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Submitted by System on 09/03/2006, 09:50. Print file.
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DIABLO 2: LORD OR DESTRUCTION v1.10 - Cube&Rune FAQ
Version 1.3     Last Modified: 07/21/2004
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Created by Exarkunnn
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+++                       Table Of Contents                       +++
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Type "Ctrl" + "F3" and right down the [codename] to go to the desired section quickly

0) Versions [b000]
1) Introduction [b001]
2) Runes [b002]
2.1- Introduction [1b002]
2.2- Different runes [2b002]
2.3A- Runewords [3Ab002]
2.4B- Runewords [3Bb002]
3) Cube [b003]
3.1- Crafting [1b003]
3.2- V1.10 Recipes [2b003]
3.3- Transmuting Runes [3b003]
4) Credits [b004]
5) Contact me [b005]
6) Legal Stuff [b006]


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+++                      0- Versions [b000]                       +++
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1.1 - First Version and probably only version there will be unless I notice some errors.

1.2 - 1 small error that I never noticed, and I have fixed it (speacial thanks to dragonbreath5000 - don't know if it's his real gamefaqs name but the guy knows anyways that im talking about him)

1.3 - 1.5 - Removed my e-mail from "contact me"
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+++                        1- Introduction  [b001]                +++
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This FAQ will be about everything that can be done with runes and the cube (Transmuting, crafting, etc)

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+++                          2- Runes  [b002]                   +++
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++2.1-Introduction++ [1b002]

There is a total of 33 runes in this game and each one of them have their own use, ability and level required. Runes can be used for runewords or simply to enhance your items.

++2.2-Different runes++ [2b002]

All the different runes will be listed in order of the least rare to the rarest.

++Legend++

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++++Rune name-Number out of 33 (1 is most frequent-33 rarest)   ++++
++++weapon: The ability it gives to a weapon                    ++++
++++Armor/Helm/Shield: The ability it gives to armor/helm/shield++++
++++Ilvl: Item level (influence what monster drops them)        ++++
++++Clvl: Character level required to use the rune              ++++
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El - #1
Weapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +1 Light Radius, +15 Defense
Ilvl/Clvl Required: 11

Eld - #2
Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead *
Armor/Helm: Lowers Stamina drain by 15%
Shield: +7% Blocking
Ilvl/Clvl Required: 11

Tir - #3
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13

Nef - #4
Weapon: Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Ilvl/Clvl Required: 13
Eth - #5

Weapon: -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Ilvl/Clvl Required: 15

Ith - #6
Weapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Ilvl/Clvl Required: 15

Tal - #7
Weapon: 75 Poison damage over 5 seconds
Armor/Helm/Shield: +35% Poison Resistance
Ilvl/Clvl Required: 17

Ral - #8
Weapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19

Ort - #9
Weapon: +1-50 Lightning Damage
Armor/Helm/Shield: +35% Lightning Resistance
Ilvl/Clvl Required: 21

Thul - #10
Weapon: +3-14 Cold Damage (Cold Length 3 seconds)
Armor/Helm/Shield: +35% Cold Resistance
Ilvl/Clvl Required: 23

Amn - #11
Weapon: 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Ilvl/Clvl Required: 25

Sol - #12
Weapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27

Shael - #13
Weapon: Faster Attack Rate (+20)
Armor/Helm: Faster Hit Recovery (+20)
Shields: Faster Block Rate (+20)
Ilvl/Clvl Required: 29

Dol - #14
Weapon: 25% Chance that Hit Causes Monster to Flee
Armor/Helm/Shield: +7 Replenish Life
Ilvl/Clvl Required: 31

Hel - #15
Weapon: -20% Requirements
Armor/Helm/Shield: -15% Requirements
Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical)

Io #16
Weapon: +10 Vitality
Armor/Helm/Shield: +10 Vitality
Ilvl/Clvl Required: 35

Lum - #17
Weapon: +10 Energy
Armor/Helm/Shield: +10 Energy
Ilvl/Clvl Required: 37

Ko - #18
Weapon: +10 Dexterity
Armor/Helm/Shield: +10 Dexterity
Ilvl/Clvl Required: 39

Fal - #19
Weapon: +10 Strength
Armor/Helm/Shield: +10 Strength
Ilvl/Clvl Required: 41

Lem - #20
Weapon: +50% Extra Gold from Monsters
Armor/Helm/Shield: +50% Extra Gold from Monsters
Ilvl/Clvl Required: 43

Pul - #21
Weapon: +75% Damage to Demons, +100 AR against Demons
Armor/Helm/Shield:+30% Defense
Ilvl/Clvl Required: 45

Um - #22
Weapon: 25% Chance of Open Wounds
Armor/Helm: +15% Resist All
Shields: +22% Resist All
Ilvl/Clvl Required: 47

Mal - #23
Weapon: Prevent Monster Healing
Armor/Helm/Shield: Reduce Magic Damage by 7
Ilvl/Clvl Required: 49

Ist - #24
Weapon: +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Ilvl/Clvl Required: 51

Gul - #25
Weapon: +20% AR
Armor/Helm/Shield: +5 to Max Resist Poison
Ilvl/Clvl Required: 53

Vex - #26
Weapon: 7% Mana Leech
Armor/Helm/Shield: +5 to Max Fire Resist
Ilvl/Clvl Required: 55

Ohm - #27
Weapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57

Lo - #28
Weapon: 20% Chance of Deadly Strike
Armor/Helm/Shield: +5 to Max. Resist Lightning
Ilvl/Clvl Required: 59

Sur - #29
Weapon: 20% Chance of Hit Blinds Target
Armor/Helm: +5% total Mana
Shields: +50 Mana
Ilvl/Clvl Required: 61

Ber - #30
Weapon: 20% Chance of Crushing Blow
Armor/Helm/Shield: Damage Reduced by 8%
Ilvl/Clvl Required: 63

Jah - #31
Weapon: Ignores Target Defense
Armor/Helm: +5% of total Hit Points
Shields: +50 Hit Points
Ilvl/Clvl Required: 65

Cham - #32
Weapon: 32% Chance of Hit Freezing Target for 3 seconds
Armor/Helm/Shield: Can not be frozen.
Ilvl/Clvl Required: 67

Zod - #33
Weapon: Indestructible
Armor/Helm/Shield: Indestructible
Ilvl/Clvl Required: 69

El = 144,238
Eld = 96,159
Tir = 69,209
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