TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Driver » Driver FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

the DMC instead.


2.3.2     What will cause police to chase me when they see me?

--ANY amount of existing felony --speeding (speed in RED, usually 50+) --any collision with another car (even if that car hit you) --knocking over any signs or cones --running a red light (yellow is okay) --use burnout or handbrake --driving at night with no lights --any collision with the police (even if not by you)  H7 ----> M15/M151 ---> H8 ---> M18/M20 --->
M22/M221/M222/M223 ->>
           \              /       \            /
--> M16/M161 -         -> M19/M21 -
\          /
--> M17 --

>>-> H9 (pick car) ---> M23 ---> M25 ->> LA
\        /
-> M24 -


Recommended path is M14, M16/M161, M18/M20, M22/M221/M222/M223,
M24, M25.

M16 is easier than M15 or M17. While M17 seems shorter, the second part can involve up to 4 cops, which is quite difficult in
San Francisco. M18 is easy. Getting Ross is quite easy if you figure out the fastest route.

The default car in San Francisco is a black Ford Fairlane

San Francisco starting spot is pretty lousy. You start in this little alley that has only one way out, and then only two streets that leads to places you need to go.


6.1   THE CASINO JOB


6.1.1     M14: Get to the casino a) Goto [Difficulty 5/10]: Get to Casino within 90 seconds

NOTE: This one is tough as the streets are narrow, just pick a good route and hope you don't run into police too often.

NOTE: It is possible to NOT get any felony in this part, which makes next part VERY easy. b) Goto [Difficulty 6/10]: Make it back to the warehouse... No time limit.

NOTE: the Warehouse entrance is in the BACK.


6.2   THE BRIEFCASE


6.2.1     M15: Get to Levy's a) Goto [Difficulty 6/10]: Go through the checkpoints with 280 seconds, watch out for the cops! b) Goto [Difficulty 5/10]: no time limit to meet the client, no tail...


6.2.2     M151: Go make the exchange a) Goto [Dif 6/10]: 200 seconds to make it to the exchange point, no tail! b) Goto [Dif 6/10]: 320 seconds to make it to the drop-off point, no tail!


6.3   GUNS IN THE TRUNK


6.3.1     M16: Get to Fisherman's Wharf

Goto [Difficulty 5/10]: Make it to pickup point in 200 seconds...


6.3.2     M161: Go make the drop

Goto: Make it to the destination with no time limit, but felony on.

NOTE: Unmarked brown sedans come after you with a vengeance!
Think of this as practice run for "President's Run" (final mission) with only two cops.


6.4   VISIT TO THE MALL


6.4.1     M17: Go shopping a) Goto [Difficulty 5/10]: Go pick them up inside 100 seconds b) Goto [Difficulty 7/10]: Take them to the warehouse, no tail!


6.5   TAXI!


6.5.1     M18: Scare him!

Taxi [Difficulty 7/10]: Gotta scare the "associate" complete s**tless.

NOTE: Accelerate to maximum speed. Once he goes "What do you want!?!?" do a 180-degree handbrake spin. He should be 30% freaked. Repeat two more times, and he's 90+% freaked. Do 360- degree donuts (burnout with wheel turned to one side) until he freaks out completely.


6.5.2     M20: Cosy to the chopper a) Goto [Difficulty 6/10]: 120 seconds to arrive at Cosy's place, no tail b) Goto [Difficulty 7/10]: take him to the chopper!


6.6   IN THE PICKUP


6.6.1     M19: Get out of there, watch the crate!

Crate [Difficulty 9/10]: Explosive crate in the back, slight felony. Can you make it without going KABOOM... No time limit, but slight felony.

NOTE: Find big streets, preferably with street car or cable car tracks, where you can drive without hitting anyone.

NOTE: Watch out for that BIG bump inside the destination alley...
Take it VERY slowly.


6.6.2     M21: The Chinatown pick up a) Goto [Difficulty ?/10]: 120 seconds to pickup some passengers (no tail) b) Goto [Difficulty ?/10]: Go to the destination, no time limit, no tail!

NOTE: the streets are narrow and dodging police cars can be very difficult. Consider ducking into narrow alleys if possible, but that has its own trade-offs.


6.7   THE MERCY MISSION

This is probably the most frustrating of all series of missions, except for the President's run. This four-part mission has damages that carry over from one part to the next. Preserving the car in the early parts is essential, but time limit is VERY tight. You'll finish each section with only seconds to spare, which is why the early parts have higher difficulty rating than the later parts.


6.7.1     M22: Callbox 1

Goto [Difficulty 8/10]: You have 90 seconds to make it to the first phone...


6.7.2     M221: Callbox 2

Goto [Difficulty 8/10]: And 80 seconds to the second...


6.7.3     M222: Callbox 3

Goto [Difficulty 7/10]: 160 seconds for the third...


6.7.4     M223: Callbox 4

Goto [Difficulty 7/10]: And 140 seconds for the final callbox...


6.8   THE SET UP


6.8.1     M23: Get to the garage a) Goto [Difficulty 6/10]: You have 110 seconds to get to the garage...

NOTE: This is in the Chinatown garage. Get there early and make your way up.

NOTE: In reality... This garage is now called "Police Garage" at
Vallejo street. It IS in the same building as the Police district
HQ... b) Goto [Difficulty 7/10]: It's a setup! Get out of there... No time limit.

NOTE: Make your way down slowly, watch the map for cops. Once they're past, go up behind them and then find a big street and make your way home.


6.9   THE HYDE STREET PICK UP


6.9.1     M24: Go get Ross a) Chase [Difficulty 5/10]: Ross is on a Cable Car, and cops are waiting near the Hyde street corner. 90 seconds to get there first and get Ross...

NOTE: Chase the cable car, but just follow it. Should be easy as you follow the tracks. As the cable car approaches the corner, you should see your destination arrow change from the cable car to a spot near it. Stop there, and wait for Ross to get into your car. b) Goto [Difficulty 7/10]: take Ross back to the hideout...
Expect cops.


6.10  TANNER AND SLATER


6.10.1          M25: Stop Slater, smash him.

Chase [Difficulty 7/10]: Pursue/ram Slater so you can take his place and head for LA!

NOTE: Chasing him should be quite simple, but he's pretty fast.



7    Undercover: Los Angeles

KEY: Hx = Hotel Room (Save points), Mx = Mission

H10 (choose car) --> M26/M28 ---> M30/M301 -> H11 (choose car) -
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

Other files from this game:
  1. Driver document by System on 14/03/2006, 06:30
  2. Driver document by System on 14/03/2006, 06:30
    Alle cheats active and all tracks accessable
  3. Driver savegame by System on 14/03/2006, 06:30
  4. Driver FAQ by System on 09/03/2006, 09:50
  5. Driver cheats by System on 09/03/2006, 09:50
  6. Driver FAQ by System on 09/03/2006, 09:50
  7. Driver hints by System on 09/03/2006, 09:50
    Cheats and hints for the demo ve
  8. Driver hints by System on 09/03/2006, 09:50
    All parameters of the demo versi
  9. Driver hints by System on 09/03/2006, 09:50
    All variables of the demo versio