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a few selected regions. This means only one thing - Whichever side emerges victorious
in the battle for these territories wil escape Armageddon. The next war will truly be
the last our eart will ever see...
--------------
**************
* C2) ED *
**************
FULL NAME : THE EURASIAN DYNASTY
The ED is the most undated team, it still has tanks and cannons and hasn't changed
much since this century. But don't let that put you off they are still a very good
team as they have alot of units. Also they have nuclear bombs and ballistic missiles,
whats is wrong with that! This is my favorite team (my view only) as the units make
fast, they have laser cannons which are good and there buildings look nice : ) Also
the helecopters which they have are boss. If you do the campaigns i would start off
with this team because the units are cheap but effective.
*****************
* C2.1) Rating *
*****************
Weapons...........9 - they have some very good weapons ,
like the bomb bays, nuclear ballistics
missiles, lasers and alot more. They all
are very effective and you can upgrade
them about 50 times which is good but
takes alot of reseaching time, but thats
a small price to pay for what you get
out of it.
Buildings.........7 - Some nice buildings that look also they
are all guite small which come in handy
when you only have a small space to work
in. The best defence is prety poor
because it can only hold one weapon but
it pays up by having very high HP. Plus
they have walls which are good and can
take quite a bit of battering , overall
very good and nice.
units.............9 - very good units, very cheap and
effective and they you alot of choice .
The ED's even have anpibous vehicles
which are very good and again cheap.
There main attack vehicle the kruszchev
is very armoured and can carry and good
load of weapons, again they are cheap
and best of all they are quick to make.
technolgoys.......8 - Some good technolgys such as the laser
and heavy rockets and cannons make this
team the best . Also you can make the
rockets guided which is useful and there
are a great deal of upgrades for every
weapon . They also have repairers which
are usefull in times of need.
Total ........33/40 - a good overall team and a good score ,
go them and you will most likley win
(well, i do). Good, cheap, devastating,
nuclear , there is no prblem with this
team it is almost perfect, the best team
in the game from my point of veiw.
(Please remember this is my veiw only, don't get annoyed or
angry with me if you think different)
Tunnels?.........YES
Bridges?.........YES
*****************
* C2.2) Units *
*****************
Gruz - This is a heavy costruction vehicle equipped with frony mounted excavation
buckets. It is used for constructing building, digging ditches and tunnels, and
levelling ground.A rear mounted construction module contains most componets needed
to build important structures. You must always have one of these if you want to
live. It is the first and only unit you start off with on skirmish mode.
Taiga - This is a heavy transportation vehicle used originally for cutting trees
in the Taiga forests. The ZK Taiga is currently assigned to hauling containers
between mines and refineries. A powerful genartor enables add-on systems, such as
laser weapons, or other equipment to be attached. With these attachments , it is
often used as a support unit. You start the game with these already reseached.
These are good for a varitey of things, there good at the start beacuse they can
have sheild generators and can carry large weapons like the laser while the pamir
cannot.
Siberia - The Sibera model was designed during adaptation of the ZK series for
military purposes. The sibera is armoured, but unlike the ZK Taiga, is also fast
and light. The reduction in weight was possible because the ZT 100 sibera was not
intended to be used as a transportation unit. The powerful generator remains
unchanged, enabling the user to attach the usual extra equipment. The ZT series is
the mainstay of the ED support units. You have to resaech the siberia. I don't
realy use this much, altough it is faster than the Taiga it is not as strong
and durable.
Minelayer - After war broke out in 2140, construction began on a vehicle that would
be able to mine large area in a short time. This led to the development of the
minelayer. During the development process, however, the scientists luckily stumbled
across a design for a laser mine detector, which they immediately incorporated into
the minlayers. This detector finds mines quickly and detonates them from a safe
distance.You have to reseach the minelayer. These can become very usefull as it only
takes one to mine a whole area, and if the enemy goes over a mine it will certainly
do alot of damage.
Boyar - This light, speedy helicopter is used as a supply unit. Its main task is to
resupply front-line units with ammunition. These are essential in the game as you
always need to resupply your units or they will be out of ammo and will not fire at
the enemy. You start of the game with Boyar's already reseached. You don't realy
need many of these it depends on how many units you have, the more unts you have
the more of these you will need.
Pamir - The TT model ("Pamir") was developed from the american Abrams M1A1 tank.
