 and Mission 6 player Video 5. Enter the game and start mission 6. You will see the video from the last mission and when its over save the game and return to your files folder. Overwrite the videos with the backups you made earlier. Now the game should be just like before and you will be able to play Mission 6.
**********MAJOR SPOILER**********
I found out that you can play the videos by running them with Windows Media
Player. This can be used to see the end of Video 6, but if the player reads the damaged part it will crash the player.
*********************************
NOTE: Mission 1 and 2 have been done with the 1.0 version of the game. The rest of the missions have been done with the 1.1 version.
---------------------------------------------------------------------------
===========================================================================
____________
7.A0 [ED Main Base]
îîîîîîîîîîîî
Alright General Fedorov, from now on, i will be your personal military tactical advisor, by order of the General Command.
Let's take a look at your MB... Jesus Christ, that place is a dump! Begin by building 5 L Siberias and 5 20mm Siberias. While you wait for them to complete, build another mine and start extracting ore. Use the HTs to destroy as many wreckage as you can. (press "A" and then target the wreckage) We're gonna need that space. After finishing that task, sell all the HTs. Some of your units should now be complete. Use them to destroy the rest of the wreckage. Now, order the Gruz to make 3 additional WPCs.
(South of the sold HTs is just fine) We're done with the MB.
You can now procced to the first mission.
===========================================================================
__________________
7.A1 [Mission 1: Finland]
îîîîîîîîîîîîîîîîîî
Dificulty Level: Easy
Procced to the northeast corner of the map. Eventually, you'll end up at the LC base. Rip a hole trough the base always heading west. At the northwestern corner of the map there are Repair and Ammo artifacts that constantly respawn. Destroy the whole base, and consider destroying the guardians from a safe distance. When you have done, build up a base with
a WPC, VPC and a SD. Get 2 Boyars. Now, let's get that ore. There are 2 deposits, one on the LC base location, and other directly east. Extract them both. If you haven't lost too many units you will be able to hold off the LC with the units you already have. Just put them in a line in front of your base. When your quota reaches 50000, you complete the mission.
===========================================================================
________________
7.A2 [Mission 2: Korea]
îîîîîîîîîîîîîîîî
Dificulty Level: Average
So you start with a Gruz. First thing to do, connect your MB to your
MA by building a LZ. Now go to your MB and you should notice a large helicopter above another LZ. This is the Ukraine, your transporter of units and resources between your bases. Get those Siberias you made at the start of the campaign inside the Ukraine and send it to the MA. Now get some PPs up, and start a mining operation with that ton of resources. Now make a SD and get some boyars from your MB and put them to work. You'll notice that most of your bases will be a LZ, PPs and a SD, plus defense, from now on.
It will be necessary to equip your buildings with hRs. To improve even more your defense, consider building small towers. Go to your MB and make some STEALTHs L. You also have a research for Helicopter Rocket Launcher if you're interested. If you find yourself not doing anything use the Ukraine to transport ore from the MA to the MB, to avoid doing that at the end of the missions, which can be really boring. You can also use the minelayer to put mines at west and south of your MB. --WARNING: You can't produce minelayers yet, and that's the only one you have, so don't let it get destroyed. You'll need him further in this mission.-- --NOTE: Rearming a minelayer costs money.-- When your STEALTHs L are ready send them to the
MA. --NOTE: At night, a STEALTH with lights on will be unable to cloak.
Turn his lights off to enable cloaking. Having lights turned off at night results in a decrease in speed and enemy detection.-- Now it's time to grill those pesky robots! And they won't even see who's grilling them!!
Now we need a support platoon to the STEALTHs L. Build a bunch of
STEALTHs R. (10 is fine) You should now hold position until the enemies attack decrease dramatically. That's because the enemy's resources are depleted. (You can skip this part but it will be much harder to take out the bases.) Southwest of your base is a UCS outpost. The Boyar is a good recon unit so use it if necessary. Now have the STEALTHs L enter the outpost and heat up the power plant until it explodes. Destroy all small towers as well since they don't need power. Now you can have your
STEALTHs R to destroy the rest as they are much faster. Why didn't you use STEALTHs R right at the start? Well, because the laser cannon is a energy weapon, so it regenerates ammo by it self. If you were attacking with STEALTHs R then they got out of ammo, the Boyar would come just to be shot down by air defenses. When you get rid of the outpost, go South of it and cross the bridge. After crossing that bridge, keep getting South until you see another bridge. (it's west of the UCS base) There's a tiny outpost here. Wipe it out. After that bridge, keep going east towards the
UCS base. You should see another outpost just before it. Have the
STEALTHs L take out the transmitter and the STEALTHs R to do the rest.
Now comes the hard part. The UCS base is filled with mines all over the place! Go get the minelayer wherever it is. Now you'll have to make hit 'n' run tactics. The minelayer has a detector in front of it that detects enemy mines and detonates them. Use the minelayer very carefully and if it gets destroyed load the game. You can also use Fake TTs to detonate the mines but they cost 50 and 50/per mine is a little expensive.
--NOTE: The Minelayer can only detonate mines in front of him but his radar detects mines at much bigger distances, so you can use this to make a safe way to your STEALTHs-- I came to the point where i had to sacrifice some STEALTHs to open up a way to the power plant. Once you destroy that one things get alot easier. Beware, there's a spider radar north of that power plant, close to another power plant, which you also have to destroy. To destroy the spider radar, only use one STEALTH L, because if you take them all your whole platoon will be massacrated. The spider radar has no shields, so will be quick to eliminate. Your STEALTH is doomed tough, even without radars it can't cloak on the aim of various
UCS guns. After destroying that 2 power plants, there should be even other one at east. When all power plants and small towers are destroyed, detonating mines and destroying the base should be piece of cake. When all buildings on the _MAP_ are destroyed, you pass the mission. Don't forget to evacuate all units before you finish the mission. You should now have about 250000 resources in your base.
