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Submitted by System on 09/03/2006, 09:50. Print file.
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In general, you should use melee for melee enemies, and use range attack on ranged attack enemies.

You can also RUN after the ranged attack enemies, but that
MAY trigger more enemies.


4.6   BOUNCING SPELLS

Some spells, like "explosive powder" and "bomb", can "bounce" on the ground, giving them even LONGER range than those "advertised". This can be used to tease enemies to attack you once at a time instead of activating them all at once.

Those lucky enough to grab a goblin grenade launcher can do the same thing, sending grenades further than the advertised range.

If you need to shoot around corners, these projectiles can also bounce around corners.


4.7   USE THE FULL RANGE OF YOUR RANGED WEAPONS

A lot of bows and crossbows have range 15 m, which means you can hit enemies before they can hit back. With a good ranged weapon, you can inflict a LOT of damage on enemies before they can close their distance.

If you hit an enemy, that enemy will attack you, but not its neighbors (unless one of your stray shots hit them as well).
So attack one, tease it to you, then kill it. Repeat for the next one, and so on.


4.8   USE THOSE BUFF SPELLS!

"Buff" spells, like stoneskin, eagle eye, and so on are VERY useful in battles, as they can make your party stronger, take less damage, and so on.

Many newbies NEVER use buff spells, figure that the effects are limited and not worth the trouble. That is simply not true.



5    Other Tips


5.1   SLOW THE GAME DOWN

If you think the game is too fast, slow the game with Ctrl - (control - MINUS).


5.2   USE THE PAUSE KEY!

Space bar, which pauses the game, is very useful. It gives you time to consider your options and issue some orders.


5.3   SAVE OFTEN!

This is a "save anywhere" game, so use them! Don't rely on auto-save, as that only saves total of eight times the entire SP campaign.



6    Item Guide

In DS, each character is allowed to equip up to the following: armor -- one set of body armor, one set of gloves, one piece of headgear, one set of footgear, and one shield weapon -- one melee weapon and one ranged weapon jewelry -- one amulet, and up to four rings spellbook -- one open spellbook (you can keep more that is closed in inventory)

Each of the items can be plain or magically enhanced.

There are an infinite number of items in Dungeon Siege, due to the prefix/suffix system (sort of like Diablo's system).
Some prefix and suffix are rare or unique, making them even more precious due to a LOT of modifiers.


6.1   PREFIXES AND SUFFIXES, AND  THE COLOR CODE

In DS, items may have prefixes and suffixes, thus allowing one to create almost infinite number of items out of the few basic types.

In case you're wondering what do all the different background colors and the color title mean for the item...

WHITE items are just "normal" items. No bonuses or enchantments have been added to them. EX: Steel

BLUE items are magical items with some bonuses, from +1 melee to +10 armor to +5 ice damage and so on. The possibilities are endless. They usually provide only 1 bonus, sometimes 2.  They usually have one set of suffix applied to them. EX: Steel of Hardiness

BROWN items are "trade-off" items. While some bonus modifiers are positive, there are also some negative modifiers as well. For example, the blade may be +15 life, but also -12 mana, or +1 STR with -1 DEX, and so on. EX:
Grounded Steel of Hardiness.

PURPLE items have double prefixes added instead, and thus are rarer. They have at least 4 bonus modifiers, sometimes
5. They MAY also have a prefix AND a suffix. EX: Illustrious
Slaughter Steel.

YELLOW items are very rare and are very difficult to come upon, and usually contain 6 different bonus modifiers. They have both prefix AND suffix. Usually, they also have unique artwork that makes them even LOOK different from the normal types. EX: Illustrious Slaughter Steel of the Seasons.

For a full list of the prefixes and suffixes, see http://ds.heavengames.com/library/index.shtml/modifiers

It really is pretty pointless to list all of them, so I won't. Just note that the chances of you finding something is simply affected by a dice roll.


6.2   MELEE WEAPONS

Melee weapons are for hand-to-hand combat. They differ somewhat in the type of damage they cause

Two-handed weapons require both hands. A shield can be equipped, but you only get the bonus modifiers (if any), not the blocking bonus nor the armor rating.

One-handed weapons allow the use of a shield, giving you the blocking bonus and armor rating, as well as the bonus modifiers (if any).


6.2.1     Edged

Edged weapons, as explained, have at least one sharp edge.
The bigger weapons need high STR to wield.

Edged weapons can be one- or two-handed, and here's a partial list:

Blade, dagger, sword, long sword, steel, great steel, great sword, axe, scythe, gladius, falchion, gut splitter, assault axe, cleaver, impaler, etc.


6.2.2     Blunt

Blunt weapons have no edge, and rely on brute force to inflict damage. You need high STR to wield blunt weapons.

Blunt weapons can be one- or two-handed, and here's a partial list:

Mace, spiked mace, winged mace, hammer, mallet, ram, club, branch, cudgel, scepter, mincemeat, squasher, etc.


6.2.3     Staff

Staff is basically a very fancy stick, and requires high intelligence to use.

Staff is always a two-handed weapon and usually can block
10% melee damage. It may also have other bonus modifiers.
Some can be bladed.

Staff can also go by other names, like leg-breaker, bladed staff, hooked staff, bent staff, destroyer, etc.

Staff, at high INT ratings, can be a very powerful weapon, doing 100-200 pts of damage.


6.3   RANGED WEAPONS

All ranged weapons in DS are two-handed weapons.


6.3.1     Bow

There are plenty of bows, from simple peasant bow to advanced heavy battle bow. In general, bow fires in "slow", "slower", or "slowest" speed, and requires high DEX to use, though some heavier bows may also need STR.

The higher the DEX requirement, the more damage the bow will do. A bow with DEX requirement in the 50's can do 200+ pts of damage per hit.


6.3.2     Crossbow

Later you start running into crossbows. The best crossbows does about 80-90% of a bow's damage, but can fire about 20-
40% faster (fast speed), thus more damage overall.
Crossbows, like bows, require DEX and some STR. They come in long, medium, and short varieties. There are also unique crossbows.


6.3.3     Other (guns, launchers, etc.)

When you fight the goblins, you will gain some of the more unusual weapons, such as lightning gun, grenade launcher, flamethrower, and the minigun. Those don't use ammo (ammo is magically self-replenishing, given some time).

There may be other launchers as well, you'll just have to find them.

They have their own DEX and STR requirements.


6.4   ARMOR

DS has armor in five different areas on the character's body


6.4.1     Headgear

Headgear ranges from simple hat to heavy helmets. Most of these have STR requirements

Mage's headgear has INT requirements instead.


6.4.2     Body Armor

Body armor ranges from rags all the way up to battle plate, and everything in between. In general, the best armor has
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