TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Diablo Hellfire » Diablo Hellfire FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15

Sponsors:

At first  the corrupt sorcerers  were  overjoyed  at the  success  of  their experiment,  but they soon began to notice that  the Alae did not serve them as loyalty  as they had hoped.  The creatures had taken to secretly  feeding from  the very essence  of  their masters,  weakening  them  and  eventually killing them. The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The winged fiends has been secretly breeding outside of the sorcerer's domains, and swarms of them attacked,killing their former masters. To this day,the descendants of these creations terrorize the countryside.
Do not underestimate this foul demons. They are physically weak,  but posses great speed. Many of them possess unearthly abilities reflecting  the powers of their creators  and  they also enjoy  using  their razor sharp claws  and hooked wings to tear the flesh from the faces of their victims.
SCAVENGERS (Maleficus Vorax)
Maleficus Vorax  are  the smallest  of a related group  of demonic creatures that feed upon carrion,  mostly the remains of victims killed by their large cousins. Unlike most scavenger however,  they are  extremely aggressive  and will not hesitate  to attack  anyone hapless enough to encounter them.  They have  powerful  legs  which they use to swift springing attacks striking  at vulnerable faces and throats.  Their primary  weakness  is  their  voracious appetite;  the smell of death  may  drive them  into a feeding frenzy  where they will stop their attacks to feast upon remains that are nearby.
THE HIDDEN (Metus Occultus)
The Hidden  are  the  bogeymen  that  haunt  our  dreams  and  live  in  the nightmares of children. Although  they  dwell  at  the edge  of the Physical and  Ethereal Realms  where they remain unseen  by  mortal sight,  they  can quickly manifest and strike those that appear vulnerable. Metus Occultus and others of their ilk feed on the essence of fear. When wounded,they will seek to retreat back  into the Ether to heal themselves.  It is important to note that  even  while invisible  the creature  exists  partially on the Physical
Realm, and can be affected by spells and weapons.
GARGOYLE (Signum Vitiosum)
In ages past, it was  customary to decorate buildings  with stone statues of demons that were enchanted  to serve  as guardians  and  protectors of those within.  The misshapen figures  of the statues  were  designed  to taunt and anger  any demons that attempted to gain entrance.
Diablo worked to unlock the wards  that protected these granites images, and eventually was able  to gift them  with a Hadean life.  The  Gargoyle  arose from  their captive sleep and swooped down to prey upon those whom they were created  to protect.  Naturally,  the  remaining  statues  were  immediately destoyed,  but  there are Signum  that escaped and continue to terrorize the innocent to this day.
The act of transforming from flesh to stone  allows the creature to heal any wounds that it has suffered,  so  it is best  to  either avoid  these demons entirely  or  to hunt them down  until  they are dead.  Do not allow them to flee, for they will soon return in full force.

================================================================================
16.  G O S S I P  A R O U N D  T R I S T R A M
================================================================================

GRISWOLD THE BLACKSMITH
01. Sometimes  I think that Cain talks too much, but I guess that is his calling in life. If I could bend steel as well as he can bend your ear, I could make a suit of court plate good enough for an emperor!
02. A good man  who puts  the  needs  of others  above  his own.  You won't find anyone left in Tristram - or anywhere else  for that matter - who has  a bad thing to say about the healer.
03. While I have to prectically smuggle  in the metals  and tools  I  need  from caravans that skirt the edges of our damned town, that witch, Adria,  always seems to get whatever she needs. If I knew  even the smallest bit  about how to harness magic as she did, I could make some trully incredible things.
04. The inkeeper  has little business  and  no real way  of turning a profit. He manages to make ends  meet  by  providing food  and  lodging  for those  who occasionally  drift through the village,  but they are a likely to sneak off into the night as they are to pay him.If it weren't for the stores of grains and  dried meats  he kept in his cellar, why, most of us would have  starved during  that first year  when  the entire countryside was overrun by demons.
05. Gillian is a nice lass.  Shame  that  her gammer is in such poor health or I would arrange to get both of them outof here on one of the trading caravans.
06. I was with Farnham  that night that Lazarus  led us  into  the labyrinth.  I never saw the Archbishop again,  and I may not have survived  if Farnham was not at my side. I fear that the attack  left his soul  as crippled as, well, another  did my leg. I cannot fight this battle for him now,  but I would if
I could.
07. That lad  is going  to get himself  into  serious trouble... or  I  guess  I should  say,  again.  I've  tried  to  interest  him  in  working  here  and learning about  an honest trade,  but he prefers the high profits of dealing in goods  of dubious origin.  I cannot hold  that  against  him  after  what happened to him, but I do wish he would at least be careful.
08. The axe?  Aye, that's a good weapon,  balanced  against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path. Keep in mind,  however,  that it is slow to swing - but  talk about  dealing a heavy blow!
09. Your weapons  and  armor will show  the signs of your struggles  against the darkness. If you bring them  to me,  with a bit of work  and  a hot forge, I can restore them to top fighting form.
10. If  you're  looking  for a good weapon, let me  show  this to you. Take your basic blunt weapon, such as  mace.  Works  like  a  charm  against  most  of those undying horors  down  there, and  there's  nothing better  to  shatter skinny little skeletons!
11. Look at that edge, that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living,  breathin enemy, a sword will better slice their flesh!

