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those of the Blood Moor, and it would be wise to exercise caution.
Bishibosh, a powerful Fallen Shaman holds sway over the Cold Plains, together with a large clan of 20 or more Fallen. This vicious pack of monsters will prove to be a challenge for any starting player. Use projectile weapons or ranged skills to take out the Shamen before closing in to melee with the Fallen warriors. Killing Bishibosh usually nets you a magical or unique item and some decent experience rewards.
Before entering the Sisters' Burial Grounds, you might want to pay a visit to the Caves in the Cold Plains to rack up some experience and grab a few items.
Cold Caves [Lv 4]
----------
The Cave in the Cold Plains is split into two levels, a randomly generated first level and a second level that remains unchanged in every game. The
Caves are populated by Dark Rangers, Fallen, Gargantuan Beasts, Skeletons and Hungry Dead.
*Cave Level 1*
The first level is fairly straightforward, and somewhat unremarkable. The only things you have to look out for are the two chambers filled with Fallen
Shamen and Fallen warriors, and the roving boss pack of unique Dark Ranger
Cold Crow. Explore this level in its entirety before proceeding to the tougher second level.
*Cave Level 2*
The map for this level remains the same in every game. It is a small cavern populated by two unique monsters, three Fallen Shamen and their followers, a few Skeletons, Hungry Dead and Dark Rangers. The first three monsters you encounter are three Fallen warriors, followed by either a unique boss pack down the steps or in the narrow passage to the left.
I suggest clearing out the left section of this map before proceeding to the right, picking up the gold and treasure on the floor as you go along. When you are prepared, head down the first passage to the right of the steps, and blast the Fallen Shamen. Advance cautiously, killing Fallen until you reach the Gold Chest and the narrow passage in the corner. Opening the chest nets you either a few magical items, a set item or a unique.
At this point, you might want to take a trip back to town before tackling the Sisters' Burial Grounds.
Sisters' Burial Grounds [Q Lv 5]
-----------------------
This location can be accessed from the Cold Plains, and as its name implies, is populated by a host of undead. Skeletons and Hungry Dead roam freely, and
Blood Raven lurks in the center of this desecrated cemetery.
Take out the undead monsters in the perimeter before entering the cemetery proper. Proceed with caution as Blood Raven is a dangerous adversary with a
Fire Arrow attack and the ability to Raise Undead. If at all possible, make her your primary target, attacking at close range with a melee weapon. If you have a fast weapon, you can stun lock her before she retaliates. Taking her out will dispel the evil in this cemetery and lay all the walking dead to rest.
You may wish to return now to Kashya to gain your first Rogue hireling, or explore the Crypt and Mausoleum within the cemetery. I would advice taking your Rogue hireling with you in your future jaunts, but that is entirely optional at this point.
*The Crypt*
A mini-dungeon where you can gain tons of items and experience, the Crypt is populated by undead monsters. It is a straightforward location with ample opportunities and treasure. Loot the undefiled graves, shatter barrels, grab items from weapon racks, armor stands and chests. There is a Gold Chest in the Crypt guarded by the skeleton BoneBreaker, an extra strong unique with magic resistance. Killing him of course constitutes a nice fat reward.
*The Mausoleum*
Like the Crypt, this mini-dungeon proves an excellent place to level up and pick up items. Populated by the same undead Skeletons and Hungry Dead, the
Mausoleum is an easy location, and you should have no problems whatsoever.
Remember to search the barrels, graves, coffins and chests for random items and supplies.
-----------------------------------------------------------------------------
Appendix I: Skills, Spells and Magic
Character specific Skills are listed under the relevant sections, and mana cost is listed in square brackets where applicable.
Amazon
------
(this section pending)
Barbarian
---------
*Combat Skills*
Bash[2] - Powerful blow that increases the damage done to enemies and knocks them back. This skill gains +1 damage, +5% to hit and +5% damage bonus per level.
