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Submitted by System on 09/03/2006, 09:50. Print file.
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Skill Effect : When any of your party hits a monster inflicted with this, they will get back 50% on what they inflict.
Pros         : You can get your life back without using a potion!
Cons         : You have to hit to get life back!
Comments     : Use this on one-on-one battles only! You won't get enough life back if you try to fight back against a horde of baddies to survive.

[FROM: Jason Lane

Life Tap: You should never be meleeing anything as a Necromancer.  If you play the game single-player, this curse is basically useless.  If you ever play the game multiplayer, and use LIFE
TAP with the right people around, they will follow you around like lost puppies.  (Much as Barbarians do regarding my
Paladin's high-level Concentration aura. Something about doing more than four times their usual damage, I think.)
Why?

Because LIFE TAP basically makes a melee Paladin or a
Barbarian completely invincible.  They do so much damage that having half of it return to them means it looks like they drank a Rejuvenation potion anytime they hit.  LIFE TAP will make you lots and lots of friends. ]


-Jason Lane

Skill Name   : Attract
Required     : Confuse, Level TWENTY-FOUR (24)
Skill Effect : Cursed monsters attack each other!
Pros         : Hey! Any damage not done to you is great!
Cons         : You have to have learned DIM VISION!
Comments     : Watch the monsters fight each other! They kill each other and you and your minions can finish off the leftovers. Problem is, you've gotta learn DIM
VISION, and that sort of sucks!

[FROM: Jason Lane

Attract:  Like CONFUSE, worship this curse.  The applications should be fairly common-sense - ATTRACT and CONFUSE basically make living monsters into your minions.  Why bother with corpses?
Note that like CONFUSE and DIM VISION, the effects of ATTRACT depend on having the monsters "decide what to do next".  If they're already targeting something, you have to shake them off of it to make ATTRACT work. ]


-Jason Lane

Skill Name   : Decrepify
Required     : Weaken, Level TWENTY-FOUR (24)
Skill Effect : Cursed Monsters move sloooooooooowly.
Pros         : Makes opponents use slowly so's you can chase them down!
Also does AMPLIFY DAMAGE and WEAKEN at the same time!
Cons         : Nothing really... but it's such a pretty stupid skill for a Level 24 curse.
Comments     : You and your minions  will have an easier time smashing up baddies and avoiding the blows of the baddies!
Still... at this point, you won't really need this skill!

[FROM: Jason Lane

Decrepify:  An evil, evil curse.  Its main application is in player-vs- player curse.  This curse massively slows its victim, has an effect similar to a weaker AMPLIFY DAMAGE, AND WEAKENs things more than WEAKEN does.  A high-level DECREPIFY and a high-level BONE SPIRIT are a very lethal combination in [player-vs-player] indeed. ]


-Jason Lane

Skill Name   : Lower Resist
Required     : Decrepify, Life Tap, Level THIRTY (30)
Skill Effect : Affected monster takes extra damage from elemental attacks.
Pros         : When used in conjunction with your poison attacks, FIRE
GOLEM and SKELETAL MAGES, you can pump up the damage pretty fierce.
Cons         : AMPLIFY DAMAGE is better, and you can get that at
Level 1, right from the start!
Comments     : For one thing, AMPLIFY DAMAGE is much more powerful when you've got a FIRE GOLEM and a good weapon.
Another thing, it may increase the elemental damage caused, but you've got to have SKELETAL MAGES that live long lives to make this useful.

[FROM: Jason Lane

Lower Resist:  Not all that useful.  It's noteworthy that if you associate with a character whose primary attack forms do elemental damage and cast this Curse, they will worship you, follow you around, try to become your friend, etc..

Sorceresses would be the major example.  I've had a
Necromancer cast this spell for my Sorceress. Things die.  Immediately.  So a single, lonely point might be worth it. ]


-Jason Lane


2. POISON AND BONE SPELLS

A much better set of spells compared to Curses! Has some pretty powerful damaging spells and quite a few weak ones as well.

Skill Name   : Teeth
Required     : None
Skill Effect : Throws a spread of magical bone projectiles.
Pros         : Your first magical projectile.
Has spread damage.
TEETH can pass thru opponents, harming the one behind the creature!
The next spell after this is POWERFUL!
Cons         : Extremely SUCKY damage.
Comments     : Lot of pros, but pretty weak! Teeth becomes useless very quickly!
Put one point into it, so you can learn the spell after this, which it pretty powerful!

