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Submitted by System on 09/03/2006, 09:50. Print file.
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-            Disciples 2 - The Dark Prophecy FAQ                -
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               ====================================
=    Author: DG Dobrev             =
=    E-mail: iron_feather@mail.bg  =
=    Date: 15.04.2002              =
=    Version: 1.0                  =
               ====================================

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Part One. Introduction

- A few words from the author:

Hello!

Believe it or not, I got Disciples just a week age and it already became my current favorite game. I completely forgot about Heroes of Might and Magic IV, Diablo II - Lord of Destruction and a few more well know games I was playing at that time.

- A little FAQ :-)

You might ask: What attracted me to this game?
I'll answer: The graphics, the music and the gameplay. I'm a
Might and Magic series fan from quite a time and though I have never used the turn-based fight mode, this game made me wish I had... I mean if the screen could blink for a sec and show up like the Disciple's fighting scene. This would be awesome!
The second thing - most of the strategy games do not offer more than 2 or 3 different races, most likely with different potential meaning one is better than the other. This game had 4, one very different from another.

You might ask: Which is your favorite race?
I'll answer: The Mountain Clans... Although I have great preferences towards the Undead Hordes. I really like the
Necromancy (since Heroes 2 and Diablo 2) and the Undeads are my second favorite race.

You might ask: Why exactly the Mountain Clans?
I'll answer: I played my first campaign with the Mountain Clans, not with the Empire. They were interesting to watch and develop, and had interesting units. I grew to love the Tenderfoot, who, upgraded either to Alchemist or Archdruidess was essential for the success of my games. Some of my friends swear to the Empire and defy the Clans, for they were weak. Well, I don't think so!

- End of FAQ :-)

- Some peronal information:

This is the first time I give personal info :-) read if you wish, otherwise feel free to scroll down.

Country: Bulgaria
City: Warna (port city on the Black Sea)
Age: 21
Education: 3rd year in the Warna University of Economics
Currently Studying: Tourism
Initiative: I'm planning to make a game show on the TV... Wish me luck :-)

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Part Two: Heroes' Descriptions

In Disciples, there are three types of party Leaders: Warriors
(Warrior Lord), Magicians (Mage Lord) and Guildmasters. Another two types: the Champions and Thieves, cannot be picked up as a starting characters.

- Base information:
-->Warrior Lord: Units in party regenerate 15% of the lost HP each day, but magic research is limited to level 4.
-->Mage Lord: He can research all spells (including level 5) and cast them twice a day. The Mage Lord starts with a Magic Tower already built in town.
-->Guildmaster: The Thief class can perform more actions, all non-capital cities cost 50% less gold to grow, but spell research is limited to level 4.

Now, I'll give more detailed info for each race:

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The Empire
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1. Warrior Lord - Pegassus Knight
HP: 150 (+15/Level)
Armor: 0
Attack: Long Sword
Chance to hit: 80% (+1/level)
Damage: 50 (+10/level)
Source: Weapon
Initiative: 50
Reach: Adjacent Units
Targets: 1
Leadership: 3
Abilities: Artifact Lore
Flying

The Pegassus Knight is a noble fighter, whose wings carry him high above forests and seas.

2. Mage Lord - Archmage
HP: 65 (+10/level)
Armor: 0
Attack: Lightning
Chance to hit: 80% (+1/level)
Damage: 30 (+5/level)
Source: Air
Initiative: 40
Reach: Any Unit
Targets: 6
Leadership: 3
Abilities: Use Staffs and Scrolls
Use Orbs

Master of the arcane, an Archmage is the only Leader who can use staffs and scrolls.

3. Guildmaster - Ranger
HP: 90 (+10/level)
Armor: 0
Attack: Falcon Arrow
Chance to hit: 80% (+1/level)
Damage: 40 (+5/level)
Source: Weapon
Initiative: 60
Reach: Any unit
Targets: 1
Leadership: 3
Abilities: Use Travel Boots

Travelling quickly troughout the realm, the Ranger is often sent on scouting missions by the king.

4. Champion - Arch-Angel
- Cannot be picked as a starting character!
HP: 100 (+10/level)
Armor: 0
Attack: Healing
Chance: 100%
Heal: 40 (+5/level)
Source: Life
Initiative: 10
Reach: Any unit
Targets: 1
Leadership: 1
Abilities: Plant Rod
Flying

The Archangel claims land for the Empire by planting Rods. The ground surrounding the rod magically transforms into Empire soil.

5. Thief
- Cannot be picked as a starting character!
- Must build a Guild to recruit him!
HP: 100
Armor: 0
Attack: Daggers
Chance: 80%
Damage: 30
Source: Weapon
Initiative: 60
Reach: Adjacent Units
Targets: 1
Leadership: 0

Thieves are adept at mischief, and can snek behind enemy lies to secure info, important to the Empire's cause.

-----------------
The Undead Hordes
-----------------


1. Warrior Lord - Death Knight
HP: 150 (+15/Level)
Armor: 0
Immune: Death
Attack: Undead Blade
Chance to hit: 80% (+1/level)
Damage: 50 (+10/level)
Source: Weapon
Initiative: 50
Reach: Adjacent Units
Targets: 1
Leadership: 3
Abilities: Artifact Lore
Flying

Death Knight's ferocityin battle is unmatched. His high leadership and flying abilities are his greatest assets.

2. Mage Lord - Lich Queen
HP: 65 (+10/level)
Armor: 0
Immune: Death
Attack: Fire Storm
Chance to hit: 80% (+1/level)
Damage: 30 (+5/level)
Source: Fire
Initiative: 40
Reach: Any Unit
Targets: 6
Leadership: 3
Abilities: Use Staffs and Scrolls
Use Orbs

Female Necromancers live after death as the dreadful LIch Queens.
Their unholy knowledge allows them to use staffs and scrolls.

3. Guildmaster - Nosferat
HP: 90 (+10/level)
Armor: 0
Immune: Death
Attack: Drain Life
Chance to hit: 80% (+1/level)
Damage: 10 (+5/level)
Source: Death
Initiative: 60
Reach: Any unit
Targets: 6
Leadership: 3
Abilities: Use Travel Boots

Nosferats drian life from their enemies in battle, weakening opponents whilefeeding their own evil souls.

4. Champion - Banshee
- Cannot be picked as a starting character!
HP: 100 (+10/level)
Armor: 0
Attack: Paralyze
Chance: 70%
Damage: 0
Source: Mind
Initiative: 20
Reach: Any unit
Targets: 1
Leadership: 1
Abilities: Plant Rod

Banshee plants rods on living soil to create from it a barren wasteland.
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