*Combat Masteries*
Axe Master - Passive - Improves Axe fighting skill
Sword Master - Passive - Improves sword fighting skill
Mace Mastery - Passive - Improves Mace fighting skill
*Warcries*
Howl[4] - Frightens nearby monsters
Find Potion[2] - Targets corpses to find potions
Necromancer
-----------
(this section pending)
Paladin
-------
(this section pending)
Sorceress
---------
(this section pending)
-----------------------------------------------------------------------------
Appendix II: Magical Items - Prefixes and Suffixes
This is a very brief list of magical enchantments on items I discovered in
Diablo II. As the game progresses, this section will be updated and possibly reformatted for easier reference.
Item Quality
------------
These non-magical modifiers affect the durability, resilience or strength of a piece of equipment.
Crude/Cracked/Damaged/Low Quality - Reduces the potency of a piece of equipment. Affected components range from durability to damage or armor class.
Superior - Increases the potency of a piece of equipment. Affected components range from durability to damage or armor class.
Magical Modifiers
-----------------
These modifiers are wholly magical in nature. Items so enchanted are listed in blue in your inventory and in the field. Some modifiers may have specific
Character Level requirements, and vary from modifier to modifier. These will be listed in square brackets where applicable.
Prefixes
--------
Azure - +5-7% Cold Resistance
Beryl - +6-9% Poison Resistance
Bronze - +10-19 Attack Rating
Brutal - Enhanced Damage
Crimson - +5-8% Fire Resistance
Deadly - Enhanced damage
Devious - -1 to Magic Damage
Fine - Enhanced Damage/+25-39% Attack Rating
Fortuitous - +10-14% better chance of getting magical item
Glimmering - +1 to Light Radius
Glowing - +2 Light radius
Iron - +21-39% to Attack Rating
Jagged - Enhanced Damage
Jade - +12-17% Poison resistance
Lizard's - +1-4 mana
Ocher - +5-9% Lightning Resistance
Serpents - +14-17 to Mana
Sharp - Enhanced Damage/+12-19 to Attack Rating
Silver - +60-75% Attack Rating
Snakes - +6-9 Mana
Steel - +41-59% to Attack Rating
Sturdy - Enhanced Defence
Triumphant - +1 point mana after each kill
Vicious - Enhanced damage
Vulpine - 10% damage taken goes to mana
Suffixes
--------
Alacrity - Attack Rate Increase
Apprentice - Fast Cast Rate
Balance - Fast Hit Recovery
Bat - Steals 5-7% mana per hit
Bear - Knockback
Blight - Adds 2-7 poison damage over 3 seconds
Blocking - +10% chance to block
Craftsmanship - +1 to max damage
Dexterity - +1-3 Dexterity
Energy - +1-4 Mana
Excellence - +3 to minimum damage
Flame - +1-5 Elemental Fire damage
Frost - +1-3 Elemental Cold damage
Glimmering - +1 Light radius
Gore - +8 to damage
Greed - +40-55% more gold from monsters
Health - Damaged reduced by 1
Jackal - +1-4 Life
Leech - 4-6% life stolen per hit
Light - +1 Light Radius
Maiming - +3 maximum damage
Measure - +2 to minimum damage
Puncturing - reduces monster defense 10-20 per hit
Quality - +2 to max damage
Readiness - Slight Attack Rate increase
Remedy - reduces poison duration 25%
Shock - +1-8 Elemental Lightning damage
Stability - Fastest Hit Recovery
Strength +1-3 Strength
Thawing - Halves freeze duration
Thorns - Attacker takes 1-3 damage
Vileness - Prevents Monster Heal
Warding - Magic damage reduced by 1
Worth - +1 to minimum damage
-----------------------------------------------------------------------------
Appendix III: Mundane Items - Item Attributes
This section archives the mundane and non-magical items common in Diablo II.
Ranging from basic items like potions to arms and armor, the list will become more prolific as time passes.
Potions
-------
Apart from Health Potions, Mana Potions and Rejuvenation Potions, characters have the option of throwing choking vials of toxic vapor and jars of greek fire their opponents. All healing potions vary from Minor doses, to Light,
Normal and Super strength shots.
