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For my recommendations on how to beat Blood Raven, look at
Section G, Boss Guide.
After beating her, and getting the stuff she drops, explore the area a bit and find the Crypt and Mausoleum. They don't pose much of a challenge and they contain Golden Treasure Boxes, which are just full of valuable treaure and filled with cash.
Return to the Rouge Encampment and receive your reward from Kasha, a free Rouge.
Quest III: The Search for Cain
Available when : talk to Akara after finishing Quest II.
Goal of Quest : Rescue Deckard Cain in Tristram.
Reward given : Cain is rescued, and will identify your magical items for free!
Random Ring.
Recommended Level : 6 - 10
This is one of the hardest quest because the monsters are pretty tough, so I advise you to level up like mad before undertaking this quest, especially the ending part of the quest (when you go to the town of Tristram).
Akara realises that you and the Sisterhood needs a good advisor.
And that person is Deckard Cain. But he has been imprisioned in the town of Tristram. You must first get the Scroll of Inifuss which is found on the Tree of Inifuss in the Dark Wood. So, off you go once again...
Go to the Stony Field. If you search around here, you can find a
Waypoint, a cave (the Underground Passage you need to go to the Dark
Wood), the Carin Stones (which will be needed later in your present quest), and a Moldy Tome. Reading the Tome will activate The Forgotten
Tower Quest now.
Enter the Underground Passage. There are two levels to this dungeon. Although you only need to stay at Level 1, Level 2 is really, really small, but jam-packed with monsters and goodies to take, so explore that area as well.
Passing through the Underground Passage, it would be helpful if you've got CORPSE EXPLOSION by now, seeing that there are a huge amount of monsters here! BONE ARMOR also helps greatly if you get surrounded before you can make a corpse for the CORPSE EXPLOSION.
After reaching the other side of the Underground Passage, you emerge at the Dark Wood. Search for the Tree of Inifuss (I still don't understand why a tree has a scroll. Oh, well). After you search it and get the Scroll of Inifuss, look for the Waypoint and go back to Akara for advice (namely, how to use the damn scroll in the first place). Or, stay awhile and fight baddies before returning. The monsters here are kinda strong but they do give good experience.
Back at the Rouge Encampment, Akara reads the Scroll and gives it back to you. She tells you to find the Carin Stones found in the Stony
Field (remember them?) and touch them in the order she marked in the
Scroll of Inifuss to create a Portal to the Town of Tristram. So, use the Waypoint to the Stony Field.
At the Stony Field, find you way back to the Carin Stones and right-click on the Scroll. A pattern will show the order you need to touch the Stones to activate the Portal. Do so and a red Portal with accompanying flashes of light will appear. Now, get ready to face a whole lot of monsters and uniques in Tristram...
If you played Diablo 1, you may find that the town of Tristram sure has changed a lot. The monsters here are sure tough! Your minions may die a lot so be ready with Mana potions or a quick escape back to the Rouge Encampment via Town Portal. You'll probably meet Griswald (remember him?) and a Unique off the bat the instant you walk a few steps. They are tough so you will really need to help out your minions against them, using melee attacks, casting AMPLIFY DAMAGE and CORPSE
EXPLOSION often just to thin things out. Having a SKELETAL MAGE at this point with a Cold attack really helps out tremendously since they freeze the target for a limited time.
After you defeat them, reorganize and create a few minions again.
There are still some Uniques to fight, althought they aren't as tough as Griswald. Walk around the edge of town first to find Wirt's body (remember him? He's the kid with the super expensive stuff in Diablo
1). Loot his corpse and get a fountain of gold coins and... his leg? (actually, his leg has a purpose but as of now, it's not needed so you don't have to get it. You can get it at the end of the game if you feel like playing an extra stage.)
Go to the middle of the town. Here you'll find a whole lot of gold and Deckard Cain hanging in a cage. Free him and he'll thank you but he's not greatful enough to allow you to go with him by the Town Portal he uses to get to the Rouge Encampment :).
With that over, return to the Rouge Encampment. But, save the game first before talking to Akara. Copy the save file to a separate folder.
Load the game again then talk to Akara. She'll give you a ring. If you think that the ring is just crap. Copy the save file from your separate folder back to the save directory in Diablo and load that game. Repeat until you get a good ring... or if it feels like too much work, never mind. Just talk to Akara.
