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--Add more memory (at least 64 megs, 128 megs even better)
2.1.2 I can't see the movies... What do I do?
--If you have ATI card, see the README file for a note to you
--Install the DX6 Media runtime on the Driver CD
--If WIN98, install the DX6 Media runtime patch using Windows Update
--Update your video drivers to latest version
--Try an older set of drivers (sometimes the latest have bugs)
--Try changing the DirectX acceleration from DXDIAG
--Try decreasing the video acceleration slider by a notch
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.3 The Driver Configuration says "No 3D Device Detected"!
--Make sure you have a 3D accelerator with at least 4 megs of memory
--Make sure you have the latest MANUFACTURER'S DRIVER (not reference!)
--Try the video chipset maker's reference drivers
--Try different resolutions (like 640x480)
--Try different color modes (usually 16-bit color is good)
--Try changing the DirectX acceleration from DXDIAG
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.4 The cars seem to be missing parts!
--Make sure you have latest video drivers installed
--Try an EARLIER version of video drivers, esp. if you have ATI card
--Try changing the DirectX acceleration from DXDIAG
--Use lower resolution (which uses less memory)
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.5 My screen flashes and I'm using NVIDIA's 3.53 drivers or My "show map" is garbled!
--It's a conflict between DirectX7 and Detonator 3.53 drivers. Either go back to 2.08 or go forward to 3.6x drivers instead.
NOTE: A lot of people have problems finding this alleged 3.6x driver, as
NVIDIA had it hidden pretty well. Right now, officially, 3.6x drivers are meant for Athlon/GeForce combination only, while the 3.53 drivers are for all TNT/TNT2/GeForce chips. However, I've been told by many sources that
3.62 (current as of release date) works on non-GeForce cards.
2.1.6 I can't hear any in-game sounds...
--If you're using SB Live!, get Liveware 3.0 update
--Try turn OFF the DirectSound acceleration from DXDIAG
2.1.7 I can't start the game and I use a Matrox card.
--Go to Matrox website and download a fix for it.
2.1.9 Any other problems
Leave a note on the Official Driver Forum at GT's website, and include
FULL information on your hardware and driver versions, then describe exactly what problems are you having.
#2.2# Car questions
2.2.1 Can we drive different cars?
In general, no. Most missions have cars already defined, one car per city.
Some missions or sub-missions may use a special car.
Between some missions you get to choose among two or three cars after you receive a message. See mission tree in section 5. Those chosen cars are only used on a few subsequent missions. [See 2.2.5]
If you use the script editor, you can pick among 14 cars, though not all cars are available in all cities. See 7.0 for details.
2.2.2 Can we "tune" the cars?
No, in the game the cars are NOT adjustable in any way, shape, or form.
You can't even change the color.
2.2.3 Can we make new cars? New skins? Edit the buildings? Textures?
No one knows at this time. GT's not talking, neither is Reflections.
2.2.4 Do different cars perform differently?
Yes, though the "main" cars don't feel that different. Each of the car models have a "model bonus". No one has figured out the values yet.
2.2.5 So how DO I change the cars when given a choice?
You'll get a message on the answering machine that says something like "come down to pick your new wheels". Pick that message, and you'll get into the garage, where you can pick between two or three cars. Select the one you want to drive, and you'll plop back to the answering machine. Now pick a DIFFERENT message and go on to the mission!
(You can change your mind about the car by going back to the "choose car" message and do it again)
#2.3# Gameplay Questions
2.3.1 Is there any cheat codes for the PC version?
There are no secret keystrokes you can enter to enable invulnerability or something like that.
When you win the Undercover campaign, you will enable the "cheat" menu, which will allow you to do things like that.
Otherwise, you can use the Driver Mission Configurator to enable the cheat menu without going through the campaign. For DMC info, see 7.0.
DMC can write an updated CONFIG.DAT which enables the cheat. You can get the CONFIG.DAT separately, but I recommend looking at DMC.
You can also enter some special names as when you can enter a top score of one of the driving names. However, I don't have that list.
