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Submitted by System on 09/03/2006, 09:50. Print file.
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Dump the items you don't need on the ground or the packmule (if you got one).


2.6   HOW DO I GET MORE GOLD?

You get more gold by killing lots of bad guys. Bad guys (including monsters) will occasionally drop gold when you kill them. In the later levels, you get thousands of gold pieces, maybe over ten thousand from the dead guys, whereas initially you get only tens and twenties.

You also can grab a LOT of loot. You may not be able to personally carry them all, so you'll have to pick and choose. Some of the best items can be sold for a lot of money.

One of the best ways to make money is by selling spells.
Give spellbooks to all your characters, even if you don't plan to use them as mages. Spellbooks are cheap. When you get "extra" spells, (those your mage already has, or found better ones), dump them into the spellbooks of the "holders". It doesn't matter what level the spells are, you aren't going to use them any way. Spell books are extremely compact, and the first spellbook takes up NO inventory space, unlike individual spells! When you reach a shop, SELL the entire spellbook for BIG BUCKS. Then just buy one to replace it.

Especially sell the spells that you can't use in the near future. If you're level 10, for example, sell the spells that are level 20 or higher.

Another way to get more gold is have your mages (or you) cast "transmute" on the discarded items. It's a level 1 spell. You won't make as much gold as you would have if you had sold the item, but at least you're getting SOMETHING.

You can hold up to 10 million gold pieces (9,999,999 to be exact).


2.7   HOW DO I GET MORE MANA?

You should be able to find plenty of mana potions around.

The combat mage spell "burn body" seems to replenish your mana as well, as would similar spells.


2.8   WHO DO I RECRUIT?

See [4] for a full list of recruitable characters and where to find them, and if they cost anything.

As you can have up to 8 members in your party (which includes the packmule), you probably end up with 7 members, that's 2 melee, 2 melee/ranged, 1 ranged or 1 ranged / nature, 1 combat mage, and 1 nature mage, and the packmule of course. You can vary the ratio to fit your personal playing style. More combat mage? More ranged? All up to you.


2.9   WHAT SPELLS DO I USE?

There are basically four "groups" of spells: healing, buff, direct damage, and summons.

Healing spells: heal a specific member, or the entire party.
Healing hand is the first one you get, and it's quite usable, even on yourself. Healing wind, which increases healing rate, works for the entire party. Resurrect spells technically belongs in this group as well.

Remember to use healing spells, or you'll end up using a LOT of healing potions, which eats up inventory space that could better to used to carry loot. Mana regenerates faster.

Buff spells: spells that raise attributes, like "lightfoot" raises DEX, "ironfirst" raises STR, "stoneskin" raises armor, and so on. Special attack spells like "triple strike" would count here as well, as do spells like "mana shield", which takes damage out of mana instead of hit points. Useful when heading into a big battle. Just beware of limited duration. The higher level the caster, the longer the spell lasts.

Direct damage spells: spells that do damage directly. Combat mage get most of these, like pillars of fire, and such.
Lightning, bomb, and firewall are other examples. They can affect a single enemy, or an entire group.

Summon spells: spells that summon big nasty critters, from skeleton and hellboars to "mountain giant" or "forest klaw".
They can add to your attack power significantly. However, you can ONLY summon ONE creature at a time. Summon them just before battle and they will help a lot.

If you are solo-ing as mages, summon will be most of your combat power, as you can't afford to melee with anyone, even with your staff doing a ton of damage (if it hits at all).

Higher level the caster, the longer the creatures last (assuming they aren't destroyed).


2.10  HOW DO I GAIN LEVELS?

In general, if you want to gain levels faster, use BAD weapons. Those that do only tiny bits of damage helps. Drag out the fight, take as LONG as possible.

For healers, let one guy up front soak up the damage, and do
NOT fight back. (Yes, you can do that). Then let the healer heal automatically. Leave him for a LONG time to level up the healer. You do need to watch the guy to make sure he's not overwhelmed though.



3    Interface Tips


3.1   USE RIGHT-CLICK TO ATTACK

It's better to right-click to designate a target instead of left-click. Right-click ONLY designates a target, whereas left-click, if you miss the target, means you will RUN to that spot!

You can MOVE with left-click, and attack with right-click.
It's the optimal way.


3.2   SET THE 4 "QUICK SLOTS" PROPERLY

In general, you would have melee in 1, ranged in 2, active spell 1 in 3, and active spell 2 in 4. Use the 1,2,3, and 4 keys to quickly select them instead of clicking one at a time.


3.3   SET THE CTRL-# PARTY "QUICK SETUPS"

When you get a larger party, you can use the number keys to set different "modes" for your party. For example, in "layered mode", you would set...

Character 1 to "melee"
Character 2 to "melee"
Character 3 to "ranged"
Character 4 to "healing wind" (magic slot 2) etc.

Or "maximum firepower mode"

Character 1 to "melee"

Character 2 to "melee"
Character 3 to "melee"
Character 4 to "fire rain" (magic slot 1) etc.

Or "heal mode"

Character 1 to "healing hands" (magic slot 1)
Character 2 to "healing hands" (magic slot 1)
Character 3 to "healing hands" (magic slot 1)
Character 4 to "healing wind" (magic slot 2)

The limit is only your imagination.


3.4   LEARN THE KEYBOARD SHORTCUTS

The function keys F1 to F8 can be used to select the 8 party members. S will stop the members in their tracks, and so on.

You can map the F1 to F8 keys to select specific subgroups of your party, like F1 to all melee, F2 to all ranged, F3 is everybody except the packmule, F4 is mages, and so on.

Remap the controls to make them more familiar to you.


3.5   QUICKER SHOPPING

You can BUY items with CTRL-CLICK on the vendor inventory instead of drag and drop.

You can SELL items with CTRL-CLICK on your inventory instead of drag and drop.

Sure saves dragging and dropping dozens of items and wear and tear on your wrist and mouse.



4    Tactical Tips


4.1   USE FORMATIONS (WHEN YOU GET A PARTY)

Select all members, then select a formation, and move them, and they'll stay in that formation as much as possible. This makes combat that much easier, as you can put the melee people up front and the range fighters (and mages) in the back. Try the different formations, as each has its uses.


4.2   USE THE ALTARS

If you see altars, fight on/near it as much as possible.
Life altar makes you nearly invincible, and mana altar give you more mana for your mages to cast those mana-heavy spells, including mana shield, or ability to recast the "buff" spells for a VERY long duration.


4.3   SET THE "POSTURES" PROPERLY

Know when NOT to set "attack freely". Sometimes "defend" or "stand ground" may be a better choice tactically, esp. in unknown territory.

Similarly, don't ALWAYS set follow on. Sometimes, like when you set the formation and need to "tease" some enemies back to your ambush, turn follow off!


4.4   OVERRIDE DEFAULT TARGETTING WHEN NECESSARY

Auto-targeting has only three choices: strongest, weakest, closest. It does NOT have the setting you want: most dangerous.

The most dangerous enemy is the one doing you the most damage, not the one with the coolest sound and visual effects or closest to you. Take him out first, then the next one down, and so on.

Melee usually do more damage than ranged, but when you have one melee guy with a lots of HP vs. 6-8 different ranged shooters shooting you full of holes, which one do you go after? You chase after the ranged shooters, that's who. The ranged shooters are easier to kill, and you cut down on number of hits sooner.


4.5   USE THE RIGHT WEAPONS
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