Finally, talk to Deckard Cain, he says he's greatful for saving him and as a reward, he'll follow you wherever you go and identify the magical items you get along your way! Yahoo! No need to waste money on
Identify Scrolls ever again!
Quest IV: The Forgotten Tower
Available when : read the Moldy Tome in the Stony Field
Goal of Quest : Kill the Countess found in the Forgotten Tower.
Reward given : nothing really. But you do get a whole lot of cash for your effort!
Recommended Level : 8 - 13
Remember the Tome you read back at the Stony Field? Well, it tells you about the Countess and the riches that she had hidden. So, off you go to find if she's still wealthy although she's been corrupted by evil.
Off you go past the Dark Wood and into the Black Marsh. Here you'll find a cave which leads to a Hole. You'll want to go here for the experience and the treasure that it has. The monsters in the Hole are not that tough, but in the second level of this dungeon, there's a whole horde of several hordes (in other word: much more than a mess of monsters to fight), and a few Unique monsters so lots of magical equipment and experience to get, but also becomes easy to get killed, too.
Also in the Dark Wood is the passage to The Forgotten Tower. It's easily identified 'coz the entrance looks like a trapdoor. The first level doesn't have any monsters so no problem there...
Along the way, to the depths of the Celler (I thought it was a
Tower? Never mind.), you will probably have your first battles with the
Ghost-like creatures. They drain Mana as well as hurt you, so it would be wise to back-off and let your minions doing most of the work, while you lay back and CORPSE EXPLOSION the ones that die to help out.
Hopefully, by this time, you've got a good SKELETAL WARRIOR and MAGE troop to go along with your sidekick CLAY GOLEM. That way, the SKELETAL
MAGES can attack while the Ghosts approach and the rest of your minions close in for the kill, attracting their attention from you.
Eventually, you'll reach the bottom of the Cellar and find lots and lots (and I do mean LOTS) of gold just lying around! And with all that gold, you should conclude that the Countess should be close by.
Beef up your Minions to full then face her and her court.
Refer to the Boss Section to find my recommended method of beating the Countess.
After the battle, (I'll tell you ahead of time. She's a cakewalk) return to town so that you can store your piles of gold in your stash immediately. You wouldn't want to die with all that gold, now would you?
Quest V: Tools of the Trade
Available when : talking to Charsi after activating Quest IV.
Goal of Quest : Return the Horadric Malus to Charsi.
Reward given : Charsi will imbue one piece of equipment with magical abilities.
Recommened Level : 10 - 16
Now, talk to Charsi. She says that she lost her Horadic Malus in the Barracks. So now, she wants to get it back because, with it, she will imbue one (Why only one? How about all?) piece of your ordinary equipment with magic abilities (basically, she'll take that item and make it into a Rare item. Pretty good, huh?) to help you on your quest.
This quest will allow you to level up pretty fast, seeing that all the monsters you're gonna fight are tough and plenty of them to go around. Also, it's a long way to the next Waypoint, so I suggest finally getting a Tome of Town Portal so you can keep a lot of those
Scrolls of Town Portal easily in your limited inventory.
Anyway, use the Waypoint back to the Black Marsh and find the
Tamoe Highland. Here, even the weak Quill Rat versions (the Razor
Spine) can really rack up the damage because they not only fire at a rapid pace, they also fire in a spread fashion, making it hard to dodge... and they usually come in groups of three or more!
You'll probably face the Returned Mage, which are Evil's version of your SKELETAL MAGE. Since, you should know by now, they attack with elemental projectiles, it would be wise to take these guys out quickly if you're really weak at your resistances to the elements.
Now, your next destination will most probably be at the entire upper right of the place, which is the Monestary Gates. This area is very small, so you should breeze thru this place and quickly enter the
Outer Cloister.
The Outer Cloister is where you'll find the next Waypoint, and, boy, are you gonna need it! The baddies here are overwhelming, easily killing your SKELETAL WARRIORS with a few strikes, and your SKELETAL
MAGES will probably your main attack force, keeping the monsters at bay. Hopefully, the MAGES you've summoned attack with Ice spells, slowing your opponents down so you and your CLAY GOLEM can rush in and break them into little pieces before they can attack.
Unfortunately, there are a lot of Razor Spines here, too. So, your
SKELETAL MAGES will get wiped out pretty quickly also, but at least not as quickly as your SKELETON WARRIORS. Once again, AMPLIFY DAMAGE and
CORPSE EXPLOSION work their magic...