===========================================================================
_______________
7.A3 [Mission 3: Iran]
îîîîîîîîîîîîîîî
Dificulty Level: Easy
After receiving the briefing, quickly destroy the LC threat. Now you should receive some repairers and a Gruz. Build an LZ and repair all the buildings in the base. You can now make Kruszchevs. They are very good with 120mm and
Rs. Make a platoon of them in your MB or MA as you also have alot of WPCs in the MA. (A platoon should be always bwteen 10 and 15 units for better coordination.) There will be aircraft attacking from the Northwest, and ground units from South and East. Be sure to cover those sectors with pillboxes and consider putting some defense around the orange buildings too. Get the mines to work and some Boyars on the SD. Also, bring all military units from your MB to help protect the area. If you still have some STEALTHs from the last mission, you can use them to explore the area.
Defend the MA until the time expires. Now you must deliver those trucks to the Southwest corner of the map. If you had unit transporters, this would be piece of cake, but since you haven't let's get to work. Those Kruszchevs you made at the start, get them to the south of the base with the other platoon of Kruszchevs you had right at the start. There's a valley here which is where you need to go. It goes right to the LC base, but just before it, there should be a way south, which is where you need to go. It should look like this:
LC Base
|
|
/ \
\ \
_ \ \ MA
__/ \ \ \ |
| \ \ \ |
| \_/ \_/
|
Objective
Go trough the valley with your Kruszchevs and the trucks behind them until you reach your objective with the trucks. Get the Kruszchevs back to the LZ and send all of your units to the MB. Sell the base and evacuate the resources. You can also evacuate the trucks as they'll make good recon units in the next missions. You should now have about 400000 resources in your base.
===========================================================================
___________________
7.A4 [Mission 4: Bulgaria]
îîîîîîîîîîîîîîîîîîî
Dificulty Level: Hard
Alright, be very quick establishing your defense, send ALL units on the MB and build alot of pillboxes, heavy towers and a SD, because the UCS are coming, and they'll come hard. Building some Caspians AA isn't a bad ideia too. Once you have a platoon on the MA, quickly procced South of the base and look for a bridge. Destroy it so the UCS ground tanks won't devastate your base. There's another bridge that also needs to be taken out. It's
Southwest of the bridge you just destroyed. (Just follow the river) You can also choose to mine the bridge areas but that won't stop the UCS for much time. There's ALOT of resources right East of your base, so be sure to extract them. Consider producing Urals and Hans HR aren't bad either.
All your buildings should be armed with 120mm and HR, and some AA too.
Since you destroyed the bridges, the UCS can't come with Jaguars and they'll acumulate at the shore of the river. If you go too much South, you might catch with grenade, so stay as far as possible from the river. You should now hold position until you made yourself an army. Be sure to build
STEALTHs I, as they will also prove very useful for a boost to your credits. If you survive enough time, you'll notice the UCS attacks stop.
The UCS base just went bankrupt :) But you have a huge problem now, you can't attack the enemy becaust there's this massive army that acumulated on the other side of the river. Yes, if you haven't destroyed the bridges, you would have to defend yourself against that! You can't take out the units with 120mm because they have grenades, and can't take them out with
STEALTHs either because they have radars. You could always get a squad of
Hans and try to destroy the radars, but this is rather dificult to accomplish. You could also do Hit 'n' Run, but i came up with a better, although expensive ideia. Get some minelayers and a Gruz the the little bridge that hasn't any enemies near. The goal here is to rebuild the bridge and lure the enemies to your base causing them to fall on a trap. To do this, put mines from the bridge to your base where you think the UCS will go trough. Now with the Gruz, build some HTs near the bridge to destroy any weak enemies that aren't worth going trough the mines. Now you should also have a platoon of Urals or Hans to intercept any enemies that get lucky with the mines. Now, to make this even more effective, put a platoon of STEALTHs I near the bridge with the HTs. They will disable any unshielded units while the HTs finish them off. If you manage to capture some units in the proccess, even better. Now you should have a very effective deathtrap. Rebuild the bridge with the Gruz and and get it to a safe place. The enemy might have to be lured. To do this, get a Boyar, and approach the UCS units, then run away. This must be done slowly enough for the units to lock on the Boyar, and fast enough not to loose it. If you do it right the UCS will start following the Boyar, so put it in your base. The AI will soon notice that there's a way to reach the base (the bridge you just rebuilt) and go right into the trap. Now the massacre begins!!! The HTs probably won't last long against the grenade launchers but use the STEALTHs I to increase their survival time. Eventually you'll loose the towers and when a radars comes in, your STEALTHs will be spotted.
You can now retreat to the base, further luring the enemy into the trap, or you can disable as much units as you can so you can then capture them.
The choice is yours. Most of the army will be massacrated, and if a robot manages to get halfway done, wipe him out with your Urals/Hans. You might also see harvesters which when captured, will make good money recycled.
After this, taking out the base will be piece of cake. Note that the UCS will still receive Plasma Panthers from time to time. You can now choose to wipe out the base or capture it and sell it. There won't be much, if any radars on the base so feel free to use your STEALTHs I but leave some of them in the bridge in case some Panthers manage to get there. When you destroy all UCS structures, you pass the mission. You should now have about
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