Health - Red
======
Replenishes Life by a set amount
Mana - Blue
====
Replenishes Mana by a set amount
Antidote - Black
========
Cures Poison status
Rejuvenation - Purple
============
Replenishes 35% Life and Mana
Stamina - White
=======
Fills up your Stamina Gauge
Thawing - Yellow
=======
Cures Freeze or Chill status
Bishibosh, a powerful Fallen Shaman holds sway over the Cold Plains, together with a large clan of 20 or more Fallen. This vicious pack of monsters will prove to be a challenge for any starting player. Use projectile weapons or ranged skills to take out the Shamen before closing in to melee with the Fallen warriors. Killing Bishibosh usually nets you a magical or unique item and some decent experience rewards.
Before entering the Sisters' Burial Grounds, you might want to pay a visit to the Caves in the Cold Plains to rack up some experience and grab a few items.
Cold Caves [Lv 4]
----------
The Cave in the Cold Plains is split into two levels, a randomly generated first level and a second level that remains unchanged in every game. The
Caves are populated by Dark Rangers, Fallen, Gargantuan Beasts, Skeletons and Hungry Dead.
*Cave Level 1*
The first level is fairly straightforward, and somewhat unremarkable. The only things you have to look out for are the two chambers filled with Fallen
Shamen and Fallen warriors, and the roving boss pack of unique Dark Ranger
Cold Crow. Explore this level in its entirety before proceeding to the tougher second level.
*Cave Level 2*
The map for this level remains the same in every game. It is a small cavern populated by two unique monsters, three Fallen Shamen and their followers, a few Skeletons, Hungry Dead and Dark Rangers. The first three monsters you encounter are three Fallen warriors, followed by either a unique boss pack down the steps or in the narrow passage to the left.
I suggest clearing out the left section of this map before proceeding to the right, picking up the gold and treasure on the floor as you go along. When you are prepared, head down the first passage to the right of the steps, and blast the Fallen Shamen. Advance cautiously, killing Fallen until you reach the Gold Chest and the narrow passage in the corner. Opening the chest nets you either a few magical items, a set item or a unique.
At this point, you might want to take a trip back to town before tackling the Sisters' Burial Grounds.
Sisters' Burial Grounds [Q Lv 5]
-----------------------
This location can be accessed from the Cold Plains, and as its name implies, is populated by a host of undead. Skeletons and Hungry Dead roam freely, and
Blood Raven lurks in the center of this desecrated cemetery.
Take out the undead monsters in the perimeter before entering the cemetery proper. Proceed with caution as Blood Raven is a dangerous adversary with a
Fire Arrow attack and the ability to Raise Undead. If at all possible, make her your primary target, attacking at close range with a melee weapon. If you have a fast weapon, you can stun lock her before she retaliates. Taking her out will dispel the evil in this cemetery and lay all the walking dead to rest.
You may wish to return now to Kashya to gain your first Rogue hireling, or explore the Crypt and Mausoleum within the cemetery. I would advice taking your Rogue hireling with you in your future jaunts, but that is entirely optional at this point.
*The Crypt*
A mini-dungeon where you can gain tons of items and experience, the Crypt is populated by undead monsters. It is a straightforward location with ample opportunities and treasure. Loot the undefiled graves, shatter barrels, grab items from weapon racks, armor stands and chests. There is a Gold Chest in the Crypt guarded by the skeleton BoneBreaker, an extra strong unique with magic resistance. Killing him of course constitutes a nice fat reward.
*The Mausoleum*
Like the Crypt, this mini-dungeon proves an excellent place to level up and pick up items. Populated by the same undead Skeletons and Hungry Dead, the
Mausoleum is an easy location, and you should have no problems whatsoever.
Remember to search the barrels, graves, coffins and chests for random items and supplies.
-----------------------------------------------------------------------------
Appendix I: Skills, Spells and Magic
Character specific Skills are listed under the relevant sections, and mana cost is listed in square brackets where applicable.
Amazon
------
(this section pending)
Barbarian
---------
*Combat Skills*
Bash[2] - Powerful blow that increases the damage done to enemies and knocks them back. This skill gains +1 damage, +5% to hit and +5% damage bonus per level.
