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Submitted by System on 09/03/2006, 09:50. Print file.
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Diablo 2 Expansion - Lord of Destruction
Crafted Item FAQ
Version 2.0, 09/12/2001 by Brian Kern

______________________________________________________________________________

This FAQ is copyrighted material.

LIMITED REPRODUCTION LICENSE: This FAQ may be posted, emailed, or saved to a disk without express permission, provided that the FAQ remains unaltered, and the full copyright notice is in place. Removing the copyright notice and rights disclaimer voids any rights assigned.

Exclusions: This FAQ may not be used for promotional purposes, nor may it be incorporated in guides, magazines, secured websites, or in any state or place where a fee is charged in order to obtain the information contained within.
All professional use rights are retained by the author.

All copyrights and trademarks are held by their respective owners, when not specifically mentioned.

Diablo 2 is (c) 2000 Blizzard Entertainment.

Future revisions of this FAQ may be found at http://www.gamefaqs.com .

______________________________________________________________________________


Table of Contents

1. Revision History
2. Introduction
3. Quick intro to Crafted Items
4. Crafted Item Breakdown

4.1. Changes since the 1.09 patch
4.2. Crafted Item Theory
4.3. Known Rune and Gem Functions

5. Crafted Item Recipes

5.1.1 Normal Blood Recipes
5.1.2  Elite Blood Recipes
5.2.1 Normal Caster Recipes
5.2.2  Elite Caster Recipes
5.3.1 Normal Hit Power Recipes
5.3.2  Elite Hit Power Recipes
5.4.1 Normal Safety Recipes
5.4.2  Elite Safety Recipes
5.5  Deadly Recipes

6. Credits and Contact Info

______________________________________________________________________________

1. Revision History
______________________________________________________________________________

v2.0, 09/12/2001, 3:00pm
As I stand in shock of the recent events in the town where I work (DC), my heart goes out to those who have lost today.
Updated all of the recipes for 1.09 and fixed the 'Recipes/recipes' spelling problem. Blizzard sure does enjoy nerfing things.. v1.4, 07/21/2001, 9:00pm
There are conditions that affect whether or not crafting will work and they're *weird*. Check out Section 4.1.2. Renamed Counter items to
Hit Power items to bring them into line with what people expect. Same goes for Safety -> `Safety`. Noted that non-magical weapons will craft properly. v1.3.2, 07/11/2001, 7:00pm
Amended the Single-Player warning. v1.3.1, 07/11/2001, 11:30am
Added the warning about Single-Player mode. v1.3, 07/09/2001, 10:30am
Fixed a few more Recipes and recodified the Deadly class. Took out the word 'magical' from item requirements, posted a note about that action, and did some reformatting. Just enough to push up the version number. :) v1.2.2, 07/08/2001, 11:00pm
It's the hour of FAQ updates! Added a paragraph about what happens if you put extra jewels, gems, or runes into a crafting Recipe. v1.2.1, 07/07/2001, 1:27a
Corrected the `Caster` Belt Recipe. v1.2, 07/04/2001, 9:33pm
Corrected a problem with the formula for Safety Boots. v1.1, 07/04/2001, 6:00pm
Formatted everything for posting and submitted to GameFAQs. v1.0, 07/04/2001, 5:00pm
This is actually the reason I started writing FAQs this afternoon.. I was assembling a big listing of all my info on crafted items, and correcting inaccuracy after innacuracy on a certain unnamed website (who refused my help!). hmph. I'll just put up my own info. :)

______________________________________________________________________________

2. Introduction
______________________________________________________________________________


Welcome to the D2 Expansion Crafted Items FAQ. While I was compiling various information that I've acquired on D2, I realized that fully half of everything you read about crafted items is complete crap. To that end, I'm establishing this FAQ as the central resource for crafted item knowledge.

I'm pretty sure I have a handle on how they work, which I'll explain later, but if anyone catches an inaccuracy, please email me about it. My email's down in the Credits and Contact Info section, and I request that screenshots be sent in to back up your points. :)

Okay, now that the happy intro is aside, let's get down to business.

