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*20% chance of Crushing Blow
*50% chance of Open Wounds
*+30 to Attack Rating
Armor
=====
This section covers all body armor and shields. Other equipment like Belts,
Boots, Gloves and Helms will be categorized loosely in the Accessories section.
Accessories
===========
This section covers all other equipment types. Like the previous sections, items are classified in alphabetical order.
Hotspur(Boots)
2 Defense
60 Durability
*+15% to Max Fire Resistance
*+3-6 Fire Damage
*+15 to Life
Lenymo(Sash)
2 Defense
60 Durability
*+1 Light Radius
*Regenerate Mana 30%
*All Resistances +5
*+15 Mana
-----------------------------------------------------------------------------
Appendix VI: Set Items
Sets are a special class of uniques, all loosely based on a theme or flavor.
Highlighted in green, set items grant the abilities of uniques and a little more. If you equip a full set, you gain special set related abilities and bonuses.
Arctic Gear
===========
Arctic Binding
Arctic Furs
Arctic Horn
Arctic Mitts
A set of arms and armor based loosely on the arctic, this set is excellent for starting characters. It has high defence, a good resistance bonus and likely some cold related abilities if the full set is assembled.
So far, I have acquired the Furs. I will look into the other items as soon as possible.
Arctic Furs(Quilted Armor)
50 Defense
40 Durability
12 Str Required
*Enhanced Defense
*All resistances +10%
Hsaru's Defense
===============
Hsaru's Iron Fist
Hsaru's Iron Heel
Hsaru's Iron Stay
A set of defensive items, the Hsaru's set has several weak modifiers, which are quite lacklustre. Perhaps the extra bonuses garnered from a full set will make it more useful.
Hsaru's Iron Fist(Buckler)
5 Defense
24 Durability
Successful Blocking: 25%
12 Str Required
*Damage Reduced by 2
*+10 to Strength
Death's Disguise
================
Death's Guard
Death's Hand
Death's Touch
A pretty unique item set based no doubt on the Death mythos, it provides some really useful resistance bonuses, and defenses against status attacks.
I'm missing the Death's Touch, but if I find it, I will post it up along with the special Set bonuses.
Death's Hand(Gloves)
2 Defense
24 Durability
*Poison length reduced by 75%
*Poison resist 50%
Death's Guard(Sash)
22 Defense
24 Durability
Fast hit recovery
+20 to Armor Class
-----------------------------------------------------------------------------
Appendix VII: Magical Shrines and Fountains
Found in practically every other area, shrines are now easy to find and no longer suffer from the cryptic clue syndrome that plagued the ones in the first installment. With an easily identifiable icon hovering over them and simple, straight-forward ID tags, you no longer need to worry about unseen bonuses or modifiers.
Shrines
=======
Unless specifically stated, all Shrine bonuses are temporary and are usually good for a single use.
Armor[Shield Icon]
Increases your Defensive Rating.
Combat[Crossed Swords]
Boosts attack damage and to-hit.
Experience[Pennant]
Doubles kill experience.
Explosive[Obelisk]
Inflicts Fire damage, dispenses 6-8 Exploding Potions.
Fire[Obelisk]
Casts Immolation.
Fire Resist[Fiery Orb]
Fire Resistance=Max.
Gem[Glittering Obelisk]
Drops a chipped gem or upgrade a random gem in your inventory.
Health[Red Pool]
Replenishes Life.
Lightning Resistance[Lightning Bolt]
Lightning Resistance=Max.
Mana Recharge-[Blue Orb]
Doubles mana regeneration rate.
Monster[Skull Tipped Spire]
Turns a nearby monster into a unique.
Poison[Obelisk]
Inflicts Poison damage, dispenses 6-8 Poison Potions.
Poison Resistance[Wet Orb]
Poison Resistance=Max.
Portal[Obelisk]
Casts Town Portal.
Refilling[Obelisk]
Restores Life and Mana.
Skill[Gloved Hand]
Increases Skill levels.
Stamina[Winged Sandal]
Maxes out your Stamina gauge, halts stamina drain.
Wells
=====
Meriting class of its own, wells are unique in the sense that they can refill themselves frequently, and can be used and abused infinitely.
A refreshing drink restores as much life as a normal Health Potion, and you can return to one of these watering holes at any future time for another drink.
Make full use of wells if you run into monsters or if you find your Life total running low.