For the PSX version, see 6.0
2.3.2 What will cause police to chase me when they see me?
--ANY amount of felony --speeding (speed in RED, usually 50+) --any collision with another car (even if that car hit you) --knocking over any signs or cones (running on sidewalk without hitting anything is okay though) --running a red light (yellow is okay) --use burnout or handbrake --driving at night with no lights --any collision with the police (even if not by you) H2 --> M2 -> H3 -> M4/M401/M402 --> H4 -> M6 -> M7 -> M54 ->>
\ /
-> M3/M5/M53 ---------------
>>--> H5 --> M8/M10 --------
\ \
-> M9 -> M11/M12 --> H6 -> M13 ->> SF
Recommended path is M1, M2, M4/M401/M402, M6, M7, M11/M12, M13
Why M2 instead of M3? You need the practice to chase non-car targets in
M402. While it is difficult, you need the practice for M13 before you leave Miami. Why M8 instead of M9? Less missions in that branch.
5.2.1 The Bank Job
5.2.1.1 M1: Miami Bank Job a) Goto [Difficulty 1/10]: Get to the bank in 80 seconds
NOTE: Take few seconds at the beginning to check the route first with the "show map" command. b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no tail!
5.2.2 Hide the Evidence
5.2.2.1 M2: Super Hot Car
Goto [Difficulty 2/10]: Take the car to chop shop, no time limit, 1/8 felony. No tail!
NOTE: You'll only see one cop on this mission. On the narrow highway, stay BEHIND the cop the whole way would be a good idea. Losing the cop around that final corner may be difficult.
5.2.3 Case for a Key
This is your first three part mission. Try to conserve your car as much as possible in the first two parts. You'll need it for the final part.
5.2.3.1 M4: Go Meet Them
Goto [Difficulty 3/10]: You have 160 seconds to get to get to the Marina
Bar to get your mission. No tail at destination!
NOTE: Take the most direct route and you should have plenty of time to lose the cop if you need to.
5.2.3.2 M401: Make the Exchange
Goto [Difficulty 4/10]: Get to Bayside to exchange the suitcase for the
Key, you have 140 secs. No tail at destination!
NOTE: Get to the Marina with time to spare, so you can BACK INTO the spot you need. You will need those extra seconds as not to turn around in the next part.
5.2.3.3 M402: Chase the Boat
Chase [Difficulty 7/10]: Someone just ripped you off, pursue the boat to find out who...
NOTE: Difficult to avoid the cops on the narrow highways, a bit of luck is required. If you see cop coming head-on, go for the right side edge to avoid them. Once you head into the warehouses to the T section, make a left, then follow the road, which goes right away, then turn LEFT again and follow the "coast".
5.2.4 Ticco's Ride
Another three part missions. Try to conserve the car in the early parts.
5.2.4.1 M3: Pick up Ticco a) Goto [Difficulty 4/10]: 90 seconds to get to Ticco's place, no tail b) Goto [Difficulty 5/10]: Deliver Ticco to his friend's place
5.2.4.2 M5: The Clean Up
Goto [Difficulty 5/10]: Go to Coral Gables, you have 120 seconds, no tail
5.2.4.3 M53: Get the hell out of there!
Goto [Difficulty 6/10]: The cops got your car. Take another and get outta here! (No time limit)
5.2.5 Tanner meets Rufus
5.2.5.1 M6: Go and meet Rufus
Goto: [Difficulty 4/10] You have 180 seconds to get to the bar and meet
Rufus there.
5.2.6 Bust Out Jean-Paul
A two part mission, this one can be quite difficult if you try to ram the van. Instead, save the car for the next part, just follow it close.
5.2.6.1 M7: Ram the armored Car
Chase [Difficulty 3/10]: Pursue/ram the armored van carrying Jean-Paul.
5.2.6.2 M54: Get Jean-Paul outta there...
Goto [Difficulty 4/10]: You got him. Go for the safehouse, and no tail!
5.2.7 Payback
5.2.7.1 M8: Get to the first restaurant
Goto [Difficulty 4/10]: You have 250 seconds to "visit" all the restaurants... Through the front window and watch for the cops. You'll get a little more time if you smash a window...
NOTE: You need to "smash" all restaurants within the time limit. You should have plenty of time. Use cross-town checkpoint as practice. Watch for cops though.
