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place unless you wasted your time with BONE WALL, right?
[FROM: Jason Lane
Bone Prison : These two spells are widely agreed, by those who use
Bone Wall them, to be the most widely underestimated Necromancers spells in the game. BONE WALL is up there with TERROR, in general, as one of the best spells for ending a fight that's not going your way IMMEDIATELY. Very, very unfair kills are possible against the Smith and Hephasto with
BONE WALL. One of these spells' major advantages, and one that's very hard to find out about, is the fact that their HP scale with difficulty level. In Hell difficulty, BONE WALL has a base of 400+ hp.
Furthermore, EACH SECTION has that many hp - meaning that attacks on unrelated sections of the wall don't effectively combine. The destruction of one section, of course, results in the destruction of the whole wall.
It's worth noting here, because it'll become relevant when I get to Curses, that BONE WALL causes monsters to stop and think about what to do next. ]
-Jason Lane
Skill Name : Poison Nova
Required : Poison Explosion, Level THIRTY (30)
Skill Effect : Necromancer produces foul-smelling Body Odor (hehe).
Pros : All monsters surrounding the Necro takes a big, powerful whiff of poisonous, and deadly body odor, or something like that.
You don't need a corpse or a whimpy dagger!
Cons : You need to learn POISON DAGGER!
Comments : In the first place, you shouldn't get surrounded! Also, it takes time to kill with poison, so you can still die while waiting for the monsters to die!
Skill Name : Bone Spirit
Required : Bone Spear, Level THIRTY (30)
Skill Effect : Aim at a baddie and cast this. The projectile will hunt down the target!
Pros : Follows the baddie wherever it may go!
Extremly Powerful!
Cons : Dissipate with time.
Doesn't hit multiple monsters like BONE SPEAR and TEETH.
You have to aim it to make sure it hits the desired baddie.
Comments : Extremly useful, especially against fast moving monster who are hard to aim with the BONE SPEAR.
Use this against single opponents.
[FROM: Jason Lane
All of the Poison spells: Poison, for numerous reasons, is horribly buggy in Diablo 2. It fails to work in a whole multitude of nasty ways. No one who's not deliberately playing a difficult character should consider these spells at all. ]
-Jason Lane
3. SUMMONING SPELLS
Although you only use these spells from time to time (re-casting your Golem, trying to get a better Skeletal Mage, etc.), these are probably your most useful spells in the game for the Necromancer!
Skill Name : Raise Skeleton
Required : None
Skill Effect : Raises a Skeleton Warrion from a dead monster to fight for you.
Pros : Have an extra ally when you need it!
Cons : Pretty dumb (can get in your way in tight corridors)
Very low HP.
Pretty much useless by the end of Act I.
Comments : Putting Skill points into this will increase the number of SKELETON WARRIORS you can create at a time. By the end of Act I, these guys pretty much die with a few hits, so I suggest you don't put too much reliance on these guys.
[FROM: Jason Lane
Raise Skeleton: It would be a good idea to make the entry for Raise
Skeleton read more like: "This skill is completely useless after Act I Normal, and in the higher difficulties becomes a complete joke. Do not even think about putting a second point into this skill.
Ever." ]
-Jason Lane
Skill Name : Skeleton Mastery
Required : Raise Skeleton
Skill Effect : Raises the damage and health of all types of SKELETONS and REVIVED creatures.
Pros : Makes your SKELETONS stronger and tougher to kill!
Being a PASSIVE Skill, this requires no Mana.
Cons : The boost in life and damage really isn't sufficient to put a lot of points into this skill.
Comments : You may want to put a few points here, but in the long run, it would be better to put the points into GOLEM skills.
Skill Name : Clay Golem
Required : Level SIX (6)
Skill Effect : Creates a creature from the ground to fight for you.
Pros : Stronger and tougher that your Skeleton creatures in every way.
Cons : You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Putting points here will give the CLAY GOLEM more life and strength, NOT the ability to make more GOLEMS.
This is better than the SKELETON WARRIORS in every way.
But they do become useless by the middle of Act II.
[FROM: Jason Lane
Clay Golem: I'm told that various odd strategies involving them are possible, mainly revolving around Iron Maiden and the fact that they cost very, very little to cast. ]
-Jason Lane
Skill Name : Golem Mastery
Required : Clay Golem, Level SIX (6)
Skill Effect : Increases the life and speed of your Golems.