To adapt the design to 22nd Century demands, scientists modified its equipment so
that one man can operate it. The steering stand is situated inside the chassis right
beneath the turret, giving the operator better protection. A targeting computer
installed in the turret controls the firing. Although it isn't a particularly large
unit, it comes with high-quality armour enabling it to take part in very dangerous
operations. It can also travel over most types of terrain. Unfortunatly the genertor
is not powerful enough for a laser weapon.This is the standard unit of the ED army
and you start of with it from the begining of the game. UIt is not realy very good
except for its speed and the cannon it can have on. Don't get many of these, i would
advise you just to reseach the Kruszchev staight away and use them instead.
Kruszchev - An upgrade of the Pamir, HT 400 Kruszchev tanks were constructed as defence
vehicles. Their to most significant features are low speed and very heavy armour. The ED
mainly uses them to repulse enemy attacks. Their heavy armour (and boy they have alot of
it!) makes them extremely resistant and they can inflict appreciable losses on any
opponent. Its fighting prowess can be tremendously increased by attaching add on
equipment. You first have to upgrade the Pamir to reseach these beuties. I think these
are the best things in this game, they are gorgeous and powerfull. Just put on a heavy
cannon with rockets on top and watch them destroy your enemy. There HP is great and they
can carry every ED weapons.
Ural - Although the Ural has less armour and strength then the Kruszchev, it makes up
for its lack of armour with greater firepower. The Ural is the ED's hardest hitting ground
unit and has two hardpoints for weapons. Often used as a command vehicle, the Ural can
carry a banner or noise generator and still caryy up to two other weapon systems. Yes it
is good for its attack power but thats all, its HP is less than harve compared to the
Kruszchev and there are prety exspensive for an ED unit. It is just better and cheaper to
get two Kruszchev's than to get one of these.
Caspian - The ED army needed an amphibious vehicle capable of oparating in swamps and f
looded areas. So they developed the TK101 Caspian from an armoured infantry transporter.
The transporter bed was replaced with a higly efficient generator, giving it more than
enough energy to power any special add-ons. On solid ground, the vehicle uses all-wheel
drive; on water, it is driven by rear and front-mounted propellars, giving it tremendous
speed and manoeuvrability. The TK101 is lightly armoured. When equipped with a light
weapons system, it is often deployed in rough terrain as a reconnaissance vehicle.You
have to reseach the Caspian as you do not start of with it. These are good to play around
with as they can go neary everywere on a map.The bad point is that they can't have sheild
generators and cannot have many weapons but on them. O well.
Volga - When the scientists at the Kurtchatov Reseach centre started work on an amphibious
tank, the first thing they did was reduce the armour. The TL 70 model is the result of
these experiments, which were partially successful. The TL 70 can operate in water but is
very slow and cumbersome. So the engineers came up with a better idea - to use it as a
mobile ballistic rocket launcher. You will first have to reseach and upgrade the Caspian
before you can reseach the Volga.
Irkutsk - The Irkutsk is a lightly armoured patrol boat used for reconnaissance and
strike operations. Its main function is battling heavy enemy ships. The unit's enormous
speed enables it to strike like a cobra and quickly withdraw beyond enemy range. It can
also defend ships of the Leviathan class. You start off the game with the first version
of the Irkutsk. Good scouting ship but has lame armour.
Leviathan - This heavily armoured ship id the ED navy's main strike unit . It has an
extended firing range, meaning that its rockets can hit targets situated far inland.
Various upgrades of the leviathan allow it to mount more weapon systems. You first have
to reseach and upgrade the Ifkutsk before you get the chance to reseach the Leviathan.
These are realy great if you upgrade them to the best they can go, as they are strong and
can carry a heavity amount of weapons, bad point, they break your bank acount.
Cossack - This small helicopter, equipped with machine guns, is perfectly suited for
reconnaissance operation. With its tremendous speed and manoeuvrability, it can easily
dodge enemy rockets, while its special ammunition helps it destroy light enemy units.
You need to reseach this. It is avalible to reseach at the start of the game. These
little things are crap, sorry but they can get destoyed by anythink. They are nippy
which is good in someways (like running)
Gronzy - Due to heavy losses of MI 106 Cossacks during the early part of the war, ED
scientists were forced to develop a new helicopter that would be strong enough to
withstand a direct hit from a surface-to-air-rocket. The needed breakthrough was
reached when the scientists developed new composite armour. This enabled them to
construct an assault helicopter, the "Gronzy" with much more armour than the Cossack.
However, the increase in protection came at the expense of overall flying speed. You
can get the Gronzy after you have reseached the Cossack. These are farily good but they
cannot have any 'heavy' weapons, but their good to start of with.
Thor - The Thor is a heavily armoured helicopter used to carry out air raids. Able to
carry either heavt rocket launchers or bomb bays, the Thor is capable of delivering a
deadly payload to the enemy. The Thor is also versatile since it can be equipped with
a container hook. When equipped with a hook, Thors can lift and transport ore containers.