5.2.7.2 M10: A shipment's coming in a) Goto [Difficulty 4/10] : Get to jetty arrival in under 200 seconds
NOTE: Look at the map and figure out your route first! b) Goto [Difficulty 6/10]: It's a police ambush! Run for it! No tail!
NOTE: It's hard to make it back into the city from the warehouses through those narrow freeways. If you make it, you're home free. Cut through the warehouses to avoid the cops.
5.2.8 Superfly Drive
5.2.8.1 M9: Take this pupply home
Goto [Difficulty 5/10]: You have 230 seconds to arrive at the drop-off point with the "hot" car without a tail...
NOTE: This car is extra fast... Just make sure you use it right.
5.2.9 Bait for a trap
5.2.9.1 M11: Wreck his car a) Goto [Difficulty 3/10]: 250 seconds to make it to the bait location, b) Smash [Difficulty 4/10]: wreck the target car. c) Goto [Difficulty 4/10]: make it back to the lockup.
5.2.10 Take out Di'Angio's car
5.2.10.1 M12: Ram him!
Chase [Difficulty 4/10]: Pursue and smash the target car...
5.2.11 The Informant
5.2.11.1 M13: Catch Jesse
Chase [Difficulty 5/10]: Jesse is on the monorail. We must follow the train and be ready to pick her up before she talk to the cops... Follow it!
Note: It's raining, which affects your handling. Cut through grass and sidewalks. You should be able to stay close.
5.3 San Francisco
Note: As you can see from the mission tree below, there is NO save point between Miami and San Francisco. When you get to SF, you have to immediately go on a mission without a chance to save.
Hx = Hotel Save Points, Mx = Mission Number (see below)
M14 -> H7 ----> M15/M151 ---> H8 ---> M18/M20 ---> M22/M221/M222/M223 ->>
\ / \ /
2.1.2 I can't see the movies... What do I do?
--If you have ATI card, see the README file for a note to you
--Install the DX6 Media runtime on the Driver CD
--If WIN98, install the DX6 Media runtime patch using Windows Update
--Update your video drivers to latest version
--Try an older set of drivers (sometimes the latest have bugs)
--Try changing the DirectX acceleration from DXDIAG
--Try decreasing the video acceleration slider by a notch
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.3 The Driver Configuration says "No 3D Device Detected"!
--Make sure you have a 3D accelerator with at least 4 megs of memory
--Make sure you have the latest MANUFACTURER'S DRIVER (not reference!)
--Try the video chipset maker's reference drivers
--Try different resolutions (like 640x480)
--Try different color modes (usually 16-bit color is good)
--Try changing the DirectX acceleration from DXDIAG
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.4 The cars seem to be missing parts!
--Make sure you have latest video drivers installed
--Try an EARLIER version of video drivers, esp. if you have ATI card
--Try changing the DirectX acceleration from DXDIAG
--Use lower resolution (which uses less memory)
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)
2.1.5 My screen flashes and I'm using NVIDIA's 3.53 drivers or My "show map" is garbled!
--It's a conflict between DirectX7 and Detonator 3.53 drivers. Either go back to 2.08 or go forward to 3.6x drivers instead.
NOTE: A lot of people have problems finding this alleged 3.6x driver, as
NVIDIA had it hidden pretty well. Right now, officially, 3.6x drivers are meant for Athlon/GeForce combination only, while the 3.53 drivers are for all TNT/TNT2/GeForce chips. However, I've been told by many sources that
3.62 (current as of release date) works on non-GeForce cards.
2.1.6 I can't hear any in-game sounds...
--If you're using SB Live!, get Liveware 3.0 update
--Try turn OFF the DirectSound acceleration from DXDIAG
2.1.7 I can't start the game and I use a Matrox card.
--Go to Matrox website and download a fix for it.
2.1.9 Any other problems
Leave a note on the Official Driver Forum at GT's website, and include
FULL information on your hardware and driver versions, then describe exactly what problems are you having.
#2.2# Car questions
2.2.1 Can we drive different cars?
In general, no. Most missions have cars already defined, one car per city.
Some missions or sub-missions may use a special car.
