Jump to page:
Sponsors:
------DISCIPLES II DARK PROPHECY------
Disciples II Dark Prophecy Quests FAQ
Created by Ethel
Copyright (c) Ethel.L gkane84@yahoo.com 1st August 2003-Version 1 3rd October 2003-Version 1.1 6th November 2003- Last updated
Author's note: I'm sure all of you know how tedious it is to write an FAQ, how much effort and time is put in, so as long as you don't change any part of this FAQ and don't pass it off as your own or sell it for money(well no one would want to spend money buying it anyway), you can feel free to use it.
This FAQ is to appear ONLY on GameFAQs(http://www.gamefaqs.com) and gamenotover site.
-Introduction-
Disciples II - Dark Prophecy is a turn-based strategy game that involved a lot of gameplay. Whilst there are a number of very informative FAQs posted on the sagas, I do not find any FAQs on the quests, therefore I decided to make one based on the them. Quests in Disciples II-Dark Prophecy are short individual chapters, and there are a total of 14 playable.
This is my first attempt at writing an FAQ, and I would appreciate any comments and suggestions. Please kindly forgive me if I did not do a good job. Any mistakes, please email to me at gkane84@yahoo.com. Well then, let's get started.
The 14 Quests:
1) Battle of the Yldram Isles
2) Crossing the Lucian
3) Drega Zul
4) Hellish Invasion
5) Hureth Valley
6) Ice-Mar
7) In Gold We Trust
8) Kadrath's Fall
9) Last Stand
10) Lunnark's Travels
11) Power to Corrupt
12) Terror in Moonsong
13) Vaglan 1- The Highlands
14) Vaglan 2- The Betrayal
Points to take note before we start:
A) When I did not list the enemy's immunities, that means it is not immune to any attack/elemental.
B) Cities and unexplored Ruins listing
E.g: Runia-Lv 2
1 Titan,1 Witch-Hunter
Gives: Staff of Twilight
This means that the city Runia is at Level 2 with 1 Titan and 1 Witch-Hunter in its defenses and that you get the Staff of Twilight from taking it over.
E.g: Ruined Castle
1 Doomdrake, 1 Zombie
Loot: Staff of Nightfall
This means that there is 1 Doomdrake and 1 Zombie in the Ruin that you've to fight and that you get the Staff of Nightfall after defeating them. GP are not listed.
C) Shops/Mercenaries/Towers Listing
E.g: Jenbah's MarketPlace:
Life Potion
Potion of Restoration
Potion of Healing
This means that the shop sells Life potions, Potions of Restoration and
Potions of Healing.
E.g: Ice Breaker(Provide training for your troops)
This means that this is a training camp and that you pay GP to increase your units' levels.
E.g: Bildal's Tower:
Healing
Blizzard
Summon II: Valkyrie
This means that the Tower allows you to buy the spells Healing, Blizzard and
Summon II: Valkyrie.
E.g: Righon's camp(hiring):
Man at Arms
Spearman
This means that the camp allows you to hire units of Man at Arms and Spearman
(You must pay GP for them of course :D)
D) Walkthrough Race listing
In some quests, you'll see two parts, E.g 1: PART A: Using the Empire
--------------------------------
PART B: Using the Mountain Clans
Whereas in some other quests, E.g 2: Using the Legions/Empire/Undead
The difference is due to my observation in events of the quests as well as my purpose in keeping the FAQ shorter and to avoid unnecessary repetitions. Let me explain. Let's take a quest where you get to play as the Undead or the Empire as an example, I will see whether the events of both differ much or not. If they don't I'll usually use E.g 2 format and list the individual events after the walkthrough. But in the case where they do, then I'll use E.g 1 format.
Somewhere along the line, I changed the walkthrough's format as well. I don't elaborate on the ruins and cities anymore because I don't see the need for it as I've given required information at the end of each quest's walkthrough.