Skill Name   : Bone Armor
Required     : None
Skill Effect : A revolving shield of bones protect the Necromancer from melee and non-magical projectile attacks.
Pros         : If this is active, you take no damage from melee and non-projectile attacks from baddies.
Cons         : Doesn't protect against elemental and magical attacks.
It can get destroyed.
Comments     : Great spell! Just watch the BONE ARMOR closely. If it gets damage, recast it again! Upgrade this a lot early in the game!

Skill Name   : Poison Dagger
Required     : Level SIX (6)
Skill Effect : You can cause poison damage when using a dagger.
Also amplifies attack rating when used.
Pros         : Poison damage with this spell is pretty good.
You pump up the attack rating with this move, almost getting a sure hit.
Cons         : You need a dagger!
Comments     : When the hell are you gonna use a dagger?

Skill Name   : Corpse Explosion
Required     : Teeth, Level SIX (6)
Skill Effect : Cast on a dead monster. The surrounding monsters will take 60-100% of the corpse's  hit points!
Pros         : Does a heck of a lot of damage!
Cons         : You need a dead body to use this.
Comments     : Bound to be one of your favorite spells! Kill a monster.
Lead baddies to the dead monster and let loose with this! If the group of baddies don't die, they should be easy pickings! If some of them die, use this again...
Use in conjunction with AMPLIFY DAMAGE for lotsa mayhem!

[FROM: Jason Lane

Corpse Explosion: The first spell I've found you overestimating the effectiveness of.  While this is a wonderful offensive spell, as of version 1.03 the damage does not scale with monster hp.

Say you use this against a monster that has 1000 hp.
In a single-player game, this will do 600-1000 damage and, of course, be wonderful.  In an eight-player game (common in Realm play), however, it will STILL do 600-1000 damage.. while the monster will now have huge numbers of additional hp.  REVIVED and other methods become more effective methods of doing damage at ths point. ]


-Jason Lane

Skill Name   : Bone Wall
Required     : Bone Shield, Level TWELVE (12)
Skill Effect : Creates a wall of bone to block your opponent's path.
Pros         : You can either use this to escape or prevent monsters from escaping!
Cons         : Pretty useless in almost all situations!
Hard to aim properly!
The SKELETONS that you re-animate will actually try to destroy it!
Comments     : Don't waste your time here. By this time, running should be easy with AMPLIFY DAMAGE-CORPSE EXPLOSION combo.
Besides, you've got minions to sacrifice when you want to escape!

[FROM: Jason Lane

Bone Prison : These two spells are widely agreed, by those who use
Bone Wall     them, to be the most widely underestimated Necromancers spells in the game.  BONE WALL is up there with TERROR, in general, as one of the best spells for ending a fight that's not going your way IMMEDIATELY. Very, very unfair kills are possible against the Smith and Hephasto with
BONE WALL.  One of these spells' major advantages, and one that's very hard to find out about, is the fact that their HP scale with difficulty level.  In Hell difficulty, BONE WALL has a base of 400+ hp.

Furthermore, EACH SECTION has that many hp - meaning that attacks on unrelated sections of the wall don't effectively combine. The destruction of one section, of course, results in the destruction of the whole wall.
It's worth noting here, because it'll become relevant when I get to Curses, that BONE WALL causes monsters to stop and think about what to do next. ]


-Jason Lane

Skill Name   : Poison Explosion
Required     : Poison Dagger, Corpse Explosion, Level TWELVE (18)
Skill Effect : Poison explodes from a corpse.
Pros         : Works well against monsters with good defense.
Cons         : Not as powerful as CORPSE EXPLOSION.
You have to get POISON DAGGER... which is very useless!
Comments     : Stick with CORPSE EXPLOSION. This is only useful against opponents who have high defense ratings... but you've got AMPLIFY DAMAGE so there's no need to worry against high defense monsters, correct?

Skill Name   : Bone Spear
Required     : Corpse Explosion, Level EIGHTEEN (18)
Skill Effect : Throw a magical bone projectile at opponents.
Pros         : Very powerful, very fast.
The projectile will pierce thru monsters, hitting baddies who are behind them.
Good for creating long distance CORPSE EXPLOSIONS.
Cons         : Lots of mana needed.
Comments     : I love this one! Useful in tight places when you can just line up the baddies and let loose with this multiple times to kill all of them quickly!
Use against multiple baddies.

Skill Name   : Bone Prison
Required     : Bone Wall, Level TWENTY-FOUR (24)
Skill Effect : Surrounds monsters with Bone Walls.
Pros         : Makes monsters stop running so you can pelt them with projectiles.
Cons         : Useless in most cases.
The SKELETONS that you re-animate will actually try to destroy it!
Comments     : Like BONE WALL, don't waste your time here... but then again, you wouldn't be able to learn this in the first
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