You have to reseach the gronzy before you can reseach the Thor. These look nicer than the
Hans and can do juat as good job as well as carry ore containers, good in the late stages
of the game.
Han - Similar in design to the Thor, the Han is a dedicated heavy weapons platform. The
Han is much tougher than the Thor and carries more armour. This additional protection
prevents the Han from using container hooks, but allows it to deliver its deadly payloads
with a much higher degree of sucess.You first have to reseach and upgrade the Thor before
you can get the Han. Nearl the same as the thor realy, maybe they have a liitle bit more
HP, but thats all.
Ukraine (game only, not in skirmish mode) - The Ukraine is a heavy transport craft used
to ferry units and resouces from mission areas to the main ED base. It can carry up to
10 units and 5,000 credits simultaneously. You can't make these and you start of the game
with one of them.
Lenin (game only, not in skirmish mode) - The lenin is a heavy transpot helicopter used
for hauling ore betwwen transport bases and the space port. You can not build these, or
control them, they just come and take the ore the the space port automaticly.
Fake units - fake tank units are used by the ED to mask thir numbers and make their
armies seem larger. These units are basically mockups of tanks and can fool an enemy
into thinking he faces more opponents than he actually does. I never use these because
you cannot fool the computer : ) Good over te internet because you can scare alot of
your enemys.
---------------
****************
* C3) UCS *
****************
FULL NAME : UNITED CIVILISED STATES
This team is very futrastic and very good to. The main part of this army is walking
vehicles. They have good weapons and good technologys. They even have a telepotation
machine which is very good. The other good thing is there power because you can run
power cable type things around your base instead of having power stations everywhere.
If you don't know what i mean there are like pylons now, they spread power into places
with no power, if you get me : ) The only bad part about them is that there units are
very exspensive for what they are.
*****************
* C3.1) Rating *
*****************
Weapons...........7 - some good weapons but not a large
variety. These don't have cannons or
lasers. They do have plasma cannons but
these aren't as good as the lasers. The
plasma bomb on the other hand is a great
invension and can destroy even the
tougthest units but crap against a
building.
Buildings.........9 - This teams has good buildings. The
fortification is the tougthest thing in
in the battle for these territories wil escape Armageddon. The next war will truly be
the last our eart will ever see...
--------------
**************
* C2) ED *
**************
FULL NAME : THE EURASIAN DYNASTY
The ED is the most undated team, it still has tanks and cannons and hasn't changed
much since this century. But don't let that put you off they are still a very good
team as they have alot of units. Also they have nuclear bombs and ballistic missiles,
whats is wrong with that! This is my favorite team (my view only) as the units make
fast, they have laser cannons which are good and there buildings look nice : ) Also
the helecopters which they have are boss. If you do the campaigns i would start off
with this team because the units are cheap but effective.
*****************
* C2.1) Rating *
*****************
Weapons...........9 - they have some very good weapons ,
like the bomb bays, nuclear ballistics
missiles, lasers and alot more. They all
are very effective and you can upgrade
them about 50 times which is good but
takes alot of reseaching time, but thats
a small price to pay for what you get
out of it.
Buildings.........7 - Some nice buildings that look also they
are all guite small which come in handy
when you only have a small space to work
in. The best defence is prety poor
because it can only hold one weapon but
it pays up by having very high HP. Plus
they have walls which are good and can
take quite a bit of battering , overall
very good and nice.
units.............9 - very good units, very cheap and
effective and they you alot of choice .
The ED's even have anpibous vehicles
which are very good and again cheap.
There main attack vehicle the kruszchev
is very armoured and can carry and good
load of weapons, again they are cheap
and best of all they are quick to make.
technolgoys.......8 - Some good technolgys such as the laser
and heavy rockets and cannons make this
team the best . Also you can make the
rockets guided which is useful and there
are a great deal of upgrades for every
weapon . They also have repairers which
are usefull in times of need.
Total ........33/40 - a good overall team and a good score ,
go them and you will most likley win
(well, i do). Good, cheap, devastating,
nuclear , there is no prblem with this
team it is almost perfect, the best team
in the game from my point of veiw.
(Please remember this is my veiw only, don't get annoyed or
angry with me if you think different)
Tunnels?.........YES
Bridges?.........YES
*****************
* C2.2) Units *
*****************
Gruz - This is a heavy costruction vehicle equipped with frony mounted excavation
buckets. It is used for constructing building, digging ditches and tunnels, and
levelling ground.A rear mounted construction module contains most componets needed
to build important structures. You must always have one of these if you want to
live. It is the first and only unit you start off with on skirmish mode.