I kept the elaboration on step by step exploring for the first few quests but after which I did not. This is because I hope to start you off getting familiar to what the quests are like, but as we progress, there's no need for me to tell you go south, go east, then north because you will most certainly want to explore on your own and in your own way and directions:)
E) The game's way of direction on the map is different from mine( as in its
North is my East, its South is my West and so on) so I've provided simple but readable maps with directions so you can refer to it while reading my
FAQ(that way you'll know what I'm talking about). I've decided to keep to my way of direction :P
F) Since there's plenty of flexibility in playing these quests, you can always explore the map in your own way, as well as fighting enemy units.
An example being you using the Empire and you can always choose not to fight the human units on the map, or not to take over certain cities etc. In this
FAQ, I've cleared all the maps so as to provide you with the information on the cities and stuff, but when you are playing the quests, you might not want to kill every single unit on the map, depending on your preference.
G) I've included the difficulty value based on my PERSONAL opinion, this will serve as a guide to those who wish to plan their troops depending on the difficulty of the quest. '&' are used as indications, the higher the no. of '&', the harder the quest. No '&' means it's way too easy you don't even need to spend time building up your troops(Max no. of '&' :5)
==============================================================================
1) Battle of the Yldram Isles &&
- The Yldram Isles sector is one of the most strategic regions of the realm because of its high traffic of sea merchants and travelers. The Empire and the Undead Hordes are now fighting savagely for the control of this area.
Your Objective: Take control of the Yldram Isles by crushing your opponent's troops and taking his capital
In this quest you get to choose between using the Empire or the Undead Hordes
(Pretty obvious isn't it?)
Map Size: 48 x 48
North
-----------------------
| E H |
| |
| |
| |
West | O G | East
| S |
| |
| K |
| A U |
-------------------------
South
E: Empire capital
H: Hambourgh city
G: Galdarth Clan city
S: Sea Serpent
O: Siria city
K: Kraken
A: Arkenaso city
U: Undead Hordes capital
------------------------------------------------------------------------------
PART A: Using the Empire
When your game starts, a Pegasus Knight appear and tell you that before the
Empire and Undead Hordes came, the Marshdwellers and Barbarians are already fighting over this region and that they gained control of sea creatures to help them.
Now get cracking! It's time to go slaughter some weaklings for experience points! After all, you'll need to upgrade your units greatly, but before that, you know that you'll ultimately need to take the capital of the Undead, and the guardian(as you always know)is extremely powerful. But this time, do not worry too much about the 900 HP guardian who can cause 250 damage to all your 6 units at one go. Ashgan(the guardian of the Undead Hordes) has been weakened much because the producer of the game pities all of us.
-Stats of Ashgan
HP : 190
Damage : 41
Armor : 0+50
Initiative: 34
Now, do you feel a little relieved? Good, but still, you can't really afford to be careless. So you will definitely want to choose your armies correctly. Now, let me give some recommendations from my experience.
They are just based on my opinions, so you can always disagree with me and try new organizations for yourself.
Now be sure to include Archers and Titans in your each of your hired unit, especially Archers. Why? you'd ask, because you can get archers to upgrade to imperial assassins and they are great because they can attack any unit and poison them as well, I use them for facing Ashgan, poison will deplete his HP every turn so you don't have to depend too much on your magician to hit him.
You probably already know he is in the back row, and so your squires and whatever knights that can only aim at adjacent units won't be able to hit him at all. Titans have high HP, so she will be able to last longer in the battle, and lasting longer in that battle will cause more turns to pass, and so more
HP depleted from our sweet Ashgan.
If you can, forget about Squires, you can never get to upgrade them till they are very strong. If your leader manages to level up, choose leadership and you can get one more apprentice. A healer is okay, but it may not be that useful.
Now try to save up money for building up your castle instead of hiring too much leaders and units. It would be good to hire Archangels to help you change territory with mines, you don't need to allocate any units under them(it's pointless, they've only got 1 leadership).
