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Scepter
3-7 Damage
50 Durability
Required 25 Strength
Wands
=====
Primarily the weapon of the necromancer, wands bolster his special skills and combat abilities, giving a substantial +1 to +3 skill level bonus. Like most other bludgeoning weapons, the wand inflicts 150% damage vs. undead.
Wand
2-4 Damage
15 Durability
No Requirements
Yew Wand
2-8 Damage
15 Durability
No Requirements
Armor
-----
This section covers various bits and pieces of armor, from padded coats and chainmail vests to shields, gloves, belts and boots.
Crafted from thick cotton padding, rawhide or metal alloy, armor has seen considerable service in human history. From the earliest bronze crests of
Greek Hoplites and Roman Legionnaires to the reinforced plate armor of 14th century Knights, it has served to protect the vital areas of combatants in numerous wars. May your armor serve you well as you traverse the world of
Diablo II, and stand up to the blows of the nefarious Dark Lord.
Padded Armor
============
Created from organic materials and sometimes reinforced with metal rivets, this class of armor is light and not at all cumbersome, offering excellent range of movement and average defense.
Quilted Armor
8-10 Defense
20 Durability
Required 12 Strength
Leather Armor
13-16 Defense
24 Durability
Required 15 Strength
Hard Leather Armor
19-23 Defense
28 Durability
Required 20 Strength
Studded Leather Armor
29-33 Defense
32 Durability
Required 27 Strength
Mail Armor
==========
Created from interlocking metal rings, cold forged and double jointed for extra strength, splinted plates or lamellar suits, chain based armor offers more protection than organic armor, but it is more restrictive and very much heavier.
Ring Mail
43-47 Defense
40 Durability
Required 36 Strength
Plate Armor
===========
Forged from the toughest reinforced steel plates and crafted to fit the contours of the body, plate armor is one of the most effective medieval armor types. Though heavy and cumbersome, the amount of protection it provides is unparallelled.
Helms
=====
Providing some small degree of head protection, a helm guards against blows that would otherwise incapacitate or kill the wearer. A helm, while optional makes a good investment for the intrepid adventurer. Helms may be socketed for support bonuses.
Cap
4 Defense
12 Durability
No Requirements
Skull Cap
8-10 Defense
18 Durabilty
Required 15 Strength
Helm
15-17 Defense
24 Durability
Required 26 Strength
Shields
=======
Carried in the off hand, a shield deflects melee and projectile attacks, and affords a decent amount of protection against potentially fatal blows.
Shields may be socketed, offering additional elemental protection.
Buckler
4-6 Defense
12 Durability
25% Chance to Block
Require 12 Strength
Small Shield
7-9 Defense
18 Durability
30% Chance to Block
Required 22 Strength
Large Shield
10-14 Defense
24 Durability
37% Chance to Block
Required 34 Strength
Boots
=====
Every adventurer needs a decent pair of footwear. From supple calfskin travelling boots to heavy plated boots reinforced with rivets, boots kept the adventurer's feet dry and protected them from the hazards of the road.
They serve in much the same way in Diablo II.
Boots
2 Defense
12 Durability
No Requirements
Heavy Boots
5 Defense
14 Durability
Required 18 Strength
Chain Boots
8 Defense
16 Durability
Required 30 Strength
Gloves
======
As much a part of the adventurer's gear as a decent pair of travelling boots, gloves and gauntlets protected the fingers from the elements and weapon blows.
Apart from offering a little extra defense, magically enhanced gloves also provide an edge in combat situations.
Leather Gloves
1-3 Defense
12 Durability
No Requirements
Heavy Gloves
4-5 Defense
14 Durability
No Requirements
Chain Gloves
6-8 Defense
22 Durability
Required 25 Strength
Belts
=====
Serving primarily as a storage device in Diablo II, the belt provides some small measure of protection and has numerous pouches for carrying healing potions and supplies. The holding capacity of individual belt types are listed in square brackets.
