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FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire. Both books and scrolls are available.
TELEKINESIS
A spell that can be use to open a door or chest from a distance and also can be use to push an enemy back. Both books and scrolls are available.
LIGHTNING
When you cast this spell, bolt of lightning will struck your enemy. And because of its wide range, it even can hit several enemies before this spell gone. Both books and scrolls are available.
TOWN PORTAL
One of the useful spell, it can open a portal which will take you back to the town. Both books and scrolls are available.
FLASH
A spell that only useful if you are surrounded by monsters. It will damage only the enemies that near to you when you cast this spell. Both books and scrolls are available.
STONE CURSE
This spell will turn your enemies into stone. But it will not last forever, after some time, according to your spell level, your enemies will turn back to flesh. Both books and scrolls are available.
PHASING
This is the very useless spell in the game. It will teleport you into somewhere place randomly. Both books and scrolls are available.
MANA SHIELD
A spell that will protect your hit points using your mana points. If you are getting hit, instead your hit points, your mana points will decrease. Both books and scrolls are available.
ELEMENTAL
When you cast this spell, a fire elemental in a shape of human will come and chase your target. Its damage is pretty good. Both books and scrolls are available.
FIREBALL
Fireball is the most powerful fire-based spell in this game. Its damage is devastating and it can hit several enemies when they are close. Both books and scrolls are available.
FLAME WAVE
This spell looks like the Fire Wall spell, except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.
CHAIN LIGHTNING
The most powerful lightning-based spell. This spell looks like the Lightning spell, but the amount of lightning depends on two things. One is the number of enemies on the surrounding area and two is your spell level. If there are many enemies in the area and your spell level is pretty high you will cast many lightning to all direction,possibly kill all the enemies. Both books and scrolls are available.
GUARDIAN
This spell will cast a three-headed dragon from the floor and shots Firebolt to the enemies near this dragon. Both books and scrolls are available.
NOVA
Another powerful lightning-based spell. This spell will cast a circle of lightning around yourself towards your enemy. The closer your enemy to you when you cast this spell, the higher damage it takes. Both books and scrolls are available.
GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking around the dungeon and attack the enemy it saw. Golem isn't indestructible and if you cast another Golem while the previous one is still alive, both of them will die. Both books and scrolls are available.
TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books and scrolls are available.
APOCALYPSE
The best spell in the game. This spell will attack all enemy (including enemies behind a door or inside a room) on your surrounding area. Most of the monsters usually will die after getting hit by one Apocalypse spell. This is definitely the most powerful spell. Even a monster with immune with all elements will still hurts by this spell. Both books and scrolls are available.
BONE SPIRIT
A spell that will reduce your target's hit point by 1/3. But when you cast it, your mana and life will reduce. Only books are available.
BLOOD STAR
A not so useful spell. It takes both mana and life to cast this spell.
Only books are available.
================================================================================
15. M O N S T E R S
================================================================================
The Minion of Darkness fall into three categories, and are divided according to their masters.
MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially those who are pure of heart. He counts as minions both the walking dead, who forever seek vengeance upon the living, as well as a host of demonically corrupted creatures whose twisted limbs and misshapen bodies leave them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are the skeletal remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted. Now animated by unnatural forces, these troops of the Damned forever seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of Tristram might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs beneath the church. Only an incredibly potent evil could have disturbed the peaceful slumber of these eremites.
Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are neverlacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of menexecuted for comitting the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both will and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim are not immune to the corruption of the Dark Lords. One such angels, Inarius, was proud of his beauty and boasted loudly of his purity and worth. His thoughts became so clouded that he believed himself to be above both Angel and Demon, and he left the High Heavens to form his own dominion. He constructed a great cathedral of mirrored glass and crystal, and followers flocked to him, drawn by his numinous charm and wealth.
Once Inarius had gathered a sizable army, he decided to prove his power.
Inarius first laid siege to an infernal temple devoted to the worship of
Mephisto, but made the foolish mistake of overestimating his prowess. The armies of Inarius laid waste to the temple and killed the dark monks that dwelled within. The Three Evils had considered the vain warrior a mere nuisance and amusement until this time, but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and his followers captive. He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel.
Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of
Inarius were given as gifts to Baal and Diablo, but the rest were molded to match the bloated image of the now crippled angel.To this day, Inarius is said to be trapped in Hell within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell's taskmaster taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab. Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During the Great Conflict tremendous battles were fought in both the High
Heavens and the Burning Hells. Both sides often carried the conflict deep within the realms of their enemies. During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of
Mephisto to rain upon the ground. Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock.
These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.
BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal seek the undoing of the universe. They strive for ultimate disorder and destruction, and to this end covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms of these impish terrors have been known to come out the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than killing, the only act which gives them pleasure is breeding, so expect to encounter them in large packs. The small size of these devils does fill them with cowardice, however, and this fear can be used against them. They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength,preferably by killing one of their kind, they will retreat and regroup. Do not turn your back on them, though,for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.
GOAT MEN (Aries Vehemens)
The lieutenants of Baal are bred for strength, endurance, and cunning.
These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their Great Bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After an especially violent battle, Baal enjoyed celebrating with his
Brothers by holding a disgusting feast of blood, human flesh, and other
Hellish delights. The Bestis Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximility to the Lord of Destruction, twisted and warped the viscera of these Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them at considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and the single large horn in the snout of the demon are unnaturally durable. The Horned Demon prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds. Be wary of this initial charge! It is far better to deal with these creatures in close quarters or with magic.
DIABLO, the Lord of Terror (Metus)
Using illusion and fear as their greatest weapons, the attendants to Diablo are formidable adversaries. They prefer to wait for their opponent to display a moment of weakness before they attack. Equally dangerous in the dark or in your dreams, they are the fears of man made flesh by Diablo's will. These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. One such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble and possessed an unnatural cunning.
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire. Both books and scrolls are available.
TELEKINESIS
A spell that can be use to open a door or chest from a distance and also can be use to push an enemy back. Both books and scrolls are available.
LIGHTNING
When you cast this spell, bolt of lightning will struck your enemy. And because of its wide range, it even can hit several enemies before this spell gone. Both books and scrolls are available.
TOWN PORTAL
One of the useful spell, it can open a portal which will take you back to the town. Both books and scrolls are available.
FLASH
A spell that only useful if you are surrounded by monsters. It will damage only the enemies that near to you when you cast this spell. Both books and scrolls are available.
STONE CURSE
This spell will turn your enemies into stone. But it will not last forever, after some time, according to your spell level, your enemies will turn back to flesh. Both books and scrolls are available.
PHASING
This is the very useless spell in the game. It will teleport you into somewhere place randomly. Both books and scrolls are available.
MANA SHIELD
A spell that will protect your hit points using your mana points. If you are getting hit, instead your hit points, your mana points will decrease. Both books and scrolls are available.
ELEMENTAL
When you cast this spell, a fire elemental in a shape of human will come and chase your target. Its damage is pretty good. Both books and scrolls are available.
FIREBALL
Fireball is the most powerful fire-based spell in this game. Its damage is devastating and it can hit several enemies when they are close. Both books and scrolls are available.
FLAME WAVE
This spell looks like the Fire Wall spell, except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.
CHAIN LIGHTNING
The most powerful lightning-based spell. This spell looks like the Lightning spell, but the amount of lightning depends on two things. One is the number of enemies on the surrounding area and two is your spell level. If there are many enemies in the area and your spell level is pretty high you will cast many lightning to all direction,possibly kill all the enemies. Both books and scrolls are available.
GUARDIAN
This spell will cast a three-headed dragon from the floor and shots Firebolt to the enemies near this dragon. Both books and scrolls are available.
NOVA
Another powerful lightning-based spell. This spell will cast a circle of lightning around yourself towards your enemy. The closer your enemy to you when you cast this spell, the higher damage it takes. Both books and scrolls are available.
GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking around the dungeon and attack the enemy it saw. Golem isn't indestructible and if you cast another Golem while the previous one is still alive, both of them will die. Both books and scrolls are available.
TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books and scrolls are available.