Taiga - This is a heavy transportation vehicle used originally for cutting trees
in the Taiga forests. The ZK Taiga is currently assigned to hauling containers
between mines and refineries. A powerful genartor enables add-on systems, such as
laser weapons, or other equipment to be attached. With these attachments , it is
often used as a support unit. You start the game with these already reseached.
These are good for a varitey of things, there good at the start beacuse they can
have sheild generators and can carry large weapons like the laser while the pamir
cannot.
Siberia - The Sibera model was designed during adaptation of the ZK series for
military purposes. The sibera is armoured, but unlike the ZK Taiga, is also fast
and light. The reduction in weight was possible because the ZT 100 sibera was not
intended to be used as a transportation unit. The powerful generator remains
unchanged, enabling the user to attach the usual extra equipment. The ZT series is
the mainstay of the ED support units. You have to resaech the siberia. I don't
realy use this much, altough it is faster than the Taiga it is not as strong
and durable.
Minelayer - After war broke out in 2140, construction began on a vehicle that would
be able to mine large area in a short time. This led to the development of the
minelayer. During the development process, however, the scientists luckily stumbled
across a design for a laser mine detector, which they immediately incorporated into
the minlayers. This detector finds mines quickly and detonates them from a safe
distance.You have to reseach the minelayer. These can become very usefull as it only
takes one to mine a whole area, and if the enemy goes over a mine it will certainly
do alot of damage.
Boyar - This light, speedy helicopter is used as a supply unit. Its main task is to
resupply front-line units with ammunition. These are essential in the game as you
always need to resupply your units or they will be out of ammo and will not fire at
the enemy. You start of the game with Boyar's already reseached. You don't realy
need many of these it depends on how many units you have, the more unts you have
the more of these you will need.
Pamir - The TT model ("Pamir") was developed from the american Abrams M1A1 tank.
To adapt the design to 22nd Century demands, scientists modified its equipment so
that one man can operate it. The steering stand is situated inside the chassis right
beneath the turret, giving the operator better protection. A targeting computer
installed in the turret controls the firing. Although it isn't a particularly large
unit, it comes with high-quality armour enabling it to take part in very dangerous
operations. It can also travel over most types of terrain. Unfortunatly the genertor
is not powerful enough for a laser weapon.This is the standard unit of the ED army
and you start of with it from the begining of the game. UIt is not realy very good
except for its speed and the cannon it can have on. Don't get many of these, i would
advise you just to reseach the Kruszchev staight away and use them instead.
Kruszchev - An upgrade of the Pamir, HT 400 Kruszchev tanks were constructed as defence
vehicles. Their to most significant features are low speed and very heavy armour. The ED
mainly uses them to repulse enemy attacks. Their heavy armour (and boy they have alot of
it!) makes them extremely resistant and they can inflict appreciable losses on any
opponent. Its fighting prowess can be tremendously increased by attaching add on
equipment. You first have to upgrade the Pamir to reseach these beuties. I think these
are the best things in this game, they are gorgeous and powerfull. Just put on a heavy
cannon with rockets on top and watch them destroy your enemy. There HP is great and they
can carry every ED weapons.
Ural - Although the Ural has less armour and strength then the Kruszchev, it makes up
for its lack of armour with greater firepower. The Ural is the ED's hardest hitting ground
unit and has two hardpoints for weapons. Often used as a command vehicle, the Ural can
carry a banner or noise generator and still caryy up to two other weapon systems. Yes it
is good for its attack power but thats all, its HP is less than harve compared to the
Kruszchev and there are prety exspensive for an ED unit. It is just better and cheaper to
get two Kruszchev's than to get one of these.
Caspian - The ED army needed an amphibious vehicle capable of oparating in swamps and f
looded areas. So they developed the TK101 Caspian from an armoured infantry transporter.
The transporter bed was replaced with a higly efficient generator, giving it more than
enough energy to power any special add-ons. On solid ground, the vehicle uses all-wheel
drive; on water, it is driven by rear and front-mounted propellars, giving it tremendous
speed and manoeuvrability. The TK101 is lightly armoured. When equipped with a light
weapons system, it is often deployed in rough terrain as a reconnaissance vehicle.You
have to reseach the Caspian as you do not start of with it. These are good to play around
with as they can go neary everywere on a map.The bad point is that they can't have sheild
generators and cannot have many weapons but on them. O well.
Volga - When the scientists at the Kurtchatov Reseach centre started work on an amphibious
tank, the first thing they did was reduce the armour. The TL 70 model is the result of
these experiments, which were partially successful. The TL 70 can operate in water but is
very slow and cumbersome. So the engineers came up with a better idea - to use it as a
mobile ballistic rocket launcher. You will first have to reseach and upgrade the Caspian
before you can reseach the Volga.
