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Head out the Fortress via the "backdoor", into the caves.
Keep going, and you'll locate "Hall of Skulls". Explore it, and look for a statue that can be clicked on. Use it, and you'll free Sikra, who's a combat mage AND a nature mage.
Recruit her if you want.
Exit and you're in the "river valley" area. Kill sand mages as you go. You're near Cliffs of Fire. Fight your way through the landscape, killing critters, Droog soldiers, sand mages, and others.
Make your way through the village itself. You'll find one or two groups attacking you, but the villagers will simply kneel and pray.
Make your way to the top of the village and talk to the
Droog village leader, Nonantaya, who surrenders the village.
Apparently, they've been tricked by the Seck, who are somehow making a comeback... (END QUEST17) Nonantaya asks you to check out Castle Ehb as soon as possible... (QUEST
18)
10.7 CHAPTER 7 - KING AND CASTLE
Walk out of the village, clear out any fanatics that attack you. Continue down the path, and you'll run into Crusader
Goquua, a Droog, who's fighting a drake. Help him, then talk to him. He'll explain that the Ancient Dragon of Rathe is somehow under Seck control, and you must slay it. (QUEST
19).
Continue down the road, and you should run into Ulfgrim, who's a good fighter. Recruit him or not, that's your decision.
There's a sign pointing to the dragon's cave further down the road. Feel free to take him out. (END QUEST 19) He's nasty, but not impossible.
Continue down the road, and you'll run into Lord Bolingar, who explain to you that Seck have attacked the castle and he and King Konreid got separated. Recruit him or not, it's up to you. Any way, you must look for the king (QUEST 20)
Continue down the road to Castle Ehb, which is clearly overrun... By unknown forces. (END QUEST 18).
10.8 CHAPTER 8 - CHAMBER OF STARS
Fight your way through the castle, and explore every square inch. It may look complicated, but there's really only "one" path. Eventually, you'll make your way onto the top of the castle, where you will find a "round" elevator that drops you into the bowels of the castle... the dungeon / jail.
Explore the surroundings in the jail. You may run into the local shopkeeper (behind bars)!
Eventually, you run into the room with jails on the sides, and one room in the middle. Open the one room in middle, and you've found King Konreid. Talk to him. (END QUEST20)
King Konreid gives you two quests... First, take the Star
Key, and open up Chamber of Stars, which should give you a lot of rare and powerful items. (QUEST 21) Use them to defeat the Seck (QUEST22).
Continue down the path, and eventually, you'll come to this
T junction. To the left is nothing. To the right is a locked door.
Have the character with the key "use" this rotating thing on the ground, and you've opened up Chamber of Stars as the bridge comes into view to left. Head inside into the Chamber of Stars.
However, your job is not done yet. Go inside, and "click" on all four statues. When the 4 statues have been activated, the Star Chamber will go active, and after a cool light show, you'll see four chests that weren't there before around the circle. Inside those chests, you'll find a lot of rare and unique items. (END QUEST 21)
Come back out, and that previous locked door is now open.
Continue on for more fun.
10.9 CHAPTER 9 - DUNGEON SIEGE
Now's the grand finale... Fight your way all the way down into the dungeon, which looks like Dante's Inferno.
Eventually, you'll come to Commander Gom's place. You must defeat Commander Gom, leader of the Seck, to vanquish them forever.
Watch the cinematic, then start fighting. When you defeat him the first time, he comes back even stronger, and he summons a LOT of other nasty critters too. Keep beating up on him and other critters, and eventually he'll go down.
(END QUEST 22), dropping a TON of unique items and gold.
Congratulations, you've finished Dungeon Siege's single player campaign! Grab the goodies, and you can go back and visit all the other things you missed... Or export your characters to multiplayer and have fun on other maps... Or try some of the siegelets (mods) available online.
11 Utrean Peninsula MP Map Walkthru
This walkthru mainly is about the MAIN quest. There are some side quests such as "clear barracks", "clean sanctuary", and so on. There may even be missing quests.
