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Submitted by System on 09/03/2006, 09:50. Print file.
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FAQ/Walkthrough for
DISCWORLD 2: MORTALITY BYTES

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 ___________________
| GUIDE INFORMATION |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

AUTHOR  : Tom Hayes
E-MAIL  : tomhayes83(at)hotmail(dot)com
SYSTEM  : PC
UPDATED : 22nd May, 2004
VERSION : 2.0

 __________
| CONTENTS |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

1. Introduction
2. Walkthrough
2.1. Act I
2.2. Act II
2.3. Act III
2.4. Act IV
2.5. Epilogue
3. Item List
3.1. Act I
3.2. Act II
3.3. Act III
3.4. Act IV
3.5. Epilogue
4. Copyright Information

 _________________
| VERSION HISTORY |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

VERSION 2.0 : 22nd May, 2004
Updated the format.

VERSION 1.0 : 14th March, 2000
First version.


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1.                               Introduction

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In Discworld 2, Death has gone missing from Ankh-Morpork (the main city in this game), and it is up to Rincewind the wizard to find him. There are five acts to complete in this game, and each part will require you to accomplish a set of tasks in order to progress, such as finding three sticks, or trying to get some glitter dust. You can tell right from the start that a huge amount of effort was put into this game. However, the clues to some of the puzzles just seem a bit too vague and difficult in places. Overall, Discworld 2 is a well made adventure game which matches the style of the Discworld books extremely well.


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2.                                Walkthrough

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2.1.                         Act I: The Rite Stuff
-------------------------------------------------------------------------------

 ______________________
| HIGH ENERGY FACILITY |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Get the bellows. Get the magnet. Get the test tube. Leave the High Energy
Facility.

 ________
| GARDEN |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Walk east along the garden, and go behind the hedge maze. Use the magnet on the imp to pull his boots off. Leave the garden. Leave the Unseen University.

 ______________
| FOOLS' GUILD |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Get the hooter that is lying conveniently on the ground. Get the brick. Talk to the fool. Click on the question icon when you talk to him. Use the brick on the fool. Go down the hole. Carry on straight down this wooden path, and you should be in a screen with a grate. Use the bellows on the grate, and you will get some glitter dust. Exit the Fools' Guild.

 ______
| SHOP |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Get the flamingo. Get the fish. Get the incense. Look at the candles that are up on the shelf; Hmm... they're not real. Talk to the woman. Ask her about the candles. Leave the shop.

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| DOCKS |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Use the fish that you got from the shop with the water. Get the stunned bird.
Leave the docks.

 _______
| PLAZA |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Talk to the dibbler. Talk about the popcorn. Talk to the dibbler. Click the joker icon to get a clickie brochure. Leave the plaza.

 ________
| SHADES |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Walk to the right-most part of the Shades, and enter Gimlet. Use the menu. Sit down at the table, and then talk to Gimlet. He will rush over and start talking to you. Click the mouth icon. Click the mouse burger icon. Get the chilli from the table. Leave Gimlets. Get the pot and the saw that are near Duckman. Walk to the left, and go through the door nearest to the dead collector. Get the knife. Look at the witch. Exit this room. Enter the Trolls Head bar. Talk to
Casanunda. Click the question mark icon. Talk to him about ladders. Tell him about the witch. You will get a ladder. Get the matches. Talk to the troll.
Leave the bar. Leave the Shades.

 _______
| DOCKS |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Use the knife on the net. Get the hammerhead shark. Leave the docks, and head to the Unseen University.

 ________
| GARDEN |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Walk over to the hedge maze. Open the inventory, and use the tankard on the corn. Use the corn on the rooster. Leave the garden. Leave the Unseen
University.

 ________
| SHADES |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Go to where the three men are, and use the rooster on the can. Enter the Trolls
Head bar. Use the rooster on the vampire. Exit the bar. Walk to the left-most part of the Shades. Enter the door. Look at the genie bottle. Walk as far left as you can go in this room. Get the scissors. Get the petticoat. Use the saw on the dummy. Open the closet. Get the ironing board. Talk to Mrs. Cake. Talk to her in this order: joker icon, question icon, thought icon, mouth icon. Yippee,
Now we can speak to her! Talk to her about the genie bottle. Click the joker icon. Talk to her about ectoplasm. Leave the room. Leave Shades. Enter the
Unseen University.

 ______________________
| HIGH ENERGY FACILITY |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Use the brick with the accelerator. Leave the High Energy Facility.

 ________
| GARDEN |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Walk left to the beekeeper's area. Use the chilli on the flowers. Talk to the beekeeper. Click on the mouth icon, and then stop talking to him. Give the clickie brochure to the beekeeper. Use the petticoat on Rincewind. Use the matches on the incense. Use the incense with the beehives. Get the hives, and you will get some beewax. Use the pot on the hives. Leave the garden. Leave the
Unseen University.

 ______
| SHOP |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Give the beewax to the old woman, and she will make Rincewind some candles.
Leave the shop.

 __________
| CEMETERY |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Get the pickaxe. Walk to the right-most part of the cemetery. Use the ladder on the slab. Get the teeth. Open the luggage. Use the teeth on the mouse. Use the teeth on the test tube, and you will get the mouse blood. Close the luggage.
Leave the cemetery.

 ________
| SHADES |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Enter Mrs Cake's shop. Give her the ectoplasm. Open the luggage. Use the genie bottle on the boots. Close the luggage. Leave the shop. Walk up to the three men. Use the genie bottle on the vile smell, and you will get the vile smell.
Leave Shades. Enter the Unseen University.

 ________
| GARDEN |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Use the shark on the Bursar. Use the flamingo on the Dean. Use the wading bird on the librarian. You will get the three sticks - Leave the garden.

 _____________
| DINING HALL |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Give the mallets to the Archchancellor. Give the test tube to the
Archchancellor. Give the vile smell to the Archchancellor. Give the glitter dust to the Archchancellor. Give the dribbly candles to the Archchancellor.


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2.2.                        Act II: Come Die With Me
-------------------------------------------------------------------------------

 ________
| GARDEN |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Get the hoops. Leave the garden. Leave the Unseen University.

 ______________
| FOOLS' GUILD |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Go down the hole. Go right at the junction. Go up the ladder. Use the pick on the ice. Go down the hole. Go left. Go up the ladder. Leave the Fools' Guild.

 ________
| SHADES |
 îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Talk to the dead collector. Click the question icon. Enter the door near the dead collector. Talk to the mortician. Click on the certificate icon. Get the mirror. Use the mirror on the bunsen burner. Use the mirror on the bench. Use the slab. Use the ice on Rincewind. Use the wooden arm on Rincewind. Talk to the mortician. Leave the room. Use the certificate on the dead collector. You will automatically leave Ankh-Morpork, and will arrive at a brand new map screen. Click on the top-left corner of this new screen.
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