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Submitted by System on 09/03/2006, 09:50. Print file.
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--> M16/M161 -         -> M19/M21 -
\          /
--> M17 --

>>-> H9 (pick car) ---> M23 ---> M25 ->> LA
\        /
-> M24 -

Recommended path is M14, M16/M161, M18/M20, M22/M221/M222/M223, M24, M25.

M16 is easier than M15 or M17. While M17 seems shorter, the second part can involve up to 4 cops, which is quite difficult in San Francisco. M18 is easy. Getting Ross is quite easy if you figure out the fastest route.


5.3.1  The Casino Job
5.3.1.1  M14: Get to the casino a) Goto [Difficulty 5/10]: Get to Casino within 90 seconds
NOTE: This one is tough as the streets are narrow, just pick a good route and hope you don't run into police too often.
NOTE: It is possible to NOT get any felony in this part, which makes next part VERY easy. b) Goto [Difficulty 6/10]: Make it back to the warehouse... No time limit.
NOTE: the Warehouse entrance is in the BACK.

5.3.2  The Briefcase
5.3.2.1  M15: Get to Levy's a) Goto [Difficulty 6/10]: Go through the checkpoints with 280 seconds, just watch out for the cops! b) Goto [Difficulty ?/10]: no time limit to meet the client, no tail...

5.3.2.2  M151: Go make the exchange a) Goto [Dif ?/10]: 200 seconds to make it to the exchange point, no tail! b) Goto [Dif ?/10]: 320 seconds to make it to the drop-off point, no tail!

5.3.3 Guns in the Trunk
5.3.3.1  M16: Get to Fisherman's Wharf
Goto [Difficulty 5/10]: Make it to pickup point in 200 seconds...

5.3.3.2 M161: Go make the drop
Goto: Make it to the destination with no time limit, but felony on.
NOTE: Unmarked brown sedans come after you with a vengeance!  Think of this as practice run for President's Run with only two cops.

5.3.4 Visit to the mall
5.3.4.1  M17: Go shopping a) Goto [Difficulty 5/10]: Go pick them up inside 100 seconds b) Goto [Difficulty 7/10]: Take them to the warehouse, no tail!

5.3.5 Taxi!
5.3.5.1  M18: Scare him!
Taxi [Difficulty 7/10]: Gotta scare the "associate" complete s**tless.
NOTE: Accelerate to maximum speed. Once he goes "What do you want!?!?" do a 180 degree handbrake spin. He should be 30% freaked. Repeat two more times, and he's 90+% freaked. Do 360 degree wheelies until he freaks out completely.

5.3.5.2  M20: Cosy to the chopper a) Goto [Difficulty 6/10]: 120 seconds to arrive at Cosy's place, no tail b) Goto [Difficulty 7/10]: take him to the chopper!

5.3.6 In the pickup
5.3.6.1  M19: Get out of there, watch the crate!
Crate [Difficulty 9/10]: Explosive crate in the back, slight felony. Can you make it without going KABOOM... No time limit, but slight felony.
NOTE: Watch out for that BIG bump inside the destination alley... Take it VERY slowly.

5.3.6.2  M21: The Chinatown pick up a) Goto [Difficulty ?/10]: 120 seconds to pickup some passengers (no tail) b) Goto [Difficulty ?/10]: Go to the destination, no time limit, no tail!

5.3.7  The Mercy Mission
Probably the most frustrating of all series of missions, except for the
President's run. This four parter has damages that carry over. Preserving the car in the early parts is essential, but time limit is VERY tight.
You'll finish each section with only seconds to spare, which is why the early parts have higher difficulty rating than the later parts.

5.3.7.1  M22: Callbox 1
Goto [Difficulty 8/10]: You have 90 seconds to make it to the first phone...

5.3.7.2  M221: Callbox 2
Goto [Difficulty 8/10]: And 80 seconds to the second...

5.3.7.3  M222: Callbox 3
Goto [Difficulty 7/10]: 160 seconds for the third...

5.3.7.4  M223: Callbox 4
Goto [Difficulty 7/10]: And 140 seconds for the final callbox...

5.3.8  The Set Up
5.3.8.1  M23: Get to the garage a) Goto [Difficulty 6/10]: You have 110 seconds to get to the garage... b) Goto [Difficulty 7/10]: It's a setup! Get out of there... No time limit.

5.3.9  The Hyde Street Pick up
5.3.9.1  M24: Go get Ross a) Chase [Difficulty 5/10]: Ross is on a Cable Car, and cops are waiting near the Hyde street corner. 90 seconds to get there first and get Ross...
NOTE: Chase the cable car, but just follow it. As the cable car approaches the corner, you should see your destination arrow change from the cable car to a spot near it. Stop on it, and wait for Ross to get into your car. b) Goto [Difficulty 7/10]: take Ross back to the hideout...

5.3.10  Tanner and Slater
5.3.10.1  M25: Stop Slater, smash him.
Chase [Difficulty 7/10]: Pursue/ram Slater so you can take his place and head for LA! Chasing him should be quite simple, but he's pretty fast.


5.4  Los Angeles
KEY: Hx = Hotel Room (Save points), Mx = Mission

H10 (choose car) --> M26/M28 ---> M30/M301 -> H11 (choose car) ->>
\            /
-> M27/M29 -

>>-----> M31 ------>> NY
\             /
    \--> M32 ---/
\         /
-> M33 --

Recommended path is M26/M28, M30/M301, M33.

