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Submitted by System on 09/03/2006, 09:50. Print file.
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"missions" to execute. Usually it's to get here to there, though there are occasional variations.

Driver was developed by Reflections, whose previous credits include Demolition Derby and Demolition Derby 2.

Driver was published by GT Interactive (http://www.gtgames.com).


1.2   WHAT DO I NEED TO RUN DRIVER?

Required: WIN9X, Pentium 233, 80 MB HD space, 16 Meg RAM, 4MB 3D accelerator, 16X CDROM.

Recommended: 350 MHz or better CPU, 165 MB HD space, 64 Meg RAM.

I personally suggest: Voodoo-based 3D accelerator with at least 8
Megs RAM onboard, or 128 Meg system RAM, and at least 400 MHz
CPU.


1.3   WHAT'S SO SPECIAL ABOUT DRIVER?

The driving model is superb. The driving "feel" is great. It's exaggerated for sure, but it's fun! Weaving through city traffic, running from the law, it makes the hot pursuit mode in Need for
Speed III feel like Sunday bike ride in the park...

The graphics is good enough, the four cities look close enough to the real thing.

There's a "director's mode" that lets you edit the replays you saved so you can create your own chase masterpiece. You'll need
Driver to view it though.


1.4   WHAT'S BAD ABOUT DRIVER?

The missions rely on time limits to be challenging, and a lot of luck, since the police "respawn". If they respawn in a "good" spot, you win. If they respawn in a "bad" spot, you lose.

Also, absolutely NO multiplayer at all. No Internet, no split- screen, no modem, no network. NOTHING.

Finally... the police only knows how to SMASH, not how to stop you... Which is not realistic.


1.5   HOW ABOUT A DEMO? BUGS? PATCHES?

Go download the demo from http://driver.gtgames.com

Patch is available from the URL for the demo. Three patches, in fact. There is two program patches, and there's a map patch...

The US version has two patches. V1.1, and V1.2. International versions have only one patch, specific to the language. Please check the official game website above to links to the patches.

US V1.2 patch adds several configuration options, and is recommended.

You can tell the versions apart by looking at the loading "progress bar". The demo and unpatched (1.0) have a multi-colored progress bar. V1.1 have a red progress bar, and V1.2 have a yellow progress bar.

There are a lot of little bugs. Every once in a while you can hit a "Driver Exception". Some people have trouble getting the video to run...  Even when everything does work, those without Voodoo cards may have frame rate problems.

NOTE: When applying patches, PLEASE PATCH IN ORDER! You will need
ALL the patches!


1.6   HOW ABOUT A SEQUEL? OTHER VERSIONS?

Driver first came out on the Playstation.

There's supposed to be a Color Gameboy version as well. It has a top-down view.

Driver 2 is currently available for the Playstation. There has been NO talk about converting that to the PC at all.

There is supposed to be a semi-sequel called Stuntman, which is already out for the PS2. No idea if it will be ported to PC or not. It features you as a stunt driver trying to emulate various famous movie stunts, most of them from 007 movies.



2    More Frequently Asked Questions about Driver

NOTE: GT Interactive has been folded into Infogrames. For support on GT games, go to http://www.ina-support.com . For Forums on GT games, go to http://www.ina-community.com


2.1   SETUP PROBLEMS AND SOME SOLUTIONS

Most problems can be solved by either finding the latest drivers for the video card, or by using one version BEFORE the most recent version if the latest version doesn't work that well.


2.1.1     The game hiccups during play. What do I do?

--Use GLIDE instead of Direct 3D if you have a Voodoo card
--Turn off force feedback
--Turn off EAX support
--Use lower detail levels
--Use lower resolution
--Close more programs to make more memory available to the game
--Lower the frame limiter from AUTO to a lower value.
--Add more memory (at least 64 megs, 128 megs even better)

2.1.2       I can't see the movies... What do I do?

--If you have ATI card, see the README file for a note to you
--Install the DX6 Media runtime on the Driver CD
--If WIN98, install the DX6 Media runtime patch using Windows
Update
--Update your video drivers to latest version
--Try an older set of drivers (sometimes the latest have bugs)
--Try changing the DirectX acceleration from DXDIAG
--Try decreasing the video acceleration slider by a notch
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.3     The Driver Configuration says "No 3D Device Detected"!

--Make sure you have a 3D accelerator with at least 4 megs of memory
--Make sure you have the latest MANUFACTURER'S DRIVER (not reference!)
--Try the video chipset maker's reference drivers
--Try different resolutions (like 640x480)
--Try different color modes (usually 16-bit color is good)
--Try changing the DirectX acceleration from DXDIAG
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.4     The cars seem to be missing parts!

--Make sure you have latest video drivers installed
--Try an EARLIER version of video drivers, esp. if you have
ATI card
--Try changing the DirectX acceleration from DXDIAG
--Use lower resolution (which uses less memory)
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.5     My screen flashes or My "show map" is garbled!

--Try newer video drivers.

2.1.6     I can't hear any in-game sounds...

--If you're using SB Live!, update to latest audio drivers
--Try turn OFF the DirectSound acceleration from DXDIAG

2.1.7     I can't start the game and I use a Matrox card.

--Go to Matrox website and download a fix for it.

2.1.8     Any other problems

Leave a note on the Official Driver Forum at GT's website, and include FULL information on your hardware and driver versions, then describe exactly what problems are you having.


2.2    CAR QUESTIONS


2.2.1     Can we drive different cars?

Most missions have the mission already defined, one car per city.

Some missions or sub-missions may use a special car.

Between some missions you get to choose among two or three cars.
See mission tree in section 5. Those chosen cars are only used on a few subsequent missions.

If you use the script editor, you can pick among 14 cars, though not all cars are available in all cities.

When you finish the Undercover campaign, you can choose among the available cars in "Take a Ride" mode for that specific city


2.2.2     Can we "tune" the cars?

No, the game cars are NOT adjustable in any way, shape, or form.
You can't even change the color.


2.2.3     Can we edit the city? Cars?

GT is not talking, neither is Reflections.


2.2.4     Do different cars perform differently?

Yes, they do. They have slightly different acceleration, top speed, and traction values.

The "main" cars don't feel that different.

Each of the car models has a "model bonus". No one has figured out the values yet.


2.2.5     So how DO I change the cars when given a choice?

You'll get a message on the answering machine that says something like "come down to pick your new wheels". Pick that message, and you'll move into the garage, where you can pick among two or three cars. Select the one you want to drive, and you'll plop back to the answering machine. Now pick a DIFFERENT message and go on to the mission!

You can change your mind about the car by going back to the "choose car" message and do it again.


2.3   GAMEPLAY QUESTIONS


2.3.1     Is there any cheat codes for the PC version?

There are no secret keystrokes you can enter to enable invulnerability or something like that.

When you win the Undercover campaign, you will enable the "cheat" menu, which will allow you to do things like that.

Otherwise, you can use the Driver Mission Configurator [see 10.2] to enable the cheat menu without going through the campaign. DMC can write an updated CONFIG.DAT which enables the cheat. You can get the CONFIG.DAT separately, but I recommend looking at DMC.

You can also enter some special names as when you can enter a top score of one of the driving names. However, that assumes you actually MAKE it to the top scores... So... It's easier to use
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