Between some missions you get to choose among two or three cars after you receive a message. See mission tree in section 5. Those chosen cars are only used on a few subsequent missions. [See 2.2.5]
If you use the script editor, you can pick among 14 cars, though not all cars are available in all cities. See 7.0 for details.
2.2.2 Can we "tune" the cars?
No, in the game the cars are NOT adjustable in any way, shape, or form.
You can't even change the color.
2.2.3 Can we make new cars? New skins? Edit the buildings? Textures?
No one knows at this time. GT's not talking, neither is Reflections.
2.2.4 Do different cars perform differently?
Yes, though the "main" cars don't feel that different. Each of the car models have a "model bonus". No one has figured out the values yet.
2.2.5 So how DO I change the cars when given a choice?
You'll get a message on the answering machine that says something like "come down to pick your new wheels". Pick that message, and you'll get into the garage, where you can pick between two or three cars. Select the one you want to drive, and you'll plop back to the answering machine. Now pick a DIFFERENT message and go on to the mission!
(You can change your mind about the car by going back to the "choose car" message and do it again)
#2.3# Gameplay Questions
2.3.1 Is there any cheat codes for the PC version?
There are no secret keystrokes you can enter to enable invulnerability or something like that.
When you win the Undercover campaign, you will enable the "cheat" menu, which will allow you to do things like that.
Otherwise, you can use the Driver Mission Configurator to enable the cheat menu without going through the campaign. For DMC info, see 7.0.
DMC can write an updated CONFIG.DAT which enables the cheat. You can get the CONFIG.DAT separately, but I recommend looking at DMC.
You can also enter some special names as when you can enter a top score of one of the driving names. However, I don't have that list.
For the PSX version, see 6.0
2.3.2 What will cause police to chase me when they see me?
--ANY amount of felony --speeding (speed in RED, usually 50+) --any collision with another car (even if that car hit you) --knocking over any signs or cones (running on sidewalk without hitting anything is okay though) --running a red light (yellow is okay) --use burnout or handbrake --driving at night with no lights --any collision with the police (even if not by you) H2 --> M2 -> H3 -> M4/M401/M402 --> H4 -> M6 -> M7 -> M54 ->>
\ /
-> M3/M5/M53 ---------------
>>--> H5 --> M8/M10 --------
\ \
-> M9 -> M11/M12 --> H6 -> M13 ->> SF
Recommended path is M1, M2, M4/M401/M402, M6, M7, M11/M12, M13
Why M2 instead of M3? You need the practice to chase non-car targets in
M402. While it is difficult, you need the practice for M13 before you leave Miami. Why M8 instead of M9? Less missions in that branch.
5.2.1 The Bank Job
5.2.1.1 M1: Miami Bank Job a) Goto [Difficulty 1/10]: Get to the bank in 80 seconds
NOTE: Take few seconds at the beginning to check the route first with the "show map" command. b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no tail!
5.2.2 Hide the Evidence
5.2.2.1 M2: Super Hot Car
Goto [Difficulty 2/10]: Take the car to chop shop, no time limit, 1/8 felony. No tail!
NOTE: You'll only see one cop on this mission. On the narrow highway, stay BEHIND the cop the whole way would be a good idea. Losing the cop around that final corner may be difficult.
5.2.3 Case for a Key
This is your first three part mission. Try to conserve your car as much as possible in the first two parts. You'll need it for the final part.
5.2.3.1 M4: Go Meet Them
Goto [Difficulty 3/10]: You have 160 seconds to get to get to the Marina
Bar to get your mission. No tail at destination!
NOTE: Take the most direct route and you should have plenty of time to lose the cop if you need to.
5.2.3.2 M401: Make the Exchange
Goto [Difficulty 4/10]: Get to Bayside to exchange the suitcase for the
Key, you have 140 secs. No tail at destination!
NOTE: Get to the Marina with time to spare, so you can BACK INTO the spot you need. You will need those extra seconds as not to turn around in the next part.
5.2.3.3 M402: Chase the Boat
Chase [Difficulty 7/10]: Someone just ripped you off, pursue the boat to find out who...
NOTE: Difficult to avoid the cops on the narrow highways, a bit of luck is required. If you see cop coming head-on, go for the right side edge to avoid them. Once you head into the warehouses to the T section, make a left, then follow the road, which goes right away, then turn LEFT again and follow the "coast".