APOCALYPSE
The best spell in the game. This spell will attack all enemy (including enemies behind a door or inside a room) on your surrounding area. Most of the monsters usually will die after getting hit by one Apocalypse spell. This is definitely the most powerful spell. Even a monster with immune with all elements will still hurts by this spell. Both books and scrolls are available.
BONE SPIRIT
A spell that will reduce your target's hit point by 1/3. But when you cast it, your mana and life will reduce. Only books are available.
BLOOD STAR
A not so useful spell. It takes both mana and life to cast this spell.
Only books are available.
================================================================================
15. M O N S T E R S
================================================================================
The Minion of Darkness fall into three categories, and are divided according to their masters.
MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially those who are pure of heart. He counts as minions both the walking dead, who forever seek vengeance upon the living, as well as a host of demonically corrupted creatures whose twisted limbs and misshapen bodies leave them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are the skeletal remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted. Now animated by unnatural forces, these troops of the Damned forever seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of Tristram might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs beneath the church. Only an incredibly potent evil could have disturbed the peaceful slumber of these eremites.
Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are neverlacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of menexecuted for comitting the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both will and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim are not immune to the corruption of the Dark Lords. One such angels, Inarius, was proud of his beauty and boasted loudly of his purity and worth. His thoughts became so clouded that he believed himself to be above both Angel and Demon, and he left the High Heavens to form his own dominion. He constructed a great cathedral of mirrored glass and crystal, and followers flocked to him, drawn by his numinous charm and wealth.
Once Inarius had gathered a sizable army, he decided to prove his power.
Inarius first laid siege to an infernal temple devoted to the worship of
Mephisto, but made the foolish mistake of overestimating his prowess. The armies of Inarius laid waste to the temple and killed the dark monks that dwelled within. The Three Evils had considered the vain warrior a mere nuisance and amusement until this time, but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and his followers captive. He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel.
Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of
Inarius were given as gifts to Baal and Diablo, but the rest were molded to match the bloated image of the now crippled angel.To this day, Inarius is said to be trapped in Hell within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell's taskmaster taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab. Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During the Great Conflict tremendous battles were fought in both the High
Heavens and the Burning Hells. Both sides often carried the conflict deep within the realms of their enemies. During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of
Mephisto to rain upon the ground. Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock.
These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.
BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal seek the undoing of the universe. They strive for ultimate disorder and destruction, and to this end covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms of these impish terrors have been known to come out the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than killing, the only act which gives them pleasure is breeding, so expect to encounter them in large packs. The small size of these devils does fill them with cowardice, however, and this fear can be used against them. They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength,preferably by killing one of their kind, they will retreat and regroup. Do not turn your back on them, though,for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.
GOAT MEN (Aries Vehemens)
The lieutenants of Baal are bred for strength, endurance, and cunning.
These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their Great Bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After an especially violent battle, Baal enjoyed celebrating with his
Brothers by holding a disgusting feast of blood, human flesh, and other
Hellish delights. The Bestis Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximility to the Lord of Destruction, twisted and warped the viscera of these Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them at considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and the single large horn in the snout of the demon are unnaturally durable. The Horned Demon prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds. Be wary of this initial charge! It is far better to deal with these creatures in close quarters or with magic.
DIABLO, the Lord of Terror (Metus)
Using illusion and fear as their greatest weapons, the attendants to Diablo are formidable adversaries. They prefer to wait for their opponent to display a moment of weakness before they attack. Equally dangerous in the dark or in your dreams, they are the fears of man made flesh by Diablo's will. These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. One such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble and possessed an unnatural cunning.
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- Diablo Hellfire trainer by System on 14/03/2006, 06:30
- Diablo Hellfire document by System on 14/03/2006, 06:30
- Diablo Hellfire document by System on 14/03/2006, 06:30
Module for the game editor Gamehack - Diablo Hellfire editor by System on 14/03/2006, 06:30
Please read help.rtf - Diablo Hellfire trainer by System on 14/03/2006, 06:30
Please read readme.txt for instructions - Diablo Hellfire FAQ by System on 09/03/2006, 09:50
- Diablo Hellfire hints by System on 09/03/2006, 09:50
- Diablo Hellfire hints by System on 09/03/2006, 09:50