Next, you should eventually enter the Barracks where the Horadic
Malus is contained. Hopefully, a Well will be easily found. You may find yourself running back to the well more often than not with all the baddies here. Be careful! One of the doors you open will open up to the
Smith Boss, who guards the Horadic Malus with his life!
Refer to the Boss section with my way of killing the Smith.
After the Smith is defeated and you've got the Malus, go back to the Rouge Encampment and return it to Charsi. She says you can now give her a piece of ordinary equipment for her to enchant it.
DON'T USE THE IMBUE YET! (Note that I even used a separate paragraph to tell you not to Imbue any of your equipment yet.) Save it until Act IV, when the equipment you'll get are already powerful by themselves when compared to the magic equipment you can get now! Trust me! You can come back here anyway via Waypoint easily, even all the way in Act IV!
By the way, DON'T USE THE IMBUE NOW!
Quest VI: Sisters to the Slaughter
Available when : talking to Cain after Quest V.
Goal of Quest : Kill Andariel in the Catacombs.
Reward given : passage to Lut Gholein (Act II). Also, you get to see a new movie!
Recommended Level : 14 - 18
Cain tells you that the evil here is probably cause by Andariel, the one who is responsible for banishing Diablo, Mephisto and Baal into the realm of the living in the first place. Killing her will probably stop the evil from propagating in the Rouge Monestary. So, off you go...
After the Barracks, the next area will be the Jail. Now, the Jail has three levels to it and all of them are large and brimming with evil. It would be a good idea to have a full accompanyment of your own minions, especially the Skeletal Mages. This is because of the bars.
You cannot run thru the bars but projectile attacks, like the ones that your SKELETAL MAGES use. Thankfully, there's a Waypoint here.
After the hellish trip thru the Jail, you'll finally find yourself in the Inner Cloister. There will be a lot of those Razor Spines again hurling their quills at you, but since this in an open area, they should be easily dealt with when compared to the Jail levels. You will also find a Waypoint, which is good. After walking in the Jail for a long time, it's good to see progress (and now you can go back easily if you haven't sold or identified your magical items since your descent into the Jail).
After clearing out the Inner Cloister (you have been cleaning out
Section G, Boss Guide.
After beating her, and getting the stuff she drops, explore the area a bit and find the Crypt and Mausoleum. They don't pose much of a challenge and they contain Golden Treasure Boxes, which are just full of valuable treaure and filled with cash.
Return to the Rouge Encampment and receive your reward from Kasha, a free Rouge.
Quest III: The Search for Cain
Available when : talk to Akara after finishing Quest II.
Goal of Quest : Rescue Deckard Cain in Tristram.
Reward given : Cain is rescued, and will identify your magical items for free!
Random Ring.
Recommended Level : 6 - 10
This is one of the hardest quest because the monsters are pretty tough, so I advise you to level up like mad before undertaking this quest, especially the ending part of the quest (when you go to the town of Tristram).
Akara realises that you and the Sisterhood needs a good advisor.
And that person is Deckard Cain. But he has been imprisioned in the town of Tristram. You must first get the Scroll of Inifuss which is found on the Tree of Inifuss in the Dark Wood. So, off you go once again...
Go to the Stony Field. If you search around here, you can find a
Waypoint, a cave (the Underground Passage you need to go to the Dark
Wood), the Carin Stones (which will be needed later in your present quest), and a Moldy Tome. Reading the Tome will activate The Forgotten
Tower Quest now.
Enter the Underground Passage. There are two levels to this dungeon. Although you only need to stay at Level 1, Level 2 is really, really small, but jam-packed with monsters and goodies to take, so explore that area as well.
Passing through the Underground Passage, it would be helpful if you've got CORPSE EXPLOSION by now, seeing that there are a huge amount of monsters here! BONE ARMOR also helps greatly if you get surrounded before you can make a corpse for the CORPSE EXPLOSION.
After reaching the other side of the Underground Passage, you emerge at the Dark Wood. Search for the Tree of Inifuss (I still don't understand why a tree has a scroll. Oh, well). After you search it and get the Scroll of Inifuss, look for the Waypoint and go back to Akara for advice (namely, how to use the damn scroll in the first place). Or, stay awhile and fight baddies before returning. The monsters here are kinda strong but they do give good experience.
