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Submitted by System on 09/03/2006, 09:50. Print file.
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Diablo 2 Expansion - Lord of Destruction
Rune and Runeword FAQ
Version 3.2, 09/11/2001 by Brian Kern

______________________________________________________________________________

This FAQ is copyrighted material.

LIMITED REPRODUCTION LICENSE: This FAQ may be posted, emailed, or saved to a disk without express permission, provided that the FAQ remains unaltered, and the full copyright notice is in place. Removing the copyright notice and rights disclaimer voids any rights assigned.

Exclusions: This FAQ may not be used for promotional purposes, nor may it be incorporated in guides, magazines, secured websites, or in any state or place where a fee is charged in order to obtain the information contained within.
All professional use rights are retained by the author.

All copyrights and trademarks are held by their respective owners, when not specifically mentioned.

Diablo 2 is (c) 2000 Blizzard Entertainment.

Future revisions of this FAQ may be found at http://www.gamefaqs.com .

______________________________________________________________________________


Table of Contents

1. Revision History
2. Introduction
3. Rune listing, by rarity
4. Runeword listing

4.1. Single Player vs Open TCP/IP mode
4.2. How to make a Runeworded Item
4.3. Confirmed Runewords

5. Credits and Contact Info

______________________________________________________________________________

1. Revision History
______________________________________________________________________________

v3.2, 09/11/2001, 2:20pm
Minor update on the Runeword formulas.
I pray for the families involved in the terrorist attack yesterday. No cause and no reason can be worth the destruction leveled against our civillians. v3.1, 09/02/2001, 10:00pm
Minor updates for Eld and Pul. They were decremented from +175% stats to
+75% against the critters of choice. Also fixed some spelling errors. :)
Also fixed an error with White's effects. v3.0, 08/28/2001, 11:00am
Updating for the 1.09 patch. Sorry on the delay, I've been working 100 hour weeks and haven't had time to play D2 inside the last month and more. :(
Fixed the Tal Rune's stats. Fixed the names of Shael, Io, and Jah. Fixed
Jah's effect. Updated recipes where names/effects have changed.

Inactive runewords have been removed; I didn't feel they were helping the
FAQ. The `speculative` section was pulled for the same reason. v2.1, 07/22/2001, 12:10pm
Ripped out the old inaccurate unconfirmed Fury recipie. I can't believe I missed that! v2.0, 07/21/2001, 8:30pm
Added Venom and Fury, and finalized all of the listings of what works in what. v1.9, 07/11/2001, 7:00pm
Added Terror (inactive), White. v1.8, 07/11/2001, 11:30a
Added Black, Blood (unconfirmed). v1.7, 07/10/2001, 12:30pm
Added Lionheart, Myth (inactive). v1.6, 07/09/2001, 7:00pm
Added Melody and Wealth. v1.5.1, 07/09/2001, 1:30pm
Fixed the stats on the Ancient's Pledge. woo! v1.5, 07/08/2001, 11:40pm
A couple of "required level" corrections. Added the How-To section. Added recipes for Memory and Silence. Fixed the Io/Po rune conspiracy. yeesh,
Silence is powerful.. v1.4, 07/06/2001, 12:30pm
Remind me not to make changes after midnight. Added information about what the rune levels mean, and a note about single player mode. v1.3.3, 07/06/2001, 2:45pm
More "this doesn't work" fixes.. should be current now. v1.3.2, 07/06/2001, 1:45pm
Several different rune recipie problems have been submitted and are now corrected. Yeesh. More testing needed! :) I went through and corrected all of the known problems with rune recipes and double-checked all my rune stats against my info. List restructured alphabetically. v1.3.1, 07/06/2001, 7:00a
There's a problem with Rhyme.. someone send me screenshot confirmation of the new theory please! v1.3, 07/04/2001, 8:20pm
Experienced the Runeword Bug first-hand, adding it to the FAQ. Two more
Runewords: Rhyme and Smoke. v1.2, 07/04/2001, 6:00pm
Picked up some more Runewords: Added stats on Honor, Holy Thunder, King's
Grace, Lore, Nadir, Radiance, and Zephyr. v1.1, 07/04/2001, 3:00pm
Formatted everything for posting and submitted to GameFAQs. v1.0, 07/04/2001, 2:30pm
I was going through my collected information on the D2 expansion and noted that GameFAQs seemed to be lacking content.. so I codified a mess of it that
I wanted to print out anyway, and here we are.

______________________________________________________________________________

2. Introduction
______________________________________________________________________________


Welcome to the D2 Expansion Runeword FAQ. I'm going to list every Runeword I find, read about, or hear about. Contributions and corrections from players are encouraged -- Skip on down to "Credits and Contact Info" to find me.

The FAQ consists of two major parts - a rune section, showing you what all the runes in the game are and how rare they are in comparison to one another, and a runeword section, detailing all the known runewords at the time I last updated.

Hopefully this will give everyone a little something to do with all those runes, instead of just loading up mules to the point of collapse.. :)

- Brian

______________________________________________________________________________

3. Rune listing, by rarity
______________________________________________________________________________


Rarity increases: #1 is the most common (as I'm sure you've seen already..) and #33 is the most rare.

:: Key ::
Rune name - Rarity
Item: bonuses
Item2: bonuses ..
Level required

Runes do different things in different types of items, so the bonuses are split up. "Level required" refers to the level that a monster has to be before there's a chance that it will drop the rune. The existing Diablo 2
Experience FAQ can serve as a baseline until information is available for me to update for the Expansion's levels.

The level required is also the level you have to be to use an item with that rune socketed in it - with Hel (#15) being the only exception. That rune can be used at Level 1.



El - #1
Weapon           : +50 Attack Rating, +1 Light Radius
Armor/Helm/Shield: +15 Defense, +1 Light Radius
Level Required   : 11


Eld - #2
Weapon           : +75% Damage vs. Undead, +50 Attack Rating vs. Undead
Armor/Helm       : Lowers Stamina drain by 15%
Shield           : +15% Increased Blocking
Level Required   : 11


Tir - #3
Weapon           : +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill
Level Required   : 13


Nef - #4
Weapon           : Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Level Required   : 13


Eth - #5
Weapon           : -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Level Required   : 15


Ith - #6
Weapon           : +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Level Required   : 15


Tal - #7
Weapon           : +75 poison damage over 5 seconds
Armor/Helm       : +30% Poison Resistance
Shield           : +35% Poison Resistance
Level Required   : 17


Ral - #8
Weapon           : +5-30 Fire Damage
Armor/Helm       : +30% Fire Resistance
Shield           : +35% Fire Resistance
Level Required   : 19


Ort - #9
Weapon           : +1-50 Lightning Damage
Armor/Helm       : +30% Lightning Resistance
Shield           : +35% Lightning Resistance
Level Required   : 21


Thul - #10
Weapon           : +3-14 Cold Damage (3 seconds)
Armor/Helm       : +30% Cold Resistance
Shield           : +35% Cold Resistance
Level Required   : 23


Amn - #11
Weapon           : 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Level Required   : 25


Sol - #12
Weapon           : +9 to Minimum Damage
Armor/Helm/Shield: Damaged Reduced by 7
Level Required   : 27
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