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Submitted by System on 09/03/2006, 09:50. Print file.
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Amazon
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(this section pending)

Barbarian
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Strength: 30
Dexterity: 20
Vitality: 25
Energy: 10
Stamina: 91
Life: 55
Mana: 10

A master of weapons and armed combat, the Barbarian is an excellent character class for players who love melee and combat in close quarters.
As a starting character, the Barbarian is versatile and adaptable to any situation. The Barbarian plays like the Warrior from Diablo, and his slew of Combat Skills, Masteries and War Cries make a deadly combination.

The Barbarian starts out equipped with a Hand Axe and a Buckler, making him one of the best equipped characters in the game. With his exceptional
Strength, he can easily take out lower leveled monsters with a swing or two. If you pump your first Skill Point into Axe Mastery, your damage and attack potential will increase exponentially, making you a force to be reckoned with.

Necromancer
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(this section pending)

Paladin
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(this section pending)

Sorceress
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(this section pending)

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Section 5 : Playing Tips

This section contains some pieces of advice and tips on play. These simple observations will no doubt benefit players new to the world of Diablo II.

Shopping Tips
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Blizzard has done away with the text based buying and selling menus, replacing it with an open graphical menu. You can hover your cursor over items to reveal relevant information and buying and selling is a simple mouse-click away.

In the Rogue Encampment, there are three merchants, namely Gheed, Charsi and Akara. Gheed sells weapons and armor, much like Charsi the Smith, and
Akara sells staves, wands and potions.

Gheed also offers you a chance to Gamble, when you buy an unidentified magic item from him at an outrageous price. The risks are high, and you never know what you might get.

Prices in Diablo II vary based on item quality, quantity and enchantments.
Socketed items and throwing items always cost more, while basic items cost less. Use your discretion and buy items that suit your style of play.

In general, there will be more than one merchant in town offering similar merchandise at different prices. In the Rogue Encampment, Gheed's items cost 10% more than those sold by either Charsi or Akara. Look for bargains wherever possible because money is scarce in Diablo II and items are pricier than they previously were.

If you pick up items in the wild, attempt to repair them before selling them. This usually ensures that you get a better price. Similarly, sell off unnecessary Rings, Amulets and assorted magic items you find in the wild.
These usually fetch a tidy profit and provide you with extra cash to spend on your shopping trips.

Look for items with the Greed suffix and Fortuitous prefix. They increase your chances of obtaining gold and magical items in the wild. The returns are remarkably swift and infinitely useful.

Repairing Items
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The costs for repair in Diablo II have risen exponentially and vary based on your equipment. However, if you are planning to sell off items you found in the wild, repairing them may be well worth the costs.

An alternative would be to use weapons without durability like Javelin and
Throwing Knives, Axes etc. They can stack together, occupying little space, and may be thrown as projectiles at distant foes. Equipped with items and/or Skills that add elemental damage to your blows, these weapons can be lethal in both melee and ranged combat.

Your Stash
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Another new feature in Diablo II is the Personal Stash. Handy for holding surplus equipment and money, this treasure chest has 8x4 spaces for your items and can hold a large amount of gold. The last time I checked, it had a maximum capacity of 100000 GP. You can transfer items from your inventory to the Stash just as you would while buying and selling items.

Survival Tips
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The aim of the game is to survive, and in Diablo II, survival is all the more difficult. Unlike Final Fantasy, where you have Healing spells like
Cure and mana draining spells like Osmosis, characters in Diablo II have none of these abilities at their disposal. Taking unnecessary risks in the danger fraught realms of Diablo II is a risky and foolhardy endeavour.

Always keep a constant supply of Potions in your belt pouch and a few spare in your inventory. They are handy for those occasions when you are swarmed by a horde of Unique monsters and their minions. Do not be stingy with potions as dying in Diablo II is expensive.

Wherever possible, try not to engage monsters directly. It is easier to creep up behind a monster and kill it than to charge it up front. Some species such as the Gargantuan Beast are dangerous adversaries for starting characters and excel at close combat. Other measures might be called for in these situations.

Use ranged weapons against opponents you are not confident of defeating in melee. Ranged weapons such as the Amazon's Javelin and Throwing Knives are easy to obtain in the wild and they make good alternatives in keep away games. They are also fantastic for assassinating stubborn magic users such as Fallen Shaman from afar.

Using Skills
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Skills are a necessity in Diablo II. While Warriors could get by with a decent suit of armor and a King's Sword of Haste, only a foolish player would neglect to use the new skills at his disposal. Ranging from a simple magical Firebolt to the devastating Meteor, skills are handy for taking out
Diablo's nasty legions.