Pros : Your Golems will live longer and move faster.
Being a PASSIVE Skill, this required no Mana.
Cons : Doesn't increase the attacking power of your GOLEMS.
Comments : Put some points into it. You're gonna use GOLEMS a lot, even in the end part of the game.
Skill Name : Raise Skeletal Mage
Required : Raise Skeleton, Level TWELVE (12)
Skill Effect : Summons from a dead baddie a SKELETON that can throw elemetal projectiles.
Pros : Projectile throwing SKELETONS makes it easy to find baddies.
They do elemental damage, which is always useful.
Cons : Pretty dumb (can get in your way in tight corridors)
They die easily in higher stages of the game.
Comments : Putting points here increases the amount of SKELETAL
MAGES you can have at a time, So, if you want, put a lot of points here to have a powerful elemental army!
Skill Name : Blood Golem
Required : Clay Golem, Level EIGHTEEN (18)
Skill Effect : Summons a Golem that is linked to your health.
Pros : Very tough to kill!
When the BLOOD GOLEM hits a monster, you get back a small percentage of life.
Cons : When the BLOOD GOLEM is hit, you lose a small percentage of life.
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Good for getting life back. Just sit back and watch it give you life by letting it kill baddies for you.
Unfortunately, if your BLOOD GOLEM gets overwhelmed, you lose some life as well.
Putting Skill Points here will increase the damage and the percentage of life/damage returned to you.
[FROM: Ja Mes Kor
Blood Golem: BLOOD GOLEM is your blood of survival till ACT 4. ]
-Ja Mes Kor
[FROM: Jason Lane
Blood Golem: You underestimate the current (v1.03) power of BLOOD GOLEM and IRON MAIDEN. While BLOOD GOLEM is nothing special in and of itself, damage inflicted by IRON MAIDEN is counted as damage inflicted by the GOLEM. Meaning that the GOLEM will heal itself, and you, thus making the two of you practically immortal. Note that this is widely agreed to be a bug, and will probably get nerfed (weakened).
Eventually.
-Jason Lane
Skill Name : Summon Resist
Required : Golem Mastery, Level TWENTY-FOUR (24)
Skill Effect : All your minions gets resistances to elemental attacks.
Pros : Your minions don't die that easily from elemental magic.
Being a PASSIVE Skill, this required no Mana.
Cons : Your minions still will die from elemental attacks!
This skill DOES NOT increase YOUR resistance to elemental attacks.
Comments : Not really that useful in my opinion since it doesn't help you defend against the elements. Better off putting that point in the MASTERY skills if you want them to get tougher.
Skill Name : Iron Golem
Required : Blood Golem, Level TWENTY-FOUR (24)
Skill Effect : Creates a Golem from any weapon or armor made of metal.
Pros : The IRON GOLEM takes on the properties of the object it's created from!
At level 2, the IRON GOLEM has a THORNS Aura, which returns damage that it takes from close melee attacks.
Cons : You NEED a metal weapon for this to work!
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Buy a magical weapon made of metal then cast this spell the instant you leave town. Now you don't have to worry about finding a metal weapon with good magical properties. Can be expensive, tho.
With the THORNS Aura, baddies can actually kill themselves... and with the AMPLIFY DAMAGE curse working in your favor...
Skill Name : Fire Golem
Required : Iron Golem, Level THIRTY (30)
Skill Effect : Creates a Fire Golem... 'nuff said.
Pros : FIRE GOLEMS actually ABSORB Fire elemental damage to it's life!
Has a Fire Aura that hits for small damage when a baddie is visible.
Creating a new or Unsummoning a FIRE GOLEM, or if it dies, willl cause it to explode for extremely powerful fire damage.
Cons : Very consuming on the Mana!
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : You'll love this guy! This is the reason why I leveled up until Level 30!
Send this guy into the fray. If he gets surrounded and you've got Mana to spare, blow him up! Big time damage, setting up for the CORPSE EXPLOSION chain attack for the leftovers!
