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This level has four paths, "some long, some sh..." You need to go down to the Level 9 five times in total. You can wander about this level to your heart's content, but most of the best prizes are downstairs in the brothers' rooms, and your characters should be at level 10 by now.
If you go NW, it's a short path without any good prizes. It leads to the first younger brother's room.
The SW path is longer, and you'll need a platinum key to reach the stairs down (younger brother number two). Also, if you head south, then west, you can find a Chemistry Vol. 6.
If you head S, past the middle stairs down (those lead to the gold doors and finally level 10), just south of that room is a flamesword. SW from there (the easiest way is through the wall) is an X-ray machine.
The NE and SE stairs also require platinum keys to reach. NE is the third younger brother, SE is the older brother.
Level 9
The four brothers' rooms. I'll list these by the stairway on level 8 you use to reach them. Three of them also contain clues to the Shield of Zeus formula, which you need to defeat the Ancient One, but if you'd already picked up a Chemistry Vol. 6 or a pentagram, you don't need them.
NW - There's a flamesword in the NE area, then walk though the mid-S false wall to find a teleporter. You'll appear next to a platinum key, and then moving one space will take you back up to the entrance to level 8.
SW - Go north to find a bazooka, the second-strongest weapon in the game.
The SE corner holders the teleporter to the platinum key.
NE - No great prizes, but the warp is in the SW corner. It leads to the third platinum key.
SE - The warp is to the north, and there's an atomic generator here if you didn't get one (to power your x-ray machine) earlier, or if it was stolen.
This room contains the final gold key, instead of a silver one.
Center - You need 5 Gold keys to get through the doors, but you can use the
Auric Acid to sneak around one if you're short. And here's the final level.
Level 10
First thing you want to do is find the three rooms shaped like arrows, as the tips have directions to the Ancient One. (One is north, one is north-west, and one is south-west) Follow the corridors straight and you should find them fairly easily.
Then you can search the entire level at your leisure. There are plenty of things to find, including suits of Blood Armor, very important Spirit Wands, copies of the various Chemistry books if you've missed them, and other useful weapons.
When you're ready, go into the middle-north area where the rows of one-block rooms are. Near one of them, your grandfather will say, "Remember the acid of gold." Use Auric Acid and dive through the nearest wall into a one-block room. If you got the right one, you'll teleport to the center of the square maze.
In the middle-south of this level, there's a square maze. In the south-east corner of it, you can walk through a wall and get warped to a one-block room in a new area. This is where those directions (the three thirteens) come in handy.
A note reads: SSESESEENNEES
Another note reads: SSWSWSSEEEEEN
A final note reads: ENEESSSWWSSEE
This leads you to the Ancient One, the final boss. To fight him, you need a few things:
* The Shield of Zeus formula. (You can learn this from Chemistry Vol. 6, a pentagram, or the notes on level 9) Use this first, to protect your party from his attacks.
* The Spirit Wand. Equip your medium with this; it will be your main attack.
* Spirit Mirrors. They protect you from the attacks of the Ancient One. Have at least one for your medium, and try to put one on your healer, too.
* The Mesonium formula. Give this to your medium as well, to boost her strength, so you can take down the Ancient One in fewer hits.
* The Erato's Salve formula. Make sure at least one person has this. It's your best recovery spell if your medium gets too scared to attack.
Warning: If you lose against the Ancient One, he'll run off like any other monster, but when you walk forward, you'll be teleported to the very beginning of the game!
If you beat the Ancient One, he'll release your grandfather and you get treated to a lovely view of the mansion exploding as your characters rush out.
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Formula Name Effects Learn From
Cu + Bi + Te + N Copper Halo Diminish fear attacks by 25% Chemistry Vol. 1
Ag + O + Cs Silver Mist Restores concentration by 10% Chemistry Vol. 1
Zr + Xe + Tl + Na Ocularium Shows map Chemistry Vol. 1
F + K + O Oxyacid Causes 1-3 damage Chemistry Vol. 1
W + O + C Irradium Show invisible things Chemistry Vol. 1
I + Ga + Ir Valium Dust Reduces Fear Chemistry Vol. 2 y + I + V Vitallium Temporarily increase max concentration Chemistry Vol. 2
Th + U + Ir + Cs Atomite Causes 5-10 damage Chemistry Vol. 2
Rh + Eu + Ti Mesonium Increases strength 50% Chemistry Vol. 2
Rn + V + Cn Analyticum Reveals enemy's stats Chemistry Vol. 2
S + R + Cl + Ba Hypno Powder Disorganizes a monster Chemistry Vol. 3
Si + Ag + Nd + Au Ebbnium Reduces monster's strength Chemistry Vol. 3
H + Tl + Na + I Kill Flash Causes 20-40 damage Chemistry Vol. 3
Ra + N + Fe + Ar Neomycin Reduces entire party's fear by 50% Chemistry Vol.