-----------------------------------------------------------------------------
Appendix VIII: Monster Tables
Since random unique monsters are generated from a name and ability database, it defeats the purpose of listing all of them. This section however, is devoted to [Q]uest or [A]rea specific unique monsters, and will eventually include battle strategies.
CorpseFire [Q/Den of Evil]
Zombie
Spectral Hit
Bishibosh [A/Cold Plains]
Fallen Shaman
Magic Resistant
Fire Enchanted
Attacks with Firebolt
Revives Fallen Shamen
ColdCrow [A/Cold Caves Level 1]
Dark Ranger
Area specific
Cold Enchanted
Attacks with Arrows
BloodRaven [Q/Sisters' Burial Grounds]
Dark Ranger
Quest specific
Attacks with Fire Arrows
Raises undead
BoneBreaker [A/Sisters' Crypt]
Skeleton
Area specific
Extra Strong
Magic Resistant
-----------------------------------------------------------------------------
Acknowledgements
I would like to express my sincere thanks to:
Ben RockySFR (twt01942@mbox2.singnet.com.sg) for downloading the Diablo II
Stress Test and being such a helpful play tester
-----------------------------------------------------------------------------
Legal Information
-----------------
This is a private work in progress not endorsed by Blizzard or its parent company, and in no way should it be inferred that this FAQ/Walkthrough is officially sanctioned by Blizzard in any way. Blizzard is the sole owner of
Diablo II, and possesses all rights and privileges of ownership.
Citadel Corporation, being the sole owner of this FAQ/Walkthrough is not affiliated to Blizzard and should not be inferred as such. As sole owner of this FAQ/Walkthrough, Citadel Corporation reserves the right to change, amend or otherwise revoke the content of this document without prior notice.
This FAQ/Walkthrough may only be posted at GameFAQs at www.gamefaqs.com, unless parties obtain express written permission from Citadel Corporation.
In the event of unauthorised dissemination and/or distribution of this document for personal gain or profit, Citadel Corporation reserves the rights of sole ownership to sue for plagiarism and intellectual theft under international copyright laws. Non-compliance may result in civil litigation and court action.
Should a third party not endorsed or recognized by Citadel Corporation alter, edit or otherwise amend the content of this document, or in the event of a direct violation of copyright laws, Citadel Corporation reserves the right to sue for compound damages resulting from third party action,
*50% chance of Open Wounds
*+30 to Attack Rating
Armor
=====
This section covers all body armor and shields. Other equipment like Belts,
Boots, Gloves and Helms will be categorized loosely in the Accessories section.
Accessories
===========
This section covers all other equipment types. Like the previous sections, items are classified in alphabetical order.
Hotspur(Boots)
2 Defense
60 Durability
*+15% to Max Fire Resistance
*+3-6 Fire Damage
*+15 to Life
Lenymo(Sash)
2 Defense
60 Durability
*+1 Light Radius
*Regenerate Mana 30%
*All Resistances +5
*+15 Mana
-----------------------------------------------------------------------------
Appendix VI: Set Items
Sets are a special class of uniques, all loosely based on a theme or flavor.
Highlighted in green, set items grant the abilities of uniques and a little more. If you equip a full set, you gain special set related abilities and bonuses.
Arctic Gear
===========
Arctic Binding
Arctic Furs
Arctic Horn
Arctic Mitts
A set of arms and armor based loosely on the arctic, this set is excellent for starting characters. It has high defence, a good resistance bonus and likely some cold related abilities if the full set is assembled.
So far, I have acquired the Furs. I will look into the other items as soon as possible.
Arctic Furs(Quilted Armor)
50 Defense
40 Durability
12 Str Required
*Enhanced Defense
*All resistances +10%
Hsaru's Defense
===============
Hsaru's Iron Fist
Hsaru's Iron Heel
Hsaru's Iron Stay
A set of defensive items, the Hsaru's set has several weak modifiers, which are quite lacklustre. Perhaps the extra bonuses garnered from a full set will make it more useful.
Hsaru's Iron Fist(Buckler)
5 Defense
24 Durability
Successful Blocking: 25%
12 Str Required
*Damage Reduced by 2
*+10 to Strength
Death's Disguise
================
Death's Guard
Death's Hand
Death's Touch
A pretty unique item set based no doubt on the Death mythos, it provides some really useful resistance bonuses, and defenses against status attacks.
I'm missing the Death's Touch, but if I find it, I will post it up along with the special Set bonuses.