Ok, now off you go clearing your map for XP and money and treasures. :)
If you go a little south from your capital, you will come across the unexplored Outpost, there is only a Lizard Man guarding it, so just loot it and get the Boots of traveling. Continue your way and you should see the
Arkenaso castle. However before you go near to the castle, most probably you will see a Kraken waiting there for you. Whether you want to fight it or not is up to you. It has 504 Hp and can do 120 damage so think twice, and also... (-look at the next part)
Try attacking the castle and your scout will pop up to feed you some information on how the castle is one of the greatest marshdwellers cities before war with the Barbarians. He will also say that legends has it that there is a magical item that gives great control over the sea creatures. Attack it, once again there's just one lizard Man(slightly special in the sense that it has a name). After you defeat it, you will get the Holy
Artifact, 1 life potion and 1 potion of restoration. Then the Kraken will be under your control all because you have the HOLY ARTIFACT!(Yay!) The Kraken is strong so make full use of it, however take note that it cannot go on land, so you might want to leave the enemies on the sea for it to take care of.
The Barbarian and Wolf unit beside the city will give you a potion of restoration.
To the east of the Arkenaso city, you will find another unexplored ruin. The
Monastery Ruins is guarded by two Lizard Mans, after you defeat them, you get the Staff of Traveling. If you continue east, the capital of the Undead
Hordes will be there, so just leave it until you are ready.
East of your capital is another city called Hambourgh with 2 thugs, 1 master
Disciples II Dark Prophecy Quests FAQ
Created by Ethel
Copyright (c) Ethel.L gkane84@yahoo.com 1st August 2003-Version 1 3rd October 2003-Version 1.1 6th November 2003- Last updated
Author's note: I'm sure all of you know how tedious it is to write an FAQ, how much effort and time is put in, so as long as you don't change any part of this FAQ and don't pass it off as your own or sell it for money(well no one would want to spend money buying it anyway), you can feel free to use it.
This FAQ is to appear ONLY on GameFAQs(http://www.gamefaqs.com) and gamenotover site.
-Introduction-
Disciples II - Dark Prophecy is a turn-based strategy game that involved a lot of gameplay. Whilst there are a number of very informative FAQs posted on the sagas, I do not find any FAQs on the quests, therefore I decided to make one based on the them. Quests in Disciples II-Dark Prophecy are short individual chapters, and there are a total of 14 playable.
This is my first attempt at writing an FAQ, and I would appreciate any comments and suggestions. Please kindly forgive me if I did not do a good job. Any mistakes, please email to me at gkane84@yahoo.com. Well then, let's get started.
The 14 Quests:
1) Battle of the Yldram Isles
2) Crossing the Lucian
3) Drega Zul
4) Hellish Invasion
5) Hureth Valley
6) Ice-Mar
7) In Gold We Trust
8) Kadrath's Fall
9) Last Stand
10) Lunnark's Travels
11) Power to Corrupt
12) Terror in Moonsong
13) Vaglan 1- The Highlands
14) Vaglan 2- The Betrayal
Points to take note before we start:
A) When I did not list the enemy's immunities, that means it is not immune to any attack/elemental.
B) Cities and unexplored Ruins listing
E.g: Runia-Lv 2
1 Titan,1 Witch-Hunter
Gives: Staff of Twilight
This means that the city Runia is at Level 2 with 1 Titan and 1 Witch-Hunter in its defenses and that you get the Staff of Twilight from taking it over.
E.g: Ruined Castle
1 Doomdrake, 1 Zombie
Loot: Staff of Nightfall
This means that there is 1 Doomdrake and 1 Zombie in the Ruin that you've to fight and that you get the Staff of Nightfall after defeating them. GP are not listed.
C) Shops/Mercenaries/Towers Listing
E.g: Jenbah's MarketPlace:
Life Potion
Potion of Restoration
Potion of Healing
This means that the shop sells Life potions, Potions of Restoration and
Potions of Healing.