You MUST complete the first quest at Elddim to get the
Utrean signet ring. Without the ring, you'll be told to return to Elddim by subsequent priests and priestesses and prove your worth first.
TIP: First thing to do when you arrive in each town is locate the "HUB" and the "transporter" if available. The HUB allows you to jump to any town directly, where as the transporter allows you to jump to specific spots on the map between towns.
11.1 TOWN OF ELDDIM
If you start in Elddim, first thing you need to do is visit the smithy (the house you start next to). Talk to the smithy, who'll tell you to see the guard captain.
The guard captain is standing alone by himself near the central path through town. Talk to him, and he'll say something about the crypts infested, by Lord Horvath and his undead minions. You also need to locate "Gavel of Convening" in the crypt, in the part known as "Hovart's Folly". Once you got that, take it to Crystwind and see the guard captain there.
Follow the sign to the crypt. You can't miss it. Cross the rope bridge when you get to it.
Fight your way through the crypt (lots of Krugs around too).
You should be able to find the Gavel of Convening as well.
Keep going, and you'll find Horvath. Kill Horvath when you find him (he drops a pretty decent armor for newbies).
Continue to town of Crystwind, and return via HUB to Elddim.
Talk to the priestess, who'll tell you to recover the townstone in the crypt.
Keep searching, you'll find it in a side room with hidden door. Continue again to Crystwind. Return yet AGAIN to
Elddim. Return to the priestess, who'll tell you to travel to the next town. She also hands you this signet ring as a "pass". Pick it up, as you'll need it at each of the subsequent towns.
Use the hub and jump to Crystwind.
11.2 TOWN OF CRYSTWIND
Talk to the guard captain, which ends the quest from Elddim, if you haven't done so.
The mage Trella (next to the smithy), has a quest. She wants you to head into the ruins just outside the town and locate a "diamond runestone" for her.
Kill lots of Krugs in that area and one of them will drop the runestone after you kill enough.
Take the runestone back to the mage Trella, and she'll drop the Crystwind Townstone. Pick it up.
Fight your way to the next town, Fallraen, through the mines.
11.3 TOWN OF FALLRAEN
Talk to the guard captain just outside of town, he'll request that you clean out the barracks just south of town, which was infested with ice creatures. Simply kill everything and exit. If you exit and the quest still not complete, you left something alive.
Fallraen is larger, and you can find the apprentice at the
Magic Shop (Lyceum Magick Arcani). He'll give you the quest, about the Fallraen Townstone lost in the caves on the way to
Meren. Apparently the priest took the stone and tried to get to Meren, and was never seen again.
Head out toward Meren, get into the caves, fight your way through, and you'll find the stone next to a robe and staff.
Apparently the priest was killed in the caves... Continue down the path.
Continue on your way to Meren. You can return via HUB there to Fallraen and talk to the apprentice, who then tells you to go back to Meren and see the priestess. Go use the HUB again...
11.4 TOWN OF MEREN
Once you're in town, find the temple and talk to the priestess. If you have the ring, she'll tell you that the stone is up in the mountains, in a "hidden" sanctuary.
Fight you way through the mountain, and when you see a fork in the road, with the Azunite priest nearby, take the one that does NOT lead to the next town, and you'll find the stone in the mini-temple. Just take it.
Return to main path and fight your way to next town, Lang.
11.5 TOWN OF LANG
Once you're in town, locate the priestess (in the magick shoppe). She'll just hand you the stone (drop it on the ground, actually).
The priestess will also tell you about the flooded sanctuary just east of town. Clear it out to fulfill another quest.
Pick it up, and fight your way to the next town, Quillrabe.
11.6 TOWN OF QUILLRABE
Once you're in town, make your way up to the top of the town
(Droog Village), and find the priest. The townstone was taken by the dragon queen. You'll need to get it back.
Fight your way into the caves, and you eventually come to a narrow cave with small bits of gold lying on the ground.
You're getting close...
The easiest way to take on the Dragon queen is with a 15- meter range bow or crossbow. The ranged weapon hits her, and
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