CAIN THE ELDER
01. Griswold - a man of great action and great courage.  I bet he never told you about the time he went into the labyrinth to save Wirt, did he? He knows his fair share of the dangers to be found there,  but then again - so do you. He is  a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.
02. Ah,  Pepin.  I  count  him  as a  true friend - perhaps  the closest  I have here. He is a bit addled  at times,  but never a more caring  or considerate soul has existed. His knowledge and skills  are equaled by few, and his door is always open.
03. The witch,  Adria, is an anomaly here in Tristram. She arrived shortly after the cathedral was desecrated while most everyone else was fleeing.  She  had a small hut  constructed  at the edge of town, seemingly overnight,  and has access to many strange and arcane artifacts and tomes of knowledge that even
I have never seen before.
04. Odgen  has owned  and  run the rising sun inn  and  tavern  for  almost four years now. He purchased it  just a few  short months  before everything here went to hell. He and his wife Garda  do not have the money  to leave as they invested all  they had  in making a life for  themselves here.  He is a good man with a deep sense of responsibility.
05. Gillian  is  a fine woman.  Much afored  for  her high spirits and her quick laugh, she holds a special place in my heart.  She stays on at the tavern to support  her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed.
06. Poor  Farnham.  He is  a  disqueting  reminder  of the doomed assembly  that entered into the cathedral with Lazarus on that dark day.He escaped with his life, but his courage and much of his sanity  were left in some dark pit. He finds comfort  only  at the bottom  of his tankard  nowadays,  but there are occasional bits of truth buries within his constant ramblings.
07. The story of Wirt is a frightening and tragic one.He was taken from the arms of his mother and dragged into the labyrinth  by the small, foul demons that wield wicked spears.There were many other children taken that day, including the son  of King Leoric.  The knights  of the palace  went below,  but never returned. The blacksmith found the boy, but only  after  the foul beasts had begun to torture him for their sadistic pleasures.
08. I know of many myths and legends that may contain answers  to questions that may arise in your journeys into the labyrinth. If you come across challenges and questions to which you seek knowledge,  seek me out  and I will tell you what I can.
09. While you are venturing  deeper into the labyrinth  you  may  find  tomes of great knowledge hidden there.  Read them carefully  for  they  can  tell you things that even I cannot.

PEPIN THE HEALER
01. Griswold  knows  as  much about  the art of war  as  I  do  about the art of healing.  He  is  a shrewd merchant,  but his work  is second to none. Oh, I suppose that may because he is the only blacksmith left here.
02. Cain  is a true friend  and  a wise sage.  He maintains  a vast library  and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to.
03. While  I use  some  limited forms of magic to create the potions and elixirs
I store here, Adria  is a  true sorceress.  She  never  seems to sleep,  and she always has access to many  mystic tomes  and  artifacts.  I believed her hut may be much more than the hovel it appears to be,  but I can never  seem to get inside the place.
04. I really  don't understand  why Odgen  stays  here  in Tristram.  He suffers from a slight nervous condition, but he is  an intelligent  and  industrious man who would do very well wherever  he went. I suppose  it may be  the fear of the many murders  that happen in the surrounding countryside,  or perhaps the wishes of his wife that keep him and his family where they are.
05. Odgen's barmaid  is a sweet girl.  Her grandmother is quite ill, and suffers from delusions.She claims that they are visions, but I have no proof of that one way or the other.
06. Even  my skills  have  been  unable  to  fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do.
07. Poor Wirt.  I  did  all  that was possible  for  the child,  but  I  know he despises  that  wooden peg  that  I  was forced  to attach  to his leg.  His wounds  were hideous.  No  one - and  especially such a young child - should have to suffer the way he did.
08. Before it was taken over by, well, whatever lurks below, the cathedral was a place of great learning.  There  are  many books  to be found there.  If you find any, you should read them all,for some may hold secrets to the workings of the labyrinth.
09. I have made  a very interesting  discovery.  Unlike us, the creatures in the labyrinth can heal themselves  without  the aid of potions or magic.  If you hurt  one of the monsters,  make sure  it  is  dead  or  it  very  well  may regenerate itself.