Back at the Rouge Encampment, Akara reads the Scroll and gives it back to you. She tells you to find the Carin Stones found in the Stony
Field (remember them?) and touch them in the order she marked in the
Scroll of Inifuss to create a Portal to the Town of Tristram. So, use the Waypoint to the Stony Field.
At the Stony Field, find you way back to the Carin Stones and right-click on the Scroll. A pattern will show the order you need to touch the Stones to activate the Portal. Do so and a red Portal with accompanying flashes of light will appear. Now, get ready to face a whole lot of monsters and uniques in Tristram...
If you played Diablo 1, you may find that the town of Tristram sure has changed a lot. The monsters here are sure tough! Your minions may die a lot so be ready with Mana potions or a quick escape back to the Rouge Encampment via Town Portal. You'll probably meet Griswald (remember him?) and a Unique off the bat the instant you walk a few steps. They are tough so you will really need to help out your minions against them, using melee attacks, casting AMPLIFY DAMAGE and CORPSE
EXPLOSION often just to thin things out. Having a SKELETAL MAGE at this point with a Cold attack really helps out tremendously since they freeze the target for a limited time.
After you defeat them, reorganize and create a few minions again.
There are still some Uniques to fight, althought they aren't as tough as Griswald. Walk around the edge of town first to find Wirt's body (remember him? He's the kid with the super expensive stuff in Diablo
1). Loot his corpse and get a fountain of gold coins and... his leg? (actually, his leg has a purpose but as of now, it's not needed so you don't have to get it. You can get it at the end of the game if you feel like playing an extra stage.)
Go to the middle of the town. Here you'll find a whole lot of gold and Deckard Cain hanging in a cage. Free him and he'll thank you but he's not greatful enough to allow you to go with him by the Town Portal he uses to get to the Rouge Encampment :).
With that over, return to the Rouge Encampment. But, save the game first before talking to Akara. Copy the save file to a separate folder.
Load the game again then talk to Akara. She'll give you a ring. If you think that the ring is just crap. Copy the save file from your separate folder back to the save directory in Diablo and load that game. Repeat until you get a good ring... or if it feels like too much work, never mind. Just talk to Akara.
Finally, talk to Deckard Cain, he says he's greatful for saving him and as a reward, he'll follow you wherever you go and identify the magical items you get along your way! Yahoo! No need to waste money on
Identify Scrolls ever again!
Quest IV: The Forgotten Tower
Available when : read the Moldy Tome in the Stony Field
Goal of Quest : Kill the Countess found in the Forgotten Tower.
Reward given : nothing really. But you do get a whole lot of cash for your effort!
Recommended Level : 8 - 13
Remember the Tome you read back at the Stony Field? Well, it tells you about the Countess and the riches that she had hidden. So, off you go to find if she's still wealthy although she's been corrupted by evil.
Off you go past the Dark Wood and into the Black Marsh. Here you'll find a cave which leads to a Hole. You'll want to go here for the experience and the treasure that it has. The monsters in the Hole are not that tough, but in the second level of this dungeon, there's a whole horde of several hordes (in other word: much more than a mess of monsters to fight), and a few Unique monsters so lots of magical equipment and experience to get, but also becomes easy to get killed, too.
Also in the Dark Wood is the passage to The Forgotten Tower. It's easily identified 'coz the entrance looks like a trapdoor. The first level doesn't have any monsters so no problem there...
Along the way, to the depths of the Celler (I thought it was a
Tower? Never mind.), you will probably have your first battles with the
Ghost-like creatures. They drain Mana as well as hurt you, so it would be wise to back-off and let your minions doing most of the work, while you lay back and CORPSE EXPLOSION the ones that die to help out.
Hopefully, by this time, you've got a good SKELETAL WARRIOR and MAGE troop to go along with your sidekick CLAY GOLEM. That way, the SKELETAL
MAGES can attack while the Ghosts approach and the rest of your minions close in for the kill, attracting their attention from you.
Eventually, you'll reach the bottom of the Cellar and find lots and lots (and I do mean LOTS) of gold just lying around! And with all that gold, you should conclude that the Countess should be close by.
Beef up your Minions to full then face her and her court.
Refer to the Boss Section to find my recommended method of beating the Countess.
After the battle, (I'll tell you ahead of time. She's a cakewalk) return to town so that you can store your piles of gold in your stash immediately. You wouldn't want to die with all that gold, now would you?