[FROM: Jason Lane
Fire Golem: One note. This GOLEM's fire aura, while nearly useless in higher difficulties in terms of damage dealt, is significant in that it's counted as an attack against anything it targets - causing the monster to stop and think about what to do next (more about this later, under
Curses), and under most circumstances causing them to then
[FROM: Jason Lane
Bone Prison : These two spells are widely agreed, by those who use
Bone Wall them, to be the most widely underestimated Necromancers spells in the game. BONE WALL is up there with TERROR, in general, as one of the best spells for ending a fight that's not going your way IMMEDIATELY. Very, very unfair kills are possible against the Smith and Hephasto with
BONE WALL. One of these spells' major advantages, and one that's very hard to find out about, is the fact that their HP scale with difficulty level. In Hell difficulty, BONE WALL has a base of 400+ hp.
Furthermore, EACH SECTION has that many hp - meaning that attacks on unrelated sections of the wall don't effectively combine. The destruction of one section, of course, results in the destruction of the whole wall.
It's worth noting here, because it'll become relevant when I get to Curses, that BONE WALL causes monsters to stop and think about what to do next. ]
-Jason Lane
Skill Name : Poison Nova
Required : Poison Explosion, Level THIRTY (30)
Skill Effect : Necromancer produces foul-smelling Body Odor (hehe).
Pros : All monsters surrounding the Necro takes a big, powerful whiff of poisonous, and deadly body odor, or something like that.
You don't need a corpse or a whimpy dagger!
Cons : You need to learn POISON DAGGER!
Comments : In the first place, you shouldn't get surrounded! Also, it takes time to kill with poison, so you can still die while waiting for the monsters to die!
Skill Name : Bone Spirit
Required : Bone Spear, Level THIRTY (30)
Skill Effect : Aim at a baddie and cast this. The projectile will hunt down the target!
Pros : Follows the baddie wherever it may go!
Extremly Powerful!
Cons : Dissipate with time.
Doesn't hit multiple monsters like BONE SPEAR and TEETH.
You have to aim it to make sure it hits the desired baddie.
Comments : Extremly useful, especially against fast moving monster who are hard to aim with the BONE SPEAR.
Use this against single opponents.
[FROM: Jason Lane
All of the Poison spells: Poison, for numerous reasons, is horribly buggy in Diablo 2. It fails to work in a whole multitude of nasty ways. No one who's not deliberately playing a difficult character should consider these spells at all. ]
-Jason Lane
3. SUMMONING SPELLS
Although you only use these spells from time to time (re-casting your Golem, trying to get a better Skeletal Mage, etc.), these are probably your most useful spells in the game for the Necromancer!
Skill Name : Raise Skeleton
Required : None
Skill Effect : Raises a Skeleton Warrion from a dead monster to fight for you.
Pros : Have an extra ally when you need it!
Cons : Pretty dumb (can get in your way in tight corridors)
Very low HP.
Pretty much useless by the end of Act I.
Comments : Putting Skill points into this will increase the number of SKELETON WARRIORS you can create at a time. By the end of Act I, these guys pretty much die with a few hits, so I suggest you don't put too much reliance on these guys.
[FROM: Jason Lane
Raise Skeleton: It would be a good idea to make the entry for Raise
Skeleton read more like: "This skill is completely useless after Act I Normal, and in the higher difficulties becomes a complete joke. Do not even think about putting a second point into this skill.
Ever." ]
-Jason Lane
Skill Name : Skeleton Mastery
Required : Raise Skeleton
Skill Effect : Raises the damage and health of all types of SKELETONS and REVIVED creatures.
Pros : Makes your SKELETONS stronger and tougher to kill!
Being a PASSIVE Skill, this requires no Mana.
Cons : The boost in life and damage really isn't sufficient to put a lot of points into this skill.
Comments : You may want to put a few points here, but in the long run, it would be better to put the points into GOLEM skills.
Skill Name : Clay Golem
Required : Level SIX (6)
Skill Effect : Creates a creature from the ground to fight for you.
Pros : Stronger and tougher that your Skeleton creatures in every way.
Cons : You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Putting points here will give the CLAY GOLEM more life and strength, NOT the ability to make more GOLEMS.
This is better than the SKELETON WARRIORS in every way.
But they do become useless by the middle of Act II.
[FROM: Jason Lane
Clay Golem: I'm told that various odd strategies involving them are possible, mainly revolving around Iron Maiden and the fact that they cost very, very little to cast. ]
-Jason Lane
Skill Name : Golem Mastery
Required : Clay Golem, Level SIX (6)
Skill Effect : Increases the life and speed of your Golems.
Pros : Your Golems will live longer and move faster.