E.g: Ice Breaker(Provide training for your troops)
This means that this is a training camp and that you pay GP to increase your units' levels.
E.g: Bildal's Tower:
Healing
Blizzard
Summon II: Valkyrie
This means that the Tower allows you to buy the spells Healing, Blizzard and
Summon II: Valkyrie.
E.g: Righon's camp(hiring):
Man at Arms
Spearman
This means that the camp allows you to hire units of Man at Arms and Spearman
(You must pay GP for them of course :D)
D) Walkthrough Race listing
In some quests, you'll see two parts, E.g 1: PART A: Using the Empire
--------------------------------
PART B: Using the Mountain Clans
Whereas in some other quests, E.g 2: Using the Legions/Empire/Undead
The difference is due to my observation in events of the quests as well as my purpose in keeping the FAQ shorter and to avoid unnecessary repetitions. Let me explain. Let's take a quest where you get to play as the Undead or the Empire as an example, I will see whether the events of both differ much or not. If they don't I'll usually use E.g 2 format and list the individual events after the walkthrough. But in the case where they do, then I'll use E.g 1 format.
Somewhere along the line, I changed the walkthrough's format as well. I don't elaborate on the ruins and cities anymore because I don't see the need for it as I've given required information at the end of each quest's walkthrough.
I kept the elaboration on step by step exploring for the first few quests but after which I did not. This is because I hope to start you off getting familiar to what the quests are like, but as we progress, there's no need for me to tell you go south, go east, then north because you will most certainly want to explore on your own and in your own way and directions:)
E) The game's way of direction on the map is different from mine( as in its
North is my East, its South is my West and so on) so I've provided simple but readable maps with directions so you can refer to it while reading my
FAQ(that way you'll know what I'm talking about). I've decided to keep to my way of direction :P
F) Since there's plenty of flexibility in playing these quests, you can always explore the map in your own way, as well as fighting enemy units.
An example being you using the Empire and you can always choose not to fight the human units on the map, or not to take over certain cities etc. In this
FAQ, I've cleared all the maps so as to provide you with the information on the cities and stuff, but when you are playing the quests, you might not want to kill every single unit on the map, depending on your preference.
G) I've included the difficulty value based on my PERSONAL opinion, this will serve as a guide to those who wish to plan their troops depending on the difficulty of the quest. '&' are used as indications, the higher the no. of '&', the harder the quest. No '&' means it's way too easy you don't even need to spend time building up your troops(Max no. of '&' :5)
==============================================================================
1) Battle of the Yldram Isles &&
- The Yldram Isles sector is one of the most strategic regions of the realm because of its high traffic of sea merchants and travelers. The Empire and the Undead Hordes are now fighting savagely for the control of this area.
Your Objective: Take control of the Yldram Isles by crushing your opponent's troops and taking his capital
In this quest you get to choose between using the Empire or the Undead Hordes
(Pretty obvious isn't it?)
Map Size: 48 x 48
North
-----------------------
| E H |
| |
| |
| |
West | O G | East
| S |
| |
| K |
| A U |
-------------------------
South
E: Empire capital
H: Hambourgh city
G: Galdarth Clan city
S: Sea Serpent
O: Siria city
K: Kraken
A: Arkenaso city
U: Undead Hordes capital
------------------------------------------------------------------------------
PART A: Using the Empire
When your game starts, a Pegasus Knight appear and tell you that before the
Empire and Undead Hordes came, the Marshdwellers and Barbarians are already fighting over this region and that they gained control of sea creatures to help them.
Now get cracking! It's time to go slaughter some weaklings for experience points! After all, you'll need to upgrade your units greatly, but before that, you know that you'll ultimately need to take the capital of the Undead, and the guardian(as you always know)is extremely powerful. But this time, do not worry too much about the 900 HP guardian who can cause 250 damage to all your 6 units at one go. Ashgan(the guardian of the Undead Hordes) has been weakened much because the producer of the game pities all of us.