Sash[8]
1-2 Defense
12 Durability
No Requirements
Light Belt[8]
3-4 Defense
14 Durability
No Requirements
Belt[12]
5-6 Defense
16 Durability
Required 25 Strength
-----------------------------------------------------------------------------
Appendix IV: Rare Items
It is impossible to catalogue the Rare Items generated randomly by the game engine. Instead, this section is devoted to methods of classification and identification of Rare Items.
Rares look very much like uniques, with fancy randomly generated names and a bright yellow ID tag. Like uniques, you can pick up rares anywhere, and they differ in quality.
Unlike uniques, Rares have randomly determined modifiers, and possess from
3-6 magical abilities. Rares are in essence souped up magic items which may prove useful in more ways than one. Occasionally, you might chance upon
a Rare item with better modifiers and abilities than a Unique, and you will get your first(or possibly second) rare after completing the "Tools of the
Trade" quest in Act I.
-----------------------------------------------------------------------------
Appendix V: Uniques
Uniques in Diablo II are essentially souped up magical weapons with extra modifiers and a really impressive name. Unlike Rare Items, which are now highlighted in yellow, uniques are highlighted in brown (ocher?). Uniques have no Character Level requirements. This list, like all others, will be greatly expanded in the near future.
Arms
====
This umbrella section covers every weapon type, ranging from Axes and Bows to Swords and Halberds.
Felloak(Spiked Club)
1-6 Damage
120 Durability
150% Damage to Undead
*+60% Lightning Resist
*+20% Fire Resist
*+6-8 Fire Damage
*Knockback
Gull(Dagger)
2-19 Damage
80 Durability
*-5 Mana
*+1-15 Damage
*50% better chance of getting magical items
Rixot's Keen(Short Sword)
7-8 Damage
120 Durability
*+25% Chance of Crushing Blow
*+20% to Attack Rating
*+2 to Light Radius
*+25 Defense
*+5 to Minimum Damage
The Gnasher(Hand Axe)
3-6 Damage
140 Durability
3-7 Damage
50 Durability
Required 25 Strength
Wands
=====
Primarily the weapon of the necromancer, wands bolster his special skills and combat abilities, giving a substantial +1 to +3 skill level bonus. Like most other bludgeoning weapons, the wand inflicts 150% damage vs. undead.
Wand
2-4 Damage
15 Durability
No Requirements
Yew Wand
2-8 Damage
15 Durability
No Requirements
Armor
-----
This section covers various bits and pieces of armor, from padded coats and chainmail vests to shields, gloves, belts and boots.
Crafted from thick cotton padding, rawhide or metal alloy, armor has seen considerable service in human history. From the earliest bronze crests of
Greek Hoplites and Roman Legionnaires to the reinforced plate armor of 14th century Knights, it has served to protect the vital areas of combatants in numerous wars. May your armor serve you well as you traverse the world of
Diablo II, and stand up to the blows of the nefarious Dark Lord.
Padded Armor
============
Created from organic materials and sometimes reinforced with metal rivets, this class of armor is light and not at all cumbersome, offering excellent range of movement and average defense.
Quilted Armor
8-10 Defense
20 Durability
Required 12 Strength
Leather Armor
13-16 Defense
24 Durability
Required 15 Strength
Hard Leather Armor
19-23 Defense
28 Durability
Required 20 Strength
Studded Leather Armor
29-33 Defense
32 Durability
Required 27 Strength
Mail Armor
==========
Created from interlocking metal rings, cold forged and double jointed for extra strength, splinted plates or lamellar suits, chain based armor offers more protection than organic armor, but it is more restrictive and very much heavier.
Ring Mail
43-47 Defense
40 Durability
Required 36 Strength
Plate Armor
===========
Forged from the toughest reinforced steel plates and crafted to fit the contours of the body, plate armor is one of the most effective medieval armor types. Though heavy and cumbersome, the amount of protection it provides is unparallelled.