Quest V: Tools of the Trade
Available when : talking to Charsi after activating Quest IV.
Goal of Quest : Return the Horadric Malus to Charsi.
Reward given : Charsi will imbue one piece of equipment with magical abilities.
Recommened Level : 10 - 16
Now, talk to Charsi. She says that she lost her Horadic Malus in the Barracks. So now, she wants to get it back because, with it, she will imbue one (Why only one? How about all?) piece of your ordinary equipment with magic abilities (basically, she'll take that item and make it into a Rare item. Pretty good, huh?) to help you on your quest.
This quest will allow you to level up pretty fast, seeing that all the monsters you're gonna fight are tough and plenty of them to go around. Also, it's a long way to the next Waypoint, so I suggest finally getting a Tome of Town Portal so you can keep a lot of those
Scrolls of Town Portal easily in your limited inventory.
Anyway, use the Waypoint back to the Black Marsh and find the
Tamoe Highland. Here, even the weak Quill Rat versions (the Razor
Spine) can really rack up the damage because they not only fire at a rapid pace, they also fire in a spread fashion, making it hard to dodge... and they usually come in groups of three or more!
You'll probably face the Returned Mage, which are Evil's version of your SKELETAL MAGE. Since, you should know by now, they attack with elemental projectiles, it would be wise to take these guys out quickly if you're really weak at your resistances to the elements.
Now, your next destination will most probably be at the entire upper right of the place, which is the Monestary Gates. This area is very small, so you should breeze thru this place and quickly enter the
Outer Cloister.
The Outer Cloister is where you'll find the next Waypoint, and, boy, are you gonna need it! The baddies here are overwhelming, easily killing your SKELETAL WARRIORS with a few strikes, and your SKELETAL
MAGES will probably your main attack force, keeping the monsters at bay. Hopefully, the MAGES you've summoned attack with Ice spells, slowing your opponents down so you and your CLAY GOLEM can rush in and break them into little pieces before they can attack.
Unfortunately, there are a lot of Razor Spines here, too. So, your
SKELETAL MAGES will get wiped out pretty quickly also, but at least not as quickly as your SKELETON WARRIORS. Once again, AMPLIFY DAMAGE and
CORPSE EXPLOSION work their magic...
Next, you should eventually enter the Barracks where the Horadic
Malus is contained. Hopefully, a Well will be easily found. You may find yourself running back to the well more often than not with all the baddies here. Be careful! One of the doors you open will open up to the
Smith Boss, who guards the Horadic Malus with his life!
Refer to the Boss section with my way of killing the Smith.
After the Smith is defeated and you've got the Malus, go back to the Rouge Encampment and return it to Charsi. She says you can now give her a piece of ordinary equipment for her to enchant it.
DON'T USE THE IMBUE YET! (Note that I even used a separate paragraph to tell you not to Imbue any of your equipment yet.) Save it until Act IV, when the equipment you'll get are already powerful by themselves when compared to the magic equipment you can get now! Trust me! You can come back here anyway via Waypoint easily, even all the way in Act IV!
By the way, DON'T USE THE IMBUE NOW!
Quest VI: Sisters to the Slaughter
Available when : talking to Cain after Quest V.
Goal of Quest : Kill Andariel in the Catacombs.
Reward given : passage to Lut Gholein (Act II). Also, you get to see a new movie!
Recommended Level : 14 - 18
Cain tells you that the evil here is probably cause by Andariel, the one who is responsible for banishing Diablo, Mephisto and Baal into the realm of the living in the first place. Killing her will probably stop the evil from propagating in the Rouge Monestary. So, off you go...
After the Barracks, the next area will be the Jail. Now, the Jail has three levels to it and all of them are large and brimming with evil. It would be a good idea to have a full accompanyment of your own minions, especially the Skeletal Mages. This is because of the bars.
You cannot run thru the bars but projectile attacks, like the ones that your SKELETAL MAGES use. Thankfully, there's a Waypoint here.
After the hellish trip thru the Jail, you'll finally find yourself in the Inner Cloister. There will be a lot of those Razor Spines again hurling their quills at you, but since this in an open area, they should be easily dealt with when compared to the Jail levels. You will also find a Waypoint, which is good. After walking in the Jail for a long time, it's good to see progress (and now you can go back easily if you haven't sold or identified your magical items since your descent into the Jail).
After clearing out the Inner Cloister (you have been cleaning out
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