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Submitted by System on 09/03/2006, 09:50. Print file.
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QUEST III: Khalim's Will
Available when    : Talking to Cain after your encounter with the
Dark Wanderer
Goal of Quest     : Find Khalim's Eye, Khalim's Brain, Khalim's
Heart and Khalim's Flail scattered all over
Kurast. Use the Horadric Cube to combine all these items into Khalim's Will.
Reward given      : Khalim's Will
Recommended Level : 24 - 30

You can get this quest after the first quest even though you haven't gotten the second quest. I have to mention that this quest is pretty similar to Quest II in Act II, the Horadic Staff. You have to find four items this time and then use the Horadric Cube on the four items to create Khalim's Will.

Cain will tell you that since your mission here is to find and destroy Mephisto, he tells you about the Compelling Orb, which hides the lair of Mephisto. The only way to detroy it is to find the body parts of Khalim, the former Que-Hegen of the Zakarum Church. His body part were scattered all over the land of Kurast. You need to combine the said parts with Khalim's Flail to create Khalim's Will, the only weapon that can smash the Compelling Orb.

First off, you have to go back to the Spider Forest. Find the
Spider Carvern, the other dungeon other than the Aracnid's Lair in the area. Like the Aracnid's Lair, the Spider Cavern is filled with giant spiders. There are also Giant Lampreys, which are like the Sand Maggots back in Lut Gholein. Find the Gold Chest in the area to find Khalim's
Eye, the first item.

Next, go back to the Flayer Jungle and find the Flayer Dungeon.
The baddies here are previous monsters you have encountered while on the surface, so at least you already know what you're up against. Go to the third level of the dungeon and open the Gold Chest you find to retrieve Khalim's Brain. Two down. Two to go!

For Khalim's Heart, go to Lower Kurast, the area just after the
Flayer Jungle. Lower Kurast has new monsters, namely the the Tree
Lurker, which are just tougher Cave Leapers, and Zakarumites, former follwers of the Order of Zakarum. The monsters here are pretty easy to kill, and there's very little chance to get overwhelmed, thanks to your minions. Since this is a relatively safe place, Lower Kurast is a great place to level up a bit.

Now, go past Lower Kurast into the next area, Kurast Bazaar. Here, you will find the Sexton. Sure, she has a funny name but her abilites are hard to laugh at! She can heal the Zakarumites and teleport around.
Because of this, you will usually see the Zakarum now run away when you hurt them, so they can get healed by the Sextons. This area can get tough if, all of a sudden, you get surrounded by Zakarumites and a couple of Sextons.

Anyway, find the Sewer entrance. There should be a couple of them.
Enter either one. It doesn't matter. The Sewers is a very big place, so it would be wise to check the map once in a while if you don't leave it on. You could get lost. Khalim's Heart is located on the second level.
But you have to open the door to the second level with a lever. So, find the lever, then find the entrance to the second level of the
Sewers. On the second level, find the Gold Chest and pick up Khalim's
Heart. You're almost there...

The last item you need, Khalim's Flail will be finished in another
Quest, specifically, Quest V, The Blackened Temple.

Quest IV, Lam Esen's Tome
Available when    : talk to Alkor after entering Lower Kurast
Goal of Quest     : Give Lam Esen's Tome to Alkor.
Reward given      : added Five (5) stat points.
Recommended Level : 27 - 29

After entering Lower Kurast, return to Kurast Docks. Talk to
Alkor. Since you can go to Kurast and face the monsters there, Alkor remembers Lam Esen, who has done studies on the effects of the Three
Prime Evil on the world. It will be of great help to you and the world if it were to be found again. It was lost in one of the temples of
Kurast. So, back you go into Kurast!

There are six temples in Kurast which are accessable by stairs you have to touch to open them. But, Kurast is split into three parts,
Kurast Bazaar, Upper Kurast and, finally, Kurast Causeway. Each of these areas have 2 temples each. Lam Esen's Tome is located in one of those temples and it seems that it is always placed in the Ruined
Temple, found in the Kurast Bazaar area. But explore all the temple anyway for experience.

Once you find it, return to town and give Lam Esen's Tome to
Alkor. As a reward, Alkor will boost your character stats with five points. Too bad it's not a level up, tho.

Quest V: The Blackened Temple
Available when     : Talk to Ormus after you enter Travincal
Goal of Quest      : Kill all Council Members of Travincal and destroy the Compelling Orb.
Reward Given       : Access to Durance of Hate
Recommended Level  : 27 - 30

Once you enter Travincal, return to Kurast Docks. Have a chat with
Ormus. He'll tell you basically that the Zakarum Council Members have already been corrupted by Mephisto's dark powers. Now, those former holy people are now guarding the Compelling Orb, which appears to be controlling the evil in the area. He hopes that you are able to destroy the Compelling Orb and kill the Council Members guarding it. Since it is one of your quests anyway (Remember Khalim's Will?), go ahead!

Now, enter Travincal and activate the Waypoint if you haven't yet!
This is a really tough area! Not only are the Zakarumites (now called
Zealots) and Sextons back in full force, they are now joined by the
Night Lords, which are tougher versions of the Ghoul Lords! Night Lords have all the spells and properties of the Ghoul Lords, they also have the spell Meteor! If you're standing on a piece of ground that has a circle of red, GET OUT OF THAT SPOT IMMEDIATELY! That's where the
Meteor is gonna hit.