Irkutsk - The Irkutsk is a lightly armoured patrol boat used for reconnaissance and
strike operations. Its main function is battling heavy enemy ships. The unit's enormous
speed enables it to strike like a cobra and quickly withdraw beyond enemy range. It can
also defend ships of the Leviathan class. You start off the game with the first version
of the Irkutsk. Good scouting ship but has lame armour.
Leviathan - This heavily armoured ship id the ED navy's main strike unit . It has an
extended firing range, meaning that its rockets can hit targets situated far inland.
Various upgrades of the leviathan allow it to mount more weapon systems. You first have
to reseach and upgrade the Ifkutsk before you get the chance to reseach the Leviathan.
These are realy great if you upgrade them to the best they can go, as they are strong and
can carry a heavity amount of weapons, bad point, they break your bank acount.
Cossack - This small helicopter, equipped with machine guns, is perfectly suited for
reconnaissance operation. With its tremendous speed and manoeuvrability, it can easily
dodge enemy rockets, while its special ammunition helps it destroy light enemy units.
You need to reseach this. It is avalible to reseach at the start of the game. These
little things are crap, sorry but they can get destoyed by anythink. They are nippy
which is good in someways (like running)
Gronzy - Due to heavy losses of MI 106 Cossacks during the early part of the war, ED
scientists were forced to develop a new helicopter that would be strong enough to
withstand a direct hit from a surface-to-air-rocket. The needed breakthrough was
reached when the scientists developed new composite armour. This enabled them to
construct an assault helicopter, the "Gronzy" with much more armour than the Cossack.
However, the increase in protection came at the expense of overall flying speed. You
can get the Gronzy after you have reseached the Cossack. These are farily good but they
cannot have any 'heavy' weapons, but their good to start of with.
Thor - The Thor is a heavily armoured helicopter used to carry out air raids. Able to
carry either heavt rocket launchers or bomb bays, the Thor is capable of delivering a
deadly payload to the enemy. The Thor is also versatile since it can be equipped with
a container hook. When equipped with a hook, Thors can lift and transport ore containers.
You have to reseach the gronzy before you can reseach the Thor. These look nicer than the
Hans and can do juat as good job as well as carry ore containers, good in the late stages
of the game.
Han - Similar in design to the Thor, the Han is a dedicated heavy weapons platform. The
Han is much tougher than the Thor and carries more armour. This additional protection
prevents the Han from using container hooks, but allows it to deliver its deadly payloads
with a much higher degree of sucess.You first have to reseach and upgrade the Thor before
you can get the Han. Nearl the same as the thor realy, maybe they have a liitle bit more
HP, but thats all.
Ukraine (game only, not in skirmish mode) - The Ukraine is a heavy transport craft used
to ferry units and resouces from mission areas to the main ED base. It can carry up to
10 units and 5,000 credits simultaneously. You can't make these and you start of the game
with one of them.
Lenin (game only, not in skirmish mode) - The lenin is a heavy transpot helicopter used
for hauling ore betwwen transport bases and the space port. You can not build these, or
control them, they just come and take the ore the the space port automaticly.
Fake units - fake tank units are used by the ED to mask thir numbers and make their
armies seem larger. These units are basically mockups of tanks and can fool an enemy
into thinking he faces more opponents than he actually does. I never use these because
you cannot fool the computer : ) Good over te internet because you can scare alot of
your enemys.
---------------
****************
* C3) UCS *
****************
FULL NAME : UNITED CIVILISED STATES
This team is very futrastic and very good to. The main part of this army is walking
vehicles. They have good weapons and good technologys. They even have a telepotation
machine which is very good. The other good thing is there power because you can run
power cable type things around your base instead of having power stations everywhere.
If you don't know what i mean there are like pylons now, they spread power into places
with no power, if you get me : ) The only bad part about them is that there units are
very exspensive for what they are.
*****************
* C3.1) Rating *
*****************
Weapons...........7 - some good weapons but not a large
variety. These don't have cannons or
lasers. They do have plasma cannons but
these aren't as good as the lasers. The
plasma bomb on the other hand is a great
invension and can destroy even the
tougthest units but crap against a
building.
Buildings.........9 - This teams has good buildings. The
fortification is the tougthest thing in
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- Earth 2150 document by System on 14/03/2006, 06:30
- Earth 2150 cheats by System on 09/03/2006, 09:50
- Earth 2150 FAQ by System on 09/03/2006, 09:50