- Brian

______________________________________________________________________________

3. Quick intro on Crafted Items
______________________________________________________________________________

A Crafted Item is a new class of item for the D2 Expansion. Their names are orange in color, and they have been around since the Beta was released.

Crafted Items fall somewhere between Rares and Sets. Like Set items, certain modifiers will always be the same.. and like Rares, you will never have two that are completely alike, as there are many random factors that get thrown on, too.

A Crafted Item gets between one and five preset modifiers, and up to five more random affixes that can alter the magical properties. These affixes aren't shown - only the item's name is listed, like with Rares.

The real draw for Crafted Items is a way to use Runes, Gems, and Jewels all together to create something truly useful for play. How they'll stack up to
Rares depends entirely on the mods.. Think of them as Rares that you can kind of weight the deck a little for, demand that certain modifiers be on them.

______________________________________________________________________________

4. Crafted Item Breakdown
______________________________________________________________________________


Now that we know what crafted items are, let's talk about how they're made.


.----------------------------------------------------------------------------.
| 4.1: Changes since the 1.09 patch                                          |
'----------------------------------------------------------------------------'

*sighs*, where to begin.

Blizzard reorganized some of the equipment in the crafting sets, so that it's a little more uniform. Plate Mail is no longer part of the Caster set, since most low-level Casters can't wear it, for example.

While doing this, Blizzard completely rearranged what runes are used in the crafting process, forcing a rewrite to occur.

On top of that, the effectiveness of several of the crafting preset mods has been reduced. It could be argued that this was a rounding off of the numbers (read as `rounding *down*`).. but that doesn't hold for, say, the Safety recipes, where the resistance bonuses went from 5-15% down to 5-10%.

I guess that would matter more if crafting normal items didn't suck to begin with, but it just makes it an even more futile action now. gooooooo Blizzard.


** Other New Notes **
The elite recipes aren't ready yet. Likewise, the Deadly items haven't been updated. I don't know if the old recipes are functional or not, but I've listed them as non-functional just to be safe. Nothing is sacred after 1.09.


.----------------------------------------------------------------------------.
| 4.2: Crafted Item Theory                                                   |
'----------------------------------------------------------------------------'

A crafted item is made in the following fashion:
In a Horadric Cube, combine 1 magical item (weapon, armor, or jewelry), 1 perfect gem, 1 rune, and 1 jewel.

The choice of Perfect Gem controls what form of Crafted Item you're going to make. All `Blood` items are made with Perfect Rubies, whereas all `Deadly` items are made with Perfect Skulls, and so on.

The Rune that you use is varied. The jewel used can be any jewel, and has no effect on the crafting process.


Elite items can also be crafted, but the Recipes are different for them.


When the Recipes say, for example, `8-15% chance of Deadly Strike`, it means your crafted item will get a modifier between 8 and 15, such as 9% chance of
Deadly Strike. You will not get the range, 8-15.

Some crafted items can be re-crafted. Try doing that to increase the modifiers that you recieve.


.----------------------------------------------------------------------------.
| 4.3: Known Gem Functions                                                   |
'----------------------------------------------------------------------------'

Gem type | Crafted type
---------+-------------
Ruby | Blood
Amethyst | Caster
Sapphire | Hit Power
Emerald | Safety
Topaz | ?
Diamond | ?
Skull | Deadly


______________________________________________________________________________

5. Crafted Item Recipes
______________________________________________________________________________

Just one more time, in case you missed it above -


ALL ITEMS USED FOR CRAFTING MUST BE MAGIC ITEMS! unless otherwise specified.

As I go through and updated for the 1.09 Recipes, I will keep old Recipes that I haven't found current compliments for.

Old Recipes will be marked with >> 's.

Example:

New Recipe blah blah
>> Old Recipe   blah blah


.----------------------------------------------------------------------------.
| 5.1.1: Normal Blood Recipes                                               |
'----------------------------------------------------------------------------'

Blood items all have bonuses to life, life leeching ability, and most have an added chance of Deadly Strike. Nice for Melee chars, especially the Elite
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