Helms
=====
Providing some small degree of head protection, a helm guards against blows that would otherwise incapacitate or kill the wearer. A helm, while optional makes a good investment for the intrepid adventurer. Helms may be socketed for support bonuses.
Cap
4 Defense
12 Durability
No Requirements
Skull Cap
8-10 Defense
18 Durabilty
Required 15 Strength
Helm
15-17 Defense
24 Durability
Required 26 Strength
Shields
=======
Carried in the off hand, a shield deflects melee and projectile attacks, and affords a decent amount of protection against potentially fatal blows.
Shields may be socketed, offering additional elemental protection.
Buckler
4-6 Defense
12 Durability
25% Chance to Block
Require 12 Strength
Small Shield
7-9 Defense
18 Durability
30% Chance to Block
Required 22 Strength
Large Shield
10-14 Defense
24 Durability
37% Chance to Block
Required 34 Strength
Boots
=====
Every adventurer needs a decent pair of footwear. From supple calfskin travelling boots to heavy plated boots reinforced with rivets, boots kept the adventurer's feet dry and protected them from the hazards of the road.
They serve in much the same way in Diablo II.
Boots
2 Defense
12 Durability
No Requirements
Heavy Boots
5 Defense
14 Durability
Required 18 Strength
Chain Boots
8 Defense
16 Durability
Required 30 Strength
Gloves
======
As much a part of the adventurer's gear as a decent pair of travelling boots, gloves and gauntlets protected the fingers from the elements and weapon blows.
Apart from offering a little extra defense, magically enhanced gloves also provide an edge in combat situations.
Leather Gloves
1-3 Defense
12 Durability
No Requirements
Heavy Gloves
4-5 Defense
14 Durability
No Requirements
Chain Gloves
6-8 Defense
22 Durability
Required 25 Strength
Belts
=====
Serving primarily as a storage device in Diablo II, the belt provides some small measure of protection and has numerous pouches for carrying healing potions and supplies. The holding capacity of individual belt types are listed in square brackets.
Sash[8]
1-2 Defense
12 Durability
No Requirements
Light Belt[8]
3-4 Defense
14 Durability
No Requirements
Belt[12]
5-6 Defense
16 Durability
Required 25 Strength
-----------------------------------------------------------------------------
Appendix IV: Rare Items
It is impossible to catalogue the Rare Items generated randomly by the game engine. Instead, this section is devoted to methods of classification and identification of Rare Items.
Rares look very much like uniques, with fancy randomly generated names and a bright yellow ID tag. Like uniques, you can pick up rares anywhere, and they differ in quality.
Unlike uniques, Rares have randomly determined modifiers, and possess from
3-6 magical abilities. Rares are in essence souped up magic items which may prove useful in more ways than one. Occasionally, you might chance upon
a Rare item with better modifiers and abilities than a Unique, and you will get your first(or possibly second) rare after completing the "Tools of the
Trade" quest in Act I.
-----------------------------------------------------------------------------
Appendix V: Uniques
Uniques in Diablo II are essentially souped up magical weapons with extra modifiers and a really impressive name. Unlike Rare Items, which are now highlighted in yellow, uniques are highlighted in brown (ocher?). Uniques have no Character Level requirements. This list, like all others, will be greatly expanded in the near future.
Arms
====
This umbrella section covers every weapon type, ranging from Axes and Bows to Swords and Halberds.
Felloak(Spiked Club)
1-6 Damage
120 Durability
150% Damage to Undead
*+60% Lightning Resist
*+20% Fire Resist
*+6-8 Fire Damage
*Knockback
Gull(Dagger)
2-19 Damage
80 Durability
*-5 Mana
*+1-15 Damage
*50% better chance of getting magical items
Rixot's Keen(Short Sword)
7-8 Damage
120 Durability
*+25% Chance of Crushing Blow
*+20% to Attack Rating
*+2 to Light Radius
*+25 Defense
*+5 to Minimum Damage
The Gnasher(Hand Axe)
3-6 Damage
140 Durability
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