Being a PASSIVE Skill, this required no Mana.
Cons : Doesn't increase the attacking power of your GOLEMS.
Comments : Put some points into it. You're gonna use GOLEMS a lot, even in the end part of the game.
Skill Name : Raise Skeletal Mage
Required : Raise Skeleton, Level TWELVE (12)
Skill Effect : Summons from a dead baddie a SKELETON that can throw elemetal projectiles.
Pros : Projectile throwing SKELETONS makes it easy to find baddies.
They do elemental damage, which is always useful.
Cons : Pretty dumb (can get in your way in tight corridors)
They die easily in higher stages of the game.
Comments : Putting points here increases the amount of SKELETAL
MAGES you can have at a time, So, if you want, put a lot of points here to have a powerful elemental army!
Skill Name : Blood Golem
Required : Clay Golem, Level EIGHTEEN (18)
Skill Effect : Summons a Golem that is linked to your health.
Pros : Very tough to kill!
When the BLOOD GOLEM hits a monster, you get back a small percentage of life.
Cons : When the BLOOD GOLEM is hit, you lose a small percentage of life.
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Good for getting life back. Just sit back and watch it give you life by letting it kill baddies for you.
Unfortunately, if your BLOOD GOLEM gets overwhelmed, you lose some life as well.
Putting Skill Points here will increase the damage and the percentage of life/damage returned to you.
[FROM: Ja Mes Kor
Blood Golem: BLOOD GOLEM is your blood of survival till ACT 4. ]
-Ja Mes Kor
[FROM: Jason Lane
Blood Golem: You underestimate the current (v1.03) power of BLOOD GOLEM and IRON MAIDEN. While BLOOD GOLEM is nothing special in and of itself, damage inflicted by IRON MAIDEN is counted as damage inflicted by the GOLEM. Meaning that the GOLEM will heal itself, and you, thus making the two of you practically immortal. Note that this is widely agreed to be a bug, and will probably get nerfed (weakened).
Eventually.
-Jason Lane
Skill Name : Summon Resist
Required : Golem Mastery, Level TWENTY-FOUR (24)
Skill Effect : All your minions gets resistances to elemental attacks.
Pros : Your minions don't die that easily from elemental magic.
Being a PASSIVE Skill, this required no Mana.
Cons : Your minions still will die from elemental attacks!
This skill DOES NOT increase YOUR resistance to elemental attacks.
Comments : Not really that useful in my opinion since it doesn't help you defend against the elements. Better off putting that point in the MASTERY skills if you want them to get tougher.
Skill Name : Iron Golem
Required : Blood Golem, Level TWENTY-FOUR (24)
Skill Effect : Creates a Golem from any weapon or armor made of metal.
Pros : The IRON GOLEM takes on the properties of the object it's created from!
At level 2, the IRON GOLEM has a THORNS Aura, which returns damage that it takes from close melee attacks.
Cons : You NEED a metal weapon for this to work!
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : Buy a magical weapon made of metal then cast this spell the instant you leave town. Now you don't have to worry about finding a metal weapon with good magical properties. Can be expensive, tho.
With the THORNS Aura, baddies can actually kill themselves... and with the AMPLIFY DAMAGE curse working in your favor...
Skill Name : Fire Golem
Required : Iron Golem, Level THIRTY (30)
Skill Effect : Creates a Fire Golem... 'nuff said.
Pros : FIRE GOLEMS actually ABSORB Fire elemental damage to it's life!
Has a Fire Aura that hits for small damage when a baddie is visible.
Creating a new or Unsummoning a FIRE GOLEM, or if it dies, willl cause it to explode for extremely powerful fire damage.
Cons : Very consuming on the Mana!
You can have only one Golem, of any type, at a time.
Pretty dumb (can get in your way in tight corridors)
Comments : You'll love this guy! This is the reason why I leveled up until Level 30!
Send this guy into the fray. If he gets surrounded and you've got Mana to spare, blow him up! Big time damage, setting up for the CORPSE EXPLOSION chain attack for the leftovers!
[FROM: Jason Lane
Fire Golem: One note. This GOLEM's fire aura, while nearly useless in higher difficulties in terms of damage dealt, is significant in that it's counted as an attack against anything it targets - causing the monster to stop and think about what to do next (more about this later, under
Curses), and under most circumstances causing them to then
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