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Submitted by System on 09/03/2006, 09:50. Print file.
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Reward: you'll gain a bit of skill and attribute when you finish this.

£    Rescue Torg (Given by: Gloern)

How to get: As you come to the Glitterdelve Mines, you'll find Gloern fighting some Krugs. Kill the Krugs and talk to him. He'll help you locate his brother Torg. He'll even join up for free.

How to solve: near the exit, there's a bunch of elevators reaching underground. Explore each and every one. Torg is down there in one of those underground chambers, maybe with some Rockbeasts. Take out the enemy and talk to him.
He'll give you the next quest.

Reward: Torg gives you a decent amulet, the Goldsniffer's
Amulet.

£    Report Torg's Findings (Given by: Torg)

How to get: fulfill the previous quest, locate Torg.

How to solve: Torg also insist that you find the Overseer at Glacern, so you can fulfill both quests (Gyorn's and
Torg's) at the same time.

Reward: you'll gain a bit of skill and attribute, but that's together with Gyorn's report.


9.3   CHAPTER 3 - THE SEARCH FOR MERIK

£    Book Return (Given by: Ardun)

How to get: Talk to Ardun, Onoc's assistant in the
Magicatorium. He'll say something about the two other people have borrowed two other volumes and he needs it back. He'll drop the first volume. Pick it up.

How to solve: move around Glacern. You need to talk to
Elio, who's in the building next to the Magicatorium.
He'll give you one volume. The other volume is held by the Southern tower archer (ride the elevator up and talk to him). Then go back and see Ardun with all three volumes.

Reward: some gold pieces?

£    Quest for Merik (Given by: Overseer) CRITICAL

How to get: Talk to Overseer in Glacern. He explains that the guardian mage Merik has been missing for several weeks.

How to solve: You can't miss it as you must pass through that area to exit the level.

Reward: you can recruit Merik into your party. He's a good nature mage.

£    Reinforce Fortress Kroth (Given by: Overseer) CRITICAL

How to get: Talk to Overseer, like above. You get both quests together.

How to solve: Continue to Fortress Korth, and defeat necromancer Gresh there.

Reward: none?

£    Homeless Blacksmith (Given by: Orlov)

How to get: Orlov is in Glacern, in the blacksmith shop, and he complains that frost monsters have taken over his place.

How to solve: get into the forest, (go north, after the bridge) find Orlov's house, clean out the basement.

Reward: some stuff in his basement.


9.4   CHAPTER 4 - THE WARDING STAFF

£    Merik's Staff (Given by Merik)  CRITICAL

How to get: if you find Merik, he'll explain that you must find his staff.

How to solve: keep going, you'll get it back when you finish the goblin level by defeating the Robo-Goblin.
Then pull a switch to open the holder and retrieve the staff.

Reward: Merik's staff, best used by Merik himself, is a very good and unique staff.

£    Confront the Bandit Boss (Given by: Razvan)

How to get: Razvan is in the Explorer camp, after Black
Forest, in one of the tents. Talk to him to get the quest.

How to solve: Find the bandit camp (follow the torches).
When you reach crossroad, turn right to the cave, and you'll find the bandit boss with a few bandits. Kill them all.

Reward: none? (other than loot)

NOTE: Nong will mumble about his daughter Sikra taken by the Droog, but it's not a quest. In any case, you can find her in the "Hall of Skulls". She's a very good combat mage.

£    Purify the Temple (Given by: Azunite Scholar)

How to get: you come to the wounded scholar in the swamp, near the sign pointing to Bonepicker's Post. Before he dies, he hands you this artifact and asks you to purify the temple.

How to solve: fight your way into the temple / graveyard, defeat the boss undead there, and "use" the center table, which will automatically "use" the artifact on it.

Reward: none (?)


9.5   CHAPTER 5 - AN ANCIENT EVIL

£    Reinforce Fortress Kroth {Given by: Legionnaire
Soldier}

How to get: As you emerge from the caves, you should see the Legionaires off to the left side. These Legionnaires have been blocked from reaching Fortress Kroth and they can't go back either.

How to solve: Defeat the necromancer Gresh when you get there should do it.

£    Missing Treasure Hunters {Given by: Gregor}

How to get: Talk to Gregos, who's in one of the houses by the lake. If you fought the "boss" Larch called "Infested
Larch", you're getting close.

How to solve: Explore the "flooded dungeon" (there should be at least one entrance nearby) and you will eventually locate their bodies.

Reward: some gold, about 15000 pieces, if you go back and see him.


9.6   CHAPTER 6 - UNWISE ALLIANCE

£    Subdue the Droog (Given by: Tarish) CRITICAL

How to get: Talk to Captain Tarish in Fortress Kroth.

How to solve: Make your way through the Droog village (later) at Cliffs of Fire, kill any one who fight you, all the way until you get to the leader of the Droog village, and talk to her. She'll surrender.

Reward: none

NOTE: The village leader also sells things.


9.7   CHAPTER 7 - KING AND CASTLE

£    Journey to Castle Ehb (Given by: Nonataya) CRITICAL

How to get: Nonataya is the leader of the Droog village.
When you talk to her to finish the "subdue Droog" quest, you'll get this one automatically.

How to solve: Make your way near Cable Ehb. When you walk on the drawbridge, this one's done.

Reward: none?

£    Slay the Ancient Dragon of Rathe (Given by: Crusader
Goquua)

How to get: Just outside the Droog village, you'll find
Crusader Goquua fighting a drake. Kill the drake and talk to him.

How to solve: you'll find a sign pointing to the dragon, which is slightly off the path to Castle Ehb. Go in there, and kill the dragon. He's pretty tough though, with over 20000 hit points.

Reward: none? (except any goodies in the chests nearby)

£    Search for the King (Given by: Bolingar)

How to get: Talk to Bolingar, who's standing on the path fighting the few skeleton mercenaries and archers.

How to solve: explore the castle for the hidden path into the jail below... Then explore the jail.

Reward: none?

NOTE: Bolingar can be recruited into your party. He has very good stats as a melee fighter.


9.8   CHAPTER 8 - THE CHAMBER OF STARS

£    The Chamber of Stars (Given by: King Konreid)  CRITICAL

How to get: locate the King (hiding inside the jail) and talk to him..

How to solve: find your way to the Chamber of Stars entrance, use the key on the "keypad", then go there and solve the little "puzzle" inside the chamber...

Reward: LOTS of unique and rare items, really need stuff, 4 chests full of them.

£    Vanquish the Seck (Given by: King Konreid) CRITICAL

How to get: you get this quest along with the previous one.

How to solve: technically, you don't do it in this chapter, but the next. Defeat the final boss and that's it.

Reward: none, see next quest.


9.9   CHAPTER 9 - DUNGEON SIEGE

£    Vanquish the Seck (Given by: nobody) CRITICAL

How to get: you get this automatically

How to solve: defeat the end boss, Commander Gom, who's a really nasty critter with a LOT of hit points. Not to mention he summons more nasties, and he comes BACK with
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