ADRIA THE WITCH
01. To a man  who  only knows iron,  there is  no greater magic  than steel. The blacksmith Griswold is more of a sorcerer than he knows. His ability to meld fire and metal is unequaled in this land.
02. A chest opened in darknss  holds  no greater treasure than when it is opened in the light. The storyteller Cain is an enigma,but only to those who do not look.  His knowledge of what lies beneath the cathedral  is far greater than even he allows himself to realize.
03. The hand,  the heart  and  the mind  can  preform  miracles when they are in perfect harmony. The healer Pepin sees into the body in a way even I cannot.
His  ability   to  restore  the  sick  and  injured   is  magnified  by  his understanding of the creation of elixirs and potions. He is as great an ally as you have in Tristram.
04. Earthen walls and thatched canopy  do not a home create. The innkeeper Odgen serves more of a purpose  in  this town  than many understand.  He  provides shelter for Gillian and her matriarch,  maintains what life Farnham has left to him, and provides  an anchor for all  who are left  in  the town  to what
Tristram once was. His tavern, and the simple pleasures that  can  still  be found there, provide a glimpse of a life that the people here remember.It is that memory that continues to feed their hopes for your success.
05. Corruption  has  the strength  of deceit,  but  inocence  holds the power of purity. The young woman Gillian has a pure heart,  placing  the needs of her matriarch over her own. She fears me,  but  it is only  because she does not understand me.
06. The higher  you  place your faith  in one man,  the farther  it has to fall.
Farnham has lost his soul,  but not to any demon.  It was lost  when  he saw his fellow townspeople betrayed by the Archbishop Lazarus.  He has knowledge to be gleaned, but you must separate fact from fantasy.
07. There is much about the future  we cannot see,  but when it comes it will be the children who wield it.The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people.  His secretive dealings  with the urchins  and unspoken guilds of nearby towns gain him access to many devices that cannot be easily found in Tristram.While his methods may be reproachful
Wirt  can  provide  assistance  for  your  battle  against  the  encroaching darkness.
08. The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot  decipher,  do not hesitate  to bring it to me. If
I can make sense of it I will share what I find.
09. The greatest power is often the shortest lived.You may find ancient words of power  written  upon  scrolls of parchment.  The  strength  of these scrolls lies  in the ability  to either apprentice  or adept to cast them with equal ability. Their weakness is that whey must first be read aloud  and can never be kept at the ready of your mind. Know also that these scrolls  can be read but once, so use them with care.

ODGEN THE TAVERN OWNER
01. Griswold  the  blacksmith  is  extremely  knowledgeable  about  weapons  and armor.  If you ever need work done  on your gear,  he is definitely  the man to see.
02. If you want to know more about  the history  of our village, the storyteller
Cain knows quite a bit about the past.
03. Pepin is a good man - and certainly the most  generous  in  the village.  He is  always  attending  to  the needs of others,  but trouble of some sort or another does seem to follow him wherever he goes...
04. Adria  is  wise  beyond  her years,  but  I must admit - she frightens me  a little. Well, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river.
05. Gillian,  my barmaid? If it were not for her sense of duty to her grand-dam, she would  have fled  from here  long ago.  Goodness  knows  I begged her to leave, telling her that I would watch after the old woman,  but  she  is too sweet and caring to have done so.
06. Farnham spends far too much time here, drowning his sorrows in cheap ale.  I would make him leave, but he did suffer so during his time in the labyrinth.
07. Wirt  is  rapscallion  and  a little scoundrel.  He was  always getting into trouble,  and  it's  no surprise  what  happened  to him.  He  probably went fooling about  someplace  that  he shouldn't have been. I feel sorry for the boy, but I don't abide the company that he keeps.
08. Many  adventurers  have graced  the tables  of my tavern,  and  ten times as many stories  have been told  over  as much ale.  The only thing that I ever heard any of them agree  on was this old axiom.  Perhaps  it  will help you.
You can cut the flesh, but you must crush the bone.

GILLIAN THE BARMAID
01. Our  blacksmith  is a point  of pride  to the people  of Tristram.  Not only is he  a master craftsman who has won many contests within his guild, but he
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15

Sponsors:

Other files from this game:
  1. Diablo Hellfire trainer by System on 14/03/2006, 06:30
  2. Diablo Hellfire document by System on 14/03/2006, 06:30
  3. Diablo Hellfire document by System on 14/03/2006, 06:30
    Module for the game editor Gamehack
  4. Diablo Hellfire editor by System on 14/03/2006, 06:30
    Please read help.rtf
  5. Diablo Hellfire trainer by System on 14/03/2006, 06:30
    Please read readme.txt for instructions
  6. Diablo Hellfire FAQ by System on 09/03/2006, 09:50
  7. Diablo Hellfire hints by System on 09/03/2006, 09:50
  8. Diablo Hellfire hints by System on 09/03/2006, 09:50