5.2.4 Ticco's Ride
Another three part missions. Try to conserve the car in the early parts.
5.2.4.1 M3: Pick up Ticco a) Goto [Difficulty 4/10]: 90 seconds to get to Ticco's place, no tail b) Goto [Difficulty 5/10]: Deliver Ticco to his friend's place
5.2.4.2 M5: The Clean Up
Goto [Difficulty 5/10]: Go to Coral Gables, you have 120 seconds, no tail
5.2.4.3 M53: Get the hell out of there!
Goto [Difficulty 6/10]: The cops got your car. Take another and get outta here! (No time limit)
5.2.5 Tanner meets Rufus
5.2.5.1 M6: Go and meet Rufus
Goto: [Difficulty 4/10] You have 180 seconds to get to the bar and meet
Rufus there.
5.2.6 Bust Out Jean-Paul
A two part mission, this one can be quite difficult if you try to ram the van. Instead, save the car for the next part, just follow it close.
5.2.6.1 M7: Ram the armored Car
Chase [Difficulty 3/10]: Pursue/ram the armored van carrying Jean-Paul.
5.2.6.2 M54: Get Jean-Paul outta there...
Goto [Difficulty 4/10]: You got him. Go for the safehouse, and no tail!
5.2.7 Payback
5.2.7.1 M8: Get to the first restaurant
Goto [Difficulty 4/10]: You have 250 seconds to "visit" all the restaurants... Through the front window and watch for the cops. You'll get a little more time if you smash a window...
NOTE: You need to "smash" all restaurants within the time limit. You should have plenty of time. Use cross-town checkpoint as practice. Watch for cops though.
5.2.7.2 M10: A shipment's coming in a) Goto [Difficulty 4/10] : Get to jetty arrival in under 200 seconds
NOTE: Look at the map and figure out your route first! b) Goto [Difficulty 6/10]: It's a police ambush! Run for it! No tail!
NOTE: It's hard to make it back into the city from the warehouses through those narrow freeways. If you make it, you're home free. Cut through the warehouses to avoid the cops.
5.2.8 Superfly Drive
5.2.8.1 M9: Take this pupply home
Goto [Difficulty 5/10]: You have 230 seconds to arrive at the drop-off point with the "hot" car without a tail...
NOTE: This car is extra fast... Just make sure you use it right.
5.2.9 Bait for a trap
5.2.9.1 M11: Wreck his car a) Goto [Difficulty 3/10]: 250 seconds to make it to the bait location, b) Smash [Difficulty 4/10]: wreck the target car. c) Goto [Difficulty 4/10]: make it back to the lockup.
5.2.10 Take out Di'Angio's car
5.2.10.1 M12: Ram him!
Chase [Difficulty 4/10]: Pursue and smash the target car...
5.2.11 The Informant
5.2.11.1 M13: Catch Jesse
Chase [Difficulty 5/10]: Jesse is on the monorail. We must follow the train and be ready to pick her up before she talk to the cops... Follow it!
Note: It's raining, which affects your handling. Cut through grass and sidewalks. You should be able to stay close.
5.3 San Francisco
Note: As you can see from the mission tree below, there is NO save point between Miami and San Francisco. When you get to SF, you have to immediately go on a mission without a chance to save.
Hx = Hotel Save Points, Mx = Mission Number (see below)
M14 -> H7 ----> M15/M151 ---> H8 ---> M18/M20 ---> M22/M221/M222/M223 ->>
\ / \ /
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Other files from this game:
- Driver document by System on 14/03/2006, 06:30
- Driver document by System on 14/03/2006, 06:30
Alle cheats active and all tracks accessable - Driver savegame by System on 14/03/2006, 06:30
- Driver FAQ by System on 09/03/2006, 09:50
- Driver cheats by System on 09/03/2006, 09:50
- Driver FAQ by System on 09/03/2006, 09:50
- Driver hints by System on 09/03/2006, 09:50
Cheats and hints for the demo ve - Driver hints by System on 09/03/2006, 09:50
All parameters of the demo versi - Driver hints by System on 09/03/2006, 09:50
All variables of the demo versio