-Stats of Ashgan
HP : 190
Damage : 41
Armor : 0+50
Initiative: 34
Now, do you feel a little relieved? Good, but still, you can't really afford to be careless. So you will definitely want to choose your armies correctly. Now, let me give some recommendations from my experience.
They are just based on my opinions, so you can always disagree with me and try new organizations for yourself.
Now be sure to include Archers and Titans in your each of your hired unit, especially Archers. Why? you'd ask, because you can get archers to upgrade to imperial assassins and they are great because they can attack any unit and poison them as well, I use them for facing Ashgan, poison will deplete his HP every turn so you don't have to depend too much on your magician to hit him.
You probably already know he is in the back row, and so your squires and whatever knights that can only aim at adjacent units won't be able to hit him at all. Titans have high HP, so she will be able to last longer in the battle, and lasting longer in that battle will cause more turns to pass, and so more
HP depleted from our sweet Ashgan.
If you can, forget about Squires, you can never get to upgrade them till they are very strong. If your leader manages to level up, choose leadership and you can get one more apprentice. A healer is okay, but it may not be that useful.
Now try to save up money for building up your castle instead of hiring too much leaders and units. It would be good to hire Archangels to help you change territory with mines, you don't need to allocate any units under them(it's pointless, they've only got 1 leadership).
Ok, now off you go clearing your map for XP and money and treasures. :)
If you go a little south from your capital, you will come across the unexplored Outpost, there is only a Lizard Man guarding it, so just loot it and get the Boots of traveling. Continue your way and you should see the
Arkenaso castle. However before you go near to the castle, most probably you will see a Kraken waiting there for you. Whether you want to fight it or not is up to you. It has 504 Hp and can do 120 damage so think twice, and also... (-look at the next part)
Try attacking the castle and your scout will pop up to feed you some information on how the castle is one of the greatest marshdwellers cities before war with the Barbarians. He will also say that legends has it that there is a magical item that gives great control over the sea creatures. Attack it, once again there's just one lizard Man(slightly special in the sense that it has a name). After you defeat it, you will get the Holy
Artifact, 1 life potion and 1 potion of restoration. Then the Kraken will be under your control all because you have the HOLY ARTIFACT!(Yay!) The Kraken is strong so make full use of it, however take note that it cannot go on land, so you might want to leave the enemies on the sea for it to take care of.
The Barbarian and Wolf unit beside the city will give you a potion of restoration.
To the east of the Arkenaso city, you will find another unexplored ruin. The
Monastery Ruins is guarded by two Lizard Mans, after you defeat them, you get the Staff of Traveling. If you continue east, the capital of the Undead
Hordes will be there, so just leave it until you are ready.
East of your capital is another city called Hambourgh with 2 thugs, 1 master
Jump to page:
Sponsors:
Other files from this game:
- Disciples 2 - Dark Prophecy editor by System on 14/03/2006, 06:30
Savegame editor - Disciples 2 - Dark Prophecy FAQ by System on 09/03/2006, 09:50
- Disciples 2 - Dark Prophecy solution by System on 09/03/2006, 09:50
The Empire Saga Walkthrough - Disciples 2 - Dark Prophecy solution by System on 09/03/2006, 09:50
The Mountain Clans Saga Walkthro - Disciples 2 - Dark Prophecy solution by System on 09/03/2006, 09:50
The Undead Hordes Saga Walkthrou - Disciples 2 - Dark Prophecy solution by System on 09/03/2006, 09:50
The Legions Of The Damned Saga W - Disciples 2 - Dark Prophecy FAQ by System on 09/03/2006, 09:50
Quests FAQ - Disciples 2 - Dark Prophecy FAQ by System on 09/03/2006, 09:50
- Disciples 2 - Dark Prophecy cheats by System on 09/03/2006, 09:50






