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don't get damaged a lot. Do it fast so you have time to find the next target. b) Then make it out of there with no tail.
8.5 TRASH GRANGER'S WHEELS
8.5.1 M39: Trash Granger's Wheels a) Goto: Granger's car is near the park. Get there under 120 secs.
TACTICS: Just drive flat out, you should make it with time to spare, and you don't need to lose the tail as cops disappear around the park. b) Smash: wreck Granger's car, c) Goto: then make your way back to your hotel room.
TACTICS: Watch out for cops around your hotel, as it's a pain to lose the cops there. You may have to actively take out that last cop.
8.5.2 M41: The Negatives
Chase: Pursue the guy with the negatives you need...
NOTE: Not that difficult, it's just dark.
8.6 THE ALI SITUATION
8.6.1 M43: Save Ali a) Goto: Ali is in danger, better go pick her up in under 2 minutes... b) Goto: Get her back to the hotel room, lose the bad guys.
TACTICS: Part A is simple if you pick a good straight route with minimum turns. Cut into the plaza to read the destination spot.
B's a bit tougher as you need to lose the chasers, and cops will be near your final destination.
NOTE: you CAN fail this mission and still make it to M44, but you'll get the "Driving off alone" ending.
8.7 RITE OF PASSAGE
8.7.1 M42: The Rite of Passage
Goto: We want to test how fast can you drive. Get there in under
340 seconds.
NOTE: This is a long run but a lot of time, so just be careful and pick good routes... You need to make several turns. You may see some cops. You can probably do under 280 seconds.
8.8 THE PRESIDENT'S RUN
This is the final mission of the game... And the worst mission of them all. It's snowing so handling is horrible. The car itself already handles quite badly to start with... And it's HEAVY. In about 8 seconds after start, your felony goes to maximum, and four psycho-cops come after you... Expect roadblocks to appear soon after that...
8.8.1 M44: Get the President out of there!
Goto [Difficulty 10/10]: Make it to the underground garage...
Four extra-fast cops are after you... You have a LONG way to go.
NOTE: You're in a tough car, the cops can't do you too much damage unless they hit you head-on or bounce you into a building.
Based on the criteria outlined in 3.6.3, the best route is
Broadway. It's wide, with lots of parallel streets, and it's
STRAIGHT. You have plenty of room to get your speed up, and when your speed is up, the cops can't do you much damage or push you too far off course. You just need to watch for head-on kamikazes (where the wide street helps) or side-street attacks. Find the gap between the cars in the roadblocks and smash through them.
Some people reports success by just going straight-ahead on
Madison and cut through the park That may get them there a little faster, but the street is not as wide. It may be difficult to make it through the plaza in the middle.
Do not attempt the southern route (trying to make it to the freeway to the south). There's not enough room for you to maneuver the heavy car onto the onramp, and once there the road is too narrow to avoid the cops.
9 Driving Games Hints/Tips
The driving games in Driver should keep some of your competitiveness alive even when you finish the campaign... Also good as practice for the campaign, except carnage and dirt track.
9.1 PURSUIT
--Your mission: Stop the target car or follow it until the timer expires.
--Win condition: a) Cause enough damage to the target car to force it to a stop, or b) follow the the vehicle until the timer runs out.
--Note: Pursuit top time is NOT recorded, because the timer and the route is random.
--Lose condition: lose sight of the target, or totalling your car.
--Tactics: As the car in front have initiative, it's usually easier to just follow it at speed and let the time run out.
Damaging the vehicle is hard to arrange, as you'll need to hit it multiple times (probably 10). Timer is randomly generated, and
AI's route is randomly picked from a set (usually 9). Also, turn the traffic density to lowest.
--Note: the target car has "extra weight". You can't "spin" him.
If you hit him too hard, you will bounce off.
--Note: you will need to practice both "follow" and "ram", as you will run into both types of missions.
9.2 GETAWAY
--Your mission: Lose the police tail as soon as possible
--Win condition: You are successful in losing the tail
--Note: Getaway top time is NOT recorded
--Lose condition: totalled your car before losing the police
--Tactics: standard anti-police driving... Find some traffic and peel him off. Turn up the traffic density may help. Some police have problems going through garages.
9.3 CROSS-TOWN RALLY
--Premise: Hit X checkpoints in the minimum amount of time, no police.
--Note: PSX version has 5 checkpoints, PC version has 6 checkpoints.
--End condition: hit all checkpoints, or totalling your car
--Note: Cross-town Rally top times are recorded, faster is better.
--Tactics: Memorize the route and determine the optimum approaches. Remember, you can drive on the grass and sidewalk.
Turn traffic density to lowest level. You only need to touch the checkpoint sign to "count" it, not run into it.
9.4 SURVIVAL
--Premise: 4 super-cops are after you. They are invincible, and they are extra fast and super-aggressive. Survive for as long as you can...
