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Submitted by System on 09/03/2006, 09:50. Print file.
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the areas for the experience, right?), enter the Cathedral. This area isn't so tough if you've gotten used to killing the Shamans early on when you encounter them. If you've reached Level 18 at this point, it would be good to have learned BONE SPEAR now because now you have an effective long range weapon against the Wraiths who suck up your Mana.

With the Cathedral cleared, enter the last area of the entire act, the Catacombs Being the last area, you can bet that this area will be chock-ful of evil's minions. And you'd win that bet hands down! Not only that, you and your minions will be facing a lot of Uniques, too!
That's okay, tho, because the Waypoint will be at the 2nd level of the
Catacombs for you to return to sell your unnecessary magical equipment you get from them and to heal after those battles!

Level 4 is where Andariel is located so don't say I didn't warn you. She will be tough, no matter how prepared you are (unless you've managed to really get super-unheard of levels). She should be behind the big double doors, so clear out the minions on your side. Check your equipment and open the doors and face her.

To see my suggestions on how to fight Andariel, check out the Boss
Section.

After the battle (hopefully she's the one dead), a red portal will open close to her body. You may want to get the stuff she drops and clear out the rooms for any extra baddies you may have missed before using the red portal back to town.

With Andariel dead, the Rouges thank you for cleansing their
Monestary of the evil and now Warriv can pass to the desert city of Lut
Gholein. Talk to all the Rouges and bid them goodbye. Tell Warriv you're ready to leave and off you go to Act II!


---------
2. Act II
---------

Town/City: Lut Gholein

People : Jerhyn   - Leader of the City. Not really a useful NPC. He'll give you a quest.
Cain     - Identifies items for free.
Warriv   - Brings you back to the Rouge Encampment.
Kaelan   - Guards the palace. He really has nothing to say but guard the palace.
Elzix    - Has the Gamble feature that Gheed had, but with better equipment.
Griez    - Has warriors that you can hire.
Drognan  - sells you the specific class equipment like wands and staves.
Also the one selling attacking potions and scrolls.
Atma     - Gives you a quest. After that, she's useless.
Geglash  - Totally useless.
Lysander - Sells you various potions.
Fara     - The weaponsmith. She'll repair your equipment when damaged.
She's also the healer!
Meshif   - Takes you to Kurast, the location of Act III after you finish off the quests of Act II.

QUEST I: Radament's Lair
Available when    : After talking to Atma
Goal of Quest     : Kill Randament found in the Sewers of Lut
Gholein
Reward given      : all vendors will give you a discount.
Recommended Level : 16 - 20

Jerhyn will greet you first in the city. He tells that he is the leader of Lut Gholein but evil has been creeping in slowly in the lands that he controls. In fact, something has already befallen one of the townspeople and directs you to Atma.

When you talk to Atma, she tells you that her husband and child were killed by monsters that climbed up from the sewers. Although the sewers are closed up, she wants revenge. She implores you to kill the monster that killed her husband and son in cold blood. No problem, right?

There are two ways into the Sewers. One is close to Griez, the other one is next to the docks. Either way is fine. Most of the monsters (if not all of them) are undead. One of them (the Dried
Corpse) releases a cloud of poison smoke after you re-kill them. In other words, don't get close to them after you kill them. In fact, let your minions kill them and CORPSE EXPLOSION on them.

This place is pretty easy with a full accompanyment of undead evils to face. But, this place is a cakewalk. The Waypoint is on the second level. Going a level below that and you'll find Randament, the monster who killed the husband and son of Atma (I'm assuming). He's the
Boss of the area.

Look at the Boss Strategy on advice to beat Randament.

After killing him (again?), the Quest is over! Go back to town and talk with Atma. She'll tell you that she has talked to the vendors and they have agreed to give you discounts on the wares they show you.

QUEST II: The Horadic Staff
Available when    : you show the Horadic Scroll (found in the
Sewers) to Deckard Cain.
Goal of Quest     : Find the Horadric Cube, Horadric Shaft and Viper
Amulet. Combine the Horadric Shaft and Viper
Amulet with the use of the Horadric Cube.
Reward given      : The Horadic Cube and Horadic Shaft (also the
Viper Amulet)
Recommended Level : 18 - 22

This is a super massive quest. In fact, it encompasses another
Quest! So, when you finish this quest, you also finish another one! Two for the price of one! Cool! Also, the reward, the Horadic Cube, is one of the most useful items in the game! I'll just list the things you have to do that doesn't belong with the other quests.

With the Horadic Scroll in your inventory, talk to Deckard Cain.
He will explain that you need to find the Horadic Staff which was broken up into two parts. You'll need to repair the Staff with the
Horadic Cube. The Horadic Staff is the key to enter the prison of
Baal, one of the Three Prime Evils.

First thing to do, exit the Town and enter the Rocky Waste. You'll find the Stony Tome here. There is a Gold Chest in the Stony Tome and a whole lot of monsters to battle, but, they upside is you can get a whole lot of experience here... but they are tough if you are at a low level. Even a Level 18 Necromancer can have a hard time!

Afterwards, from the Rocky Waste, find the passage to the Dry
Hills. Here, you'll find a Waypoint and two paths to different areas.
Also, you'll see the entrance to the Halls of the Undead. This will lead to the Horadric Cube, the first item of your quest.