Death's Hand(Gloves)
2 Defense
24 Durability
*Poison length reduced by 75%
*Poison resist 50%
Death's Guard(Sash)
22 Defense
24 Durability
Fast hit recovery
+20 to Armor Class
-----------------------------------------------------------------------------
Appendix VII: Magical Shrines and Fountains
Found in practically every other area, shrines are now easy to find and no longer suffer from the cryptic clue syndrome that plagued the ones in the first installment. With an easily identifiable icon hovering over them and simple, straight-forward ID tags, you no longer need to worry about unseen bonuses or modifiers.
Shrines
=======
Unless specifically stated, all Shrine bonuses are temporary and are usually good for a single use.
Armor[Shield Icon]
Increases your Defensive Rating.
Combat[Crossed Swords]
Boosts attack damage and to-hit.
Experience[Pennant]
Doubles kill experience.
Explosive[Obelisk]
Inflicts Fire damage, dispenses 6-8 Exploding Potions.
Fire[Obelisk]
Casts Immolation.
Fire Resist[Fiery Orb]
Fire Resistance=Max.
Gem[Glittering Obelisk]
Drops a chipped gem or upgrade a random gem in your inventory.
Health[Red Pool]
Replenishes Life.
Lightning Resistance[Lightning Bolt]
Lightning Resistance=Max.
Mana Recharge-[Blue Orb]
Doubles mana regeneration rate.
Monster[Skull Tipped Spire]
Turns a nearby monster into a unique.
Poison[Obelisk]
Inflicts Poison damage, dispenses 6-8 Poison Potions.
Poison Resistance[Wet Orb]
Poison Resistance=Max.
Portal[Obelisk]
Casts Town Portal.
Refilling[Obelisk]
Restores Life and Mana.
Skill[Gloved Hand]
Increases Skill levels.
Stamina[Winged Sandal]
Maxes out your Stamina gauge, halts stamina drain.
Wells
=====
Meriting class of its own, wells are unique in the sense that they can refill themselves frequently, and can be used and abused infinitely.
A refreshing drink restores as much life as a normal Health Potion, and you can return to one of these watering holes at any future time for another drink.
Make full use of wells if you run into monsters or if you find your Life total running low.
-----------------------------------------------------------------------------
Appendix VIII: Monster Tables
Since random unique monsters are generated from a name and ability database, it defeats the purpose of listing all of them. This section however, is devoted to [Q]uest or [A]rea specific unique monsters, and will eventually include battle strategies.
CorpseFire [Q/Den of Evil]
Zombie
Spectral Hit
Bishibosh [A/Cold Plains]
Fallen Shaman
Magic Resistant
Fire Enchanted
Attacks with Firebolt
Revives Fallen Shamen
ColdCrow [A/Cold Caves Level 1]
Dark Ranger
Area specific
Cold Enchanted
Attacks with Arrows
BloodRaven [Q/Sisters' Burial Grounds]
Dark Ranger
Quest specific
Attacks with Fire Arrows
Raises undead
BoneBreaker [A/Sisters' Crypt]
Skeleton
Area specific
Extra Strong
Magic Resistant
-----------------------------------------------------------------------------
Acknowledgements
I would like to express my sincere thanks to:
Ben RockySFR (twt01942@mbox2.singnet.com.sg) for downloading the Diablo II
Stress Test and being such a helpful play tester
-----------------------------------------------------------------------------
Legal Information
-----------------
This is a private work in progress not endorsed by Blizzard or its parent company, and in no way should it be inferred that this FAQ/Walkthrough is officially sanctioned by Blizzard in any way. Blizzard is the sole owner of
Diablo II, and possesses all rights and privileges of ownership.
Citadel Corporation, being the sole owner of this FAQ/Walkthrough is not affiliated to Blizzard and should not be inferred as such. As sole owner of this FAQ/Walkthrough, Citadel Corporation reserves the right to change, amend or otherwise revoke the content of this document without prior notice.
This FAQ/Walkthrough may only be posted at GameFAQs at www.gamefaqs.com, unless parties obtain express written permission from Citadel Corporation.
In the event of unauthorised dissemination and/or distribution of this document for personal gain or profit, Citadel Corporation reserves the rights of sole ownership to sue for plagiarism and intellectual theft under international copyright laws. Non-compliance may result in civil litigation and court action.
Should a third party not endorsed or recognized by Citadel Corporation alter, edit or otherwise amend the content of this document, or in the event of a direct violation of copyright laws, Citadel Corporation reserves the right to sue for compound damages resulting from third party action,
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