Use skills frequently. In the right context, skills can turn defeat into victory. Invest your skill points wisely, and you will find your life much easier. Go for passive support skills which boost your character's abilities, and invest in offensive/defensive skills only if you are certain you need them. Low cost ranged attacks are also useful as they are cheap and economical.

Escaping
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When all else fails, flee! Use the newly incorporated Run function to escape from your enemies. Beware though, as some monsters might give chase.

Run if you are not confident of surviving a battle. If you are surrounded and there is little room, use a Town Portal spell. You may also find unexpected help in the guise of Amazon hirelings, Skeletal minions and NPCs such as Flavie.

Gemlore
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Another new addition to Diablo II is the socket system. Much like the Final
Fantasy VII Materia system, gems can be socketed into weapons, shields and helms with gem slots. Doing so increases the potency of that particular piece of equipment and grants special powers or bonuses. Once socketed, a gem cannot be removed, so choose wisely.

Socket gems into your weapons for additional attack capabilities, into shields for defensive bonuses and into helms for support abilities. There are Amethysts, Diamonds, Emeralds, Rubies, Sapphires, Skulls and Topaz, each possessing unique abilities and beneficial properties. Gems vary in quality and may be chipped, flawed, normal, flawless and perfect. You can upgrade the quality of gems by touching a Gem Shrine.

Gaining Levels
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Killing monsters net you Experience Points and Levels. However, the higher your Level, the less Experience you gain from your kills. At higher Levels, experience awards from killing weak monsters might be meager or non-existant.
When you gain a Level, your Life and Mana increase by 2, with additional increases from statistical bonuses. You also acquire a Skill Point to invest in your special Skills. If at all possible, try to keep your running experience total constant and stay at least two levels ahead of your opponents.

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Section 6 : Quest Walkthroughs

This section details the numerous quests and areas in the game, and some methods of completing them. Specific Quest locations are listed with a 'Q' in square brackets. Recommended Character Levels are also listed where applicable.

The Rogue Encampment
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You start out in the Rogue Encampment, together with the last remnants of the Sisters of the Sightless Eye. After talking with Warriv the Caravan
Driver, wander around town. Speak with the other townsfolk, browse their wares and talk to Akara. She will instruct you to cleanse the Den of Evil.
Talk to the other townsfolk about the Den of Evil to learn what's ahead, and head out of the Rogue Encampment when you are ready.

The Blood Moor
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Situated just outside the Rogue Encampment, this moor is populated with
Quill Rats, porcupine like beasts with a nasty projectile attack, and wandering Zombies. You may also encounter the occasional Fallen war band terrorising the countryside. Make short work of these monsters, and pick up any items they leave behind. Sell these items for money, and buy some Keys from Akara or Gheed. If you already have some keys, invest in either a
Book of Town Portal or Identify.

Keys are useful for opening locked treasure chests in the wild and in dungeon areas. Keep a steady supply of keys handy. Books are excellent for storing your Town Portal and Identify scrolls. Rather than keeping a messy inventory, you can stock up to twenty scrolls in a book. Try to keep one book of each type in your inventory if possible.

There are several chests, loose rock/boulders and hidden stashes in the wild which may provide some decent equipment or at least some junk to peddle off to the merchants. You may also find chests in houses and stables that litter the countryside. Some chests may be locked, so remember to bring some spare Keys with you. They may also be trapped, so listen out for the tell-tale creak.

Clear out the Blood Moor before tackling the festering Den of Evil.

Den of Evil [Q Lv 3]
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Somewhere in the Blood Moor, the Den of Evil awaits. A cave filled with evil
Zombies and Fallen, this cave is the home to the dreaded unique CorpseFire.

Exercise extreme caution while exploring this monster infested cave, as you may be swarmed by Fallen if you aren't. If possible, equip a projectile weapon before entering this location.

CorpseFire can usually be found with his pack of souped up Zombie minions at a cross junction somewhere in the cave, or in an open cavern with several Fallen and their Shaman. Beware CorpseFire's Spectral Hit attack, and watch out for his minions.

Use a projectile weapon or spell attack on CorpseFire and his pack of
Zombie minions. Being slow moving monsters, they will probably fall before they even reach you. This greatly reduces your risks as opposed to facing them in melee and increases your chances of survival tenfold.

Completing this quest and returning to Akara nets you 1 Skill Point.

The Cold Plains [Lv 3]
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After completing the Den of Evil, speak with Kashya and she will ask you to kill Blood Raven at the Sisters' Burial Grounds. Talk to the other townsfolk, stock up on equipment and Health Potions before setting out. The Cold Plains lie just beyond the Blood Moor, guarded by the lone Rogue archer Flavie.
The Cold Plains are the roving ground of corrupted Dark Hunters, Dark
Spearwomen, Gargantuan Beasts and Fallen. These foes are much tougher than
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