I suggest that you clear out the upper border levels first of monsters and slowly work your way to the upper center of the area where the High Council members are located. It's bad enough to face all the baddies at once, but add a Council Member or two into the mix, you'll soon find your way running all the way to the Waypoint to escape!

It's also in your best interest to take on once Council Member at a time, so move to the upper center structure slowly and wait for a
Council Member to come out then run away and lead them (the Council
Member and his minions) to a safe place where you can move around and take them out from a distance with BONE SPEARS, AMPLIFY DAMAGE and
CORPSE EXPLOSIONS. Your minions will take a beating but they will distract the monsters chasing you from your Necro.

Anyway, one of the Council Members has Khalim's Flail. So, when you find it, return to town and use the Horadric Cube to combine
Khalim's Eye, Brain, Heard and Flail together to obtain Khalim's Will.
Return to the upper center structure and enter the building to find the Compelling Orb. Equip Khalim's Will as your weapon and smash the
Orb. The stairs in the center of the room will open up, leading you into The Durance of Hate, where you will find Mephisto and the rest of the High Council Members waiting to take you out.

Quest VI: The Guardian
Available when    : talk to Ormus after returning the Tome of Lam
Esen to Alkor
Goal of Quest     : Kill Mephisto.
Reward given      : passage to the Pandamonium Fortress(Act IV).
Also, you get to see a new movie!
Recommended Level : 27 - 30

Now, to find Mephisto. The mosters in the Durance of Hate are real tough. Not only that, it's harder to run away from them since it isn't an open space like in Travincal. Take it slowly and keep your supply of minions up. It's a good thing there is a Waypoint in the second level of this dungeon. But you know what this means. Mephisto is on the third level. Clear out all the baddies in the second level so you can run up quickly if the battle gets too intense on the third level.

On the third level of the Durance of Hate, the instant you enter, you'll probably encounter a few Blood Lords and a Council Member. They are tough, but don't get any bright ideas of running away into any unexplored area of the third level of the Durance of Hate! Mephisto lies waiting and also two more Council Members and their minions. So, if you get into trouble with the monsters you are facing now, run up into the second level, heal up and return to town, if necessary.

Mephisto lies just opposite of the entrance of the third level, so you may want to go to the other areas (the left and right areas if north is where Mephisto is), before taking on the big guy right now.
This way, you take out the other High Council Members out before taking on the eldest of the Prime Evils.

Once you've cleared the area of the Council Members and Uniques, refer to Section G, Boss Guide to see how to take on Mephisto.

After your battle with Mephisto and he is broken, a Red Portal will open up. But before you enter the portal to the Pandamonium
Fortress, collect the Soulstone from Mephisto's body. You'll need it for later.

---------
4. Act IV
---------

Town/City: Pandemonium Fortress

People : Tyrael  - Gives you a quest. But that's it.
Cain    - Identifies items for free.
Halbu   - Weaponsmith.
Jamella - Healer, sells potions and specific Class weaponry.
Not only that, she provides the Gamble option.

QUEST I: The Fallen Angel
Available when    : Talk to Tyrael
Goal of Quest     : Kill Izual
Reward given      : Two free Skill Points
Recommended Level : 28 - 31

The Pandamonium Fortress is the last remaining outpost of Heaven in the relm of Hell. With this in mind, it's painfully obvious that there are no mercenaries available to you! Thank God for your minions!
But first, it's nice to outfit yourself with the best equipment you can have. Remember the Imbue reward way back in Act I? Now, it's time to use it!

Get the best armor you can buy. If you can get Superior Gothic
Armor with high Defense and Durability, get it. It'll be worth it! Save the game and copy that file to a separate directory. Now, load the game again and take that armor to Charsi and Imbue it to get a new piece of
Unique Armor! If you don't like what comes out, simply exit and copy the old save game back to the Diablo II save directory.

[FROM: Jason Lane

Imbues.  Don't even use them in Act IV.  Wait til at least level 40 or so to use them.  Imbuing is entirely dependant on character level, and I waited until level 50 to use mine. :) ]


-Jason Lane

Talk to Tyrael, and he will tell you about Izual, a former Angel who has become corrupted by Diablo and his brothers. As punishment,
Izual's body has been twisted and reshaped to show what his soul looks like... hideous and monstrous. Tyrael cannot take this anymore, so he charges you to kill Izual and relieve him of his eternal torment.

When you leave the Pandamonium Fortress, you'll immediately know that this is indeed Hell. New monsters abound and they are plentiful!
The first area, just outside the stairs of the Pandamonium Fortress, is called the Outer Steppes. There are a lot of monsters here... so getting surrounded here is pretty easy.

You'll face the Flesh Spawners, who can spit out Flesh Beasts, which are just like the ones you've encountered when you got close to the Dark Wanderer at the start of Act III. Take out the Flesh Spawners quickly or you could get overwhelmed by a swarm of Flesh Beasts.

The Doom Knights, which are just like Paladin warriors are good at swords attacks and pack a mean wallop. It's a good thing your minions, especially your IRON or FIRE GOLEMS are tough enough to stand up to them. Help out your minions with AMPLIFY DAMAGE and CORPSE EXPLOSIONS.

Finally, the Corpulents, who can eat dead bodies to replenish life, aren't that tough, but they do possess a poison spit attack. They are pretty easy to kill, but if they are surrounded by the others, this could get ugly.

Make your way to the Plains of Despair. Izual is here, and a few more monsters, like the Doom Casters, who are like the Gloams but with auto-tracking projectiles and the Pit Lords, big hulking brutes whose blows can stun you.

Before facing Izual, you may want to read a good way on defeating
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