--Note: Survival times are recorded, longer is better.
--End condition: totalling your car
--Tactics
--Turn traffic density to lowest. Extra cars hurt more than any slowdown they can cause the police.
--Cops are extra fast on straights, so you must make periodic turns to throw them off.
--Drive slow enough to keep them bunched up behind you, since it's harder to dodge ramming attacks from multiple directions.
They will get into each other's way. However, stay fast enough not to get hit.
--Listen carefully for the screaming engines... That means the cops are coming in FAST. Keep an eye on the minimap to see which way are they coming from.
--While the cops are invincible (i.e. they don't take damage from collisions), they CAN flip over, and be disabled. However, it is very difficult to arrange.
--One tactic is keep going in circles. If one cop wipes out, as you keep circling one block, and the cop won't respawn since you're never out of visual range. That's one less to worry about.
9.5 TRAILBLAZER
--Premise: hit 100 green cones. Every one you hit gets you an extra second on the timer. When the time's up, and game's over.
Can you hit all cones?
--Note: Trailblazer records number of cones hit, and if all 100 were hit, the amount of time remains on the timer is recorded.
More is better.
--Tactics: Memorize the route... The cones are "ghost", so traffics cars can't hit them, but you CAN hit the traffic cars, so be very careful when there's other cars around the cones...
Turn down traffic density may help.
9.6 DIRT TRACK
--Premise: fastest time around the dirt tracks... Hit a cone and lose a second off the time. How fast can you go? You have 4 tracks to play with, no traffic and no cops.
--Tactics: Know how to slide just enough NOT to hit any cones, yet enough to clear the corner.
9.7 CARNAGE
--Premise: You are the juggernaut, cause the most amount of "damage" in the city. Your car has "railroad" mode turned on so it will knock anything else back completely. Every bit of damage you cause is tallied.
--Tactics: should be obvious... Find a busy road, drive against the traffic to bounce the cars into other lanes of traffic. The narrower the street and the more traffic the better, as there's more chances of "rebound".
Another possibility is turn one of the cars side-on, so you can "push" it like a bulldozer.
8.5 TRASH GRANGER'S WHEELS
8.5.1 M39: Trash Granger's Wheels a) Goto: Granger's car is near the park. Get there under 120 secs.
TACTICS: Just drive flat out, you should make it with time to spare, and you don't need to lose the tail as cops disappear around the park. b) Smash: wreck Granger's car, c) Goto: then make your way back to your hotel room.
TACTICS: Watch out for cops around your hotel, as it's a pain to lose the cops there. You may have to actively take out that last cop.
8.5.2 M41: The Negatives
Chase: Pursue the guy with the negatives you need...
NOTE: Not that difficult, it's just dark.
8.6 THE ALI SITUATION
8.6.1 M43: Save Ali a) Goto: Ali is in danger, better go pick her up in under 2 minutes... b) Goto: Get her back to the hotel room, lose the bad guys.
TACTICS: Part A is simple if you pick a good straight route with minimum turns. Cut into the plaza to read the destination spot.
B's a bit tougher as you need to lose the chasers, and cops will be near your final destination.
NOTE: you CAN fail this mission and still make it to M44, but you'll get the "Driving off alone" ending.
8.7 RITE OF PASSAGE
8.7.1 M42: The Rite of Passage
Goto: We want to test how fast can you drive. Get there in under
340 seconds.
NOTE: This is a long run but a lot of time, so just be careful and pick good routes... You need to make several turns. You may see some cops. You can probably do under 280 seconds.
8.8 THE PRESIDENT'S RUN
This is the final mission of the game... And the worst mission of them all. It's snowing so handling is horrible. The car itself already handles quite badly to start with... And it's HEAVY. In about 8 seconds after start, your felony goes to maximum, and four psycho-cops come after you... Expect roadblocks to appear soon after that...
8.8.1 M44: Get the President out of there!
Goto [Difficulty 10/10]: Make it to the underground garage...
Four extra-fast cops are after you... You have a LONG way to go.
NOTE: You're in a tough car, the cops can't do you too much damage unless they hit you head-on or bounce you into a building.
Based on the criteria outlined in 3.6.3, the best route is
Broadway. It's wide, with lots of parallel streets, and it's
STRAIGHT. You have plenty of room to get your speed up, and when your speed is up, the cops can't do you much damage or push you too far off course. You just need to watch for head-on kamikazes (where the wide street helps) or side-street attacks. Find the gap between the cars in the roadblocks and smash through them.
Some people reports success by just going straight-ahead on
Madison and cut through the park That may get them there a little faster, but the street is not as wide. It may be difficult to make it through the plaza in the middle.
Do not attempt the southern route (trying to make it to the freeway to the south). There's not enough room for you to maneuver the heavy car onto the onramp, and once there the road is too narrow to avoid the cops.