The cop car is fragile, so you must practice evasive driving more, but the missions are shorter and simpler, same reason for Test Run (M33).

5.4.1  Steal a Cop Car
5.4.1.1  M26: Get the car to the lockup
Goto [Dif 8/10] : You got the cop car... You have 165 seconds to take it to the lockup... Avoid all cops, and don't bang it up too hard.
NOTE: Try the horn/siren! Losing the cop around the final corner can be difficult, so get there fast with some time left to lose the tail. You can get there with over 40 seconds to spare.

5.4.1.2  M28: The Chase
Chase [Dif 5/10] : Pursue/ram Duval's car!
NOTE: Standard pursuit, just follow close and bounce him when you can.

5.4.2  Lucky to the Doc's
5.4.2.1  M27: Go get Lucky
Note: TOTAL of 180 seconds for BOTH parts. [Dif 6/10] a) Goto: Go get Lucky! He's in big trouble! b) Goto: Lucky's been shot! Drop Lucky off at the hospital fast!
NOTE: get there early enough so you have time to lose the tail around the destination.

5.4.2.2  M29: Maya
Note: TOTAL of 200 seconds for BOTH parts. [Dif 6/10] a) Goto: Maya's overdosed... Pickup at Maya's location b) Goto: Take her to the hospital, no tail!
NOTE: In b) get there early enough so you have time to lose the tail around the destination.

5.4.3  The Maddox Hit
5.4.3.1  M30: Pickup the Hitmen a) Goto: Go to the garage to pickup the hitmen in 120 seconds,
NOTE: Guys are on the TOP floor of the garage, keep making the turns on the INSIDE (left) and you'll get there. The trick is how NOT to attract too much attention getting there, as time is short. b) Goto: Take them to the Mann's Chinese Theater in 140 seconds.
NOTE: Time is a little tight, but you don't have to lose the cops around the final turn.

5.4.3.2  M301: Make it to the lockup
Goto: The hit's done... Run for the safehouse!
Note: This one is tough because there will be four cops after you if you don't lose them FAST. It's tough to avoid them on the freeway.

5.4.4  Lucky to the Crib
5.4.4.1  M31: Pick up the Gangsters a) Goto: pickup the gangsters at pickup point under 60 seconds... b) Goto: Make it to Lucky's place with no tail... c) Goto: Take Lucky home...

5.4.5  Beverly Hills Getaway
5.4.5.1  M32: Get to Beverly Hills a) Goto: Pickup the gangsters at Beverly Hills, 60 seconds... b) Goto: Run for the lockup... c) Goto: The cops are watching the lockup... Go to the crib instead.

5.4.6  The Test Run
5.4.6.1  M33: The Test Run
Goto [Dif: 3/10] : Just drive the heck out of the car...
NOTE: There's no cops in this one, so you can push the car as far as possible. If you can make it in under 2:30 you are doing fine. I can do it in under 2 minutes. Pick straight route and just GO FOR IT!

5.5  New York
KEY: Hx = Hotel Room (Save points), Mx = Mission, AA = Ali flag

H12 ---> M34/M341/M342 --> H13 -> M36 --> H14 --> M38/M40 ---->>
    \                                 /       \             /
--> M35/M37---AA-SET-------------         -> M39/M41 ->

>>--> IF AA ---> M43 - WIN --> M44 --> Drive with Ali into sunset
\                 \
\                 - LOSE -> M44 --> Drive alone into sunset
\
-> NOT AA -> M42  ------> M44 --> Drive alone onto the highway

Recommended path is M35/M37, M38/M40, M43, M44.

I assume that you DO want to meet Ali? Besides, M35/M37 branch is easier than the other branch. Whether M38/M40 or M39/M41 is easier is debatable.
I prefer M38/40 because second part of M39 can be really nasty as you can't make it back to the hotel without picking up a tail.

5.5.1 Grand Central Station Switch
5.5.2.1  M34: Meet the Contact
Goto: You have 200 seconds to see the contact...

5.5.2.2  M341: Get to Grand Central
Goto: The other contact is at Grand Central... Get there...

5.5.2.3  M342: Go Make the Drop
Goto: Take the information to the destination... Lose the FBI tail!

5.5.2 Luther's Heap of Junk
Note: This is where you meet Ali, and if you don't take this series, you get M42 instead of M43, and a different ending.

5.5.3.1  M35: Take this Heap of junk to the yard
Goto [Dif 1/10] : No felony, no time limit, car half damaged... Just take it to the yard. Just drive slow and don't hit anything. Patience.

5.5.3.2  M37: The Rescue a) Goto: Go get the boys outta a police trap, you have 140 seconds... b) Goto: Get to the lockup with no tail!

5.5.3 The Accident
5.5.4.1  M36: Cause the Accident
Chase: Run Granger's driver off the road with an "acquired" police car.
NOTE: You have to hit the car 12 times

5.5.4 Take a Cab
5.5.4.1  M38: Bring the cab in
Goto: Deliver a taxi to lockup... Don't bang it up too hard, and no tail.

5.5.4.2  M40: Take out Granger's Boys a) Smash: Ram and disable Granger's Boys' Cars... There's four of them, so watch out. They don't run from you though. You have 180 seconds...
TACTICS: the cars are easy to find, and repeated collisions does the trick quite nicely. Just do it fast so you have time to find the next target. b) Then make it out of there with no tail.

5.5.5 Trash Granger's Wheels
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