3
Ir + He + Ra Demon's Breath Dissipates one monster Chemistry Vol. 3
O + Fe + V + B Ring of Fire Protection from beasts and cold creatureChemistry Vol. 4
V + O + H + Ag Arrowroot Protection from undead Chemistry Vol. 4
Bi + He + H + O Cloud Wall Protection from otherworldly creatures Chemistry
Vol. 4
Cu + Ba + C + He Erato's Salve Makes party fearless Chemistry Vol. 4
C + Ar + Fe + Au Cloak of DarknesProtection from all (?) monsters Chemistry
Vol. 5 y + Th + Ct + U Dragon's Tooth Causes 50-100 damage Chemistry Vol. 5
U + Ra + Th + Tl Potion of Death Causes 100-200 damage Chemistry Vol. 5
Ar + R + Rn + Zr Timebender Doubles dexterity Chemistry Vol. 5
Ti + U + Nd + Th Shield of Zeus Protection from the Ancient One's attackPentagram or Chemistry Vol. 6
Ct + W + Au + F Auric Acid Walk through 5 solid walls Puzzle on level 6 or
Chemistry Vol. 6
(T = Technician, S = Scientist, M = Mystic, W = Warrior)
Weapon Power Can be used by
Pocket Knife 1 T, S, M, W
Swiss Army Knife 1 T, S, M, W
Dagger 2 T, S, M, W
Meat Cleaver 3 W
Machete 3 T, S, M, W
Meat Saw 4 T, S
Sword 4 T, S, M, W
Tomahawk 4 W
Blow Torch 4 T
Crossbow 6 S, M, W
Rapier 6 T
Colt 6 M
Long Sword 7 T, W
Nunchaka 7 W
.38 Police Special 7 M
Spark Generator 8 T (requires power source)
Mauser 8 M
.45 Magnum 9 M
Saber 9 S, W
Electric Whip 10 T, S, M
Hunting Rifle 10 T, S, M
Broadsword 11 T, S, M
Chain Saw 12 S
Cutlass 12 W
Elephant Gun 14 T, M
Sonic Knife 15 T
Machine Pistol 15 M
Assault Rifle 15 W
Flamesword 30 W
X-Ray Machine 30 T (requires power source)
Flame Thrower 30 T
Bazooka 50 T, S
Spirit Wand 60 M
Armor Power Can be used by
Pair of Boots 1 T, S, W
Motorcycle Helmet 2 T, S, M, W
Bomber Jacket 3 T, S, M, W
Vest of Body Armor 4 T, W
Diving Suit 5 T, S, M
Shield 5 T, S
Bulletproof Vest 6 T, S
Radiation Suit 6 T, S, M
Suit of Blood Armor 7 T, W
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FAQ
Q: Where can I find this game?
A: Try these spots: * http://www.the-underdogs.org/game.php?id=322
* http://free-game-downloads.mosw.com/abandonware/pc/role_playing_games/games_d_f/ don_t_go_alone.html * http://21ct.goodolddays.net/ * http://csr.oli.tudelft.nl/ondervereniging/xtc/
Q: Why does "?" sometimes appear in formula books instead of elements?
A: Not entirely sure. This may have something to do with your party's
Intelligence or Intuition ratings. I've had those question marks go away as
I went up in character levels. You can also find pieces of formulas scattered around the various floors, which usually fill in a few of the blanks.
Q: Are you sure this stuff isn't randomized?
A: Well, the formulas aren't. And the levels don't appear to be. The locations of some objects may be (which makes the walkthrough portion of this somewhat less useful), but I have yet to test that extensively. I've only been through the game twice. My instinct says they aren't, because items remain if you don't pick them up, and respawn if you save and restart.
Q: What about the third and fourth gold keys? Aren't they on, say, levels six and seven?
A: Seems that way. I can't find 'em, though. I think the level 7 key has something to do with the spot where the light seems brighter, and the level 6 key is in the art gallery, but again, those are pretty much guesses.
Q: Where's the complete item list? Why didn't you find all the keys? What kind of a FAQ writer are you?
A: The lazy kind. If you find things that I've missed, let me know and I'll add them in. Or just write your own FAQ-you might not have noticed, but mine's the only one around at the moment.
Copyright 2004 Chuck Rozakis. Don't plagiarize. Don't steal. Don't post without permission. Email me at chuckro15@aol.com.
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- Don't Go Alone FAQ by System on 09/03/2006, 09:50