9 Driving Games Hints/Tips
The driving games in Driver should keep some of your competitiveness alive even when you finish the campaign... Also good as practice for the campaign, except carnage and dirt track.
9.1 PURSUIT
--Your mission: Stop the target car or follow it until the timer expires.
--Win condition: a) Cause enough damage to the target car to force it to a stop, or b) follow the the vehicle until the timer runs out.
--Note: Pursuit top time is NOT recorded, because the timer and the route is random.
--Lose condition: lose sight of the target, or totalling your car.
--Tactics: As the car in front have initiative, it's usually easier to just follow it at speed and let the time run out.
Damaging the vehicle is hard to arrange, as you'll need to hit it multiple times (probably 10). Timer is randomly generated, and
AI's route is randomly picked from a set (usually 9). Also, turn the traffic density to lowest.
--Note: the target car has "extra weight". You can't "spin" him.
If you hit him too hard, you will bounce off.
--Note: you will need to practice both "follow" and "ram", as you will run into both types of missions.
9.2 GETAWAY
--Your mission: Lose the police tail as soon as possible
--Win condition: You are successful in losing the tail
--Note: Getaway top time is NOT recorded
--Lose condition: totalled your car before losing the police
--Tactics: standard anti-police driving... Find some traffic and peel him off. Turn up the traffic density may help. Some police have problems going through garages.
9.3 CROSS-TOWN RALLY
--Premise: Hit X checkpoints in the minimum amount of time, no police.
--Note: PSX version has 5 checkpoints, PC version has 6 checkpoints.
--End condition: hit all checkpoints, or totalling your car
--Note: Cross-town Rally top times are recorded, faster is better.
--Tactics: Memorize the route and determine the optimum approaches. Remember, you can drive on the grass and sidewalk.
Turn traffic density to lowest level. You only need to touch the checkpoint sign to "count" it, not run into it.
9.4 SURVIVAL
--Premise: 4 super-cops are after you. They are invincible, and they are extra fast and super-aggressive. Survive for as long as you can...
--Note: Survival times are recorded, longer is better.
--End condition: totalling your car
--Tactics
--Turn traffic density to lowest. Extra cars hurt more than any slowdown they can cause the police.
--Cops are extra fast on straights, so you must make periodic turns to throw them off.
--Drive slow enough to keep them bunched up behind you, since it's harder to dodge ramming attacks from multiple directions.
They will get into each other's way. However, stay fast enough not to get hit.
--Listen carefully for the screaming engines... That means the cops are coming in FAST. Keep an eye on the minimap to see which way are they coming from.
--While the cops are invincible (i.e. they don't take damage from collisions), they CAN flip over, and be disabled. However, it is very difficult to arrange.
--One tactic is keep going in circles. If one cop wipes out, as you keep circling one block, and the cop won't respawn since you're never out of visual range. That's one less to worry about.
9.5 TRAILBLAZER
--Premise: hit 100 green cones. Every one you hit gets you an extra second on the timer. When the time's up, and game's over.
Can you hit all cones?
--Note: Trailblazer records number of cones hit, and if all 100 were hit, the amount of time remains on the timer is recorded.
More is better.
--Tactics: Memorize the route... The cones are "ghost", so traffics cars can't hit them, but you CAN hit the traffic cars, so be very careful when there's other cars around the cones...
Turn down traffic density may help.
9.6 DIRT TRACK
--Premise: fastest time around the dirt tracks... Hit a cone and lose a second off the time. How fast can you go? You have 4 tracks to play with, no traffic and no cops.
--Tactics: Know how to slide just enough NOT to hit any cones, yet enough to clear the corner.
9.7 CARNAGE
--Premise: You are the juggernaut, cause the most amount of "damage" in the city. Your car has "railroad" mode turned on so it will knock anything else back completely. Every bit of damage you cause is tallied.
--Tactics: should be obvious... Find a busy road, drive against the traffic to bounce the cars into other lanes of traffic. The narrower the street and the more traffic the better, as there's more chances of "rebound".
Another possibility is turn one of the cars side-on, so you can "push" it like a bulldozer.
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Other files from this game:
- Driver document by System on 14/03/2006, 06:30
- Driver document by System on 14/03/2006, 06:30
Alle cheats active and all tracks accessable - Driver savegame by System on 14/03/2006, 06:30
- Driver FAQ by System on 09/03/2006, 09:50
- Driver cheats by System on 09/03/2006, 09:50
- Driver FAQ by System on 09/03/2006, 09:50
- Driver hints by System on 09/03/2006, 09:50
Cheats and hints for the demo ve - Driver hints by System on 09/03/2006, 09:50
All parameters of the demo versi - Driver hints by System on 09/03/2006, 09:50
All variables of the demo versio