In the Halls of the Undead, there are a lot of monsters, most of them undead. There is also a creature (the Hollow One) that will ressurect your killed undead monsters, so as much as possible, take him out first or all your hard earned killing with be for nothing. There is
a Waypoint here on the second level, and it's a good thing, too! You'll probably lose a lot of health fighting those monsters.

Finally, a the bottom of the Halls of the Undead, you can find a
Gold Chest. It contains the Horadric Cube which you need. It'll probably be surrounded by monsters. A lot of them! It would be wise to lead them out or BONE SPEAR them from a distance and use CORPSE
EXPLOSION to take them out en masse! Take the Horadric Cube to Cain and he'll congratulate you and explain how it works. You can also use the
Horadric Cube to combine the same type of gems that you've gotten and combine three of them to upgrade them. You can also use the Horadric
Cube to hold items!

Next, by the Dry Hills is the entrance to the Far Oasis. There is
a Waypoint here and the entrance to the Maggot Lair. You'll face a lot of Death Beetles here, which can be a pain because of their Lightning counterattack, so let your minions do the work in taking them out.
You'll also have your first encounter with the Swarms (they're called
Itchies here) and they can drain your Stamina with their attacks. More of a hassle rather than a problem, they can be taken out with relative ease.

Anyway, enter the Maggot Lair. Hopefully, you've got BONE SPEAR because this is the most useful areas to use this spell! The hallways are so narrow that the monsters will have no choice but to line up!
You'll face the Rock Worm and Sand Maggots. These monsters have the ability to lay eggs that hatch out their young version. But, with the
BONE SPEAR and the small hallways, you can take them out with ease.

In the third level of the Maggot Lair, you'll find Coldworm the
Burrower, surrounded by a ton of Sand Maggots! And where there are Sand
Maggots, you'll find their Young! This could, and will get ugly pretty quickly.

Read the Boss Guide to find out how easily Coldward the Burrower is defeated!

After the battle, you'll find the Gold Chest which contains the
Horadric Shaft. Take it and make your way back to Lut Gholein (or use a
Town Portal, but it's not necessary if you've cleared out all levels of the Maggot Lair). Show the Horadric Shaft to Cain and he will tell you that you now need the Viper Amulet and the combine that item with the
Horadric Staff with the Horadric Cube to finally get the Horadric
Staff, which you will need to open The Tomb of Tal Rasha, the reason why you're here in the first place.

This will be accomplished in a later quest, specifically, the
Tainted Sun quest.

QUEST III: The Tainted Sun
Available when    : The sun goes dark. This happens when you enter the Lost City area.
Goal of Quest     : Find the cause of the Solar Eclipe over Lut
Gholein and fix it.
Reward given      : Viper Amulet (Top part of the Horadric Staff)
Recommended Level : 18 - 22

Find your way to the Lost City. When you enter the area, all of the sudden, it will become night.  You may want to find the Waypoint and kill a few monsters to gain experience since you're here anyway.

Once you go back to town, talk to Drognan. He'll explain that the darkness is caused by something blocking the sun (Duh!). He wants you to find the source of the problem, which is probably close to the Lost
City. So, off you go!

Back at the Lost City, you'll have to find the path to the Valley of the Snakes. But, take a side trip to the trap door in the area that leads to the Ancient Tunnels. It's only one level and the monsters are pretty easy if you have a full compliment of minions with you. There's
a Gold Chest here, so you know there's a lot of goodies to be had in the Ancient Tunnels.

Anyway, when enter the Valley of the Snakes, there's only one place to go. That place is the Claw Viper Temple. That's where you'll find the Viper Amulet and what's blocking the sunlight. You'll fight the Claw Viper, who can charge at you that can cause Cold damage, and a
Salamander who can do the same. Use the AMPLIFY DAMAGE and CORPSE
EXPLOSION combo. Also, BONE SPEAR is great here if you happen to face a lot of them at once. It won't happen too much, but it's good to help your minions with this once in a while.

On the second level, you'll face a swarm of Salamanders and a
Unique. The Unique here is Extra Fast, so it would be in your best interest to help out your minions in taking out the monsters in the area quickly. Either take out the Unique first or the normal Salamander creatures (which I recommend so you have ammo for your CORPSE
EXPLOSION).

In the center of the second level of the Claw Viper Temple, you'll find the altar that contains the Viper Amulet. Apparently, the snake beings managed to use the Amulet to block out the sun (Why?). So, once you get the Viper Amulet from the Altar, the sun will shine in Lut
Gholein again.

Back at Lut Gholein, Cain will tell you that the Viper Amulet is actually the top part of the Horadric Staff. Place the Horadric Shaft with the Viper Amulet inside the Horadric Cube and Transmute the two item to create the Horadric Staff, the key into the Tomb of Tal Rasha.

QUEST IV: Arcane Sanctuary
Available when    : Talking to Drognan after completing Quest III.
Goal of Quest     : Find the Portal to the Arcane Sanctuary underneath the Palace.
Reward given      : Entrance to the Arcane Sanctuary and a path to the Canyon of the Magi
Recommended Level : 19 - 24

After restoring the Horadric Staff, talk to Drognan. He will tell you that the entrance to the Tomb of Tal Rasha should be around the area. But, it was lost. There is a person who witnessed the imprisonment of Baal and Mephisto. He was the Summoner Horazon, who can control the forces and wills of different creatures. Drognan tells you to talk to Jerhym, who has requested to see you, and to tell you more about this.
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