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Submitted by System on 09/03/2006, 09:50. Print file.
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FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire.  Both books and scrolls are available.

TELEKINESIS
A spell that can be use to open a door or chest from a distance  and also can be use to push an enemy back. Both books and scrolls are available.

LIGHTNING
When  you  cast  this spell,   bolt of lightning  will  struck  your enemy.  And because of its wide range,  it even  can hit several enemies  before  this spell gone. Both books and scrolls are available.

TOWN PORTAL
One of the useful spell,  it can open  a portal which  will take you back to the town. Both books and scrolls are available.

FLASH
A spell  that  only  useful  if you are  surrounded by monsters.  It will damage only the enemies  that  near to you  when you cast  this spell.  Both  books and scrolls are available.

STONE CURSE
This spell  will  turn  your enemies  into stone.  But it will not last forever, after  some time,  according  to your spell level,  your enemies  will turn back to flesh. Both books and scrolls are available.

PHASING
This is the very useless spell in the game.  It will teleport you into somewhere place randomly. Both books and scrolls are available.

MANA SHIELD
A spell  that will  protect  your  hit points  using  your mana points.  If  you are getting hit, instead your hit points, your mana points will  decrease.  Both books and scrolls are available.

ELEMENTAL
When  you cast  this spell, a fire elemental  in a shape of human  will come and chase your target.  Its damage  is  pretty good.  Both  books  and  scrolls  are available.

FIREBALL
Fireball  is the most powerful  fire-based spell  in this game.  Its  damage  is devastating and it can hit  several enemies when they are close.  Both books and scrolls are available.

FLAME WAVE
This spell looks like  the Fire Wall spell,  except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.

CHAIN LIGHTNING
The most powerful  lightning-based spell.  This spell looks like  the  Lightning spell,  but the amount of lightning  depends on two things. One is the number of enemies  on  the surrounding area  and  two  is your spell level.  If  there are many enemies in the area and your spell level is pretty high you will cast  many lightning to all direction,possibly kill all the enemies. Both books and scrolls are available.

GUARDIAN
This spell will cast  a three-headed dragon  from the floor  and  shots Firebolt to the enemies near this dragon. Both books and scrolls are available.

NOVA
Another  powerful  lightning-based spell.   This  spell  will  cast  a circle of lightning around yourself towards your enemy.  The closer your enemy to you when you cast  this spell,  the higher damage  it takes.  Both  books and scrolls are available.

GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking  around  the  dungeon  and  attack  the  enemy  it  saw.   Golem   isn't indestructible  and  if you cast  another Golem  while the previous one is still alive, both of them will die. Both books and scrolls are available.

TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books and scrolls are available.

APOCALYPSE
The best spell in the game. This spell will attack all enemy  (including enemies behind a door or inside a room)  on your surrounding area.  Most of the monsters usually will die after getting hit  by one Apocalypse spell.  This is definitely the most powerful spell. Even a monster with immune with all elements will still hurts by this spell. Both books and scrolls are available.

BONE SPIRIT
A spell that will  reduce your target's hit point  by 1/3. But when you cast it, your mana and life will reduce. Only books are available.

BLOOD STAR
A  not so useful  spell.  It takes  both  mana  and  life  to  cast  this spell.
Only books are available.

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15.  M O N S T E R S
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The Minion of Darkness fall into three categories,  and are divided according to their masters.

MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially those who are pure of heart.  He counts  as minions  both  the walking dead, who forever  seek vengeance  upon the living,  as well  as  a  host  of  demonically corrupted creatures  whose  twisted limbs  and  misshapen bodies  leave  them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are  the skeletal remains  of warriors  who  either  died  as soldiers in  some dark campaign,  or  were betrayed  by  those they most trusted. Now animated by unnatural forces, these troops  of the Damned  forever  seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of Tristram  might well be the corrupted remains of the valiant  Horadrim monks laid to rest  in the catacombs  beneath the church.  Only  an incredibly potent evil  could  have disturbed the peaceful slumber of these eremites.
Skeletons  are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile,  they are neverlacking in numbers, for those that fall to them in combat  are damned  to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay,  Zombies  are formed from the corpses of menexecuted for comitting the most depraved and degenerate crimes against the innocent.  They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin,  Zombies  and their ilk make  for  a difficult encounter.  Fortunately,  these  undead  minions  are lacking in both will  and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim are not immune  to the corruption  of the Dark Lords.  One such angels, Inarius,  was proud  of his beauty  and  boasted  loudly of his purity and worth. His thoughts became so clouded  that  he believed  himself to be above both Angel and Demon, and he left the High Heavens  to  form his own dominion.  He  constructed  a  great cathedral  of  mirrored  glass  and crystal,  and  followers  flocked to him,  drawn  by his numinous charm  and wealth.
Once Inarius  had  gathered  a sizable army,  he decided to prove his power.
Inarius first laid siege  to an infernal temple  devoted  to  the worship of
Mephisto, but  made  the foolish mistake  of overestimating his prowess. The armies of Inarius  laid waste  to the temple  and killed the dark monks that dwelled within.  The Three Evils  had considered  the  vain warrior  a  mere nuisance  and amusement  until this time,  but this was an insult that  they could not bear.
Mephisto himself  is said  to have appeared  at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and his followers  captive.  He bound Inarius  with tremendous chains  and  slowly  tore the wings  from  the back of the angel.
Great  barbed hooks  were  then  used  to stretch out the once  glowing skin and his features  were distorted  by vile powers.  Many  of the followers of
Inarius  were given  as gifts to Baal and Diablo, but  the rest  were molded to match the bloated image of the now crippled angel.To this day, Inarius is said to be trapped in Hell within  a chamber of mirrors,  his  eyelids  torn from  his face  as  he is forced  to gaze  upon  his misshapen form  for all eternity. His misguided followers now serve as Hell's taskmaster  taking the anguish of their lost glory out upon the bodies of others.
These  grotesque demons have considerable brawn hidden beneath  their layers of greasy flab. Do not underestimate  their strength  or  their intelligence for crossing swords with them is ill advised.  You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During  the Great Conflict  tremendous battles  were fought in both the High
Heavens and the Burning Hells.  Both sides  often carried the conflict  deep within  the realms  of their enemies.  During  one epic battle into the very heart of Mephisto's fiery lair,  a group  of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack  and  struck a fierce blow  that caused the foul blood of
Mephisto  to rain  upon the ground.  Each drop that fell  seared through the crust of Hell itself  and  formed  powerful demons  shaped from molten rock.
These demons  quickly  rose to the aid of their master,  and drove back  the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells.  The losses dealt by these Magma Demons were tremendous.

BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal  seek the undoing of the universe. They strive for ultimate disorder  and  destruction,  and  to this end  covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms  of these impish terrors  have been  known  to come out the night and tear apart a sleeping village  in minutes.  Small of stature  and  simian in appearance,  these  creatures  possess  surprising  strength  and  unnatural agility.  Other  than killing,  the only act  which  gives them  pleasure is breeding, so expect  to  encounter  them in large packs.  The small size  of these devils  does fill them  with cowardice,  however, and this fear can be used  against them. They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength,preferably by killing one of their kind,  they will retreat  and  regroup.  Do not turn your back on them, though,for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.
GOAT MEN (Aries Vehemens)
The lieutenants of Baal  are  bred  for  strength,  endurance,  and cunning.
These  demons constantly  train themselves  in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from  their Dark Master. It is believed that to earn their powers they once held mock wars  in Hell  for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm,  however,  for they much prefer to slaughter the innocent.
Like  most  of Baal's spawn,  the bestial Aries  are  incredibly  strong and agile. Be especially wary  of their archers,  for they are renowned  for the accuracy  and  power of their Great Bows.  Fleet of foot,  they  may  try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After  an especially  violent battle,  Baal  enjoyed  celebrating  with  his
Brothers  by  holding  a disgusting  feast  of blood, human flesh, and other
Hellish  delights.  The  Bestis  Acerbus  are  the  descendants  of  doglike creatures  that lived  by  feeding  upon  the remains of Baal's  nightmarish feasts.  The variety of vile substances  that  the creatures consumed, along with their close proximility to the Lord of Destruction,  twisted and warped the viscera  of these Hounds of Hell.  This  diabolic species  is capable of spitting up a variety of caustic fluids and projecting them  at considerable distance.  Packs  of these terrors are especially devastating, as their bile has been known  to eat  through the strongest of armor  and  poison the most hearty men.
Great care must be taken  when within the lair of these Bestia.  Their venom retains its potency  for a considerable amount of time and puddles of it may be found everywhere. When killed,  the beast's inner toxins  eat through the now-dead flesh, leaving a dangerous trap  for those foolish enough  to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used  as  living  siege  engines,  there  are  numerous  accounts  of  these juggernauts smashing into the lines of the Seraphim  and leaving  only death and ruin in their wake. The skull and the single large horn  in the snout of the demon are unnaturally durable.  The Horned Demon  prefer to wait until a clear path  is available  and  then  they  charge towards  their  victims at incredible speeds.  Be wary of this initial charge! It is far better to deal with these creatures in close quarters or with magic.

DIABLO, the Lord of Terror (Metus)
Using  illusion  and fear  as their greatest weapons,  the attendants  to Diablo are formidable adversaries.  They prefer  to wait for their opponent  to display a moment of weakness before they attack.  Equally  dangerous  in the dark  or in your dreams,  they are  the fears  of man  made flesh  by  Diablo's will.  These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people  are so hungry for power and knowledge  that they are willing to sacrifice their humanity  to the Lords of Hell  in exchange  for  gifts that inevitably  turn  against  them.  One  such group,  a dark cabal of wizards, decided  to take  the power of creation  into their own hands  and magically created  a race  of creatures  to act  as  servants  and  messengers.  Using infernal abilities  granted to them  through  their arcane pact, they formed small bat-winged imps that they believed would prove useful  in carrying out deeds  that  were too trivial  for their own efforts.  Each of the sorcerers created an entity that reflected his  magical specialization.  The creatures thus created  were small,  nimble and possessed an unnatural cunning.
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