*Combat Masteries*
Axe Master - Passive - Improves Axe fighting skill
Sword Master - Passive - Improves sword fighting skill
Mace Mastery - Passive - Improves Mace fighting skill
*Warcries*
Howl[4] - Frightens nearby monsters
Find Potion[2] - Targets corpses to find potions
Necromancer
-----------
(this section pending)
Paladin
-------
(this section pending)
Sorceress
---------
(this section pending)
-----------------------------------------------------------------------------
Appendix II: Magical Items - Prefixes and Suffixes
This is a very brief list of magical enchantments on items I discovered in
Diablo II. As the game progresses, this section will be updated and possibly reformatted for easier reference.
Item Quality
------------
These non-magical modifiers affect the durability, resilience or strength of a piece of equipment.
Crude/Cracked/Damaged/Low Quality - Reduces the potency of a piece of equipment. Affected components range from durability to damage or armor class.
Superior - Increases the potency of a piece of equipment. Affected components range from durability to damage or armor class.
Magical Modifiers
-----------------
These modifiers are wholly magical in nature. Items so enchanted are listed in blue in your inventory and in the field. Some modifiers may have specific
Character Level requirements, and vary from modifier to modifier. These will be listed in square brackets where applicable.
Prefixes
--------
Azure - +5-7% Cold Resistance
Beryl - +6-9% Poison Resistance
Bronze - +10-19 Attack Rating
Brutal - Enhanced Damage
Crimson - +5-8% Fire Resistance
Deadly - Enhanced damage
Devious - -1 to Magic Damage
Fine - Enhanced Damage/+25-39% Attack Rating
Fortuitous - +10-14% better chance of getting magical item
Glimmering - +1 to Light Radius
Glowing - +2 Light radius
Iron - +21-39% to Attack Rating
Jagged - Enhanced Damage
Jade - +12-17% Poison resistance
Lizard's - +1-4 mana
Ocher - +5-9% Lightning Resistance
Serpents - +14-17 to Mana
Sharp - Enhanced Damage/+12-19 to Attack Rating
Silver - +60-75% Attack Rating
Snakes - +6-9 Mana
Steel - +41-59% to Attack Rating
Sturdy - Enhanced Defence
Triumphant - +1 point mana after each kill
Vicious - Enhanced damage
Vulpine - 10% damage taken goes to mana
Suffixes
--------
Alacrity - Attack Rate Increase
Apprentice - Fast Cast Rate
Balance - Fast Hit Recovery
Bat - Steals 5-7% mana per hit
Bear - Knockback
Blight - Adds 2-7 poison damage over 3 seconds
Blocking - +10% chance to block
Craftsmanship - +1 to max damage
Dexterity - +1-3 Dexterity
Energy - +1-4 Mana
Excellence - +3 to minimum damage
Flame - +1-5 Elemental Fire damage
Frost - +1-3 Elemental Cold damage
Glimmering - +1 Light radius
Gore - +8 to damage
Greed - +40-55% more gold from monsters
Health - Damaged reduced by 1
Jackal - +1-4 Life
Leech - 4-6% life stolen per hit
Light - +1 Light Radius
Maiming - +3 maximum damage
Measure - +2 to minimum damage
Puncturing - reduces monster defense 10-20 per hit
Quality - +2 to max damage
Readiness - Slight Attack Rate increase
Remedy - reduces poison duration 25%
Shock - +1-8 Elemental Lightning damage
Stability - Fastest Hit Recovery
Strength +1-3 Strength
Thawing - Halves freeze duration
Thorns - Attacker takes 1-3 damage
Vileness - Prevents Monster Heal
Warding - Magic damage reduced by 1
Worth - +1 to minimum damage
-----------------------------------------------------------------------------
Appendix III: Mundane Items - Item Attributes
This section archives the mundane and non-magical items common in Diablo II.
Ranging from basic items like potions to arms and armor, the list will become more prolific as time passes.
Potions
-------
Apart from Health Potions, Mana Potions and Rejuvenation Potions, characters have the option of throwing choking vials of toxic vapor and jars of greek fire their opponents. All healing potions vary from Minor doses, to Light,
Normal and Super strength shots.
Health - Red
======
Replenishes Life by a set amount
Mana - Blue
====
Replenishes Mana by a set amount
Antidote - Black
========
Cures Poison status
Rejuvenation - Purple
============
Replenishes 35% Life and Mana
Stamina - White
=======
Fills up your Stamina Gauge
Thawing - Yellow
=======
Cures Freeze or Chill status
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