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7.11 ANDIEMUS
Where: In a hut in the swamp, just before the witch shop
Stats: STR 13, DEX 14, INT 26, Melee 0, Ranged 0, Nature 24,
Combat 0.
What to do: this guy is a good nature mage, but do you really want to replace Merik? If Merik haven't improved, you
MAY want to replace him with Andiemus, or you can wait.
7.12 BORYEV
Where: Boryev can be found just after you've beaten the fury and re-emerged into sunlight. He said he's looking for the treasure that Phaedriel is looking for.
Stats: STR 20, DEX 16, INT 27, Melee 18, Ranged 0, Nature 0,
Combat 34.
What to do: He's a decent combat mage, but cost quite a bit of $$$, whereas Sikra is free later. You may want to leave him be, but he can hold his own in a melee, esp. with those super-damage staves (100+ damage per hit!!!)
7.13 RHUT
Where: just inside Fortress Kroth. He cost quite a bit of money.
Stats: STR 33, DEX 19, INT 14, Melee 38, Ranged 0, Nature 0,
Combat 0.
What to do: Rhut is a fine fighter, though not that interesting. Still, he's very high level, and if your fighters haven't grown much, you may want to hire him to replace your worst character.
7.14 SIKRA
Where: Inside the Hall of Skulls, find the secret switch and open the secret room where she's imprisoned. She'll join you for free.
Stats: STR 14, DEX 17, INT 36, Melee 0, Ranged 0, Nature 20,
Combat 38.
What to do: she's a dual combat/nature mage. You may need to let someone go to fit her into your party.
7.15 ULFGRIM
Where: Just before you reach the dragon, in the red cliffs.
He wants money, and quite a bit of it too.
Stats: STR 34, DEX 20, INT 13, Melee 39, Ranged 2, Nature 0,
Combat 0.
What to do: Ulfgrim is probably the best fighter you encountered so far, unless you have been specializing in melee fighting (or designated someone to do so). He has very good STR, so give him the heavy armor and tough weapons.
7.16 LORD BOLINGHAR
Where: Just before Castle Ehb. He tells you the King is missing and hopefully safe, but he must find the King...
He'll join up for free if you want to fit him in.
Stats: STR 38, DEX 21, INT 13, Melee 43, Ranged 0, Nature 0,
Combat 0.
What to do: He's a real heavy melee hitter, though not necessarily better than what you got by now. If you got the gold, go for it!
8 SP Campaign Outposts and Shops
Here is a full list of outposts and shops in the single player campaign.
8.1 STONEBRIDGE
There's a shopkeeper in Stonebridge. As this is the beginning, most of the stuff is not that good.
8.2 WESRIN CROSS
You can find a seller nearby with stuff you need.
8.3 CAMP
Just before you reach the Glitterdelve Mines, you'll run into this little "camp" where the two keepers will sell you stuff.
8.4 GLACERN / ONOC
Onoc in Glacern sells potions, spells, and spellbooks. He has no weapons, armor, or other stuff though.
8.5 GLACERN / BLACKSMITH
The blacksmith is the shop in Glacern, and he has pretty decent stuff.
8.6 JERIAH'S TRADING POST
You find this place just as you're about to ENTER the Ice
Caves.
8.7 TRAVELLER'S CAMP
You find this place as you enter the "Dark Forest", after you got through the Ice Caves.
8.8 SWAMP WITCH'S HUT
You find this hut in the middle of the swamp, on those wooden bridges. There's a sign pointing to it too.
8.9 BONEPICKER'S POST
You find this place after you got out of the Goblin caves.
There's a sign pointing to it.
8.10 FORTRESS KROTH SHOP
The quartermaster got himself killed, so you get his substitute instead.
8.11 NONANTAYA, THE DROOG LEADER
Once you completed the quest to pacify the Droog village, you also get to shop with the Droog leader.
8.12 THE JAIL SHOPKEEPER
Yep, there's a shop in the dungeon jail beneath Castle Ehb.
He's off to one side though, so you may not find him in the first attempt. He has pretty decent stuff too, being the "final" shopkeeper.
9 SP Campaign Full Quest List
It is NOT necessary to find and fulfill all quests. In fact,
I missed about 1/3rd of them during my first attempt to solve the campaign. However, that's the fun part about
Dungeon Siege... You can go back and try again!
Some quests are marked CRITICAL. Those are MUST-DO quests.
9.1 CHAPTER 1 : STONEBRIDGE
£ Seek Gyorn in Stonebridge (Given by: Norick) CRITICAL
How to get: Norick is the wounded guy you see on the bridge. Talk to him and you'll get this quest. Then he dies...
How to solve: Just make your way to Stonebridge, and talk to Gyorn. He's just inside the town entrance.
Reward: some experience, and ability to recruit Gyorn.
£ Clear Edgaar's Basement (Given by: Edgaar)
How to get: Move around a bit and you'll find Edgaar's house. Talk to him and he'll explain the Kroog have taken over his basement.
How to solve: Walk outside, open the door to cellar, walk down, clean it out, , take the "elevator" down, and take out Brankar, the Krug leader, and you can take the stuff for yourself.
Reward: some decent items for you to start. When it's done, go back, talk to Edgaar, and Edgaar will give you some potions
9.2 CHAPTER 2 : JOURNEY TO OVERSEER
£ Clear Glitterdelve Pass (Given by: Town Guard)
How to get: The guard in Stonebridge hands you this assignment if you talk to him.
How to solve: Make it to the other side of the door, blow up the explosive barrel next to the door to clear the rocks, and talk to the guard captain near the door.
Reward: none?
£ A Sister's Message (Given by: Ella Riverstarn)
How to get: If you visit Etan Roost's Inn and talk to
Ella Riverstarn on the second floor, she'll ask you to deliver a message to her sister in Glacern.
How to solve: Once you get to Glacern, look for Ada
Riverstarn's house. Talk to Ada and you'll get a small reward. The house is to the north side of Glacern, with a couple legionnaires living inside.
Reward: a +3 armor ring (Lloyd's Ring)
£ Ordus' Axe (Given by: Ordus Jarrell)
How to get: Find Ordus, one of the wounded soldiers, at the burned out house near the blacksmith
How to solve: If you make your way out, you can find his axe in the tower's BASEMENT. The tower is to the north of town once you exit the town through the other side.
Reward: the axe itself (not too bad)
£ Deliver Gyorn's Report (Given by: Gyorn) CRITICAL
How to get: Once you talked to Gyorn (and fulfilled the first quest), he said the message must be delivered to the Overseer at Glacern.
How to solve: Find the overseer (in the main building) at
Glacern.
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Other files from this game:
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